commit | a9eace326ece7496109a8e2a55aae8fc802e89d8 | [log] [tgz] |
---|---|---|
author | Dave Airlie <airlied@redhat.com> | Thu Oct 15 05:07:40 2015 +0100 |
committer | Dave Airlie <airlied@redhat.com> | Mon Jan 11 02:27:51 2016 +0000 |
tree | af391221f728469eff4593724f1ff15f939807a7 | |
parent | 124c9c2b977013f540f417d5dd102775ad02c77d [diff] |
mesa/uniform_query: add IROUNDD and use for doubles->ints (v2) For the case where we convert a double to an int, we should round the same as we do for floats. This fixes GL41-CTS.gpu_shader_fp64.state_query v2: add IROUNDD (Ilia) Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> Signed-off-by: Dave Airlie <airlied@redhat.com>