| Import('*') |
| |
| if env['platform'] not in ['windows', 'linux']: |
| Return() |
| |
| env = env.Clone() |
| |
| env.Append(CPPDEFINES = [ |
| 'GLEW_BUILD', |
| 'GLEW_STATIC', |
| #'GLEW_MX', # Multiple Rendering Contexts support |
| ]) |
| |
| env.PrependUnique(CPPPATH = [ |
| '#/include', |
| ]) |
| |
| glew = env.StaticLibrary( |
| target = 'glew', |
| source = [ |
| 'glew.c', |
| ], |
| ) |
| |
| env = env.Clone() |
| |
| if env['platform'] == 'windows': |
| env.PrependUnique(LIBS = [ |
| 'glu32', |
| 'opengl32', |
| 'gdi32', |
| 'user32', |
| ]) |
| else: |
| env.PrependUnique(LIBS = [ |
| 'GLU', |
| 'GL', |
| 'X11', |
| ]) |
| env.Prepend(LIBS = [glew]) |
| |
| env.Program( |
| target = 'glewinfo', |
| source = ['glewinfo.c'], |
| ) |
| |
| env.Program( |
| target = 'visualinfo', |
| source = ['visualinfo.c'], |
| ) |