Replaced Texture.CurrentD[] with separate Texture.Current1/2/3D vars.
Completely removed the dirty texture object list.  Set texObj->Complete
to GL_FALSE to indicate dirty.
Made point/line/triangle/quad SWvertex parameters const.
Minor code clean-ups.
32 files changed
tree: dbaf6946d80e517a2f0b349a11d1736cde1b83e1
  1. bin/
  2. docs/
  3. include/
  4. progs/
  5. src/
  6. Make-config
  7. Makefile.X11