glsl: Apply the link error conditions to GL_ARB_fragment_coord_conventions

Link error conditions added in previous patch are equally applicable
to GL_ARB_fragment_coord_conventions implementation. Extension's spec
says:
   "If gl_FragCoord is redeclared in any fragment shader in a program,
    it must be redeclared in all the fragment shaders in that program
    that have a static use of gl_FragCoord. All redeclarations of
    gl_FragCoord in all fragment shaders in a single program must have
    the same set of qualifiers."

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 9a01877..a1bae29 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1210,7 +1210,8 @@
    linked_shader->origin_upper_left = false;
    linked_shader->pixel_center_integer = false;
 
-   if (linked_shader->Stage != MESA_SHADER_FRAGMENT || prog->Version < 150)
+   if (linked_shader->Stage != MESA_SHADER_FRAGMENT ||
+       (prog->Version < 150 && !prog->ARB_fragment_coord_conventions_enable))
       return;
 
    for (unsigned i = 0; i < num_shaders; i++) {
@@ -2249,6 +2250,7 @@
    ralloc_free(prog->AtomicBuffers);
    prog->AtomicBuffers = NULL;
    prog->NumAtomicBuffers = 0;
+   prog->ARB_fragment_coord_conventions_enable = false;
 
    /* Separate the shaders into groups based on their type.
     */
@@ -2275,6 +2277,9 @@
 	 goto done;
       }
 
+      prog->ARB_fragment_coord_conventions_enable |=
+         prog->Shaders[i]->ARB_fragment_coord_conventions_enable;
+
       gl_shader_stage shader_type = prog->Shaders[i]->Stage;
       shader_list[shader_type][num_shaders[shader_type]] = prog->Shaders[i];
       num_shaders[shader_type]++;