commit | 9bbfae62657f44251562174ac1f80b2e4278a52d | [log] [tgz] |
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author | Rob Clark <robclark@freedesktop.org> | Fri Feb 21 18:03:30 2014 -0500 |
committer | Rob Clark <robclark@freedesktop.org> | Sun Feb 23 14:58:23 2014 -0500 |
tree | f2377c18c4ff63d54b3fac08973cb7f78d3ebc96 | |
parent | bb255fdf06caa7fcf9af7c65524beb28a3a4faf5 [diff] |
freedreno/a3xx/compiler: collapse nop's with repeat Easier than making more extensive use of rpt, and the more compact shaders seem to bring some bit of performance boost. (Perhaps repeat flag benefits are more than just instruction cache, possibly it saves on instruction decode as well?) Signed-off-by: Rob Clark <robclark@freedesktop.org>