commit | aa66f08a21b791f338b519f0c2162cd8f7b3aeb0 | [log] [tgz] |
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author | Brian Paul <brian.paul@tungstengraphics.com> | Thu Sep 11 17:59:52 2008 -0600 |
committer | Brian Paul <brian.paul@tungstengraphics.com> | Thu Sep 11 17:59:52 2008 -0600 |
tree | 1e8c8e2e01f98759b9ab073d340daca837b65932 | |
parent | dbbbc333442c160b2801062e92c6c5931b64390a [diff] |
cell: initial support for fragment shader code generation. TGSI shaders are translated into SPE instructions which are then sent to the SPEs for execution. Only a few opcodes work, no swizzling yet, no support for constants/immediates, etc.