Rename FRAG_OUTPUT_* tokens to FRAG_RESULT_* to match vertex program convention
diff --git a/src/mesa/shader/program.c b/src/mesa/shader/program.c
index a054567..ce0a484 100644
--- a/src/mesa/shader/program.c
+++ b/src/mesa/shader/program.c
@@ -1378,15 +1378,15 @@
}
else if (_mesa_strcmp(reg, "o[COLR]") == 0) {
/* Fragment output color */
- COPY_4V(v, ctx->FragmentProgram.Machine.Outputs[FRAG_OUTPUT_COLR]);
+ COPY_4V(v, ctx->FragmentProgram.Machine.Outputs[FRAG_RESULT_COLR]);
}
else if (_mesa_strcmp(reg, "o[COLH]") == 0) {
/* Fragment output color */
- COPY_4V(v, ctx->FragmentProgram.Machine.Outputs[FRAG_OUTPUT_COLH]);
+ COPY_4V(v, ctx->FragmentProgram.Machine.Outputs[FRAG_RESULT_COLH]);
}
else if (_mesa_strcmp(reg, "o[DEPR]") == 0) {
/* Fragment output depth */
- COPY_4V(v, ctx->FragmentProgram.Machine.Outputs[FRAG_OUTPUT_DEPR]);
+ COPY_4V(v, ctx->FragmentProgram.Machine.Outputs[FRAG_RESULT_DEPR]);
}
else {
/* try user-defined identifiers */