egl: return corresponding offset of EGLImage instead of 0.

The offset should not always be 0. For example, if EGLImage is
created from a 2D texture with EGL_GL_TEXTURE_LEVEL=1, then the
offset should be the actual start of miplevel 1 in bo.

v2: Add version check of __DRIimageExtension implementation
(Suggested by Axel Davy).

v3: Don't add version check of __DRIimageExtension implementation.
Set the offset only when queryImage() succeeds. (Suggested by Emil
Velikov)

Signed-off-by: Chuanbo Weng <chuanbo.weng@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
[Emil Velikov: coding style fixes]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
diff --git a/src/egl/drivers/dri2/egl_dri2.c b/src/egl/drivers/dri2/egl_dri2.c
index bbc457c..8e376e3 100644
--- a/src/egl/drivers/dri2/egl_dri2.c
+++ b/src/egl/drivers/dri2/egl_dri2.c
@@ -2259,8 +2259,15 @@
       dri2_dpy->image->queryImage(dri2_img->dri_image,
 				  __DRI_IMAGE_ATTRIB_STRIDE, strides);
 
-   if (offsets)
-      offsets[0] = 0;
+   if (offsets) {
+      int img_offset;
+      bool ret = dri2_dpy->image->queryImage(dri2_img->dri_image,
+                     __DRI_IMAGE_ATTRIB_OFFSET, &img_offset);
+      if (ret)
+         offsets[0] = img_offset;
+      else
+         offsets[0] = 0;
+   }
 
    return EGL_TRUE;
 }