glsl2: Make sure _mesa_glsl_parse_state constructor gets a context
Fix an major regression in dc754586. Too bad that change was
obviously never tested.
diff --git a/src/glsl/builtin_function.cpp b/src/glsl/builtin_function.cpp
index 4a319ef..d96c15c 100644
--- a/src/glsl/builtin_function.cpp
+++ b/src/glsl/builtin_function.cpp
@@ -35,9 +35,10 @@
gl_shader *
read_builtins(GLenum target, const char *protos, const char **functions, unsigned count)
{
+ GLcontext fakeCtx;
gl_shader *sh = _mesa_new_shader(NULL, 0, target);
struct _mesa_glsl_parse_state *st =
- new(sh) _mesa_glsl_parse_state(NULL, target, sh);
+ new(sh) _mesa_glsl_parse_state(&fakeCtx, target, sh);
st->language_version = 130;
st->symbols->language_version = 130;