fix error strings, add a sanity check
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index 0c4f483..a8ca7d6 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -575,6 +575,18 @@
shProg->Shaders = newList;
shProg->NumShaders = n - 1;
+
+#ifdef DEBUG
+ /* sanity check */
+ {
+ for (j = 0; j < shProg->NumShaders; j++) {
+ assert(shProg->Shaders[j]->Type == GL_VERTEX_SHADER ||
+ shProg->Shaders[j]->Type == GL_FRAGMENT_SHADER);
+ assert(shProg->Shaders[j]->RefCount > 0);
+ }
+ }
+#endif
+
return;
}
}
@@ -598,12 +610,12 @@
GLint sz;
if (!shProg) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform");
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib");
return;
}
if (!shProg->Attributes || index >= shProg->Attributes->NumParameters) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)");
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(index)");
return;
}