mesa: Make gl_VertexID be a system value like gl_InstanceID.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
index 0d804c2..ed6b922 100644
--- a/src/glsl/builtin_variables.cpp
+++ b/src/glsl/builtin_variables.cpp
@@ -98,7 +98,7 @@
};
static const builtin_variable builtin_130_vs_variables[] = {
- { ir_var_in, -1, "int", "gl_VertexID" },
+ { ir_var_system_value, SYSTEM_VALUE_VERTEX_ID, "int", "gl_VertexID" },
};
static const builtin_variable builtin_110_deprecated_uniforms[] = {