glsl: a shader storage buffer must be smaller than the maximum size allowed

Otherwise, generate a link time error as per the
ARB_shader_storage_buffer_object spec.

v2:
- Fix error message (Jordan)

v3:
- Move std140_size() changes to its own patch (Kristian)

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 47d8b5a..c0520be 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1996,7 +1996,7 @@
 
    /* Link up uniform blocks defined within this stage. */
    const unsigned num_uniform_blocks =
-      link_uniform_blocks(mem_ctx, prog, shader_list, num_shaders,
+      link_uniform_blocks(mem_ctx, ctx, prog, shader_list, num_shaders,
                           &uniform_blocks);
    if (!prog->LinkStatus)
       return NULL;