replace GLint with gl_state_index
diff --git a/src/mesa/shader/prog_parameter.h b/src/mesa/shader/prog_parameter.h
index 459643f..3d32a64 100644
--- a/src/mesa/shader/prog_parameter.h
+++ b/src/mesa/shader/prog_parameter.h
@@ -50,7 +50,7 @@
    /**
     * A sequence of STATE_* tokens and integers to identify GL state.
     */
-   GLint StateIndexes[STATE_LENGTH];
+   gl_state_index StateIndexes[STATE_LENGTH];
 };
 
 
@@ -115,7 +115,7 @@
 
 extern GLint
 _mesa_add_state_reference(struct gl_program_parameter_list *paramList,
-                          const GLint stateTokens[STATE_LENGTH]);
+                          const gl_state_index stateTokens[STATE_LENGTH]);
 
 extern GLfloat *
 _mesa_lookup_parameter_value(const struct gl_program_parameter_list *paramList,