glx: remove support for non-multithreaded platforms
Implicitly required for a while, although commit 9385c592c68 (mapi:
remove u_thread.h) was the one that put the final nail on the
coffin.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
diff --git a/docs/dispatch.html b/docs/dispatch.html
index aacd01e..c96ec2d 100644
--- a/docs/dispatch.html
+++ b/docs/dispatch.html
@@ -204,9 +204,8 @@
few preprocessor defines.</p>
<ul>
-<li>If <tt>GLX_USE_TLS</tt> is defined, method #4 is used.</li>
-<li>If <tt>HAVE_PTHREAD</tt> is defined, method #3 is used.</li>
-<li>If <tt>WIN32_THREADS</tt> is defined, method #2 is used.</li>
+<li>If <tt>GLX_USE_TLS</tt> is defined, method #3 is used.</li>
+<li>If <tt>HAVE_PTHREAD</tt> is defined, method #2 is used.</li>
<li>If none of the preceding are defined, method #1 is used.</li>
</ul>