glsl: Don't resize arrays in uniform blocks.
This is a requirement for std140 uniform blocks, and optional for
packed/shared blocks.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 7fbd834..dd22785 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1165,6 +1165,13 @@
!var->type->is_array())
continue;
+ /* GL_ARB_uniform_buffer_object says that std140 uniforms
+ * will not be eliminated. Since we always do std140, just
+ * don't resize arrays in UBOs.
+ */
+ if (var->uniform_block != -1)
+ continue;
+
unsigned int size = var->max_array_access;
for (unsigned j = 0; j < MESA_SHADER_TYPES; j++) {
if (prog->_LinkedShaders[j] == NULL)