glsl: cleanups in lower_precision
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5746>
diff --git a/src/compiler/glsl/lower_precision.cpp b/src/compiler/glsl/lower_precision.cpp
index 13ba6e0..ff5e510 100644
--- a/src/compiler/glsl/lower_precision.cpp
+++ b/src/compiler/glsl/lower_precision.cpp
@@ -590,12 +590,12 @@
}
static ir_rvalue *
-convert_precision(glsl_base_type type, bool up, ir_rvalue *ir)
+convert_precision(bool up, ir_rvalue *ir)
{
unsigned new_type, op;
if (up) {
- switch (type) {
+ switch (ir->type->base_type) {
case GLSL_TYPE_FLOAT16:
new_type = GLSL_TYPE_FLOAT;
op = ir_unop_f162f;
@@ -613,7 +613,7 @@
return NULL;
}
} else {
- switch (type) {
+ switch (ir->type->base_type) {
case GLSL_TYPE_FLOAT:
new_type = GLSL_TYPE_FLOAT16;
op = ir_unop_f2fmp;
@@ -651,10 +651,8 @@
if (ir->as_dereference()) {
if (!ir->type->is_boolean())
- *rvalue = convert_precision(ir->type->base_type, false, ir);
- } else if (ir->type->base_type == GLSL_TYPE_FLOAT ||
- ir->type->base_type == GLSL_TYPE_INT ||
- ir->type->base_type == GLSL_TYPE_UINT) {
+ *rvalue = convert_precision(false, ir);
+ } else if (ir->type->is_32bit()) {
ir->type = lower_glsl_type(ir->type);
ir_constant *const_ir = ir->as_constant();
@@ -773,8 +771,9 @@
/* We don’t need to add the final conversion if the final type has been
* converted to bool
*/
- if ((*rvalue)->type->base_type != GLSL_TYPE_BOOL)
- *rvalue = convert_precision((*rvalue)->type->base_type, true, *rvalue);
+ if ((*rvalue)->type->base_type != GLSL_TYPE_BOOL) {
+ *rvalue = convert_precision(true, *rvalue);
+ }
}
ir_visitor_status