Checkpoint work for new GLSL compiler back-end.

Among changes:
Remove ctx->FragmentProgram._Active
Remove _UseTexEnvProgram
Move _MaintainTnlProgram, _MaintainTexEnvProgram, _TexEnvProgram and
_TnlProgram fields.
Remove/disable old GLSL interpreter code.
diff --git a/src/mesa/tnl/t_pipeline.c b/src/mesa/tnl/t_pipeline.c
index 2efe701..a50a3f0 100644
--- a/src/mesa/tnl/t_pipeline.c
+++ b/src/mesa/tnl/t_pipeline.c
@@ -132,7 +132,7 @@
     * (ie const or non-const).
     */
    if (check_input_changes( ctx ) || tnl->pipeline.new_state) {
-      if (ctx->_MaintainTnlProgram)
+      if (ctx->VertexProgram._MaintainTnlProgram)
 	 _tnl_UpdateFixedFunctionProgram( ctx );
 
       for (i = 0; i < tnl->pipeline.nr_stages ; i++) {
@@ -208,9 +208,6 @@
    &_tnl_arb_vertex_program_stage,
    &_tnl_vertex_program_stage, 
 #endif
-#if FEATURE_ARB_vertex_shader
-   &_tnl_arb_vertex_shader_stage,
-#endif
    &_tnl_render_stage,
    NULL 
 };