commit | 91630d7453ce39680366b15428b5ab238ae50026 | [log] [tgz] |
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author | Timothy Arceri <timothy.arceri@collabora.com> | Tue Mar 08 22:25:58 2016 +1100 |
committer | Timothy Arceri <timothy.arceri@collabora.com> | Wed Mar 09 09:21:42 2016 +1100 |
tree | a8e740ea2e472a95e504283d20128e5927840d71 | |
parent | 3026b3565a0df4c70feb009d2d9780229df25311 [diff] |
glsl: don't always reject shaders with mismatching ifc blocks Since we store some member qualifiers in the interface type we need to be more careful about rejecting shaders just because the pointer doesn't match. Its perfectly valid for some qualifiers such as precision to not match across shader interfaces. Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>