| /* |
| * Copyright (C) 2016 Rob Clark <robclark@freedesktop.org> |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| * SOFTWARE. |
| * |
| * Authors: |
| * Rob Clark <robclark@freedesktop.org> |
| */ |
| |
| #ifndef FD5_CONTEXT_H_ |
| #define FD5_CONTEXT_H_ |
| |
| #include "util/u_upload_mgr.h" |
| |
| #include "freedreno_drmif.h" |
| |
| #include "freedreno_context.h" |
| |
| #include "ir3_shader.h" |
| |
| struct fd5_context { |
| struct fd_context base; |
| |
| struct fd_bo *vs_pvt_mem, *fs_pvt_mem; |
| |
| /* This only needs to be 4 * num_of_pipes bytes (ie. 32 bytes). We |
| * could combine it with another allocation. |
| * |
| * (upper area used as scratch bo.. see fd5_query) |
| * |
| * XXX remove if unneeded after binning r/e.. |
| */ |
| struct fd_bo *vsc_size_mem; |
| |
| /* TODO not sure what this is for.. */ |
| struct fd_bo *blit_mem; |
| |
| struct u_upload_mgr *border_color_uploader; |
| struct pipe_resource *border_color_buf; |
| |
| /* if *any* of bits are set in {v,f}saturate_{s,t,r} */ |
| bool vsaturate, fsaturate; |
| |
| /* bitmask of sampler which needs coords clamped for vertex |
| * shader: |
| */ |
| uint16_t vsaturate_s, vsaturate_t, vsaturate_r; |
| |
| /* bitmask of sampler which needs coords clamped for frag |
| * shader: |
| */ |
| uint16_t fsaturate_s, fsaturate_t, fsaturate_r; |
| |
| /* bitmask of samplers which need astc srgb workaround: */ |
| uint16_t vastc_srgb, fastc_srgb; |
| |
| /* some state changes require a different shader variant. Keep |
| * track of this so we know when we need to re-emit shader state |
| * due to variant change. See fixup_shader_state() |
| */ |
| struct ir3_shader_key last_key; |
| }; |
| |
| static inline struct fd5_context * |
| fd5_context(struct fd_context *ctx) |
| { |
| return (struct fd5_context *)ctx; |
| } |
| |
| struct pipe_context * |
| fd5_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags); |
| |
| #endif /* FD5_CONTEXT_H_ */ |