Checkpoint work for new GLSL compiler back-end.
Among changes:
Remove ctx->FragmentProgram._Active
Remove _UseTexEnvProgram
Move _MaintainTnlProgram, _MaintainTexEnvProgram, _TexEnvProgram and
_TnlProgram fields.
Remove/disable old GLSL interpreter code.
diff --git a/src/mesa/tnl/t_pipeline.c b/src/mesa/tnl/t_pipeline.c
index 2efe701..a50a3f0 100644
--- a/src/mesa/tnl/t_pipeline.c
+++ b/src/mesa/tnl/t_pipeline.c
@@ -132,7 +132,7 @@
* (ie const or non-const).
*/
if (check_input_changes( ctx ) || tnl->pipeline.new_state) {
- if (ctx->_MaintainTnlProgram)
+ if (ctx->VertexProgram._MaintainTnlProgram)
_tnl_UpdateFixedFunctionProgram( ctx );
for (i = 0; i < tnl->pipeline.nr_stages ; i++) {
@@ -208,9 +208,6 @@
&_tnl_arb_vertex_program_stage,
&_tnl_vertex_program_stage,
#endif
-#if FEATURE_ARB_vertex_shader
- &_tnl_arb_vertex_shader_stage,
-#endif
&_tnl_render_stage,
NULL
};