mesa: remove abs/negate from fetch_vector1ui()
This function is only used for the NV unpack instructions.
Negate/abs make no sense and removing the code fixes Windows
compiler warnings. Found by Karl Schultz.
diff --git a/src/mesa/shader/prog_execute.c b/src/mesa/shader/prog_execute.c
index 3b51f98..a1c20a3 100644
--- a/src/mesa/shader/prog_execute.c
+++ b/src/mesa/shader/prog_execute.c
@@ -356,20 +356,7 @@
const struct gl_program_machine *machine)
{
const GLuint *src = (GLuint *) get_src_register_pointer(source, machine);
- GLuint result;
-
- ASSERT(src);
-
- result = src[GET_SWZ(source->Swizzle, 0)];
-
- if (source->Abs) {
- result = FABSF(result);
- }
- if (source->Negate) {
- result = -result;
- }
-
- return result;
+ return src[GET_SWZ(source->Swizzle, 0)];
}