commit | 951a5dc4cc29da996b54ae63eeba1915a3a65b4a | [log] [tgz] |
---|---|---|
author | Jason Ekstrand <jason.ekstrand@intel.com> | Sat Oct 28 09:02:14 2017 -0700 |
committer | Jason Ekstrand <jason.ekstrand@intel.com> | Wed Nov 08 20:10:04 2017 -0800 |
tree | 05839767ebe7bf4a38bf5ce980b0996be8c0211f | |
parent | f317f72f7310cbe741d82970fd335cb8c83300eb [diff] |
intel/nir: Use the correct indirect lowering masks in link_shaders Previously, if we were linking a vec4 VS with a SIMD8/16 FS, we wouldn't lower indirects on the fragment shader which is wrong. Instead of using a single indirect mask, take advantage of our new little helper. Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com> Cc: mesa-stable@lists.freedesktop.org