Put color index attribute into the 6th attribute slot.
Update a lot of loops, conditionals to use the _TNL_FIRST/LAST_* values
instead of specific vertex attributes.
Remove the EdgeFlagv function from the GLvertexformat struct.
diff --git a/src/mesa/tnl/t_pipeline.c b/src/mesa/tnl/t_pipeline.c
index 0b579a7..a2d55b2 100644
--- a/src/mesa/tnl/t_pipeline.c
+++ b/src/mesa/tnl/t_pipeline.c
@@ -81,7 +81,7 @@
TNLcontext *tnl = TNL_CONTEXT(ctx);
GLuint i;
- for (i = 0; i < _TNL_ATTRIB_EDGEFLAG; i++) {
+ for (i = 0; i <= _TNL_LAST_MAT; i++) {
if (tnl->vb.AttribPtr[i]->size != tnl->pipeline.last_attrib_size[i] ||
tnl->vb.AttribPtr[i]->stride != tnl->pipeline.last_attrib_stride[i]) {
tnl->pipeline.last_attrib_size[i] = tnl->vb.AttribPtr[i]->size;