mesa: use IFLOOR(x) instead of (int) FLOORF(x)
diff --git a/src/mesa/shader/prog_execute.c b/src/mesa/shader/prog_execute.c
index 923611b..4d2fbd0 100644
--- a/src/mesa/shader/prog_execute.c
+++ b/src/mesa/shader/prog_execute.c
@@ -705,7 +705,7 @@
          {
             GLfloat t[4];
             fetch_vector4(&inst->SrcReg[0], machine, t);
-            machine->AddressReg[0][0] = (GLint) FLOORF(t[0]);
+            machine->AddressReg[0][0] = IFLOOR(t[0]);
          }
          break;
       case OPCODE_BGNLOOP: