commit | 9f06e7f5c1711ca552b8ef1f292ac39cc1b07472 | [log] [tgz] |
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author | Nicolai Hähnle <nicolai.haehnle@amd.com> | Mon Feb 15 22:49:58 2016 -0500 |
committer | Nicolai Hähnle <nicolai.haehnle@amd.com> | Wed Mar 09 11:40:06 2016 -0500 |
tree | 8a3b01404bc643d2dcd118b51084b83567b8914f | |
parent | 4eb416bd9d670f55fe9691bcd75950f728a0b782 [diff] |
st/mesa: shader image atoms must be before framebuffer update The reason is that the shader image atoms call st_finalize_texture, which may set ST_NEW_FRAMEBUFFER. This fixes an assertion triggered by a subtest of piglit's arb_shader_image_load_store-invalid. v2: add comment explaining order constraints (suggested by Ilia) Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Marek Olšák <marek.olsak@amd.com>