glsl: Restore Mesa-style to shader_enums.c/h.
diff --git a/src/glsl/nir/shader_enums.c b/src/glsl/nir/shader_enums.c
index 10f546a..16b20db 100644
--- a/src/glsl/nir/shader_enums.c
+++ b/src/glsl/nir/shader_enums.c
@@ -33,7 +33,8 @@
 #define ENUM(x) [x] = #x
 #define NAME(val) ((((val) < ARRAY_SIZE(names)) && names[(val)]) ? names[(val)] : "UNKNOWN")
 
-const char * gl_shader_stage_name(gl_shader_stage stage)
+const char *
+gl_shader_stage_name(gl_shader_stage stage)
 {
    static const char *names[] = {
       ENUM(MESA_SHADER_VERTEX),
@@ -51,7 +52,8 @@
  * Translate a gl_shader_stage to a short shader stage name for debug
  * printouts and error messages.
  */
-const char * _mesa_shader_stage_to_string(unsigned stage)
+const char *
+_mesa_shader_stage_to_string(unsigned stage)
 {
    switch (stage) {
    case MESA_SHADER_VERTEX:   return "vertex";
@@ -69,7 +71,8 @@
  * Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS)
  * for debug printouts and error messages.
  */
-const char * _mesa_shader_stage_to_abbrev(unsigned stage)
+const char *
+_mesa_shader_stage_to_abbrev(unsigned stage)
 {
    switch (stage) {
    case MESA_SHADER_VERTEX:   return "VS";
@@ -83,7 +86,8 @@
    unreachable("Unknown shader stage.");
 }
 
-const char * gl_vert_attrib_name(gl_vert_attrib attrib)
+const char *
+gl_vert_attrib_name(gl_vert_attrib attrib)
 {
    static const char *names[] = {
       ENUM(VERT_ATTRIB_POS),
@@ -124,7 +128,8 @@
    return NAME(attrib);
 }
 
-const char * gl_varying_slot_name(gl_varying_slot slot)
+const char *
+gl_varying_slot_name(gl_varying_slot slot)
 {
    static const char *names[] = {
       ENUM(VARYING_SLOT_POS),
@@ -190,7 +195,8 @@
    return NAME(slot);
 }
 
-const char * gl_system_value_name(gl_system_value sysval)
+const char *
+gl_system_value_name(gl_system_value sysval)
 {
    static const char *names[] = {
      ENUM(SYSTEM_VALUE_VERTEX_ID),
@@ -216,7 +222,8 @@
    return NAME(sysval);
 }
 
-const char * glsl_interp_qualifier_name(enum glsl_interp_qualifier qual)
+const char *
+glsl_interp_qualifier_name(enum glsl_interp_qualifier qual)
 {
    static const char *names[] = {
       ENUM(INTERP_QUALIFIER_NONE),
@@ -228,7 +235,8 @@
    return NAME(qual);
 }
 
-const char * gl_frag_result_name(gl_frag_result result)
+const char *
+gl_frag_result_name(gl_frag_result result)
 {
    static const char *names[] = {
       ENUM(FRAG_RESULT_DEPTH),
diff --git a/src/glsl/nir/shader_enums.h b/src/glsl/nir/shader_enums.h
index c747464..efc0b0d 100644
--- a/src/glsl/nir/shader_enums.h
+++ b/src/glsl/nir/shader_enums.h
@@ -47,19 +47,19 @@
    MESA_SHADER_COMPUTE = 5,
 } gl_shader_stage;
 
-const char * gl_shader_stage_name(gl_shader_stage stage);
+const char *gl_shader_stage_name(gl_shader_stage stage);
 
 /**
  * Translate a gl_shader_stage to a short shader stage name for debug
  * printouts and error messages.
  */
-const char * _mesa_shader_stage_to_string(unsigned stage);
+const char *_mesa_shader_stage_to_string(unsigned stage);
 
 /**
  * Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS)
  * for debug printouts and error messages.
  */
-const char * _mesa_shader_stage_to_abbrev(unsigned stage);
+const char *_mesa_shader_stage_to_abbrev(unsigned stage);
 
 #define MESA_SHADER_STAGES (MESA_SHADER_COMPUTE + 1)
 
@@ -109,7 +109,7 @@
    VERT_ATTRIB_MAX = 33
 } gl_vert_attrib;
 
-const char * gl_vert_attrib_name(gl_vert_attrib attrib);
+const char *gl_vert_attrib_name(gl_vert_attrib attrib);
 
 /**
  * Symbolic constats to help iterating over
@@ -254,7 +254,7 @@
 #define VARYING_SLOT_PATCH0	(VARYING_SLOT_MAX)
 #define VARYING_SLOT_TESS_MAX	(VARYING_SLOT_PATCH0 + MAX_VARYING)
 
-const char * gl_varying_slot_name(gl_varying_slot slot);
+const char *gl_varying_slot_name(gl_varying_slot slot);
 
 /**
  * Bitflags for varying slots.
@@ -465,7 +465,7 @@
    SYSTEM_VALUE_MAX             /**< Number of values */
 } gl_system_value;
 
-const char * gl_system_value_name(gl_system_value sysval);
+const char *gl_system_value_name(gl_system_value sysval);
 
 /**
  * The possible interpolation qualifiers that can be applied to a fragment
@@ -483,7 +483,7 @@
    INTERP_QUALIFIER_COUNT /**< Number of interpolation qualifiers */
 };
 
-const char * glsl_interp_qualifier_name(enum glsl_interp_qualifier qual);
+const char *glsl_interp_qualifier_name(enum glsl_interp_qualifier qual);
 
 /**
  * Fragment program results
@@ -514,7 +514,7 @@
    FRAG_RESULT_DATA7,
 } gl_frag_result;
 
-const char * gl_frag_result_name(gl_frag_result result);
+const char *gl_frag_result_name(gl_frag_result result);
 
 #define FRAG_RESULT_MAX		(FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS)