Add ARB_vertex_shader stage just before render stage.
If enabled, all other stages, except render, are disabled.
diff --git a/src/mesa/tnl/t_pipeline.c b/src/mesa/tnl/t_pipeline.c
index 2a87f95..0b579a7 100644
--- a/src/mesa/tnl/t_pipeline.c
+++ b/src/mesa/tnl/t_pipeline.c
@@ -1,9 +1,9 @@
 
 /*
  * Mesa 3-D graphics library
- * Version:  5.1
+ * Version:  6.5
  *
- * Copyright (C) 1999-2003  Brian Paul   All Rights Reserved.
+ * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
@@ -211,6 +211,9 @@
    &_tnl_arb_vertex_program_stage,
    &_tnl_vertex_program_stage, 
 #endif
+#if FEATURE_ARB_vertex_shader
+   &_tnl_arb_vertex_shader_stage,
+#endif
    &_tnl_render_stage,
    NULL 
 };
diff --git a/src/mesa/tnl/t_pipeline.h b/src/mesa/tnl/t_pipeline.h
index 6c7a081..e5622c9 100644
--- a/src/mesa/tnl/t_pipeline.h
+++ b/src/mesa/tnl/t_pipeline.h
@@ -1,9 +1,9 @@
 
 /*
  * Mesa 3-D graphics library
- * Version:  3.5
+ * Version:  6.5
  *
- * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
+ * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
@@ -54,6 +54,7 @@
 extern const struct tnl_pipeline_stage _tnl_point_attenuation_stage;
 extern const struct tnl_pipeline_stage _tnl_arb_vertex_program_stage;
 extern const struct tnl_pipeline_stage _tnl_vertex_program_stage;
+extern const struct tnl_pipeline_stage _tnl_arb_vertex_shader_stage;
 extern const struct tnl_pipeline_stage _tnl_render_stage;
 
 /* Shorthand to plug in the default pipeline:
diff --git a/src/mesa/tnl/t_vb_arbprogram.c b/src/mesa/tnl/t_vb_arbprogram.c
index 121fc2e..3206892 100644
--- a/src/mesa/tnl/t_vb_arbprogram.c
+++ b/src/mesa/tnl/t_vb_arbprogram.c
@@ -1257,15 +1257,17 @@
 static GLboolean
 run_arb_vertex_program(GLcontext *ctx, struct tnl_pipeline_stage *stage)
 {
-   struct vertex_program *program = (ctx->VertexProgram._Enabled ?
-				     ctx->VertexProgram.Current :
-				     ctx->_TnlProgram);
+   struct vertex_program *program;
    struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
    struct arb_vp_machine *m = ARB_VP_MACHINE(stage);
    struct tnl_compiled_program *p;
    GLuint i, j;
    GLbitfield outputs;
 
+   if (ctx->ShaderObjects.CurrentProgram != NULL)
+      return GL_TRUE;
+
+   program = (ctx->VertexProgram._Enabled ? ctx->VertexProgram.Current : ctx->_TnlProgram);
    if (!program || program->IsNVProgram)
       return GL_TRUE;   
 
@@ -1408,9 +1410,12 @@
 validate_vertex_program( GLcontext *ctx, struct tnl_pipeline_stage *stage )
 {
    struct arb_vp_machine *m = ARB_VP_MACHINE(stage);
-   struct vertex_program *program = 
-      (ctx->VertexProgram._Enabled ? ctx->VertexProgram.Current : 0);
+   struct vertex_program *program;
 
+   if (ctx->ShaderObjects.CurrentProgram != NULL)
+      return;
+
+   program = (ctx->VertexProgram._Enabled ? ctx->VertexProgram.Current : 0);
    if (!program && ctx->_MaintainTnlProgram) {
       program = ctx->_TnlProgram;
    }
diff --git a/src/mesa/tnl/t_vb_arbshader.c b/src/mesa/tnl/t_vb_arbshader.c
new file mode 100644
index 0000000..d779e44
--- /dev/null
+++ b/src/mesa/tnl/t_vb_arbshader.c
@@ -0,0 +1,328 @@
+/*

+ * Mesa 3-D graphics library

+ * Version:  6.5

+ *

+ * Copyright (C) 2006  Brian Paul   All Rights Reserved.

+ *

+ * Permission is hereby granted, free of charge, to any person obtaining a

+ * copy of this software and associated documentation files (the "Software"),

+ * to deal in the Software without restriction, including without limitation

+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,

+ * and/or sell copies of the Software, and to permit persons to whom the

+ * Software is furnished to do so, subject to the following conditions:

+ *

+ * The above copyright notice and this permission notice shall be included

+ * in all copies or substantial portions of the Software.

+ *

+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS

+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,

+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL

+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN

+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN

+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

+ *

+ * Authors:

+ *    Michal Krol

+ */

+

+#include "glheader.h"

+#include "imports.h"

+#include "macros.h"

+#include "shaderobjects.h"

+#include "t_pipeline.h"

+#include "slang_utility.h"

+

+typedef struct

+{

+	GLvector4f outputs[VERT_RESULT_MAX];

+	GLvector4f ndc_coords;

+	GLubyte *clipmask;

+	GLubyte ormask;

+	GLubyte andmask;

+} arbvs_stage_data;

+

+#define ARBVS_STAGE_DATA(stage) ((arbvs_stage_data *) stage->privatePtr)

+

+static GLboolean construct_arb_vertex_shader (GLcontext *ctx, struct tnl_pipeline_stage *stage)

+{

+	TNLcontext *tnl = TNL_CONTEXT(ctx);

+	struct vertex_buffer *vb = &tnl->vb;

+	arbvs_stage_data *store;

+	GLuint size = vb->Size;

+	GLuint i;

+

+	stage->privatePtr = _mesa_malloc (sizeof (arbvs_stage_data));

+	store = ARBVS_STAGE_DATA(stage);

+	if (store == NULL)

+		return GL_FALSE;

+

+	for (i = 0; i < VERT_RESULT_MAX; i++)

+	{

+		_mesa_vector4f_alloc (&store->outputs[i], 0, size, 32);

+		store->outputs[i].size = 4;

+	}

+	_mesa_vector4f_alloc (&store->ndc_coords, 0, size, 32);

+	store->clipmask = (GLubyte *) ALIGN_MALLOC (size, 32);

+

+	return GL_TRUE;

+}

+

+static void destruct_arb_vertex_shader (struct tnl_pipeline_stage *stage)

+{

+	arbvs_stage_data *store = ARBVS_STAGE_DATA(stage);

+

+	if (store != NULL)

+	{

+		GLuint i;

+

+		for (i = 0; i < VERT_RESULT_MAX; i++)

+			_mesa_vector4f_free (&store->outputs[i]);

+		_mesa_vector4f_free (&store->ndc_coords);

+		ALIGN_FREE (store->clipmask);

+

+		_mesa_free (store);

+		stage->privatePtr = NULL;

+	}

+}

+

+static void validate_arb_vertex_shader (GLcontext *ctx, struct tnl_pipeline_stage *stage)

+{

+}

+

+/* XXX */

+extern void exec_vertex_shader (struct gl2_vertex_shader_intf **vs);

+extern int _slang_fetch_float (struct gl2_vertex_shader_intf **, const char *, GLfloat *, int);

+extern int _slang_fetch_vec3 (struct gl2_vertex_shader_intf **, const char *, GLfloat *, int);

+extern int _slang_fetch_vec4 (struct gl2_vertex_shader_intf **, const char *, GLfloat *, GLuint, int);

+extern int _slang_fetch_mat4 (struct gl2_vertex_shader_intf **, const char *, GLfloat *, GLuint, int);

+

+static void fetch_input_float (const char *name, GLuint attr, GLuint i, struct vertex_buffer *vb,

+	struct gl2_vertex_shader_intf **vs)

+{

+	const GLubyte *ptr = (const GLubyte *) vb->AttribPtr[attr]->data;

+	const GLuint size = vb->AttribPtr[attr]->size;

+	const GLuint stride = vb->AttribPtr[attr]->stride;

+	const GLfloat *data = (const GLfloat *) (ptr + stride * i);

+	float vec[1];

+

+	vec[0] = data[0];

+	_slang_fetch_float (vs, name, vec, 1);

+}

+

+static void fetch_input_vec3 (const char *name, GLuint attr, GLuint i, struct vertex_buffer *vb,

+	struct gl2_vertex_shader_intf **vs)

+{

+	const GLubyte *ptr = (const GLubyte *) vb->AttribPtr[attr]->data;

+	const GLuint size = vb->AttribPtr[attr]->size;

+	const GLuint stride = vb->AttribPtr[attr]->stride;

+	const GLfloat *data = (const GLfloat *) (ptr + stride * i);

+	float vec[3];

+

+	vec[0] = data[0];

+	vec[1] = data[1];

+	vec[2] = data[2];

+	_slang_fetch_vec3 (vs, name, vec, 1);

+}

+

+static void fetch_input_vec4 (const char *name, GLuint attr, GLuint i, struct vertex_buffer *vb,

+	struct gl2_vertex_shader_intf **vs)

+{

+	const GLubyte *ptr = (const GLubyte *) vb->AttribPtr[attr]->data;

+	const GLuint size = vb->AttribPtr[attr]->size;

+	const GLuint stride = vb->AttribPtr[attr]->stride;

+	const GLfloat *data = (const GLfloat *) (ptr + stride * i);

+	float vec[4];

+

+	switch (size)

+	{

+	case 2:

+		vec[0] = data[0];

+		vec[1] = data[1];

+		vec[2] = 0.0f;

+		vec[3] = 1.0f;

+		break;

+	case 3:

+		vec[0] = data[0];

+		vec[1] = data[1];

+		vec[2] = data[2];

+		vec[3] = 1.0f;

+		break;

+	case 4:

+		vec[0] = data[0];

+		vec[1] = data[1];

+		vec[2] = data[2];

+		vec[3] = data[3];

+		break;

+	}

+	_slang_fetch_vec4 (vs, name, vec, 0, 1);

+}

+

+static void fetch_output_float (const char *name, GLuint attr, GLuint i, arbvs_stage_data *store,

+	struct gl2_vertex_shader_intf **vs)

+{

+	float vec[1];

+

+	_slang_fetch_float (vs, name, vec, 0);

+	_mesa_memcpy (&store->outputs[attr].data[i], vec, 4);

+}

+

+static void fetch_output_vec4 (const char *name, GLuint attr, GLuint i, GLuint index,

+	arbvs_stage_data *store, struct gl2_vertex_shader_intf **vs)

+{

+	float vec[4];

+

+	_slang_fetch_vec4 (vs, name, vec, index, 0);

+	_mesa_memcpy (&store->outputs[attr].data[i], vec, 16);

+}

+

+static void fetch_uniform_mat4 (const char *name, const GLmatrix *matrix, GLuint index,

+	struct gl2_vertex_shader_intf **vs)

+{

+	_slang_fetch_mat4 (vs, name, matrix->m, index, 1);

+}

+

+static GLboolean run_arb_vertex_shader (GLcontext *ctx, struct tnl_pipeline_stage *stage)

+{

+	TNLcontext *tnl = TNL_CONTEXT(ctx);

+	struct vertex_buffer *vb = &tnl->vb;

+	arbvs_stage_data *store = ARBVS_STAGE_DATA(stage);

+	struct gl2_program_intf **prog;

+	struct gl2_vertex_shader_intf **vs = NULL;

+	GLsizei count, i, j;

+

+	prog = ctx->ShaderObjects.CurrentProgram;

+	if (prog == NULL)

+		return GL_TRUE;

+

+	count = (**prog)._container.GetAttachedCount ((struct gl2_container_intf **) prog);

+	for (i = 0; i < count; i++)

+	{

+		struct gl2_generic_intf **obj;

+		struct gl2_unknown_intf **unk;

+

+		obj = (**prog)._container.GetAttached ((struct gl2_container_intf **) prog, i);

+		unk = (**obj)._unknown.QueryInterface ((struct gl2_unknown_intf **) obj, UIID_VERTEX_SHADER);

+		(**obj)._unknown.Release ((struct gl2_unknown_intf **) obj);

+		if (unk != NULL)

+		{

+			vs = (struct gl2_vertex_shader_intf **) unk;

+			break;

+		}

+	}

+	if (vs == NULL)

+		return GL_TRUE;

+

+	fetch_uniform_mat4 ("gl_ModelViewMatrix", ctx->ModelviewMatrixStack.Top, 0, vs);

+	fetch_uniform_mat4 ("gl_ProjectionMatrix", ctx->ProjectionMatrixStack.Top, 0, vs);

+	fetch_uniform_mat4 ("gl_ModelViewProjectionMatrix", &ctx->_ModelProjectMatrix, 0, vs);

+	for (j = 0; j < 8; j++)

+		fetch_uniform_mat4 ("gl_TextureMatrix", ctx->TextureMatrixStack[j].Top, j, vs);

+	/* XXX: fetch uniform mat3 gl_NormalMatrix */

+	/* XXX: fetch uniform mat4 gl_ModelViewMatrixInverse */

+	/* XXX: fetch uniform mat4 gl_ProjectionMatrixInverse */

+	/* XXX: fetch uniform mat4 gl_ModelViewProjectionMatrixInverse */

+	/* XXX: fetch uniform mat4 gl_TextureMatrixInverse */

+	/* XXX: fetch uniform mat4 gl_ModelViewMatrixTranspose */

+	/* XXX: fetch uniform mat4 gl_ProjectionMatrixTranspose */

+	/* XXX: fetch uniform mat4 gl_ModelViewProjectionMatrixTranspose */

+	/* XXX: fetch uniform mat4 gl_TextureMatrixTranspose */

+	/* XXX: fetch uniform mat4 gl_ModelViewMatrixInverseTranspose */

+	/* XXX: fetch uniform mat4 gl_ProjectionMatrixInverseTranspose */

+	/* XXX: fetch uniform mat4 gl_ModelViewProjectionMatrixInverseTranspose */

+	/* XXX: fetch uniform mat4 gl_TextureMatrixInverseTranspose */

+	/* XXX: fetch uniform float gl_NormalScale */

+	/* XXX: fetch uniform mat4 gl_ClipPlane */

+	/* XXX: fetch uniform mat4 gl_TextureEnvColor */

+	/* XXX: fetch uniform mat4 gl_EyePlaneS */

+	/* XXX: fetch uniform mat4 gl_EyePlaneT */

+	/* XXX: fetch uniform mat4 gl_EyePlaneR */

+	/* XXX: fetch uniform mat4 gl_EyePlaneQ */

+	/* XXX: fetch uniform mat4 gl_ObjectPlaneS */

+	/* XXX: fetch uniform mat4 gl_ObjectPlaneT */

+	/* XXX: fetch uniform mat4 gl_ObjectPlaneR */

+	/* XXX: fetch uniform mat4 gl_ObjectPlaneQ */

+

+	for (i = 0; i < vb->Count; i++)

+	{

+		fetch_input_vec4 ("gl_Vertex", _TNL_ATTRIB_POS, i, vb, vs);

+		fetch_input_vec3 ("gl_Normal", _TNL_ATTRIB_NORMAL, i, vb, vs);

+		fetch_input_vec4 ("gl_Color", _TNL_ATTRIB_COLOR0, i, vb, vs);

+		fetch_input_vec4 ("gl_SecondaryColor", _TNL_ATTRIB_COLOR1, i, vb, vs);

+		fetch_input_float ("gl_FogCoord", _TNL_ATTRIB_FOG, i, vb, vs);

+		fetch_input_vec4 ("gl_MultiTexCoord0", _TNL_ATTRIB_TEX0, i, vb, vs);

+		fetch_input_vec4 ("gl_MultiTexCoord1", _TNL_ATTRIB_TEX1, i, vb, vs);

+		fetch_input_vec4 ("gl_MultiTexCoord2", _TNL_ATTRIB_TEX2, i, vb, vs);

+		fetch_input_vec4 ("gl_MultiTexCoord3", _TNL_ATTRIB_TEX3, i, vb, vs);

+		fetch_input_vec4 ("gl_MultiTexCoord4", _TNL_ATTRIB_TEX4, i, vb, vs);

+		fetch_input_vec4 ("gl_MultiTexCoord5", _TNL_ATTRIB_TEX5, i, vb, vs);

+		fetch_input_vec4 ("gl_MultiTexCoord6", _TNL_ATTRIB_TEX6, i, vb, vs);

+		fetch_input_vec4 ("gl_MultiTexCoord7", _TNL_ATTRIB_TEX7, i, vb, vs);

+

+		exec_vertex_shader (vs);

+

+		fetch_output_vec4 ("gl_Position", VERT_RESULT_HPOS, i, 0, store, vs);

+		fetch_output_vec4 ("gl_FrontColor", VERT_RESULT_COL0, i, 0, store, vs);

+		fetch_output_vec4 ("gl_FrontSecondaryColor", VERT_RESULT_COL1, i, 0, store, vs);

+		fetch_output_float ("gl_FogFragCoord", VERT_RESULT_FOGC, i, store, vs);

+		for (j = 0; j < 8; j++)

+			fetch_output_vec4 ("gl_TexCoord", VERT_RESULT_TEX0 + j, i, j, store, vs);

+		fetch_output_float ("gl_PointSize", VERT_RESULT_PSIZ, i, store, vs);

+		fetch_output_vec4 ("gl_BackColor", VERT_RESULT_BFC0, i, 0, store, vs);

+		fetch_output_vec4 ("gl_BackSecondaryColor", VERT_RESULT_BFC1, i, 0, store, vs);

+		/* XXX: fetch output gl_ClipVertex */

+	}

+

+	(**vs)._shader._generic._unknown.Release ((struct gl2_unknown_intf **) vs);

+

+	vb->ClipPtr = &store->outputs[VERT_RESULT_HPOS];

+	vb->ClipPtr->count = vb->Count;

+	vb->ColorPtr[0] = &store->outputs[VERT_RESULT_COL0];

+	vb->SecondaryColorPtr[0] = &store->outputs[VERT_RESULT_COL1];

+	for (i = 0; i < ctx->Const.MaxTextureUnits; i++)

+		vb->TexCoordPtr[i] = &store->outputs[VERT_RESULT_TEX0 + i];

+	vb->ColorPtr[1] = &store->outputs[VERT_RESULT_BFC0];

+	vb->SecondaryColorPtr[1] = &store->outputs[VERT_RESULT_BFC1];

+	vb->FogCoordPtr = &store->outputs[VERT_RESULT_FOGC];

+	vb->PointSizePtr = &store->outputs[VERT_RESULT_PSIZ];

+

+	vb->AttribPtr[VERT_ATTRIB_COLOR0] = vb->ColorPtr[0];

+	vb->AttribPtr[VERT_ATTRIB_COLOR1] = vb->SecondaryColorPtr[0];

+	vb->AttribPtr[VERT_ATTRIB_FOG] = vb->FogCoordPtr;

+	for (i = 0; i < ctx->Const.MaxTextureUnits; i++)

+		vb->AttribPtr[VERT_ATTRIB_TEX0 + i] = vb->TexCoordPtr[i];

+	vb->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &store->outputs[VERT_RESULT_PSIZ];

+

+	store->ormask = 0;

+	store->andmask = CLIP_ALL_BITS;

+

+	if (tnl->NeedNdcCoords)

+	{

+		vb->NdcPtr = _mesa_clip_tab[vb->ClipPtr->size] (vb->ClipPtr, &store->ndc_coords,

+			store->clipmask, &store->ormask, &store->andmask);

+	}

+	else

+	{

+		vb->NdcPtr = NULL;

+		_mesa_clip_np_tab[vb->ClipPtr->size] (vb->ClipPtr, NULL, store->clipmask, &store->ormask,

+			&store->andmask);

+	}

+

+	if (store->andmask)

+		return GL_FALSE;

+

+	vb->ClipAndMask = store->andmask;

+	vb->ClipOrMask = store->ormask;

+	vb->ClipMask = store->clipmask;

+

+	return GL_TRUE;

+}

+

+const struct tnl_pipeline_stage _tnl_arb_vertex_shader_stage = {

+	"ARB_vertex_shader",

+	NULL,

+	construct_arb_vertex_shader,

+	destruct_arb_vertex_shader,

+	validate_arb_vertex_shader,

+	run_arb_vertex_shader

+};

+

diff --git a/src/mesa/tnl/t_vb_cull.c b/src/mesa/tnl/t_vb_cull.c
index 3f12945..3a022e84 100644
--- a/src/mesa/tnl/t_vb_cull.c
+++ b/src/mesa/tnl/t_vb_cull.c
@@ -1,8 +1,8 @@
 /*
  * Mesa 3-D graphics library
- * Version:  6.1
+ * Version:  6.5
  *
- * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved.
+ * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
@@ -57,6 +57,9 @@
    GLuint count = VB->Count;
    GLuint i;
 
+   if (ctx->ShaderObjects.CurrentProgram != NULL)
+      return GL_TRUE;
+
    if (ctx->VertexProgram._Enabled ||
        !ctx->Transform.CullVertexFlag) 
       return GL_TRUE;
diff --git a/src/mesa/tnl/t_vb_fog.c b/src/mesa/tnl/t_vb_fog.c
index f1d01bc..2bd9824 100644
--- a/src/mesa/tnl/t_vb_fog.c
+++ b/src/mesa/tnl/t_vb_fog.c
@@ -2,7 +2,7 @@
  * Mesa 3-D graphics library
  * Version:  6.5
  *
- * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
+ * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
@@ -148,6 +148,9 @@
    struct fog_stage_data *store = FOG_STAGE_DATA(stage);
    GLvector4f *input;
 
+   if (ctx->ShaderObjects.CurrentProgram != NULL)
+      return GL_TRUE;
+
    if (!ctx->Fog.Enabled || ctx->VertexProgram._Enabled)
       return GL_TRUE;
 
diff --git a/src/mesa/tnl/t_vb_light.c b/src/mesa/tnl/t_vb_light.c
index 1deab4d..d4c8318 100644
--- a/src/mesa/tnl/t_vb_light.c
+++ b/src/mesa/tnl/t_vb_light.c
@@ -1,8 +1,8 @@
 /*
  * Mesa 3-D graphics library
- * Version:  6.3
+ * Version:  6.5
  *
- * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
+ * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
@@ -203,6 +203,9 @@
    GLvector4f *input = ctx->_NeedEyeCoords ? VB->EyePtr : VB->ObjPtr;
    GLuint idx;
 
+   if (ctx->ShaderObjects.CurrentProgram != NULL)
+      return GL_TRUE;
+
    if (!ctx->Light.Enabled || ctx->VertexProgram._Enabled)
       return GL_TRUE;
 
@@ -261,6 +264,9 @@
 {
    light_func *tab;
 
+   if (ctx->ShaderObjects.CurrentProgram != NULL)
+      return;
+
    if (!ctx->Light.Enabled || ctx->VertexProgram._Enabled)
       return;
 
diff --git a/src/mesa/tnl/t_vb_normals.c b/src/mesa/tnl/t_vb_normals.c
index 7ac33f8..e87a679 100644
--- a/src/mesa/tnl/t_vb_normals.c
+++ b/src/mesa/tnl/t_vb_normals.c
@@ -1,8 +1,8 @@
 /*
  * Mesa 3-D graphics library
- * Version:  6.3
+ * Version:  6.5
  *
- * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
+ * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
@@ -95,6 +95,11 @@
 {
    struct normal_stage_data *store = NORMAL_STAGE_DATA(stage);
 
+   if (ctx->ShaderObjects.CurrentProgram != NULL) {
+      store->NormalTransform = NULL;
+      return;
+   }
+
    if (ctx->VertexProgram._Enabled ||
        (!ctx->Light.Enabled &&
 	!(ctx->Texture._GenFlags & TEXGEN_NEED_NORMALS))) {
diff --git a/src/mesa/tnl/t_vb_points.c b/src/mesa/tnl/t_vb_points.c
index 47c3793..d7f9ad6 100644
--- a/src/mesa/tnl/t_vb_points.c
+++ b/src/mesa/tnl/t_vb_points.c
@@ -2,7 +2,7 @@
  * Mesa 3-D graphics library
  * Version:  6.5
  *
- * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
+ * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
@@ -47,6 +47,9 @@
 static GLboolean
 run_point_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
 {
+   if (ctx->ShaderObjects.CurrentProgram != NULL)
+      return GL_TRUE;
+
    if (ctx->Point._Attenuated && !ctx->VertexProgram._Enabled) {
       struct point_stage_data *store = POINT_STAGE_DATA(stage);
       struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
diff --git a/src/mesa/tnl/t_vb_program.c b/src/mesa/tnl/t_vb_program.c
index 297b731..3908997 100644
--- a/src/mesa/tnl/t_vb_program.c
+++ b/src/mesa/tnl/t_vb_program.c
@@ -1,8 +1,8 @@
 /*
  * Mesa 3-D graphics library
- * Version:  6.1
+ * Version:  6.5
  *
- * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved.
+ * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
@@ -80,6 +80,9 @@
    struct vertex_program *program = ctx->VertexProgram.Current;
    GLuint i;
 
+   if (ctx->ShaderObjects.CurrentProgram != NULL)
+      return GL_TRUE;
+
    if (!ctx->VertexProgram._Enabled ||
        !program->IsNVProgram)
       return GL_TRUE;
diff --git a/src/mesa/tnl/t_vb_texgen.c b/src/mesa/tnl/t_vb_texgen.c
index 1af8e2b..058e7b1 100644
--- a/src/mesa/tnl/t_vb_texgen.c
+++ b/src/mesa/tnl/t_vb_texgen.c
@@ -1,8 +1,8 @@
 /*
  * Mesa 3-D graphics library
- * Version:  6.1
+ * Version:  6.5
  *
- * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved.
+ * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
@@ -488,6 +488,9 @@
    struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage);
    GLuint i;
 
+   if (ctx->ShaderObjects.CurrentProgram != NULL)
+      return GL_TRUE;
+
    if (!ctx->Texture._TexGenEnabled || ctx->VertexProgram._Enabled) 
       return GL_TRUE;
 
@@ -513,6 +516,9 @@
    struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage);
    GLuint i;
 
+   if (ctx->ShaderObjects.CurrentProgram != NULL)
+      return;
+
    if (!ctx->Texture._TexGenEnabled || ctx->VertexProgram._Enabled) 
       return;
 
diff --git a/src/mesa/tnl/t_vb_texmat.c b/src/mesa/tnl/t_vb_texmat.c
index 2347530..701f27b 100644
--- a/src/mesa/tnl/t_vb_texmat.c
+++ b/src/mesa/tnl/t_vb_texmat.c
@@ -1,8 +1,8 @@
 /*
  * Mesa 3-D graphics library
- * Version:  6.1
+ * Version:  6.5
  *
- * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved.
+ * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
@@ -61,6 +61,9 @@
    struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
    GLuint i;
 
+   if (ctx->ShaderObjects.CurrentProgram != NULL)
+      return GL_TRUE;
+
    if (!ctx->Texture._TexMatEnabled || ctx->VertexProgram._Enabled) 
       return GL_TRUE;
 
diff --git a/src/mesa/tnl/t_vb_vertex.c b/src/mesa/tnl/t_vb_vertex.c
index b3defaa..f0694f9 100644
--- a/src/mesa/tnl/t_vb_vertex.c
+++ b/src/mesa/tnl/t_vb_vertex.c
@@ -1,8 +1,8 @@
 /*
  * Mesa 3-D graphics library
- * Version:  6.1
+ * Version:  6.5
  *
- * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved.
+ * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
@@ -126,6 +126,9 @@
    TNLcontext *tnl = TNL_CONTEXT(ctx);
    struct vertex_buffer *VB = &tnl->vb;
 
+   if (ctx->ShaderObjects.CurrentProgram != NULL)
+      return GL_TRUE;
+
    if (ctx->VertexProgram._Enabled) 
       return GL_TRUE;