| /* $Id: api_arrayelt.c,v 1.2 2001/03/12 00:48:37 gareth Exp $ */ |
| |
| /* |
| * Mesa 3-D graphics library |
| * Version: 3.5 |
| * |
| * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
| * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| #include "glheader.h" |
| #include "api_noop.h" |
| #include "context.h" |
| #include "colormac.h" |
| #include "light.h" |
| #include "macros.h" |
| #include "mmath.h" |
| #include "mtypes.h" |
| |
| |
| typedef struct { |
| GLint unit; |
| struct gl_client_array *array; |
| void *func; |
| } AAtexarray; |
| |
| |
| typedef struct { |
| struct gl_client_array *array; |
| void *func; |
| } AAarray; |
| |
| typedef struct { |
| AAtexarray texarrays[MAX_TEXTURE_UNITS+1]; |
| AAarray arrays[10]; |
| GLuint NewState; |
| } AAcontext; |
| |
| |
| static void *colorfuncs[2][7] = { |
| { glColor3bv, |
| glColor3ub, |
| glColor3sv, |
| glColor3usv, |
| glColor3iv, |
| glColor3fv, |
| glColor3dv }, |
| |
| { glColor4bv, |
| glColor4ub, |
| glColor4sv, |
| glColor4usv, |
| glColor4iv, |
| glColor4fv, |
| glColor4dv } |
| }; |
| |
| static void *vertexfuncs[3][7] = { |
| { glVertex3bv, |
| glVertex3ub, |
| glVertex3sv, |
| glVertex3usv, |
| glVertex3iv, |
| glVertex3fv, |
| glVertex3dv }, |
| |
| { glVertex3bv, |
| glVertex3ub, |
| glVertex3sv, |
| glVertex3usv, |
| glVertex3iv, |
| glVertex3fv, |
| glVertex3dv }, |
| |
| { glVertex4bv, |
| glVertex4ub, |
| glVertex4sv, |
| glVertex4usv, |
| glVertex4iv, |
| glVertex4fv, |
| glVertex4dv } |
| }; |
| |
| |
| static void *multitexfuncs[4][7] = { |
| { glMultiTexCoord1bv, |
| glMultiTexCoord1ub, |
| glMultiTexCoord1sv, |
| glMultiTexCoord1usv, |
| glMultiTexCoord1iv, |
| glMultiTexCoord1fv, |
| glMultiTexCoord1dv }, |
| |
| { glMultiTexCoord2bv, |
| glMultiTexCoord2ub, |
| glMultiTexCoord2sv, |
| glMultiTexCoord2usv, |
| glMultiTexCoord2iv, |
| glMultiTexCoord2fv, |
| glMultiTexCoord2dv }, |
| |
| { glMultiTexCoord3bv, |
| glMultiTexCoord3ub, |
| glMultiTexCoord3sv, |
| glMultiTexCoord3usv, |
| glMultiTexCoord3iv, |
| glMultiTexCoord3fv, |
| glMultiTexCoord3dv }, |
| |
| { glMultiTexCoord4bv, |
| glMultiTexCoord4ub, |
| glMultiTexCoord4sv, |
| glMultiTexCoord4usv, |
| glMultiTexCoord4iv, |
| glMultiTexCoord4fv, |
| glMultiTexCoord4dv } |
| }; |
| |
| static void *indexfuncs[7] = { |
| { glIndexbv, |
| glIndexub, |
| glIndexsv, |
| glIndexusv, |
| glIndexiv, |
| glIndexfv, |
| glIndexdv }, |
| }; |
| |
| static void *edgeflagfuncs[7] = { |
| { glEdgeFlagbv, |
| glEdgeFlagub, |
| glEdgeFlagsv, |
| glEdgeFlagusv, |
| glEdgeFlagiv, |
| glEdgeFlagfv, |
| glEdgeFlagdv }, |
| }; |
| |
| static void *normalfuncs[7] = { |
| { glNormal3bv, |
| glNormal3ub, |
| glNormal3sv, |
| glNormal3usv, |
| glNormal3iv, |
| glNormal3fv, |
| glNormal3dv }, |
| }; |
| |
| static void *fogcoordfuncs[7] = { |
| { glFogCoordbv, |
| glFogCoordub, |
| glFogCoordsv, |
| glFogCoordusv, |
| glFogCoordiv, |
| glFogCoordfv, |
| glFogCoorddv }, |
| }; |
| |
| static void *secondarycolorfuncs[7] = { |
| { glSecondaryColor3bv, |
| glSecondaryColor3ub, |
| glSecondaryColor3sv, |
| glSecondaryColor3usv, |
| glSecondaryColor3iv, |
| glSecondaryColor3fv, |
| glSecondaryColor3dv }, |
| }; |
| |
| |
| void _aa_create_context( GLcontext *ctx ) |
| { |
| ctx->aa_context = MALLOC( sizeof(AAcontext) ); |
| AA_CONTEXT(ctx)->NewState = ~0; |
| } |
| |
| static void _aa_update_state( GLcontext *ctx ) |
| { |
| AAcontext *actx = AA_CONTEXT(ctx); |
| AAtexarray *ta = actx->texarrays; |
| AAarray *aa = actx->arrays; |
| int i; |
| |
| for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) |
| if (ctx->Array.TexCoord[i].Enabled) { |
| ta->unit = i; |
| ta->array = &ctx->Array.TexCoord[i]; |
| ta->func = multitexfuncs[ta->array->Size-1][TYPE_IDX(ta->array->Type)]; |
| ta++; |
| } |
| |
| ta->func = 0; |
| |
| if (ctx->Array.Color.Enabled) { |
| aa->array = &ctx->Array.Color; |
| aa->func = colorfuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)]; |
| aa++; |
| } |
| |
| if (ctx->Array.Normal.Enabled) { |
| aa->array = &ctx->Array.Normal; |
| aa->func = normalfuncs[TYPE_IDX(aa->array->Type)]; |
| aa++; |
| } |
| |
| if (ctx->Array.Index.Enabled) { |
| aa->array = &ctx->Array.Index; |
| aa->func = indexfuncs[TYPE_IDX(aa->array->Type)]; |
| aa++; |
| } |
| |
| if (ctx->Array.EdgeFlag.Enabled) { |
| aa->array = &ctx->Array.Edgeflag; |
| aa->func = edgeflagfuncs[TYPE_IDX(aa->array->Type)]; |
| aa++; |
| } |
| |
| if (ctx->Array.FogCoord.Enabled) { |
| aa->array = &ctx->Array.Fogcoord; |
| aa->func = fogcoordfuncs[TYPE_IDX(aa->array->Type)]; |
| aa++; |
| } |
| |
| if (ctx->Array.SecondaryColor.Enabled) { |
| aa->array = &ctx->Array.SecondaryColor; |
| aa->func = secondarycolorfuncs[TYPE_IDX(aa->array->Type)]; |
| aa++; |
| } |
| |
| /* Must be last |
| */ |
| if (ctx->Array.Vertex.Enabled) { |
| aa->array = &ctx->Array.Vertex; |
| aa->func = vertexfuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)]; |
| aa++; |
| } |
| |
| aa->func = 0; |
| actx->NewState = 0; |
| } |
| |
| |
| static void _aa_loopback_array_elt( GLint elt ) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| AAcontext *actx = AA_CONTEXT(ctx); |
| AAtexarray *ta; |
| AAarray *aa; |
| |
| for (ta = actx->texarrays ; ta->func ; ta++) { |
| void (*func)( GLint, const void * ) = |
| (void (*)( GLint, const void * )) ta->func; |
| func( ta->unit, (char *)ta->array->Ptr + elt * ta->array->SizeB ); |
| } |
| |
| for (aa = actx->arrays ; aa->func ; aa++) { |
| void (*func)( GLint, const void * ) = |
| (void (*)( GLint, const void * )) aa->func; |
| func( (char *)aa->array->Ptr + elt * aa->array->SizeB ); |
| } |
| } |
| |
| |
| void _aa_exec_array_elt( GLint elt ) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| AAcontext *actx = AA_CONTEXT(ctx); |
| |
| if (actx->NewState) |
| _aa_update_state( ctx ); |
| |
| ctx->Exec->ArrayElement = _aa_loopback_array_elt; |
| _aa_loopback_array_elt( elt ); |
| } |
| |
| /* This works for save as well: |
| */ |
| void _aa_save_array_elt( GLint elt ) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| AAcontext *actx = AA_CONTEXT(ctx); |
| |
| if (actx->NewState) |
| _aa_update_state( ctx ); |
| |
| ctx->Save->ArrayElement = _aa_loopback_array_elt; |
| _aa_loopback_array_elt( elt ); |
| } |
| |
| |
| void aa_invalidate_state( GLcontext *ctx, GLuint new_state ) |
| { |
| if (AA_CONTEXT(ctx)) |
| AA_CONTEXT(ctx)->NewState |= new_state; |
| } |