radv: fill shader info for all stages in the pipeline

This shouldn't be in NIR->LLVM because ACO also needs the shader
info. This will also help for computing some NGG values that are
necessary for declaring LDS symbols.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
4 files changed