commit | 39103145ffe325c4a1432c07e1ac02b1aef0bae5 | [log] [tgz] |
---|---|---|
author | Jason Ekstrand <jason.ekstrand@intel.com> | Fri Mar 25 10:51:23 2016 -0700 |
committer | Jason Ekstrand <jason.ekstrand@intel.com> | Mon Apr 11 13:53:00 2016 -0700 |
tree | af2f5104203fde89b640d8b84da013780ad92479 | |
parent | 22836dbefa8b57fd788adf2693d7aab73c4de16a [diff] |
glsl/shader_enums: Add the other two compute builtins These weren't added before because they are actually calculated values that are computed from other inputs. However, in order to handle them in nir_lower_system_values, it's nice for them to have a cannonical locaiton. Reviewed-by: Rob Clark <robdclark@gmail.com>