Wrap every place that accesses a dispatch table with a macro.  A new script-
generated file, called src/mesa/glapi/dispatch.h, is added.  This file
contains three macros for each API function.  It contains a GET, a SET, and
a CALL.  Each of the macros take a pointer to the context and a pointer to
the dispatch table.

In several threads on mesa3d-dev we discussed replacing _glapi_add_entrypoint
with a new function called _glapi_add_dispatch.  For this discussion, the
important difference between the two is that the caller of _glapi_add_dispatch
does *not* know what the dispatch offset will be at compile time.  Because of
this callers need to track the dispatch offset returned by
_glapi_add_dispatch.

http://marc.theaimsgroup.com/?t=111947074700001&r=1&w=2

The downside is that driver code then has to access the dispatch table two
different ways.  It accesses it using structure tags (e.g., exec->Begin) for
functions with fixed offsets and via a remap table (e.g., exec[
remap->NewExtensionFunction ]) for functions without fixed offsets. Yuck!

Using the macros allows both types of functions to be accessed
identically.  If a driver needs to set a pointer for Begin, it does
'SET_Begin(ctx, exec, my_begin_function)'.  If it needs to set a pointer
for NewExtensionFunction, it does 'SET_NewExtensionFunction(ctx, exec,
my_NewExtensionFunction_function)'.  Furthermore, if at some point in
the future a static offset is assigned for NewExtensionFunction, only
the macros need to change (instead of every single place that accesses a
table for that function).

This code differs slightly from the originally posted patches in that the
CALL, GET, and SET marcos no longer take a context pointer as a parameter.
Brian Paul had suggested that the remap table could be stored as a global
since it would be set at CreateScreen time and would be constant for all
contexts.  This change reflects that feedback.

http://marc.theaimsgroup.com/?t=112087194700001&r=1&w=2
diff --git a/src/mesa/glapi/glthread.h b/src/mesa/glapi/glthread.h
index 291485d..503bb44 100644
--- a/src/mesa/glapi/glthread.h
+++ b/src/mesa/glapi/glthread.h
@@ -119,9 +119,9 @@
 extern struct _glapi_table * _glapi_DispatchTSD;
 extern _glthread_TSD _gl_DispatchTSD;
 
-#define GL_CALL(name) \
-   (((__builtin_expect( _glapi_DispatchTSD != NULL, 1 )) \
-	? _glapi_DispatchTSD : (struct _glapi_table *) pthread_getspecific(_gl_DispatchTSD.key))-> name)
+#define GET_DISPATCH() \
+   ((__builtin_expect( _glapi_DispatchTSD != NULL, 1 )) \
+       ? _glapi_DispatchTSD : (struct _glapi_table *) pthread_getspecific(_gl_DispatchTSD.key))
 #endif
 
 #endif /* PTHREADS */
@@ -312,16 +312,16 @@
 extern __thread struct _glapi_table * _glapi_tls_Dispatch
     __attribute__((tls_model("initial-exec")));
 
-# define GL_CALL(name) (*(_glapi_tls_Dispatch-> name))
+#define GET_DISPATCH() _glapi_tls_Dispatch
 
 #elif !defined(GL_CALL)
 # if defined(THREADS)
 extern struct _glapi_table * _glapi_DispatchTSD;
-#  define GL_CALL(name) \
-   (((__builtin_expect( _glapi_DispatchTSD != NULL, 1 )) \
-	? _glapi_DispatchTSD : _glapi_get_dispatch())-> name)
+#  define GET_DISPATCH() \
+   ((__builtin_expect( _glapi_DispatchTSD != NULL, 1 )) \
+       ? _glapi_DispatchTSD : _glapi_get_dispatch())
 # else
-#  define GL_CALL(name) (*(_glapi_Dispatch-> name))
+#  define GET_DISPATCH() _glapi_Dispatch
 # endif /* defined(THREADS) */
 #endif  /* ndef GL_CALL */