mesa: Don't null deref looking for Mesa IR code at compile time.
The new compiler doesn't generate Mesa IR at compile time, and that
compile time code previously wouldn't have reflected the link time
code that actually got used. But do dump the info log of the compile
regardless.
diff --git a/src/mesa/program/prog_print.c b/src/mesa/program/prog_print.c
index 6ab199a..b66d709 100644
--- a/src/mesa/program/prog_print.c
+++ b/src/mesa/program/prog_print.c
@@ -1031,11 +1031,9 @@
fprintf(f, "/* Compile status: %s */\n",
shader->CompileStatus ? "ok" : "fail");
- if (!shader->CompileStatus) {
- fprintf(f, "/* Log Info: */\n");
- fputs(shader->InfoLog, f);
- }
- else {
+ fprintf(f, "/* Log Info: */\n");
+ fputs(shader->InfoLog, f);
+ if (shader->CompileStatus && shader->Program) {
fprintf(f, "/* GPU code */\n");
fprintf(f, "/*\n");
_mesa_fprint_program_opt(f, shader->Program, PROG_PRINT_DEBUG, GL_TRUE);