commit | a6618afd2740f997cc23bd75de712af6452589a7 | [log] [tgz] |
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author | Timothy Arceri <tarceri@itsqueeze.com> | Fri Aug 11 15:13:38 2017 +1000 |
committer | Timothy Arceri <tarceri@itsqueeze.com> | Thu Aug 24 11:18:48 2017 +1000 |
tree | d72e9c1c6133a4e610a7ad9e85e9ce6fb028ed75 | |
parent | 3ea3f757237d977adfb69293654522647d1812b3 [diff] |
glsl: stop adding pointers from shader_info to the cache This is so we always create reproducible cache entries. Consistency is required for verification of any third party distributed shaders. Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>