glew: Update to version 1.5.2.
diff --git a/src/glew/SConscript b/src/glew/SConscript
index 1d7dbb9..a49e2da 100644
--- a/src/glew/SConscript
+++ b/src/glew/SConscript
@@ -42,7 +42,7 @@
     ],
 )
 
-env.InstallSharedLibrary(glew, version=(1, 5))
+env.InstallSharedLibrary(glew, version=(1, 5, 2))
 
 if lib_env['platform'] == 'windows':
     glew = lib_env.FindIxes(glew, 'LIBPREFIX', 'LIBSUFFIX')
diff --git a/src/glew/glew.c b/src/glew/glew.c
index aa2278f..624222f 100644
--- a/src/glew/glew.c
+++ b/src/glew/glew.c
@@ -66,9 +66,26 @@
 #endif /* GLEW_MX */
 
 #if defined(__APPLE__)
-#include <mach-o/dyld.h>
 #include <stdlib.h>
 #include <string.h>
+#include <AvailabilityMacros.h>
+
+#ifdef MAC_OS_X_VERSION_10_3
+
+#include <dlfcn.h>
+
+void* NSGLGetProcAddress (const GLubyte *name)
+{
+  static void* image = NULL;
+  if (NULL == image) 
+  {
+    image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY);
+  }
+  return image ? dlsym(image, (const char*)name) : NULL;
+}
+#else
+
+#include <mach-o/dyld.h>
 
 void* NSGLGetProcAddress (const GLubyte *name)
 {
@@ -90,6 +107,7 @@
   free(symbolName);
   return symbol ? NSAddressOfSymbol(symbol) : NULL;
 }
+#endif /* MAC_OS_X_VERSION_10_3 */
 #endif /* __APPLE__ */
 
 #if defined(__sgi) || defined (__sun)
@@ -444,8 +462,6 @@
 
 PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender = NULL;
 PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback = NULL;
-PFNGLBINDBUFFERBASEPROC __glewBindBufferBase = NULL;
-PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange = NULL;
 PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation = NULL;
 PFNGLCLAMPCOLORPROC __glewClampColor = NULL;
 PFNGLCLEARBUFFERFIPROC __glewClearBufferfi = NULL;
@@ -459,7 +475,6 @@
 PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback = NULL;
 PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v = NULL;
 PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation = NULL;
-PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v = NULL;
 PFNGLGETSTRINGIPROC __glewGetStringi = NULL;
 PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv = NULL;
 PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv = NULL;
@@ -501,8 +516,37 @@
 PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv = NULL;
 PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer = NULL;
 
+PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced = NULL;
+PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced = NULL;
+PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex = NULL;
+PFNGLTEXBUFFERPROC __glewTexBuffer = NULL;
+
+PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture = NULL;
+PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v = NULL;
+PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v = NULL;
+
 PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX = NULL;
 
+PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD = NULL;
+PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD = NULL;
+PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD = NULL;
+PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD = NULL;
+
+PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD = NULL;
+PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD = NULL;
+PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD = NULL;
+PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD = NULL;
+PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD = NULL;
+PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD = NULL;
+PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD = NULL;
+PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD = NULL;
+PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD = NULL;
+PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD = NULL;
+PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD = NULL;
+
+PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD = NULL;
+PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD = NULL;
+
 PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE = NULL;
 PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE = NULL;
 PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE = NULL;
@@ -521,6 +565,10 @@
 PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE = NULL;
 PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE = NULL;
 
+PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE = NULL;
+PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE = NULL;
+PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE = NULL;
+
 PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE = NULL;
 PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE = NULL;
 
@@ -533,10 +581,30 @@
 PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE = NULL;
 PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE = NULL;
 
+PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE = NULL;
+PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE = NULL;
+PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE = NULL;
+PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE = NULL;
+PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE = NULL;
+PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE = NULL;
+PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE = NULL;
+
 PFNGLCLAMPCOLORARBPROC __glewClampColorARB = NULL;
 
+PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData = NULL;
+
 PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB = NULL;
 
+PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB = NULL;
+PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB = NULL;
+PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB = NULL;
+PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB = NULL;
+
+PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex = NULL;
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex = NULL;
+PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex = NULL;
+PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex = NULL;
+
 PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB = NULL;
 PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB = NULL;
 
@@ -547,10 +615,10 @@
 PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers = NULL;
 PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers = NULL;
 PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer = NULL;
-PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer = NULL;
 PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D = NULL;
 PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D = NULL;
 PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D = NULL;
+PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer = NULL;
 PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers = NULL;
 PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers = NULL;
 PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap = NULL;
@@ -659,6 +727,10 @@
 PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB = NULL;
 PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB = NULL;
 
+PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex = NULL;
+
+PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB = NULL;
+
 PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB = NULL;
 PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB = NULL;
 PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB = NULL;
@@ -699,6 +771,14 @@
 PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB = NULL;
 PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB = NULL;
 
+PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync = NULL;
+PFNGLDELETESYNCPROC __glewDeleteSync = NULL;
+PFNGLFENCESYNCPROC __glewFenceSync = NULL;
+PFNGLGETINTEGER64VPROC __glewGetInteger64v = NULL;
+PFNGLGETSYNCIVPROC __glewGetSynciv = NULL;
+PFNGLISSYNCPROC __glewIsSync = NULL;
+PFNGLWAITSYNCPROC __glewWaitSync = NULL;
+
 PFNGLTEXBUFFERARBPROC __glewTexBufferARB = NULL;
 
 PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB = NULL;
@@ -709,11 +789,27 @@
 PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB = NULL;
 PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB = NULL;
 
+PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv = NULL;
+PFNGLSAMPLEMASKIPROC __glewSampleMaski = NULL;
+PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample = NULL;
+PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample = NULL;
+
 PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB = NULL;
 PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB = NULL;
 PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB = NULL;
 PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB = NULL;
 
+PFNGLBINDBUFFERBASEPROC __glewBindBufferBase = NULL;
+PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange = NULL;
+PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName = NULL;
+PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv = NULL;
+PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName = NULL;
+PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv = NULL;
+PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v = NULL;
+PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex = NULL;
+PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices = NULL;
+PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding = NULL;
+
 PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray = NULL;
 PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays = NULL;
 PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays = NULL;
@@ -988,7 +1084,14 @@
 PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT = NULL;
 PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT = NULL;
 PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT = NULL;
+PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT = NULL;
+PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT = NULL;
+PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT = NULL;
 PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT = NULL;
+PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT = NULL;
+PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT = NULL;
+PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT = NULL;
+PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT = NULL;
 PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT = NULL;
 PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT = NULL;
 PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT = NULL;
@@ -997,7 +1100,9 @@
 PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT = NULL;
 PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT = NULL;
 PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT = NULL;
+PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT = NULL;
 PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT = NULL;
+PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT = NULL;
 PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT = NULL;
 PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT = NULL;
 PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT = NULL;
@@ -1023,6 +1128,7 @@
 PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT = NULL;
 PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT = NULL;
 PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT = NULL;
+PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT = NULL;
 PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT = NULL;
 PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT = NULL;
 PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT = NULL;
@@ -1030,7 +1136,12 @@
 PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT = NULL;
 PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT = NULL;
 PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT = NULL;
+PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT = NULL;
+PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT = NULL;
+PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT = NULL;
+PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT = NULL;
 PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT = NULL;
+PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT = NULL;
 PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT = NULL;
 PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT = NULL;
 PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT = NULL;
@@ -1077,6 +1188,7 @@
 PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT = NULL;
 PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT = NULL;
 PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT = NULL;
+PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT = NULL;
 PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT = NULL;
 PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT = NULL;
 PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT = NULL;
@@ -1148,6 +1260,17 @@
 PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT = NULL;
 PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT = NULL;
 PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT = NULL;
+PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT = NULL;
+PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT = NULL;
+PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT = NULL;
+PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT = NULL;
+PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT = NULL;
+PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT = NULL;
+PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT = NULL;
+PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT = NULL;
+PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT = NULL;
 
 PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT = NULL;
 PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT = NULL;
@@ -1293,6 +1416,8 @@
 
 PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT = NULL;
 
+PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT = NULL;
+
 PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT = NULL;
 PFNGLENDSCENEEXTPROC __glewEndSceneEXT = NULL;
 
@@ -1314,6 +1439,10 @@
 PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT = NULL;
 PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT = NULL;
 
+PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT = NULL;
+PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT = NULL;
+PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT = NULL;
+
 PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT = NULL;
 
 PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT = NULL;
@@ -1475,6 +1604,8 @@
 PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV = NULL;
 PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV = NULL;
 
+PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV = NULL;
+
 PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV = NULL;
 PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV = NULL;
 PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV = NULL;
@@ -1596,7 +1727,6 @@
 PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV = NULL;
 PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV = NULL;
 PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV = NULL;
-PFNGLVIDEOPARAMETERIVNVPROC __glewVideoParameterivNV = NULL;
 
 PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV = NULL;
 PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV = NULL;
@@ -1618,6 +1748,23 @@
 PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV = NULL;
 PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV = NULL;
 
+PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV = NULL;
+PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV = NULL;
+PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV = NULL;
+PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV = NULL;
+PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV = NULL;
+PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV = NULL;
+PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV = NULL;
+PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV = NULL;
+PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV = NULL;
+PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV = NULL;
+PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV = NULL;
+PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV = NULL;
+PFNGLUNIFORMUI64NVPROC __glewUniformui64NV = NULL;
+PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV = NULL;
+
+PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV = NULL;
+
 PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV = NULL;
 PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV = NULL;
 PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV = NULL;
@@ -1630,9 +1777,30 @@
 PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV = NULL;
 PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV = NULL;
 
+PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV = NULL;
+PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV = NULL;
+PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV = NULL;
+PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV = NULL;
+PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV = NULL;
+PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV = NULL;
+PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV = NULL;
+
 PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV = NULL;
 PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV = NULL;
 
+PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV = NULL;
+PFNGLCOLORFORMATNVPROC __glewColorFormatNV = NULL;
+PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV = NULL;
+PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV = NULL;
+PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV = NULL;
+PFNGLINDEXFORMATNVPROC __glewIndexFormatNV = NULL;
+PFNGLNORMALFORMATNVPROC __glewNormalFormatNV = NULL;
+PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV = NULL;
+PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV = NULL;
+PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV = NULL;
+PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV = NULL;
+PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV = NULL;
+
 PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV = NULL;
 PFNGLBINDPROGRAMNVPROC __glewBindProgramNV = NULL;
 PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV = NULL;
@@ -1849,26 +2017,43 @@
 GLboolean __GLEW_VERSION_2_0 = GL_FALSE;
 GLboolean __GLEW_VERSION_2_1 = GL_FALSE;
 GLboolean __GLEW_VERSION_3_0 = GL_FALSE;
+GLboolean __GLEW_VERSION_3_1 = GL_FALSE;
+GLboolean __GLEW_VERSION_3_2 = GL_FALSE;
 GLboolean __GLEW_3DFX_multisample = GL_FALSE;
 GLboolean __GLEW_3DFX_tbuffer = GL_FALSE;
 GLboolean __GLEW_3DFX_texture_compression_FXT1 = GL_FALSE;
+GLboolean __GLEW_AMD_draw_buffers_blend = GL_FALSE;
+GLboolean __GLEW_AMD_performance_monitor = GL_FALSE;
+GLboolean __GLEW_AMD_texture_texture4 = GL_FALSE;
+GLboolean __GLEW_AMD_vertex_shader_tessellator = GL_FALSE;
+GLboolean __GLEW_APPLE_aux_depth_stencil = GL_FALSE;
 GLboolean __GLEW_APPLE_client_storage = GL_FALSE;
 GLboolean __GLEW_APPLE_element_array = GL_FALSE;
 GLboolean __GLEW_APPLE_fence = GL_FALSE;
 GLboolean __GLEW_APPLE_float_pixels = GL_FALSE;
 GLboolean __GLEW_APPLE_flush_buffer_range = GL_FALSE;
+GLboolean __GLEW_APPLE_object_purgeable = GL_FALSE;
 GLboolean __GLEW_APPLE_pixel_buffer = GL_FALSE;
+GLboolean __GLEW_APPLE_rgb_422 = GL_FALSE;
+GLboolean __GLEW_APPLE_row_bytes = GL_FALSE;
 GLboolean __GLEW_APPLE_specular_vector = GL_FALSE;
 GLboolean __GLEW_APPLE_texture_range = GL_FALSE;
 GLboolean __GLEW_APPLE_transform_hint = GL_FALSE;
 GLboolean __GLEW_APPLE_vertex_array_object = GL_FALSE;
 GLboolean __GLEW_APPLE_vertex_array_range = GL_FALSE;
+GLboolean __GLEW_APPLE_vertex_program_evaluators = GL_FALSE;
 GLboolean __GLEW_APPLE_ycbcr_422 = GL_FALSE;
 GLboolean __GLEW_ARB_color_buffer_float = GL_FALSE;
+GLboolean __GLEW_ARB_compatibility = GL_FALSE;
+GLboolean __GLEW_ARB_copy_buffer = GL_FALSE;
 GLboolean __GLEW_ARB_depth_buffer_float = GL_FALSE;
+GLboolean __GLEW_ARB_depth_clamp = GL_FALSE;
 GLboolean __GLEW_ARB_depth_texture = GL_FALSE;
 GLboolean __GLEW_ARB_draw_buffers = GL_FALSE;
+GLboolean __GLEW_ARB_draw_buffers_blend = GL_FALSE;
+GLboolean __GLEW_ARB_draw_elements_base_vertex = GL_FALSE;
 GLboolean __GLEW_ARB_draw_instanced = GL_FALSE;
+GLboolean __GLEW_ARB_fragment_coord_conventions = GL_FALSE;
 GLboolean __GLEW_ARB_fragment_program = GL_FALSE;
 GLboolean __GLEW_ARB_fragment_program_shadow = GL_FALSE;
 GLboolean __GLEW_ARB_fragment_shader = GL_FALSE;
@@ -1887,25 +2072,36 @@
 GLboolean __GLEW_ARB_pixel_buffer_object = GL_FALSE;
 GLboolean __GLEW_ARB_point_parameters = GL_FALSE;
 GLboolean __GLEW_ARB_point_sprite = GL_FALSE;
+GLboolean __GLEW_ARB_provoking_vertex = GL_FALSE;
+GLboolean __GLEW_ARB_sample_shading = GL_FALSE;
+GLboolean __GLEW_ARB_seamless_cube_map = GL_FALSE;
 GLboolean __GLEW_ARB_shader_objects = GL_FALSE;
+GLboolean __GLEW_ARB_shader_texture_lod = GL_FALSE;
 GLboolean __GLEW_ARB_shading_language_100 = GL_FALSE;
 GLboolean __GLEW_ARB_shadow = GL_FALSE;
 GLboolean __GLEW_ARB_shadow_ambient = GL_FALSE;
+GLboolean __GLEW_ARB_sync = GL_FALSE;
 GLboolean __GLEW_ARB_texture_border_clamp = GL_FALSE;
 GLboolean __GLEW_ARB_texture_buffer_object = GL_FALSE;
 GLboolean __GLEW_ARB_texture_compression = GL_FALSE;
 GLboolean __GLEW_ARB_texture_compression_rgtc = GL_FALSE;
 GLboolean __GLEW_ARB_texture_cube_map = GL_FALSE;
+GLboolean __GLEW_ARB_texture_cube_map_array = GL_FALSE;
 GLboolean __GLEW_ARB_texture_env_add = GL_FALSE;
 GLboolean __GLEW_ARB_texture_env_combine = GL_FALSE;
 GLboolean __GLEW_ARB_texture_env_crossbar = GL_FALSE;
 GLboolean __GLEW_ARB_texture_env_dot3 = GL_FALSE;
 GLboolean __GLEW_ARB_texture_float = GL_FALSE;
+GLboolean __GLEW_ARB_texture_gather = GL_FALSE;
 GLboolean __GLEW_ARB_texture_mirrored_repeat = GL_FALSE;
+GLboolean __GLEW_ARB_texture_multisample = GL_FALSE;
 GLboolean __GLEW_ARB_texture_non_power_of_two = GL_FALSE;
+GLboolean __GLEW_ARB_texture_query_lod = GL_FALSE;
 GLboolean __GLEW_ARB_texture_rectangle = GL_FALSE;
 GLboolean __GLEW_ARB_texture_rg = GL_FALSE;
 GLboolean __GLEW_ARB_transpose_matrix = GL_FALSE;
+GLboolean __GLEW_ARB_uniform_buffer_object = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_array_bgra = GL_FALSE;
 GLboolean __GLEW_ARB_vertex_array_object = GL_FALSE;
 GLboolean __GLEW_ARB_vertex_blend = GL_FALSE;
 GLboolean __GLEW_ARB_vertex_buffer_object = GL_FALSE;
@@ -1921,6 +2117,7 @@
 GLboolean __GLEW_ATI_envmap_bumpmap = GL_FALSE;
 GLboolean __GLEW_ATI_fragment_shader = GL_FALSE;
 GLboolean __GLEW_ATI_map_object_buffer = GL_FALSE;
+GLboolean __GLEW_ATI_meminfo = GL_FALSE;
 GLboolean __GLEW_ATI_pn_triangles = GL_FALSE;
 GLboolean __GLEW_ATI_separate_stencil = GL_FALSE;
 GLboolean __GLEW_ATI_shader_texture_lod = GL_FALSE;
@@ -1983,9 +2180,11 @@
 GLboolean __GLEW_EXT_pixel_transform_color_table = GL_FALSE;
 GLboolean __GLEW_EXT_point_parameters = GL_FALSE;
 GLboolean __GLEW_EXT_polygon_offset = GL_FALSE;
+GLboolean __GLEW_EXT_provoking_vertex = GL_FALSE;
 GLboolean __GLEW_EXT_rescale_normal = GL_FALSE;
 GLboolean __GLEW_EXT_scene_marker = GL_FALSE;
 GLboolean __GLEW_EXT_secondary_color = GL_FALSE;
+GLboolean __GLEW_EXT_separate_shader_objects = GL_FALSE;
 GLboolean __GLEW_EXT_separate_specular_color = GL_FALSE;
 GLboolean __GLEW_EXT_shadow_funcs = GL_FALSE;
 GLboolean __GLEW_EXT_shared_texture_palette = GL_FALSE;
@@ -2016,6 +2215,7 @@
 GLboolean __GLEW_EXT_texture_rectangle = GL_FALSE;
 GLboolean __GLEW_EXT_texture_sRGB = GL_FALSE;
 GLboolean __GLEW_EXT_texture_shared_exponent = GL_FALSE;
+GLboolean __GLEW_EXT_texture_snorm = GL_FALSE;
 GLboolean __GLEW_EXT_texture_swizzle = GL_FALSE;
 GLboolean __GLEW_EXT_timer_query = GL_FALSE;
 GLboolean __GLEW_EXT_transform_feedback = GL_FALSE;
@@ -2048,6 +2248,7 @@
 GLboolean __GLEW_NV_blend_square = GL_FALSE;
 GLboolean __GLEW_NV_conditional_render = GL_FALSE;
 GLboolean __GLEW_NV_copy_depth_to_color = GL_FALSE;
+GLboolean __GLEW_NV_copy_image = GL_FALSE;
 GLboolean __GLEW_NV_depth_buffer_float = GL_FALSE;
 GLboolean __GLEW_NV_depth_clamp = GL_FALSE;
 GLboolean __GLEW_NV_depth_range_unclamped = GL_FALSE;
@@ -2070,14 +2271,17 @@
 GLboolean __GLEW_NV_occlusion_query = GL_FALSE;
 GLboolean __GLEW_NV_packed_depth_stencil = GL_FALSE;
 GLboolean __GLEW_NV_parameter_buffer_object = GL_FALSE;
+GLboolean __GLEW_NV_parameter_buffer_object2 = GL_FALSE;
 GLboolean __GLEW_NV_pixel_data_range = GL_FALSE;
 GLboolean __GLEW_NV_point_sprite = GL_FALSE;
 GLboolean __GLEW_NV_present_video = GL_FALSE;
 GLboolean __GLEW_NV_primitive_restart = GL_FALSE;
 GLboolean __GLEW_NV_register_combiners = GL_FALSE;
 GLboolean __GLEW_NV_register_combiners2 = GL_FALSE;
+GLboolean __GLEW_NV_shader_buffer_load = GL_FALSE;
 GLboolean __GLEW_NV_texgen_emboss = GL_FALSE;
 GLboolean __GLEW_NV_texgen_reflection = GL_FALSE;
+GLboolean __GLEW_NV_texture_barrier = GL_FALSE;
 GLboolean __GLEW_NV_texture_compression_vtc = GL_FALSE;
 GLboolean __GLEW_NV_texture_env_combine4 = GL_FALSE;
 GLboolean __GLEW_NV_texture_expand_normal = GL_FALSE;
@@ -2086,8 +2290,10 @@
 GLboolean __GLEW_NV_texture_shader2 = GL_FALSE;
 GLboolean __GLEW_NV_texture_shader3 = GL_FALSE;
 GLboolean __GLEW_NV_transform_feedback = GL_FALSE;
+GLboolean __GLEW_NV_transform_feedback2 = GL_FALSE;
 GLboolean __GLEW_NV_vertex_array_range = GL_FALSE;
 GLboolean __GLEW_NV_vertex_array_range2 = GL_FALSE;
+GLboolean __GLEW_NV_vertex_buffer_unified_memory = GL_FALSE;
 GLboolean __GLEW_NV_vertex_program = GL_FALSE;
 GLboolean __GLEW_NV_vertex_program1_1 = GL_FALSE;
 GLboolean __GLEW_NV_vertex_program2 = GL_FALSE;
@@ -2463,8 +2669,6 @@
 
   r = ((glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRender")) == NULL) || r;
   r = ((glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedback")) == NULL) || r;
-  r = ((glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBase")) == NULL) || r;
-  r = ((glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRange")) == NULL) || r;
   r = ((glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocation")) == NULL) || r;
   r = ((glClampColor = (PFNGLCLAMPCOLORPROC)glewGetProcAddress((const GLubyte*)"glClampColor")) == NULL) || r;
   r = ((glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfi")) == NULL) || r;
@@ -2478,7 +2682,6 @@
   r = ((glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedback")) == NULL) || r;
   r = ((glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)glewGetProcAddress((const GLubyte*)"glGetBooleani_v")) == NULL) || r;
   r = ((glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocation")) == NULL) || r;
-  r = ((glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)glewGetProcAddress((const GLubyte*)"glGetIntegeri_v")) == NULL) || r;
   r = ((glGetStringi = (PFNGLGETSTRINGIPROC)glewGetProcAddress((const GLubyte*)"glGetStringi")) == NULL) || r;
   r = ((glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIiv")) == NULL) || r;
   r = ((glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuiv")) == NULL) || r;
@@ -2525,6 +2728,37 @@
 
 #endif /* GL_VERSION_3_0 */
 
+#ifdef GL_VERSION_3_1
+
+static GLboolean _glewInit_GL_VERSION_3_1 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstanced")) == NULL) || r;
+  r = ((glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstanced")) == NULL) || r;
+  r = ((glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndex")) == NULL) || r;
+  r = ((glTexBuffer = (PFNGLTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glTexBuffer")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_VERSION_3_1 */
+
+#ifdef GL_VERSION_3_2
+
+static GLboolean _glewInit_GL_VERSION_3_2 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture")) == NULL) || r;
+  r = ((glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteri64v")) == NULL) || r;
+  r = ((glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64i_v")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_VERSION_3_2 */
+
 #ifdef GL_3DFX_multisample
 
 #endif /* GL_3DFX_multisample */
@@ -2546,6 +2780,67 @@
 
 #endif /* GL_3DFX_texture_compression_FXT1 */
 
+#ifdef GL_AMD_draw_buffers_blend
+
+static GLboolean _glewInit_GL_AMD_draw_buffers_blend (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationIndexedAMD")) == NULL) || r;
+  r = ((glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateIndexedAMD")) == NULL) || r;
+  r = ((glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncIndexedAMD")) == NULL) || r;
+  r = ((glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateIndexedAMD")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_AMD_draw_buffers_blend */
+
+#ifdef GL_AMD_performance_monitor
+
+static GLboolean _glewInit_GL_AMD_performance_monitor (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glBeginPerfMonitorAMD")) == NULL) || r;
+  r = ((glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glDeletePerfMonitorsAMD")) == NULL) || r;
+  r = ((glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glEndPerfMonitorAMD")) == NULL) || r;
+  r = ((glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glGenPerfMonitorsAMD")) == NULL) || r;
+  r = ((glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterDataAMD")) == NULL) || r;
+  r = ((glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterInfoAMD")) == NULL) || r;
+  r = ((glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterStringAMD")) == NULL) || r;
+  r = ((glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCountersAMD")) == NULL) || r;
+  r = ((glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupStringAMD")) == NULL) || r;
+  r = ((glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupsAMD")) == NULL) || r;
+  r = ((glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glSelectPerfMonitorCountersAMD")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_AMD_performance_monitor */
+
+#ifdef GL_AMD_texture_texture4
+
+#endif /* GL_AMD_texture_texture4 */
+
+#ifdef GL_AMD_vertex_shader_tessellator
+
+static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationFactorAMD")) == NULL) || r;
+  r = ((glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationModeAMD")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_AMD_vertex_shader_tessellator */
+
+#ifdef GL_APPLE_aux_depth_stencil
+
+#endif /* GL_APPLE_aux_depth_stencil */
+
 #ifdef GL_APPLE_client_storage
 
 #endif /* GL_APPLE_client_storage */
@@ -2605,10 +2900,33 @@
 
 #endif /* GL_APPLE_flush_buffer_range */
 
+#ifdef GL_APPLE_object_purgeable
+
+static GLboolean _glewInit_GL_APPLE_object_purgeable (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivAPPLE")) == NULL) || r;
+  r = ((glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectPurgeableAPPLE")) == NULL) || r;
+  r = ((glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectUnpurgeableAPPLE")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_APPLE_object_purgeable */
+
 #ifdef GL_APPLE_pixel_buffer
 
 #endif /* GL_APPLE_pixel_buffer */
 
+#ifdef GL_APPLE_rgb_422
+
+#endif /* GL_APPLE_rgb_422 */
+
+#ifdef GL_APPLE_row_bytes
+
+#endif /* GL_APPLE_row_bytes */
+
 #ifdef GL_APPLE_specular_vector
 
 #endif /* GL_APPLE_specular_vector */
@@ -2662,6 +2980,25 @@
 
 #endif /* GL_APPLE_vertex_array_range */
 
+#ifdef GL_APPLE_vertex_program_evaluators
+
+static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribAPPLE")) == NULL) || r;
+  r = ((glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribAPPLE")) == NULL) || r;
+  r = ((glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexAttribEnabledAPPLE")) == NULL) || r;
+  r = ((glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1dAPPLE")) == NULL) || r;
+  r = ((glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1fAPPLE")) == NULL) || r;
+  r = ((glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2dAPPLE")) == NULL) || r;
+  r = ((glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2fAPPLE")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_APPLE_vertex_program_evaluators */
+
 #ifdef GL_APPLE_ycbcr_422
 
 #endif /* GL_APPLE_ycbcr_422 */
@@ -2679,10 +3016,31 @@
 
 #endif /* GL_ARB_color_buffer_float */
 
+#ifdef GL_ARB_compatibility
+
+#endif /* GL_ARB_compatibility */
+
+#ifdef GL_ARB_copy_buffer
+
+static GLboolean _glewInit_GL_ARB_copy_buffer (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyBufferSubData")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_copy_buffer */
+
 #ifdef GL_ARB_depth_buffer_float
 
 #endif /* GL_ARB_depth_buffer_float */
 
+#ifdef GL_ARB_depth_clamp
+
+#endif /* GL_ARB_depth_clamp */
+
 #ifdef GL_ARB_depth_texture
 
 #endif /* GL_ARB_depth_texture */
@@ -2700,6 +3058,38 @@
 
 #endif /* GL_ARB_draw_buffers */
 
+#ifdef GL_ARB_draw_buffers_blend
+
+static GLboolean _glewInit_GL_ARB_draw_buffers_blend (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateiARB")) == NULL) || r;
+  r = ((glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationiARB")) == NULL) || r;
+  r = ((glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateiARB")) == NULL) || r;
+  r = ((glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFunciARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_draw_buffers_blend */
+
+#ifdef GL_ARB_draw_elements_base_vertex
+
+static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsBaseVertex")) == NULL) || r;
+  r = ((glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertex")) == NULL) || r;
+  r = ((glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsBaseVertex")) == NULL) || r;
+  r = ((glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsBaseVertex")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_draw_elements_base_vertex */
+
 #ifdef GL_ARB_draw_instanced
 
 static GLboolean _glewInit_GL_ARB_draw_instanced (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -2714,6 +3104,10 @@
 
 #endif /* GL_ARB_draw_instanced */
 
+#ifdef GL_ARB_fragment_coord_conventions
+
+#endif /* GL_ARB_fragment_coord_conventions */
+
 #ifdef GL_ARB_fragment_program
 
 #endif /* GL_ARB_fragment_program */
@@ -2739,10 +3133,10 @@
   r = ((glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffers")) == NULL) || r;
   r = ((glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffers")) == NULL) || r;
   r = ((glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbuffer")) == NULL) || r;
-  r = ((glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayer")) == NULL) || r;
   r = ((glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1D")) == NULL) || r;
   r = ((glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2D")) == NULL) || r;
   r = ((glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3D")) == NULL) || r;
+  r = ((glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayer")) == NULL) || r;
   r = ((glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffers")) == NULL) || r;
   r = ((glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffers")) == NULL) || r;
   r = ((glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmap")) == NULL) || r;
@@ -2976,6 +3370,36 @@
 
 #endif /* GL_ARB_point_sprite */
 
+#ifdef GL_ARB_provoking_vertex
+
+static GLboolean _glewInit_GL_ARB_provoking_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertex")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_provoking_vertex */
+
+#ifdef GL_ARB_sample_shading
+
+static GLboolean _glewInit_GL_ARB_sample_shading (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShadingARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_sample_shading */
+
+#ifdef GL_ARB_seamless_cube_map
+
+#endif /* GL_ARB_seamless_cube_map */
+
 #ifdef GL_ARB_shader_objects
 
 static GLboolean _glewInit_GL_ARB_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -3027,6 +3451,10 @@
 
 #endif /* GL_ARB_shader_objects */
 
+#ifdef GL_ARB_shader_texture_lod
+
+#endif /* GL_ARB_shader_texture_lod */
+
 #ifdef GL_ARB_shading_language_100
 
 #endif /* GL_ARB_shading_language_100 */
@@ -3039,6 +3467,25 @@
 
 #endif /* GL_ARB_shadow_ambient */
 
+#ifdef GL_ARB_sync
+
+static GLboolean _glewInit_GL_ARB_sync (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glClientWaitSync")) == NULL) || r;
+  r = ((glDeleteSync = (PFNGLDELETESYNCPROC)glewGetProcAddress((const GLubyte*)"glDeleteSync")) == NULL) || r;
+  r = ((glFenceSync = (PFNGLFENCESYNCPROC)glewGetProcAddress((const GLubyte*)"glFenceSync")) == NULL) || r;
+  r = ((glGetInteger64v = (PFNGLGETINTEGER64VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64v")) == NULL) || r;
+  r = ((glGetSynciv = (PFNGLGETSYNCIVPROC)glewGetProcAddress((const GLubyte*)"glGetSynciv")) == NULL) || r;
+  r = ((glIsSync = (PFNGLISSYNCPROC)glewGetProcAddress((const GLubyte*)"glIsSync")) == NULL) || r;
+  r = ((glWaitSync = (PFNGLWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glWaitSync")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_sync */
+
 #ifdef GL_ARB_texture_border_clamp
 
 #endif /* GL_ARB_texture_border_clamp */
@@ -3083,6 +3530,10 @@
 
 #endif /* GL_ARB_texture_cube_map */
 
+#ifdef GL_ARB_texture_cube_map_array
+
+#endif /* GL_ARB_texture_cube_map_array */
+
 #ifdef GL_ARB_texture_env_add
 
 #endif /* GL_ARB_texture_env_add */
@@ -3103,14 +3554,38 @@
 
 #endif /* GL_ARB_texture_float */
 
+#ifdef GL_ARB_texture_gather
+
+#endif /* GL_ARB_texture_gather */
+
 #ifdef GL_ARB_texture_mirrored_repeat
 
 #endif /* GL_ARB_texture_mirrored_repeat */
 
+#ifdef GL_ARB_texture_multisample
+
+static GLboolean _glewInit_GL_ARB_texture_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefv")) == NULL) || r;
+  r = ((glSampleMaski = (PFNGLSAMPLEMASKIPROC)glewGetProcAddress((const GLubyte*)"glSampleMaski")) == NULL) || r;
+  r = ((glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisample")) == NULL) || r;
+  r = ((glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisample")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_texture_multisample */
+
 #ifdef GL_ARB_texture_non_power_of_two
 
 #endif /* GL_ARB_texture_non_power_of_two */
 
+#ifdef GL_ARB_texture_query_lod
+
+#endif /* GL_ARB_texture_query_lod */
+
 #ifdef GL_ARB_texture_rectangle
 
 #endif /* GL_ARB_texture_rectangle */
@@ -3135,6 +3610,32 @@
 
 #endif /* GL_ARB_transpose_matrix */
 
+#ifdef GL_ARB_uniform_buffer_object
+
+static GLboolean _glewInit_GL_ARB_uniform_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBase")) == NULL) || r;
+  r = ((glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRange")) == NULL) || r;
+  r = ((glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockName")) == NULL) || r;
+  r = ((glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockiv")) == NULL) || r;
+  r = ((glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformName")) == NULL) || r;
+  r = ((glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformsiv")) == NULL) || r;
+  r = ((glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)glewGetProcAddress((const GLubyte*)"glGetIntegeri_v")) == NULL) || r;
+  r = ((glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBlockIndex")) == NULL) || r;
+  r = ((glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)glewGetProcAddress((const GLubyte*)"glGetUniformIndices")) == NULL) || r;
+  r = ((glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glUniformBlockBinding")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_uniform_buffer_object */
+
+#ifdef GL_ARB_vertex_array_bgra
+
+#endif /* GL_ARB_vertex_array_bgra */
+
 #ifdef GL_ARB_vertex_array_object
 
 static GLboolean _glewInit_GL_ARB_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -3413,6 +3914,10 @@
 
 #endif /* GL_ATI_map_object_buffer */
 
+#ifdef GL_ATI_meminfo
+
+#endif /* GL_ATI_meminfo */
+
 #ifdef GL_ATI_pn_triangles
 
 static GLboolean _glewInit_GL_ATI_pn_triangles (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -3795,7 +4300,14 @@
   r = ((glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2DEXT")) == NULL) || r;
   r = ((glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3DEXT")) == NULL) || r;
   r = ((glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateIndexedEXT")) == NULL) || r;
+  r = ((glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateiEXT")) == NULL) || r;
+  r = ((glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayAttribEXT")) == NULL) || r;
+  r = ((glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayEXT")) == NULL) || r;
   r = ((glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateIndexedEXT")) == NULL) || r;
+  r = ((glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateiEXT")) == NULL) || r;
+  r = ((glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayAttribEXT")) == NULL) || r;
+  r = ((glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayEXT")) == NULL) || r;
+  r = ((glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedNamedBufferRangeEXT")) == NULL) || r;
   r = ((glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBufferEXT")) == NULL) || r;
   r = ((glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBuffersEXT")) == NULL) || r;
   r = ((glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferReadBufferEXT")) == NULL) || r;
@@ -3804,7 +4316,9 @@
   r = ((glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedMultiTexImageEXT")) == NULL) || r;
   r = ((glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImageEXT")) == NULL) || r;
   r = ((glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoubleIndexedvEXT")) == NULL) || r;
+  r = ((glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_vEXT")) == NULL) || r;
   r = ((glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloatIndexedvEXT")) == NULL) || r;
+  r = ((glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_vEXT")) == NULL) || r;
   r = ((glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameterivEXT")) == NULL) || r;
   r = ((glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvfvEXT")) == NULL) || r;
   r = ((glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvivEXT")) == NULL) || r;
@@ -3830,6 +4344,7 @@
   r = ((glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramivEXT")) == NULL) || r;
   r = ((glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameterivEXT")) == NULL) || r;
   r = ((glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointerIndexedvEXT")) == NULL) || r;
+  r = ((glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointeri_vEXT")) == NULL) || r;
   r = ((glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImageEXT")) == NULL) || r;
   r = ((glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfvEXT")) == NULL) || r;
   r = ((glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterivEXT")) == NULL) || r;
@@ -3837,7 +4352,12 @@
   r = ((glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuivEXT")) == NULL) || r;
   r = ((glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfvEXT")) == NULL) || r;
   r = ((glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterivEXT")) == NULL) || r;
+  r = ((glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegeri_vEXT")) == NULL) || r;
+  r = ((glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegervEXT")) == NULL) || r;
+  r = ((glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointeri_vEXT")) == NULL) || r;
+  r = ((glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointervEXT")) == NULL) || r;
   r = ((glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferEXT")) == NULL) || r;
+  r = ((glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferRangeEXT")) == NULL) || r;
   r = ((glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixFrustumEXT")) == NULL) || r;
   r = ((glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadIdentityEXT")) == NULL) || r;
   r = ((glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposedEXT")) == NULL) || r;
@@ -3884,6 +4404,7 @@
   r = ((glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage3DEXT")) == NULL) || r;
   r = ((glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferDataEXT")) == NULL) || r;
   r = ((glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubDataEXT")) == NULL) || r;
+  r = ((glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedCopyBufferSubDataEXT")) == NULL) || r;
   r = ((glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbufferEXT")) == NULL) || r;
   r = ((glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture1DEXT")) == NULL) || r;
   r = ((glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture2DEXT")) == NULL) || r;
@@ -3955,6 +4476,17 @@
   r = ((glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2DEXT")) == NULL) || r;
   r = ((glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3DEXT")) == NULL) || r;
   r = ((glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBufferEXT")) == NULL) || r;
+  r = ((glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayColorOffsetEXT")) == NULL) || r;
+  r = ((glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayEdgeFlagOffsetEXT")) == NULL) || r;
+  r = ((glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayFogCoordOffsetEXT")) == NULL) || r;
+  r = ((glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayIndexOffsetEXT")) == NULL) || r;
+  r = ((glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayMultiTexCoordOffsetEXT")) == NULL) || r;
+  r = ((glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayNormalOffsetEXT")) == NULL) || r;
+  r = ((glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArraySecondaryColorOffsetEXT")) == NULL) || r;
+  r = ((glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayTexCoordOffsetEXT")) == NULL) || r;
+  r = ((glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribIOffsetEXT")) == NULL) || r;
+  r = ((glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribOffsetEXT")) == NULL) || r;
+  r = ((glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexOffsetEXT")) == NULL) || r;
 
   return r;
 }
@@ -4372,6 +4904,19 @@
 
 #endif /* GL_EXT_polygon_offset */
 
+#ifdef GL_EXT_provoking_vertex
+
+static GLboolean _glewInit_GL_EXT_provoking_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertexEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_provoking_vertex */
+
 #ifdef GL_EXT_rescale_normal
 
 #endif /* GL_EXT_rescale_normal */
@@ -4419,6 +4964,21 @@
 
 #endif /* GL_EXT_secondary_color */
 
+#ifdef GL_EXT_separate_shader_objects
+
+static GLboolean _glewInit_GL_EXT_separate_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveProgramEXT")) == NULL) || r;
+  r = ((glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramEXT")) == NULL) || r;
+  r = ((glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glUseShaderProgramEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_separate_shader_objects */
+
 #ifdef GL_EXT_separate_specular_color
 
 #endif /* GL_EXT_separate_specular_color */
@@ -4614,6 +5174,10 @@
 
 #endif /* GL_EXT_texture_shared_exponent */
 
+#ifdef GL_EXT_texture_snorm
+
+#endif /* GL_EXT_texture_snorm */
+
 #ifdef GL_EXT_texture_swizzle
 
 #endif /* GL_EXT_texture_swizzle */
@@ -4989,6 +5553,19 @@
 
 #endif /* GL_NV_copy_depth_to_color */
 
+#ifdef GL_NV_copy_image
+
+static GLboolean _glewInit_GL_NV_copy_image (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubDataNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_copy_image */
+
 #ifdef GL_NV_depth_buffer_float
 
 static GLboolean _glewInit_GL_NV_depth_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -5263,6 +5840,10 @@
 
 #endif /* GL_NV_parameter_buffer_object */
 
+#ifdef GL_NV_parameter_buffer_object2
+
+#endif /* GL_NV_parameter_buffer_object2 */
+
 #ifdef GL_NV_pixel_data_range
 
 static GLboolean _glewInit_GL_NV_pixel_data_range (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -5303,7 +5884,6 @@
   r = ((glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideouivNV")) == NULL) || r;
   r = ((glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameDualFillNV")) == NULL) || r;
   r = ((glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameKeyedNV")) == NULL) || r;
-  r = ((glVideoParameterivNV = (PFNGLVIDEOPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoParameterivNV")) == NULL) || r;
 
   return r;
 }
@@ -5363,6 +5943,32 @@
 
 #endif /* GL_NV_register_combiners2 */
 
+#ifdef GL_NV_shader_buffer_load
+
+static GLboolean _glewInit_GL_NV_shader_buffer_load (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterui64vNV")) == NULL) || r;
+  r = ((glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64vNV")) == NULL) || r;
+  r = ((glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterui64vNV")) == NULL) || r;
+  r = ((glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformui64vNV")) == NULL) || r;
+  r = ((glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsBufferResidentNV")) == NULL) || r;
+  r = ((glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsNamedBufferResidentNV")) == NULL) || r;
+  r = ((glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferNonResidentNV")) == NULL) || r;
+  r = ((glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferResidentNV")) == NULL) || r;
+  r = ((glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferNonResidentNV")) == NULL) || r;
+  r = ((glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferResidentNV")) == NULL) || r;
+  r = ((glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64NV")) == NULL) || r;
+  r = ((glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64vNV")) == NULL) || r;
+  r = ((glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64NV")) == NULL) || r;
+  r = ((glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64vNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_shader_buffer_load */
+
 #ifdef GL_NV_texgen_emboss
 
 #endif /* GL_NV_texgen_emboss */
@@ -5371,6 +5977,19 @@
 
 #endif /* GL_NV_texgen_reflection */
 
+#ifdef GL_NV_texture_barrier
+
+static GLboolean _glewInit_GL_NV_texture_barrier (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glTextureBarrierNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_texture_barrier */
+
 #ifdef GL_NV_texture_compression_vtc
 
 #endif /* GL_NV_texture_compression_vtc */
@@ -5422,6 +6041,25 @@
 
 #endif /* GL_NV_transform_feedback */
 
+#ifdef GL_NV_transform_feedback2
+
+static GLboolean _glewInit_GL_NV_transform_feedback2 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedbackNV")) == NULL) || r;
+  r = ((glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacksNV")) == NULL) || r;
+  r = ((glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackNV")) == NULL) || r;
+  r = ((glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacksNV")) == NULL) || r;
+  r = ((glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedbackNV")) == NULL) || r;
+  r = ((glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedbackNV")) == NULL) || r;
+  r = ((glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedbackNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_transform_feedback2 */
+
 #ifdef GL_NV_vertex_array_range
 
 static GLboolean _glewInit_GL_NV_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -5440,6 +6078,30 @@
 
 #endif /* GL_NV_vertex_array_range2 */
 
+#ifdef GL_NV_vertex_buffer_unified_memory
+
+static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBufferAddressRangeNV")) == NULL) || r;
+  r = ((glColorFormatNV = (PFNGLCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glColorFormatNV")) == NULL) || r;
+  r = ((glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagFormatNV")) == NULL) || r;
+  r = ((glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordFormatNV")) == NULL) || r;
+  r = ((glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64i_vNV")) == NULL) || r;
+  r = ((glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glIndexFormatNV")) == NULL) || r;
+  r = ((glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glNormalFormatNV")) == NULL) || r;
+  r = ((glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorFormatNV")) == NULL) || r;
+  r = ((glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordFormatNV")) == NULL) || r;
+  r = ((glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormatNV")) == NULL) || r;
+  r = ((glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormatNV")) == NULL) || r;
+  r = ((glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexFormatNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_vertex_buffer_unified_memory */
+
 #ifdef GL_NV_vertex_program
 
 static GLboolean _glewInit_GL_NV_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -6153,81 +6815,37 @@
 GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
 {
   const GLubyte* s;
-  GLuint dot, major, minor;
+  GLuint dot;
+  GLint major, minor;
   /* query opengl version */
   s = glGetString(GL_VERSION);
   dot = _glewStrCLen(s, '.');
-  major = dot-1;
-  minor = dot+1;
-  if (dot == 0 || s[minor] == '\0')
+  if (dot == 0)
     return GLEW_ERROR_NO_GL_VERSION;
-  if (s[major] == '1' && s[minor] == '0')
+  
+  major = s[dot-1]-'0';
+  minor = s[dot+1]-'0';
+
+  if (minor < 0 || minor > 9)
+    minor = 0;
+  if (major<0 || major>9)
+    return GLEW_ERROR_NO_GL_VERSION;
+  
+
+  if (major == 1 && minor == 0)
   {
-	return GLEW_ERROR_GL_VERSION_10_ONLY;
+    return GLEW_ERROR_GL_VERSION_10_ONLY;
   }
   else
   {
-    CONST_CAST(GLEW_VERSION_1_1) = GL_TRUE;
-	if (s[major] >= '2')
-	{
-      CONST_CAST(GLEW_VERSION_1_2) = GL_TRUE;
-      CONST_CAST(GLEW_VERSION_1_3) = GL_TRUE;
-      CONST_CAST(GLEW_VERSION_1_4) = GL_TRUE;
-	  CONST_CAST(GLEW_VERSION_1_5) = GL_TRUE;
-	  CONST_CAST(GLEW_VERSION_2_0) = GL_TRUE;
-	  if (s[minor] >= '1')
-	  {
-	    CONST_CAST(GLEW_VERSION_2_1) = GL_TRUE;
-      }
-	}
-	else
-	{
-	  if (s[minor] >= '5')
-	  {
-		CONST_CAST(GLEW_VERSION_1_2) = GL_TRUE;
-		CONST_CAST(GLEW_VERSION_1_3) = GL_TRUE;
-		CONST_CAST(GLEW_VERSION_1_4) = GL_TRUE;
-		CONST_CAST(GLEW_VERSION_1_5) = GL_TRUE;
-		CONST_CAST(GLEW_VERSION_2_0) = GL_FALSE;
-		CONST_CAST(GLEW_VERSION_2_1) = GL_FALSE;
-	  }
-	  if (s[minor] == '4')
-	  {
-		CONST_CAST(GLEW_VERSION_1_2) = GL_TRUE;
-		CONST_CAST(GLEW_VERSION_1_3) = GL_TRUE;
-		CONST_CAST(GLEW_VERSION_1_4) = GL_TRUE;
-		CONST_CAST(GLEW_VERSION_1_5) = GL_FALSE;
-		CONST_CAST(GLEW_VERSION_2_0) = GL_FALSE;
-		CONST_CAST(GLEW_VERSION_2_1) = GL_FALSE;
-	  }
-	  if (s[minor] == '3')
-	  {
-		CONST_CAST(GLEW_VERSION_1_2) = GL_TRUE;
-		CONST_CAST(GLEW_VERSION_1_3) = GL_TRUE;
-		CONST_CAST(GLEW_VERSION_1_4) = GL_FALSE;
-		CONST_CAST(GLEW_VERSION_1_5) = GL_FALSE;
-		CONST_CAST(GLEW_VERSION_2_0) = GL_FALSE;
-		CONST_CAST(GLEW_VERSION_2_1) = GL_FALSE;
-	  }
-	  if (s[minor] == '2')
-	  {
-		CONST_CAST(GLEW_VERSION_1_2) = GL_TRUE;
-		CONST_CAST(GLEW_VERSION_1_3) = GL_FALSE;
-		CONST_CAST(GLEW_VERSION_1_4) = GL_FALSE;
-		CONST_CAST(GLEW_VERSION_1_5) = GL_FALSE;
-		CONST_CAST(GLEW_VERSION_2_0) = GL_FALSE;
-		CONST_CAST(GLEW_VERSION_2_1) = GL_FALSE;
-	  }
-	  if (s[minor] < '2')
-	  {
-		CONST_CAST(GLEW_VERSION_1_2) = GL_FALSE;
-		CONST_CAST(GLEW_VERSION_1_3) = GL_FALSE;
-		CONST_CAST(GLEW_VERSION_1_4) = GL_FALSE;
-		CONST_CAST(GLEW_VERSION_1_5) = GL_FALSE;
-		CONST_CAST(GLEW_VERSION_2_0) = GL_FALSE;
-		CONST_CAST(GLEW_VERSION_2_1) = GL_FALSE;
-	  }
-	}
+    CONST_CAST(GLEW_VERSION_3_0) =                                ( major >= 3               ) ? GL_TRUE : GL_FALSE;
+    CONST_CAST(GLEW_VERSION_2_1) = GLEW_VERSION_3_0 == GL_TRUE || ( major == 2 && minor >= 1 ) ? GL_TRUE : GL_FALSE;    
+    CONST_CAST(GLEW_VERSION_2_0) = GLEW_VERSION_2_1 == GL_TRUE || ( major == 2               ) ? GL_TRUE : GL_FALSE;
+    CONST_CAST(GLEW_VERSION_1_5) = GLEW_VERSION_2_0 == GL_TRUE || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE;
+    CONST_CAST(GLEW_VERSION_1_4) = GLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE;
+    CONST_CAST(GLEW_VERSION_1_3) = GLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
+    CONST_CAST(GLEW_VERSION_1_2) = GLEW_VERSION_1_3 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
+    CONST_CAST(GLEW_VERSION_1_1) = GLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
   }
   /* initialize extensions */
 #ifdef GL_VERSION_1_2
@@ -6251,6 +6869,12 @@
 #ifdef GL_VERSION_3_0
   if (glewExperimental || GLEW_VERSION_3_0) CONST_CAST(GLEW_VERSION_3_0) = !_glewInit_GL_VERSION_3_0(GLEW_CONTEXT_ARG_VAR_INIT);
 #endif /* GL_VERSION_3_0 */
+#ifdef GL_VERSION_3_1
+  if (glewExperimental || GLEW_VERSION_3_1) CONST_CAST(GLEW_VERSION_3_1) = !_glewInit_GL_VERSION_3_1(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_3_1 */
+#ifdef GL_VERSION_3_2
+  if (glewExperimental || GLEW_VERSION_3_2) CONST_CAST(GLEW_VERSION_3_2) = !_glewInit_GL_VERSION_3_2(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_3_2 */
 #ifdef GL_3DFX_multisample
   CONST_CAST(GLEW_3DFX_multisample) = glewGetExtension("GL_3DFX_multisample");
 #endif /* GL_3DFX_multisample */
@@ -6261,6 +6885,24 @@
 #ifdef GL_3DFX_texture_compression_FXT1
   CONST_CAST(GLEW_3DFX_texture_compression_FXT1) = glewGetExtension("GL_3DFX_texture_compression_FXT1");
 #endif /* GL_3DFX_texture_compression_FXT1 */
+#ifdef GL_AMD_draw_buffers_blend
+  CONST_CAST(GLEW_AMD_draw_buffers_blend) = glewGetExtension("GL_AMD_draw_buffers_blend");
+  if (glewExperimental || GLEW_AMD_draw_buffers_blend) CONST_CAST(GLEW_AMD_draw_buffers_blend) = !_glewInit_GL_AMD_draw_buffers_blend(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_AMD_draw_buffers_blend */
+#ifdef GL_AMD_performance_monitor
+  CONST_CAST(GLEW_AMD_performance_monitor) = glewGetExtension("GL_AMD_performance_monitor");
+  if (glewExperimental || GLEW_AMD_performance_monitor) CONST_CAST(GLEW_AMD_performance_monitor) = !_glewInit_GL_AMD_performance_monitor(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_AMD_performance_monitor */
+#ifdef GL_AMD_texture_texture4
+  CONST_CAST(GLEW_AMD_texture_texture4) = glewGetExtension("GL_AMD_texture_texture4");
+#endif /* GL_AMD_texture_texture4 */
+#ifdef GL_AMD_vertex_shader_tessellator
+  CONST_CAST(GLEW_AMD_vertex_shader_tessellator) = glewGetExtension("GL_AMD_vertex_shader_tessellator");
+  if (glewExperimental || GLEW_AMD_vertex_shader_tessellator) CONST_CAST(GLEW_AMD_vertex_shader_tessellator) = !_glewInit_GL_AMD_vertex_shader_tessellator(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_AMD_vertex_shader_tessellator */
+#ifdef GL_APPLE_aux_depth_stencil
+  CONST_CAST(GLEW_APPLE_aux_depth_stencil) = glewGetExtension("GL_APPLE_aux_depth_stencil");
+#endif /* GL_APPLE_aux_depth_stencil */
 #ifdef GL_APPLE_client_storage
   CONST_CAST(GLEW_APPLE_client_storage) = glewGetExtension("GL_APPLE_client_storage");
 #endif /* GL_APPLE_client_storage */
@@ -6279,9 +6921,19 @@
   CONST_CAST(GLEW_APPLE_flush_buffer_range) = glewGetExtension("GL_APPLE_flush_buffer_range");
   if (glewExperimental || GLEW_APPLE_flush_buffer_range) CONST_CAST(GLEW_APPLE_flush_buffer_range) = !_glewInit_GL_APPLE_flush_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT);
 #endif /* GL_APPLE_flush_buffer_range */
+#ifdef GL_APPLE_object_purgeable
+  CONST_CAST(GLEW_APPLE_object_purgeable) = glewGetExtension("GL_APPLE_object_purgeable");
+  if (glewExperimental || GLEW_APPLE_object_purgeable) CONST_CAST(GLEW_APPLE_object_purgeable) = !_glewInit_GL_APPLE_object_purgeable(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_APPLE_object_purgeable */
 #ifdef GL_APPLE_pixel_buffer
   CONST_CAST(GLEW_APPLE_pixel_buffer) = glewGetExtension("GL_APPLE_pixel_buffer");
 #endif /* GL_APPLE_pixel_buffer */
+#ifdef GL_APPLE_rgb_422
+  CONST_CAST(GLEW_APPLE_rgb_422) = glewGetExtension("GL_APPLE_rgb_422");
+#endif /* GL_APPLE_rgb_422 */
+#ifdef GL_APPLE_row_bytes
+  CONST_CAST(GLEW_APPLE_row_bytes) = glewGetExtension("GL_APPLE_row_bytes");
+#endif /* GL_APPLE_row_bytes */
 #ifdef GL_APPLE_specular_vector
   CONST_CAST(GLEW_APPLE_specular_vector) = glewGetExtension("GL_APPLE_specular_vector");
 #endif /* GL_APPLE_specular_vector */
@@ -6300,6 +6952,10 @@
   CONST_CAST(GLEW_APPLE_vertex_array_range) = glewGetExtension("GL_APPLE_vertex_array_range");
   if (glewExperimental || GLEW_APPLE_vertex_array_range) CONST_CAST(GLEW_APPLE_vertex_array_range) = !_glewInit_GL_APPLE_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
 #endif /* GL_APPLE_vertex_array_range */
+#ifdef GL_APPLE_vertex_program_evaluators
+  CONST_CAST(GLEW_APPLE_vertex_program_evaluators) = glewGetExtension("GL_APPLE_vertex_program_evaluators");
+  if (glewExperimental || GLEW_APPLE_vertex_program_evaluators) CONST_CAST(GLEW_APPLE_vertex_program_evaluators) = !_glewInit_GL_APPLE_vertex_program_evaluators(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_APPLE_vertex_program_evaluators */
 #ifdef GL_APPLE_ycbcr_422
   CONST_CAST(GLEW_APPLE_ycbcr_422) = glewGetExtension("GL_APPLE_ycbcr_422");
 #endif /* GL_APPLE_ycbcr_422 */
@@ -6307,9 +6963,19 @@
   CONST_CAST(GLEW_ARB_color_buffer_float) = glewGetExtension("GL_ARB_color_buffer_float");
   if (glewExperimental || GLEW_ARB_color_buffer_float) CONST_CAST(GLEW_ARB_color_buffer_float) = !_glewInit_GL_ARB_color_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT);
 #endif /* GL_ARB_color_buffer_float */
+#ifdef GL_ARB_compatibility
+  CONST_CAST(GLEW_ARB_compatibility) = glewGetExtension("GL_ARB_compatibility");
+#endif /* GL_ARB_compatibility */
+#ifdef GL_ARB_copy_buffer
+  CONST_CAST(GLEW_ARB_copy_buffer) = glewGetExtension("GL_ARB_copy_buffer");
+  if (glewExperimental || GLEW_ARB_copy_buffer) CONST_CAST(GLEW_ARB_copy_buffer) = !_glewInit_GL_ARB_copy_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_copy_buffer */
 #ifdef GL_ARB_depth_buffer_float
   CONST_CAST(GLEW_ARB_depth_buffer_float) = glewGetExtension("GL_ARB_depth_buffer_float");
 #endif /* GL_ARB_depth_buffer_float */
+#ifdef GL_ARB_depth_clamp
+  CONST_CAST(GLEW_ARB_depth_clamp) = glewGetExtension("GL_ARB_depth_clamp");
+#endif /* GL_ARB_depth_clamp */
 #ifdef GL_ARB_depth_texture
   CONST_CAST(GLEW_ARB_depth_texture) = glewGetExtension("GL_ARB_depth_texture");
 #endif /* GL_ARB_depth_texture */
@@ -6317,10 +6983,21 @@
   CONST_CAST(GLEW_ARB_draw_buffers) = glewGetExtension("GL_ARB_draw_buffers");
   if (glewExperimental || GLEW_ARB_draw_buffers) CONST_CAST(GLEW_ARB_draw_buffers) = !_glewInit_GL_ARB_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
 #endif /* GL_ARB_draw_buffers */
+#ifdef GL_ARB_draw_buffers_blend
+  CONST_CAST(GLEW_ARB_draw_buffers_blend) = glewGetExtension("GL_ARB_draw_buffers_blend");
+  if (glewExperimental || GLEW_ARB_draw_buffers_blend) CONST_CAST(GLEW_ARB_draw_buffers_blend) = !_glewInit_GL_ARB_draw_buffers_blend(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_draw_buffers_blend */
+#ifdef GL_ARB_draw_elements_base_vertex
+  CONST_CAST(GLEW_ARB_draw_elements_base_vertex) = glewGetExtension("GL_ARB_draw_elements_base_vertex");
+  if (glewExperimental || GLEW_ARB_draw_elements_base_vertex) CONST_CAST(GLEW_ARB_draw_elements_base_vertex) = !_glewInit_GL_ARB_draw_elements_base_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_draw_elements_base_vertex */
 #ifdef GL_ARB_draw_instanced
   CONST_CAST(GLEW_ARB_draw_instanced) = glewGetExtension("GL_ARB_draw_instanced");
   if (glewExperimental || GLEW_ARB_draw_instanced) CONST_CAST(GLEW_ARB_draw_instanced) = !_glewInit_GL_ARB_draw_instanced(GLEW_CONTEXT_ARG_VAR_INIT);
 #endif /* GL_ARB_draw_instanced */
+#ifdef GL_ARB_fragment_coord_conventions
+  CONST_CAST(GLEW_ARB_fragment_coord_conventions) = glewGetExtension("GL_ARB_fragment_coord_conventions");
+#endif /* GL_ARB_fragment_coord_conventions */
 #ifdef GL_ARB_fragment_program
   CONST_CAST(GLEW_ARB_fragment_program) = glewGetExtension("GL_ARB_fragment_program");
 #endif /* GL_ARB_fragment_program */
@@ -6385,10 +7062,24 @@
 #ifdef GL_ARB_point_sprite
   CONST_CAST(GLEW_ARB_point_sprite) = glewGetExtension("GL_ARB_point_sprite");
 #endif /* GL_ARB_point_sprite */
+#ifdef GL_ARB_provoking_vertex
+  CONST_CAST(GLEW_ARB_provoking_vertex) = glewGetExtension("GL_ARB_provoking_vertex");
+  if (glewExperimental || GLEW_ARB_provoking_vertex) CONST_CAST(GLEW_ARB_provoking_vertex) = !_glewInit_GL_ARB_provoking_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_provoking_vertex */
+#ifdef GL_ARB_sample_shading
+  CONST_CAST(GLEW_ARB_sample_shading) = glewGetExtension("GL_ARB_sample_shading");
+  if (glewExperimental || GLEW_ARB_sample_shading) CONST_CAST(GLEW_ARB_sample_shading) = !_glewInit_GL_ARB_sample_shading(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_sample_shading */
+#ifdef GL_ARB_seamless_cube_map
+  CONST_CAST(GLEW_ARB_seamless_cube_map) = glewGetExtension("GL_ARB_seamless_cube_map");
+#endif /* GL_ARB_seamless_cube_map */
 #ifdef GL_ARB_shader_objects
   CONST_CAST(GLEW_ARB_shader_objects) = glewGetExtension("GL_ARB_shader_objects");
   if (glewExperimental || GLEW_ARB_shader_objects) CONST_CAST(GLEW_ARB_shader_objects) = !_glewInit_GL_ARB_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT);
 #endif /* GL_ARB_shader_objects */
+#ifdef GL_ARB_shader_texture_lod
+  CONST_CAST(GLEW_ARB_shader_texture_lod) = glewGetExtension("GL_ARB_shader_texture_lod");
+#endif /* GL_ARB_shader_texture_lod */
 #ifdef GL_ARB_shading_language_100
   CONST_CAST(GLEW_ARB_shading_language_100) = glewGetExtension("GL_ARB_shading_language_100");
 #endif /* GL_ARB_shading_language_100 */
@@ -6398,6 +7089,10 @@
 #ifdef GL_ARB_shadow_ambient
   CONST_CAST(GLEW_ARB_shadow_ambient) = glewGetExtension("GL_ARB_shadow_ambient");
 #endif /* GL_ARB_shadow_ambient */
+#ifdef GL_ARB_sync
+  CONST_CAST(GLEW_ARB_sync) = glewGetExtension("GL_ARB_sync");
+  if (glewExperimental || GLEW_ARB_sync) CONST_CAST(GLEW_ARB_sync) = !_glewInit_GL_ARB_sync(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_sync */
 #ifdef GL_ARB_texture_border_clamp
   CONST_CAST(GLEW_ARB_texture_border_clamp) = glewGetExtension("GL_ARB_texture_border_clamp");
 #endif /* GL_ARB_texture_border_clamp */
@@ -6415,6 +7110,9 @@
 #ifdef GL_ARB_texture_cube_map
   CONST_CAST(GLEW_ARB_texture_cube_map) = glewGetExtension("GL_ARB_texture_cube_map");
 #endif /* GL_ARB_texture_cube_map */
+#ifdef GL_ARB_texture_cube_map_array
+  CONST_CAST(GLEW_ARB_texture_cube_map_array) = glewGetExtension("GL_ARB_texture_cube_map_array");
+#endif /* GL_ARB_texture_cube_map_array */
 #ifdef GL_ARB_texture_env_add
   CONST_CAST(GLEW_ARB_texture_env_add) = glewGetExtension("GL_ARB_texture_env_add");
 #endif /* GL_ARB_texture_env_add */
@@ -6430,12 +7128,22 @@
 #ifdef GL_ARB_texture_float
   CONST_CAST(GLEW_ARB_texture_float) = glewGetExtension("GL_ARB_texture_float");
 #endif /* GL_ARB_texture_float */
+#ifdef GL_ARB_texture_gather
+  CONST_CAST(GLEW_ARB_texture_gather) = glewGetExtension("GL_ARB_texture_gather");
+#endif /* GL_ARB_texture_gather */
 #ifdef GL_ARB_texture_mirrored_repeat
   CONST_CAST(GLEW_ARB_texture_mirrored_repeat) = glewGetExtension("GL_ARB_texture_mirrored_repeat");
 #endif /* GL_ARB_texture_mirrored_repeat */
+#ifdef GL_ARB_texture_multisample
+  CONST_CAST(GLEW_ARB_texture_multisample) = glewGetExtension("GL_ARB_texture_multisample");
+  if (glewExperimental || GLEW_ARB_texture_multisample) CONST_CAST(GLEW_ARB_texture_multisample) = !_glewInit_GL_ARB_texture_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_texture_multisample */
 #ifdef GL_ARB_texture_non_power_of_two
   CONST_CAST(GLEW_ARB_texture_non_power_of_two) = glewGetExtension("GL_ARB_texture_non_power_of_two");
 #endif /* GL_ARB_texture_non_power_of_two */
+#ifdef GL_ARB_texture_query_lod
+  CONST_CAST(GLEW_ARB_texture_query_lod) = glewGetExtension("GL_ARB_texture_query_lod");
+#endif /* GL_ARB_texture_query_lod */
 #ifdef GL_ARB_texture_rectangle
   CONST_CAST(GLEW_ARB_texture_rectangle) = glewGetExtension("GL_ARB_texture_rectangle");
 #endif /* GL_ARB_texture_rectangle */
@@ -6446,6 +7154,13 @@
   CONST_CAST(GLEW_ARB_transpose_matrix) = glewGetExtension("GL_ARB_transpose_matrix");
   if (glewExperimental || GLEW_ARB_transpose_matrix) CONST_CAST(GLEW_ARB_transpose_matrix) = !_glewInit_GL_ARB_transpose_matrix(GLEW_CONTEXT_ARG_VAR_INIT);
 #endif /* GL_ARB_transpose_matrix */
+#ifdef GL_ARB_uniform_buffer_object
+  CONST_CAST(GLEW_ARB_uniform_buffer_object) = glewGetExtension("GL_ARB_uniform_buffer_object");
+  if (glewExperimental || GLEW_ARB_uniform_buffer_object) CONST_CAST(GLEW_ARB_uniform_buffer_object) = !_glewInit_GL_ARB_uniform_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_uniform_buffer_object */
+#ifdef GL_ARB_vertex_array_bgra
+  CONST_CAST(GLEW_ARB_vertex_array_bgra) = glewGetExtension("GL_ARB_vertex_array_bgra");
+#endif /* GL_ARB_vertex_array_bgra */
 #ifdef GL_ARB_vertex_array_object
   CONST_CAST(GLEW_ARB_vertex_array_object) = glewGetExtension("GL_ARB_vertex_array_object");
   if (glewExperimental || GLEW_ARB_vertex_array_object) CONST_CAST(GLEW_ARB_vertex_array_object) = !_glewInit_GL_ARB_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -6502,6 +7217,9 @@
   CONST_CAST(GLEW_ATI_map_object_buffer) = glewGetExtension("GL_ATI_map_object_buffer");
   if (glewExperimental || GLEW_ATI_map_object_buffer) CONST_CAST(GLEW_ATI_map_object_buffer) = !_glewInit_GL_ATI_map_object_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
 #endif /* GL_ATI_map_object_buffer */
+#ifdef GL_ATI_meminfo
+  CONST_CAST(GLEW_ATI_meminfo) = glewGetExtension("GL_ATI_meminfo");
+#endif /* GL_ATI_meminfo */
 #ifdef GL_ATI_pn_triangles
   CONST_CAST(GLEW_ATI_pn_triangles) = glewGetExtension("GL_ATI_pn_triangles");
   if (glewExperimental || GLEW_ATI_pn_triangles) CONST_CAST(GLEW_ATI_pn_triangles) = !_glewInit_GL_ATI_pn_triangles(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -6727,6 +7445,10 @@
   CONST_CAST(GLEW_EXT_polygon_offset) = glewGetExtension("GL_EXT_polygon_offset");
   if (glewExperimental || GLEW_EXT_polygon_offset) CONST_CAST(GLEW_EXT_polygon_offset) = !_glewInit_GL_EXT_polygon_offset(GLEW_CONTEXT_ARG_VAR_INIT);
 #endif /* GL_EXT_polygon_offset */
+#ifdef GL_EXT_provoking_vertex
+  CONST_CAST(GLEW_EXT_provoking_vertex) = glewGetExtension("GL_EXT_provoking_vertex");
+  if (glewExperimental || GLEW_EXT_provoking_vertex) CONST_CAST(GLEW_EXT_provoking_vertex) = !_glewInit_GL_EXT_provoking_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_provoking_vertex */
 #ifdef GL_EXT_rescale_normal
   CONST_CAST(GLEW_EXT_rescale_normal) = glewGetExtension("GL_EXT_rescale_normal");
 #endif /* GL_EXT_rescale_normal */
@@ -6738,6 +7460,10 @@
   CONST_CAST(GLEW_EXT_secondary_color) = glewGetExtension("GL_EXT_secondary_color");
   if (glewExperimental || GLEW_EXT_secondary_color) CONST_CAST(GLEW_EXT_secondary_color) = !_glewInit_GL_EXT_secondary_color(GLEW_CONTEXT_ARG_VAR_INIT);
 #endif /* GL_EXT_secondary_color */
+#ifdef GL_EXT_separate_shader_objects
+  CONST_CAST(GLEW_EXT_separate_shader_objects) = glewGetExtension("GL_EXT_separate_shader_objects");
+  if (glewExperimental || GLEW_EXT_separate_shader_objects) CONST_CAST(GLEW_EXT_separate_shader_objects) = !_glewInit_GL_EXT_separate_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_separate_shader_objects */
 #ifdef GL_EXT_separate_specular_color
   CONST_CAST(GLEW_EXT_separate_specular_color) = glewGetExtension("GL_EXT_separate_specular_color");
 #endif /* GL_EXT_separate_specular_color */
@@ -6835,6 +7561,9 @@
 #ifdef GL_EXT_texture_shared_exponent
   CONST_CAST(GLEW_EXT_texture_shared_exponent) = glewGetExtension("GL_EXT_texture_shared_exponent");
 #endif /* GL_EXT_texture_shared_exponent */
+#ifdef GL_EXT_texture_snorm
+  CONST_CAST(GLEW_EXT_texture_snorm) = glewGetExtension("GL_EXT_texture_snorm");
+#endif /* GL_EXT_texture_snorm */
 #ifdef GL_EXT_texture_swizzle
   CONST_CAST(GLEW_EXT_texture_swizzle) = glewGetExtension("GL_EXT_texture_swizzle");
 #endif /* GL_EXT_texture_swizzle */
@@ -6947,6 +7676,10 @@
 #ifdef GL_NV_copy_depth_to_color
   CONST_CAST(GLEW_NV_copy_depth_to_color) = glewGetExtension("GL_NV_copy_depth_to_color");
 #endif /* GL_NV_copy_depth_to_color */
+#ifdef GL_NV_copy_image
+  CONST_CAST(GLEW_NV_copy_image) = glewGetExtension("GL_NV_copy_image");
+  if (glewExperimental || GLEW_NV_copy_image) CONST_CAST(GLEW_NV_copy_image) = !_glewInit_GL_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_copy_image */
 #ifdef GL_NV_depth_buffer_float
   CONST_CAST(GLEW_NV_depth_buffer_float) = glewGetExtension("GL_NV_depth_buffer_float");
   if (glewExperimental || GLEW_NV_depth_buffer_float) CONST_CAST(GLEW_NV_depth_buffer_float) = !_glewInit_GL_NV_depth_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -7024,6 +7757,9 @@
   CONST_CAST(GLEW_NV_parameter_buffer_object) = glewGetExtension("GL_NV_parameter_buffer_object");
   if (glewExperimental || GLEW_NV_parameter_buffer_object) CONST_CAST(GLEW_NV_parameter_buffer_object) = !_glewInit_GL_NV_parameter_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
 #endif /* GL_NV_parameter_buffer_object */
+#ifdef GL_NV_parameter_buffer_object2
+  CONST_CAST(GLEW_NV_parameter_buffer_object2) = glewGetExtension("GL_NV_parameter_buffer_object2");
+#endif /* GL_NV_parameter_buffer_object2 */
 #ifdef GL_NV_pixel_data_range
   CONST_CAST(GLEW_NV_pixel_data_range) = glewGetExtension("GL_NV_pixel_data_range");
   if (glewExperimental || GLEW_NV_pixel_data_range) CONST_CAST(GLEW_NV_pixel_data_range) = !_glewInit_GL_NV_pixel_data_range(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -7048,12 +7784,20 @@
   CONST_CAST(GLEW_NV_register_combiners2) = glewGetExtension("GL_NV_register_combiners2");
   if (glewExperimental || GLEW_NV_register_combiners2) CONST_CAST(GLEW_NV_register_combiners2) = !_glewInit_GL_NV_register_combiners2(GLEW_CONTEXT_ARG_VAR_INIT);
 #endif /* GL_NV_register_combiners2 */
+#ifdef GL_NV_shader_buffer_load
+  CONST_CAST(GLEW_NV_shader_buffer_load) = glewGetExtension("GL_NV_shader_buffer_load");
+  if (glewExperimental || GLEW_NV_shader_buffer_load) CONST_CAST(GLEW_NV_shader_buffer_load) = !_glewInit_GL_NV_shader_buffer_load(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_shader_buffer_load */
 #ifdef GL_NV_texgen_emboss
   CONST_CAST(GLEW_NV_texgen_emboss) = glewGetExtension("GL_NV_texgen_emboss");
 #endif /* GL_NV_texgen_emboss */
 #ifdef GL_NV_texgen_reflection
   CONST_CAST(GLEW_NV_texgen_reflection) = glewGetExtension("GL_NV_texgen_reflection");
 #endif /* GL_NV_texgen_reflection */
+#ifdef GL_NV_texture_barrier
+  CONST_CAST(GLEW_NV_texture_barrier) = glewGetExtension("GL_NV_texture_barrier");
+  if (glewExperimental || GLEW_NV_texture_barrier) CONST_CAST(GLEW_NV_texture_barrier) = !_glewInit_GL_NV_texture_barrier(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_texture_barrier */
 #ifdef GL_NV_texture_compression_vtc
   CONST_CAST(GLEW_NV_texture_compression_vtc) = glewGetExtension("GL_NV_texture_compression_vtc");
 #endif /* GL_NV_texture_compression_vtc */
@@ -7079,6 +7823,10 @@
   CONST_CAST(GLEW_NV_transform_feedback) = glewGetExtension("GL_NV_transform_feedback");
   if (glewExperimental || GLEW_NV_transform_feedback) CONST_CAST(GLEW_NV_transform_feedback) = !_glewInit_GL_NV_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT);
 #endif /* GL_NV_transform_feedback */
+#ifdef GL_NV_transform_feedback2
+  CONST_CAST(GLEW_NV_transform_feedback2) = glewGetExtension("GL_NV_transform_feedback2");
+  if (glewExperimental || GLEW_NV_transform_feedback2) CONST_CAST(GLEW_NV_transform_feedback2) = !_glewInit_GL_NV_transform_feedback2(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_transform_feedback2 */
 #ifdef GL_NV_vertex_array_range
   CONST_CAST(GLEW_NV_vertex_array_range) = glewGetExtension("GL_NV_vertex_array_range");
   if (glewExperimental || GLEW_NV_vertex_array_range) CONST_CAST(GLEW_NV_vertex_array_range) = !_glewInit_GL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -7086,6 +7834,10 @@
 #ifdef GL_NV_vertex_array_range2
   CONST_CAST(GLEW_NV_vertex_array_range2) = glewGetExtension("GL_NV_vertex_array_range2");
 #endif /* GL_NV_vertex_array_range2 */
+#ifdef GL_NV_vertex_buffer_unified_memory
+  CONST_CAST(GLEW_NV_vertex_buffer_unified_memory) = glewGetExtension("GL_NV_vertex_buffer_unified_memory");
+  if (glewExperimental || GLEW_NV_vertex_buffer_unified_memory) CONST_CAST(GLEW_NV_vertex_buffer_unified_memory) = !_glewInit_GL_NV_vertex_buffer_unified_memory(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_vertex_buffer_unified_memory */
 #ifdef GL_NV_vertex_program
   CONST_CAST(GLEW_NV_vertex_program) = glewGetExtension("GL_NV_vertex_program");
   if (glewExperimental || GLEW_NV_vertex_program) CONST_CAST(GLEW_NV_vertex_program) = !_glewInit_GL_NV_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -7352,6 +8104,16 @@
 
 PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL = NULL;
 
+PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD = NULL;
+PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD = NULL;
+PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD = NULL;
+PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD = NULL;
+PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD = NULL;
+PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD = NULL;
+PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD = NULL;
+PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD = NULL;
+PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD = NULL;
+
 PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB = NULL;
 PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB = NULL;
 PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB = NULL;
@@ -7437,6 +8199,8 @@
 PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D = NULL;
 PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D = NULL;
 
+PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV = NULL;
+
 PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV = NULL;
 PFNWGLDELETEDCNVPROC __wglewDeleteDCNV = NULL;
 PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV = NULL;
@@ -7472,8 +8236,10 @@
 PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML = NULL;
 GLboolean __WGLEW_3DFX_multisample = GL_FALSE;
 GLboolean __WGLEW_3DL_stereo_control = GL_FALSE;
+GLboolean __WGLEW_AMD_gpu_association = GL_FALSE;
 GLboolean __WGLEW_ARB_buffer_region = GL_FALSE;
 GLboolean __WGLEW_ARB_create_context = GL_FALSE;
+GLboolean __WGLEW_ARB_create_context_profile = GL_FALSE;
 GLboolean __WGLEW_ARB_extensions_string = GL_FALSE;
 GLboolean __WGLEW_ARB_framebuffer_sRGB = GL_FALSE;
 GLboolean __WGLEW_ARB_make_current_read = GL_FALSE;
@@ -7500,6 +8266,7 @@
 GLboolean __WGLEW_I3D_image_buffer = GL_FALSE;
 GLboolean __WGLEW_I3D_swap_frame_lock = GL_FALSE;
 GLboolean __WGLEW_I3D_swap_frame_usage = GL_FALSE;
+GLboolean __WGLEW_NV_copy_image = GL_FALSE;
 GLboolean __WGLEW_NV_float_buffer = GL_FALSE;
 GLboolean __WGLEW_NV_gpu_affinity = GL_FALSE;
 GLboolean __WGLEW_NV_present_video = GL_FALSE;
@@ -7529,6 +8296,27 @@
 
 #endif /* WGL_3DL_stereo_control */
 
+#ifdef WGL_AMD_gpu_association
+
+static GLboolean _glewInit_WGL_AMD_gpu_association (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)"wglBlitContextFramebufferAMD")) == NULL) || r;
+  r = ((wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAMD")) == NULL) || r;
+  r = ((wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAttribsAMD")) == NULL) || r;
+  r = ((wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglDeleteAssociatedContextAMD")) == NULL) || r;
+  r = ((wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetContextGPUIDAMD")) == NULL) || r;
+  r = ((wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentAssociatedContextAMD")) == NULL) || r;
+  r = ((wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUIDsAMD")) == NULL) || r;
+  r = ((wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUInfoAMD")) == NULL) || r;
+  r = ((wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)"wglMakeAssociatedContextCurrentAMD")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* WGL_AMD_gpu_association */
+
 #ifdef WGL_ARB_buffer_region
 
 static GLboolean _glewInit_WGL_ARB_buffer_region (WGLEW_CONTEXT_ARG_DEF_INIT)
@@ -7558,6 +8346,10 @@
 
 #endif /* WGL_ARB_create_context */
 
+#ifdef WGL_ARB_create_context_profile
+
+#endif /* WGL_ARB_create_context_profile */
+
 #ifdef WGL_ARB_extensions_string
 
 static GLboolean _glewInit_WGL_ARB_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT)
@@ -7859,6 +8651,19 @@
 
 #endif /* WGL_I3D_swap_frame_usage */
 
+#ifdef WGL_NV_copy_image
+
+static GLboolean _glewInit_WGL_NV_copy_image (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((wglCopyImageSubDataNV = (PFNWGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"wglCopyImageSubDataNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* WGL_NV_copy_image */
+
 #ifdef WGL_NV_float_buffer
 
 #endif /* WGL_NV_float_buffer */
@@ -8014,6 +8819,10 @@
   CONST_CAST(WGLEW_3DL_stereo_control) = wglewGetExtension("WGL_3DL_stereo_control");
   if (glewExperimental || WGLEW_3DL_stereo_control|| crippled) CONST_CAST(WGLEW_3DL_stereo_control)= !_glewInit_WGL_3DL_stereo_control(GLEW_CONTEXT_ARG_VAR_INIT);
 #endif /* WGL_3DL_stereo_control */
+#ifdef WGL_AMD_gpu_association
+  CONST_CAST(WGLEW_AMD_gpu_association) = wglewGetExtension("WGL_AMD_gpu_association");
+  if (glewExperimental || WGLEW_AMD_gpu_association|| crippled) CONST_CAST(WGLEW_AMD_gpu_association)= !_glewInit_WGL_AMD_gpu_association(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_AMD_gpu_association */
 #ifdef WGL_ARB_buffer_region
   CONST_CAST(WGLEW_ARB_buffer_region) = wglewGetExtension("WGL_ARB_buffer_region");
   if (glewExperimental || WGLEW_ARB_buffer_region|| crippled) CONST_CAST(WGLEW_ARB_buffer_region)= !_glewInit_WGL_ARB_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -8022,6 +8831,9 @@
   CONST_CAST(WGLEW_ARB_create_context) = wglewGetExtension("WGL_ARB_create_context");
   if (glewExperimental || WGLEW_ARB_create_context|| crippled) CONST_CAST(WGLEW_ARB_create_context)= !_glewInit_WGL_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT);
 #endif /* WGL_ARB_create_context */
+#ifdef WGL_ARB_create_context_profile
+  CONST_CAST(WGLEW_ARB_create_context_profile) = wglewGetExtension("WGL_ARB_create_context_profile");
+#endif /* WGL_ARB_create_context_profile */
 #ifdef WGL_ARB_extensions_string
   CONST_CAST(WGLEW_ARB_extensions_string) = wglewGetExtension("WGL_ARB_extensions_string");
   if (glewExperimental || WGLEW_ARB_extensions_string|| crippled) CONST_CAST(WGLEW_ARB_extensions_string)= !_glewInit_WGL_ARB_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -8117,6 +8929,10 @@
   CONST_CAST(WGLEW_I3D_swap_frame_usage) = wglewGetExtension("WGL_I3D_swap_frame_usage");
   if (glewExperimental || WGLEW_I3D_swap_frame_usage|| crippled) CONST_CAST(WGLEW_I3D_swap_frame_usage)= !_glewInit_WGL_I3D_swap_frame_usage(GLEW_CONTEXT_ARG_VAR_INIT);
 #endif /* WGL_I3D_swap_frame_usage */
+#ifdef WGL_NV_copy_image
+  CONST_CAST(WGLEW_NV_copy_image) = wglewGetExtension("WGL_NV_copy_image");
+  if (glewExperimental || WGLEW_NV_copy_image|| crippled) CONST_CAST(WGLEW_NV_copy_image)= !_glewInit_WGL_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_NV_copy_image */
 #ifdef WGL_NV_float_buffer
   CONST_CAST(WGLEW_NV_float_buffer) = wglewGetExtension("WGL_NV_float_buffer");
 #endif /* WGL_NV_float_buffer */
@@ -8187,6 +9003,8 @@
 PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT = NULL;
 PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT = NULL;
 
+PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT = NULL;
+
 PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT = NULL;
 PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT = NULL;
 
@@ -8200,6 +9018,8 @@
 
 PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA = NULL;
 
+PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV = NULL;
+
 PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV = NULL;
 PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV = NULL;
 
@@ -8285,6 +9105,7 @@
 GLboolean __GLXEW_VERSION_1_4 = GL_FALSE;
 GLboolean __GLXEW_3DFX_multisample = GL_FALSE;
 GLboolean __GLXEW_ARB_create_context = GL_FALSE;
+GLboolean __GLXEW_ARB_create_context_profile = GL_FALSE;
 GLboolean __GLXEW_ARB_fbconfig_float = GL_FALSE;
 GLboolean __GLXEW_ARB_framebuffer_sRGB = GL_FALSE;
 GLboolean __GLXEW_ARB_get_proc_address = GL_FALSE;
@@ -8295,6 +9116,7 @@
 GLboolean __GLXEW_EXT_framebuffer_sRGB = GL_FALSE;
 GLboolean __GLXEW_EXT_import_context = GL_FALSE;
 GLboolean __GLXEW_EXT_scene_marker = GL_FALSE;
+GLboolean __GLXEW_EXT_swap_control = GL_FALSE;
 GLboolean __GLXEW_EXT_texture_from_pixmap = GL_FALSE;
 GLboolean __GLXEW_EXT_visual_info = GL_FALSE;
 GLboolean __GLXEW_EXT_visual_rating = GL_FALSE;
@@ -8303,6 +9125,7 @@
 GLboolean __GLXEW_MESA_pixmap_colormap = GL_FALSE;
 GLboolean __GLXEW_MESA_release_buffers = GL_FALSE;
 GLboolean __GLXEW_MESA_set_3dfx_mode = GL_FALSE;
+GLboolean __GLXEW_NV_copy_image = GL_FALSE;
 GLboolean __GLXEW_NV_float_buffer = GL_FALSE;
 GLboolean __GLXEW_NV_present_video = GL_FALSE;
 GLboolean __GLXEW_NV_swap_group = GL_FALSE;
@@ -8395,6 +9218,10 @@
 
 #endif /* GLX_ARB_create_context */
 
+#ifdef GLX_ARB_create_context_profile
+
+#endif /* GLX_ARB_create_context_profile */
+
 #ifdef GLX_ARB_fbconfig_float
 
 #endif /* GLX_ARB_fbconfig_float */
@@ -8458,6 +9285,19 @@
 
 #endif /* GLX_EXT_scene_marker */
 
+#ifdef GLX_EXT_swap_control
+
+static GLboolean _glewInit_GLX_EXT_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GLX_EXT_swap_control */
+
 #ifdef GLX_EXT_texture_from_pixmap
 
 static GLboolean _glewInit_GLX_EXT_texture_from_pixmap (GLXEW_CONTEXT_ARG_DEF_INIT)
@@ -8545,6 +9385,19 @@
 
 #endif /* GLX_MESA_set_3dfx_mode */
 
+#ifdef GLX_NV_copy_image
+
+static GLboolean _glewInit_GLX_NV_copy_image (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glXCopyImageSubDataNV = (PFNGLXCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXCopyImageSubDataNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GLX_NV_copy_image */
+
 #ifdef GLX_NV_float_buffer
 
 #endif /* GLX_NV_float_buffer */
@@ -8841,10 +9694,10 @@
 {    
   GLubyte* p;
   GLubyte* end;
-  GLuint len = _glewStrLen((const GLubyte*)name);
-/*   if (glXQueryExtensionsString == NULL || glXGetCurrentDisplay == NULL) return GL_FALSE; */
-/*   p = (GLubyte*)glXQueryExtensionsString(glXGetCurrentDisplay(), DefaultScreen(glXGetCurrentDisplay())); */
-  if (glXGetClientString == NULL || glXGetCurrentDisplay == NULL) return GL_FALSE;
+  GLuint len;
+
+  if (glXGetCurrentDisplay == NULL) return GL_FALSE;
+  len = _glewStrLen((const GLubyte*)name);
   p = (GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS);
   if (0 == p) return GL_FALSE;
   end = p + _glewStrLen(p);
@@ -8897,6 +9750,9 @@
   CONST_CAST(GLXEW_ARB_create_context) = glxewGetExtension("GLX_ARB_create_context");
   if (glewExperimental || GLXEW_ARB_create_context) CONST_CAST(GLXEW_ARB_create_context) = !_glewInit_GLX_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT);
 #endif /* GLX_ARB_create_context */
+#ifdef GLX_ARB_create_context_profile
+  CONST_CAST(GLXEW_ARB_create_context_profile) = glxewGetExtension("GLX_ARB_create_context_profile");
+#endif /* GLX_ARB_create_context_profile */
 #ifdef GLX_ARB_fbconfig_float
   CONST_CAST(GLXEW_ARB_fbconfig_float) = glxewGetExtension("GLX_ARB_fbconfig_float");
 #endif /* GLX_ARB_fbconfig_float */
@@ -8929,6 +9785,10 @@
 #ifdef GLX_EXT_scene_marker
   CONST_CAST(GLXEW_EXT_scene_marker) = glxewGetExtension("GLX_EXT_scene_marker");
 #endif /* GLX_EXT_scene_marker */
+#ifdef GLX_EXT_swap_control
+  CONST_CAST(GLXEW_EXT_swap_control) = glxewGetExtension("GLX_EXT_swap_control");
+  if (glewExperimental || GLXEW_EXT_swap_control) CONST_CAST(GLXEW_EXT_swap_control) = !_glewInit_GLX_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_EXT_swap_control */
 #ifdef GLX_EXT_texture_from_pixmap
   CONST_CAST(GLXEW_EXT_texture_from_pixmap) = glxewGetExtension("GLX_EXT_texture_from_pixmap");
   if (glewExperimental || GLXEW_EXT_texture_from_pixmap) CONST_CAST(GLXEW_EXT_texture_from_pixmap) = !_glewInit_GLX_EXT_texture_from_pixmap(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -8959,6 +9819,10 @@
   CONST_CAST(GLXEW_MESA_set_3dfx_mode) = glxewGetExtension("GLX_MESA_set_3dfx_mode");
   if (glewExperimental || GLXEW_MESA_set_3dfx_mode) CONST_CAST(GLXEW_MESA_set_3dfx_mode) = !_glewInit_GLX_MESA_set_3dfx_mode(GLEW_CONTEXT_ARG_VAR_INIT);
 #endif /* GLX_MESA_set_3dfx_mode */
+#ifdef GLX_NV_copy_image
+  CONST_CAST(GLXEW_NV_copy_image) = glxewGetExtension("GLX_NV_copy_image");
+  if (glewExperimental || GLXEW_NV_copy_image) CONST_CAST(GLXEW_NV_copy_image) = !_glewInit_GLX_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_NV_copy_image */
 #ifdef GLX_NV_float_buffer
   CONST_CAST(GLXEW_NV_float_buffer) = glxewGetExtension("GLX_NV_float_buffer");
 #endif /* GLX_NV_float_buffer */
@@ -9076,10 +9940,10 @@
   static const GLubyte* _glewString[] =
   {
     (const GLubyte*)NULL,
-    (const GLubyte*)"1.5.1",
+    (const GLubyte*)"1.5.2",
     (const GLubyte*)"1",
     (const GLubyte*)"5",
-    (const GLubyte*)"1"
+    (const GLubyte*)"2"
   };
   const int max_string = sizeof(_glewString)/sizeof(*_glewString) - 1;
   return _glewString[(int)name > max_string ? 0 : (int)name];
@@ -9175,6 +10039,20 @@
           continue;
         }
 #endif
+#ifdef GL_VERSION_3_1
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_1", 3))
+        {
+          ret = GLEW_VERSION_3_1;
+          continue;
+        }
+#endif
+#ifdef GL_VERSION_3_2
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_2", 3))
+        {
+          ret = GLEW_VERSION_3_2;
+          continue;
+        }
+#endif
       }
       if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
       {
@@ -9200,8 +10078,46 @@
         }
 #endif
       }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4))
+      {
+#ifdef GL_AMD_draw_buffers_blend
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18))
+        {
+          ret = GLEW_AMD_draw_buffers_blend;
+          continue;
+        }
+#endif
+#ifdef GL_AMD_performance_monitor
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"performance_monitor", 19))
+        {
+          ret = GLEW_AMD_performance_monitor;
+          continue;
+        }
+#endif
+#ifdef GL_AMD_texture_texture4
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_texture4", 16))
+        {
+          ret = GLEW_AMD_texture_texture4;
+          continue;
+        }
+#endif
+#ifdef GL_AMD_vertex_shader_tessellator
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_tessellator", 25))
+        {
+          ret = GLEW_AMD_vertex_shader_tessellator;
+          continue;
+        }
+#endif
+      }
       if (_glewStrSame2(&pos, &len, (const GLubyte*)"APPLE_", 6))
       {
+#ifdef GL_APPLE_aux_depth_stencil
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"aux_depth_stencil", 17))
+        {
+          ret = GLEW_APPLE_aux_depth_stencil;
+          continue;
+        }
+#endif
 #ifdef GL_APPLE_client_storage
         if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_storage", 14))
         {
@@ -9237,6 +10153,13 @@
           continue;
         }
 #endif
+#ifdef GL_APPLE_object_purgeable
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"object_purgeable", 16))
+        {
+          ret = GLEW_APPLE_object_purgeable;
+          continue;
+        }
+#endif
 #ifdef GL_APPLE_pixel_buffer
         if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer", 12))
         {
@@ -9244,6 +10167,20 @@
           continue;
         }
 #endif
+#ifdef GL_APPLE_rgb_422
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"rgb_422", 7))
+        {
+          ret = GLEW_APPLE_rgb_422;
+          continue;
+        }
+#endif
+#ifdef GL_APPLE_row_bytes
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"row_bytes", 9))
+        {
+          ret = GLEW_APPLE_row_bytes;
+          continue;
+        }
+#endif
 #ifdef GL_APPLE_specular_vector
         if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_vector", 15))
         {
@@ -9279,6 +10216,13 @@
           continue;
         }
 #endif
+#ifdef GL_APPLE_vertex_program_evaluators
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program_evaluators", 25))
+        {
+          ret = GLEW_APPLE_vertex_program_evaluators;
+          continue;
+        }
+#endif
 #ifdef GL_APPLE_ycbcr_422
         if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_422", 9))
         {
@@ -9296,6 +10240,20 @@
           continue;
         }
 #endif
+#ifdef GL_ARB_compatibility
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"compatibility", 13))
+        {
+          ret = GLEW_ARB_compatibility;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_copy_buffer
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11))
+        {
+          ret = GLEW_ARB_copy_buffer;
+          continue;
+        }
+#endif
 #ifdef GL_ARB_depth_buffer_float
         if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18))
         {
@@ -9303,6 +10261,13 @@
           continue;
         }
 #endif
+#ifdef GL_ARB_depth_clamp
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11))
+        {
+          ret = GLEW_ARB_depth_clamp;
+          continue;
+        }
+#endif
 #ifdef GL_ARB_depth_texture
         if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))
         {
@@ -9317,6 +10282,20 @@
           continue;
         }
 #endif
+#ifdef GL_ARB_draw_buffers_blend
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18))
+        {
+          ret = GLEW_ARB_draw_buffers_blend;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_draw_elements_base_vertex
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_elements_base_vertex", 25))
+        {
+          ret = GLEW_ARB_draw_elements_base_vertex;
+          continue;
+        }
+#endif
 #ifdef GL_ARB_draw_instanced
         if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14))
         {
@@ -9324,6 +10303,13 @@
           continue;
         }
 #endif
+#ifdef GL_ARB_fragment_coord_conventions
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_coord_conventions", 26))
+        {
+          ret = GLEW_ARB_fragment_coord_conventions;
+          continue;
+        }
+#endif
 #ifdef GL_ARB_fragment_program
         if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16))
         {
@@ -9450,6 +10436,27 @@
           continue;
         }
 #endif
+#ifdef GL_ARB_provoking_vertex
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16))
+        {
+          ret = GLEW_ARB_provoking_vertex;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_sample_shading
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_shading", 14))
+        {
+          ret = GLEW_ARB_sample_shading;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_seamless_cube_map
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cube_map", 17))
+        {
+          ret = GLEW_ARB_seamless_cube_map;
+          continue;
+        }
+#endif
 #ifdef GL_ARB_shader_objects
         if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_objects", 14))
         {
@@ -9457,6 +10464,13 @@
           continue;
         }
 #endif
+#ifdef GL_ARB_shader_texture_lod
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18))
+        {
+          ret = GLEW_ARB_shader_texture_lod;
+          continue;
+        }
+#endif
 #ifdef GL_ARB_shading_language_100
         if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_100", 20))
         {
@@ -9478,6 +10492,13 @@
           continue;
         }
 #endif
+#ifdef GL_ARB_sync
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4))
+        {
+          ret = GLEW_ARB_sync;
+          continue;
+        }
+#endif
 #ifdef GL_ARB_texture_border_clamp
         if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20))
         {
@@ -9513,6 +10534,13 @@
           continue;
         }
 #endif
+#ifdef GL_ARB_texture_cube_map_array
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map_array", 22))
+        {
+          ret = GLEW_ARB_texture_cube_map_array;
+          continue;
+        }
+#endif
 #ifdef GL_ARB_texture_env_add
         if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15))
         {
@@ -9548,6 +10576,13 @@
           continue;
         }
 #endif
+#ifdef GL_ARB_texture_gather
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_gather", 14))
+        {
+          ret = GLEW_ARB_texture_gather;
+          continue;
+        }
+#endif
 #ifdef GL_ARB_texture_mirrored_repeat
         if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23))
         {
@@ -9555,6 +10590,13 @@
           continue;
         }
 #endif
+#ifdef GL_ARB_texture_multisample
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19))
+        {
+          ret = GLEW_ARB_texture_multisample;
+          continue;
+        }
+#endif
 #ifdef GL_ARB_texture_non_power_of_two
         if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_non_power_of_two", 24))
         {
@@ -9562,6 +10604,13 @@
           continue;
         }
 #endif
+#ifdef GL_ARB_texture_query_lod
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_lod", 17))
+        {
+          ret = GLEW_ARB_texture_query_lod;
+          continue;
+        }
+#endif
 #ifdef GL_ARB_texture_rectangle
         if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
         {
@@ -9583,6 +10632,20 @@
           continue;
         }
 #endif
+#ifdef GL_ARB_uniform_buffer_object
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_object", 21))
+        {
+          ret = GLEW_ARB_uniform_buffer_object;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_vertex_array_bgra
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17))
+        {
+          ret = GLEW_ARB_vertex_array_bgra;
+          continue;
+        }
+#endif
 #ifdef GL_ARB_vertex_array_object
         if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
         {
@@ -9694,6 +10757,13 @@
           continue;
         }
 #endif
+#ifdef GL_ATI_meminfo
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"meminfo", 7))
+        {
+          ret = GLEW_ATI_meminfo;
+          continue;
+        }
+#endif
 #ifdef GL_ATI_pn_triangles
         if (_glewStrSame3(&pos, &len, (const GLubyte*)"pn_triangles", 12))
         {
@@ -10131,6 +11201,13 @@
           continue;
         }
 #endif
+#ifdef GL_EXT_provoking_vertex
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16))
+        {
+          ret = GLEW_EXT_provoking_vertex;
+          continue;
+        }
+#endif
 #ifdef GL_EXT_rescale_normal
         if (_glewStrSame3(&pos, &len, (const GLubyte*)"rescale_normal", 14))
         {
@@ -10152,6 +11229,13 @@
           continue;
         }
 #endif
+#ifdef GL_EXT_separate_shader_objects
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23))
+        {
+          ret = GLEW_EXT_separate_shader_objects;
+          continue;
+        }
+#endif
 #ifdef GL_EXT_separate_specular_color
         if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_specular_color", 23))
         {
@@ -10362,6 +11446,13 @@
           continue;
         }
 #endif
+#ifdef GL_EXT_texture_snorm
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_snorm", 13))
+        {
+          ret = GLEW_EXT_texture_snorm;
+          continue;
+        }
+#endif
 #ifdef GL_EXT_texture_swizzle
         if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15))
         {
@@ -10613,6 +11704,13 @@
           continue;
         }
 #endif
+#ifdef GL_NV_copy_image
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
+        {
+          ret = GLEW_NV_copy_image;
+          continue;
+        }
+#endif
 #ifdef GL_NV_depth_buffer_float
         if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18))
         {
@@ -10767,6 +11865,13 @@
           continue;
         }
 #endif
+#ifdef GL_NV_parameter_buffer_object2
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object2", 24))
+        {
+          ret = GLEW_NV_parameter_buffer_object2;
+          continue;
+        }
+#endif
 #ifdef GL_NV_pixel_data_range
         if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_data_range", 16))
         {
@@ -10809,6 +11914,13 @@
           continue;
         }
 #endif
+#ifdef GL_NV_shader_buffer_load
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_buffer_load", 18))
+        {
+          ret = GLEW_NV_shader_buffer_load;
+          continue;
+        }
+#endif
 #ifdef GL_NV_texgen_emboss
         if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_emboss", 13))
         {
@@ -10823,6 +11935,13 @@
           continue;
         }
 #endif
+#ifdef GL_NV_texture_barrier
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_barrier", 15))
+        {
+          ret = GLEW_NV_texture_barrier;
+          continue;
+        }
+#endif
 #ifdef GL_NV_texture_compression_vtc
         if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_vtc", 23))
         {
@@ -10879,6 +11998,13 @@
           continue;
         }
 #endif
+#ifdef GL_NV_transform_feedback2
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19))
+        {
+          ret = GLEW_NV_transform_feedback2;
+          continue;
+        }
+#endif
 #ifdef GL_NV_vertex_array_range
         if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
         {
@@ -10893,6 +12019,13 @@
           continue;
         }
 #endif
+#ifdef GL_NV_vertex_buffer_unified_memory
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_unified_memory", 28))
+        {
+          ret = GLEW_NV_vertex_buffer_unified_memory;
+          continue;
+        }
+#endif
 #ifdef GL_NV_vertex_program
         if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14))
         {
@@ -11507,6 +12640,16 @@
         }
 #endif
       }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4))
+      {
+#ifdef WGL_AMD_gpu_association
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15))
+        {
+          ret = WGLEW_AMD_gpu_association;
+          continue;
+        }
+#endif
+      }
       if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
       {
 #ifdef WGL_ARB_buffer_region
@@ -11523,6 +12666,13 @@
           continue;
         }
 #endif
+#ifdef WGL_ARB_create_context_profile
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22))
+        {
+          ret = WGLEW_ARB_create_context_profile;
+          continue;
+        }
+#endif
 #ifdef WGL_ARB_extensions_string
         if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17))
         {
@@ -11717,6 +12867,13 @@
       }
       if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
       {
+#ifdef WGL_NV_copy_image
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
+        {
+          ret = WGLEW_NV_copy_image;
+          continue;
+        }
+#endif
 #ifdef WGL_NV_float_buffer
         if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
         {
@@ -11848,6 +13005,13 @@
           continue;
         }
 #endif
+#ifdef GLX_ARB_create_context_profile
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22))
+        {
+          ret = GLXEW_ARB_create_context_profile;
+          continue;
+        }
+#endif
 #ifdef GLX_ARB_fbconfig_float
         if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_float", 14))
         {
@@ -11924,6 +13088,13 @@
           continue;
         }
 #endif
+#ifdef GLX_EXT_swap_control
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
+        {
+          ret = GLXEW_EXT_swap_control;
+          continue;
+        }
+#endif
 #ifdef GLX_EXT_texture_from_pixmap
         if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_from_pixmap", 19))
         {
@@ -11986,6 +13157,13 @@
       }
       if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
       {
+#ifdef GLX_NV_copy_image
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
+        {
+          ret = GLXEW_NV_copy_image;
+          continue;
+        }
+#endif
 #ifdef GLX_NV_float_buffer
         if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
         {
diff --git a/src/glew/glewinfo.c b/src/glew/glewinfo.c
index da2b241..6847cbb 100644
--- a/src/glew/glewinfo.c
+++ b/src/glew/glewinfo.c
@@ -389,8 +389,6 @@
 
   glewInfoFunc("glBeginConditionalRender", glBeginConditionalRender == NULL);
   glewInfoFunc("glBeginTransformFeedback", glBeginTransformFeedback == NULL);
-  glewInfoFunc("glBindBufferBase", glBindBufferBase == NULL);
-  glewInfoFunc("glBindBufferRange", glBindBufferRange == NULL);
   glewInfoFunc("glBindFragDataLocation", glBindFragDataLocation == NULL);
   glewInfoFunc("glClampColor", glClampColor == NULL);
   glewInfoFunc("glClearBufferfi", glClearBufferfi == NULL);
@@ -404,7 +402,6 @@
   glewInfoFunc("glEndTransformFeedback", glEndTransformFeedback == NULL);
   glewInfoFunc("glGetBooleani_v", glGetBooleani_v == NULL);
   glewInfoFunc("glGetFragDataLocation", glGetFragDataLocation == NULL);
-  glewInfoFunc("glGetIntegeri_v", glGetIntegeri_v == NULL);
   glewInfoFunc("glGetStringi", glGetStringi == NULL);
   glewInfoFunc("glGetTexParameterIiv", glGetTexParameterIiv == NULL);
   glewInfoFunc("glGetTexParameterIuiv", glGetTexParameterIuiv == NULL);
@@ -449,6 +446,33 @@
 
 #endif /* GL_VERSION_3_0 */
 
+#ifdef GL_VERSION_3_1
+
+static void _glewInfo_GL_VERSION_3_1 (void)
+{
+  glewPrintExt("GL_VERSION_3_1", GLEW_VERSION_3_1, GLEW_VERSION_3_1, GLEW_VERSION_3_1);
+
+  glewInfoFunc("glDrawArraysInstanced", glDrawArraysInstanced == NULL);
+  glewInfoFunc("glDrawElementsInstanced", glDrawElementsInstanced == NULL);
+  glewInfoFunc("glPrimitiveRestartIndex", glPrimitiveRestartIndex == NULL);
+  glewInfoFunc("glTexBuffer", glTexBuffer == NULL);
+}
+
+#endif /* GL_VERSION_3_1 */
+
+#ifdef GL_VERSION_3_2
+
+static void _glewInfo_GL_VERSION_3_2 (void)
+{
+  glewPrintExt("GL_VERSION_3_2", GLEW_VERSION_3_2, GLEW_VERSION_3_2, GLEW_VERSION_3_2);
+
+  glewInfoFunc("glFramebufferTexture", glFramebufferTexture == NULL);
+  glewInfoFunc("glGetBufferParameteri64v", glGetBufferParameteri64v == NULL);
+  glewInfoFunc("glGetInteger64i_v", glGetInteger64i_v == NULL);
+}
+
+#endif /* GL_VERSION_3_2 */
+
 #ifdef GL_3DFX_multisample
 
 static void _glewInfo_GL_3DFX_multisample (void)
@@ -478,6 +502,71 @@
 
 #endif /* GL_3DFX_texture_compression_FXT1 */
 
+#ifdef GL_AMD_draw_buffers_blend
+
+static void _glewInfo_GL_AMD_draw_buffers_blend (void)
+{
+  glewPrintExt("GL_AMD_draw_buffers_blend", GLEW_AMD_draw_buffers_blend, glewIsSupported("GL_AMD_draw_buffers_blend"), glewGetExtension("GL_AMD_draw_buffers_blend"));
+
+  glewInfoFunc("glBlendEquationIndexedAMD", glBlendEquationIndexedAMD == NULL);
+  glewInfoFunc("glBlendEquationSeparateIndexedAMD", glBlendEquationSeparateIndexedAMD == NULL);
+  glewInfoFunc("glBlendFuncIndexedAMD", glBlendFuncIndexedAMD == NULL);
+  glewInfoFunc("glBlendFuncSeparateIndexedAMD", glBlendFuncSeparateIndexedAMD == NULL);
+}
+
+#endif /* GL_AMD_draw_buffers_blend */
+
+#ifdef GL_AMD_performance_monitor
+
+static void _glewInfo_GL_AMD_performance_monitor (void)
+{
+  glewPrintExt("GL_AMD_performance_monitor", GLEW_AMD_performance_monitor, glewIsSupported("GL_AMD_performance_monitor"), glewGetExtension("GL_AMD_performance_monitor"));
+
+  glewInfoFunc("glBeginPerfMonitorAMD", glBeginPerfMonitorAMD == NULL);
+  glewInfoFunc("glDeletePerfMonitorsAMD", glDeletePerfMonitorsAMD == NULL);
+  glewInfoFunc("glEndPerfMonitorAMD", glEndPerfMonitorAMD == NULL);
+  glewInfoFunc("glGenPerfMonitorsAMD", glGenPerfMonitorsAMD == NULL);
+  glewInfoFunc("glGetPerfMonitorCounterDataAMD", glGetPerfMonitorCounterDataAMD == NULL);
+  glewInfoFunc("glGetPerfMonitorCounterInfoAMD", glGetPerfMonitorCounterInfoAMD == NULL);
+  glewInfoFunc("glGetPerfMonitorCounterStringAMD", glGetPerfMonitorCounterStringAMD == NULL);
+  glewInfoFunc("glGetPerfMonitorCountersAMD", glGetPerfMonitorCountersAMD == NULL);
+  glewInfoFunc("glGetPerfMonitorGroupStringAMD", glGetPerfMonitorGroupStringAMD == NULL);
+  glewInfoFunc("glGetPerfMonitorGroupsAMD", glGetPerfMonitorGroupsAMD == NULL);
+  glewInfoFunc("glSelectPerfMonitorCountersAMD", glSelectPerfMonitorCountersAMD == NULL);
+}
+
+#endif /* GL_AMD_performance_monitor */
+
+#ifdef GL_AMD_texture_texture4
+
+static void _glewInfo_GL_AMD_texture_texture4 (void)
+{
+  glewPrintExt("GL_AMD_texture_texture4", GLEW_AMD_texture_texture4, glewIsSupported("GL_AMD_texture_texture4"), glewGetExtension("GL_AMD_texture_texture4"));
+}
+
+#endif /* GL_AMD_texture_texture4 */
+
+#ifdef GL_AMD_vertex_shader_tessellator
+
+static void _glewInfo_GL_AMD_vertex_shader_tessellator (void)
+{
+  glewPrintExt("GL_AMD_vertex_shader_tessellator", GLEW_AMD_vertex_shader_tessellator, glewIsSupported("GL_AMD_vertex_shader_tessellator"), glewGetExtension("GL_AMD_vertex_shader_tessellator"));
+
+  glewInfoFunc("glTessellationFactorAMD", glTessellationFactorAMD == NULL);
+  glewInfoFunc("glTessellationModeAMD", glTessellationModeAMD == NULL);
+}
+
+#endif /* GL_AMD_vertex_shader_tessellator */
+
+#ifdef GL_APPLE_aux_depth_stencil
+
+static void _glewInfo_GL_APPLE_aux_depth_stencil (void)
+{
+  glewPrintExt("GL_APPLE_aux_depth_stencil", GLEW_APPLE_aux_depth_stencil, glewIsSupported("GL_APPLE_aux_depth_stencil"), glewGetExtension("GL_APPLE_aux_depth_stencil"));
+}
+
+#endif /* GL_APPLE_aux_depth_stencil */
+
 #ifdef GL_APPLE_client_storage
 
 static void _glewInfo_GL_APPLE_client_storage (void)
@@ -541,6 +630,19 @@
 
 #endif /* GL_APPLE_flush_buffer_range */
 
+#ifdef GL_APPLE_object_purgeable
+
+static void _glewInfo_GL_APPLE_object_purgeable (void)
+{
+  glewPrintExt("GL_APPLE_object_purgeable", GLEW_APPLE_object_purgeable, glewIsSupported("GL_APPLE_object_purgeable"), glewGetExtension("GL_APPLE_object_purgeable"));
+
+  glewInfoFunc("glGetObjectParameterivAPPLE", glGetObjectParameterivAPPLE == NULL);
+  glewInfoFunc("glObjectPurgeableAPPLE", glObjectPurgeableAPPLE == NULL);
+  glewInfoFunc("glObjectUnpurgeableAPPLE", glObjectUnpurgeableAPPLE == NULL);
+}
+
+#endif /* GL_APPLE_object_purgeable */
+
 #ifdef GL_APPLE_pixel_buffer
 
 static void _glewInfo_GL_APPLE_pixel_buffer (void)
@@ -550,6 +652,24 @@
 
 #endif /* GL_APPLE_pixel_buffer */
 
+#ifdef GL_APPLE_rgb_422
+
+static void _glewInfo_GL_APPLE_rgb_422 (void)
+{
+  glewPrintExt("GL_APPLE_rgb_422", GLEW_APPLE_rgb_422, glewIsSupported("GL_APPLE_rgb_422"), glewGetExtension("GL_APPLE_rgb_422"));
+}
+
+#endif /* GL_APPLE_rgb_422 */
+
+#ifdef GL_APPLE_row_bytes
+
+static void _glewInfo_GL_APPLE_row_bytes (void)
+{
+  glewPrintExt("GL_APPLE_row_bytes", GLEW_APPLE_row_bytes, glewIsSupported("GL_APPLE_row_bytes"), glewGetExtension("GL_APPLE_row_bytes"));
+}
+
+#endif /* GL_APPLE_row_bytes */
+
 #ifdef GL_APPLE_specular_vector
 
 static void _glewInfo_GL_APPLE_specular_vector (void)
@@ -607,6 +727,23 @@
 
 #endif /* GL_APPLE_vertex_array_range */
 
+#ifdef GL_APPLE_vertex_program_evaluators
+
+static void _glewInfo_GL_APPLE_vertex_program_evaluators (void)
+{
+  glewPrintExt("GL_APPLE_vertex_program_evaluators", GLEW_APPLE_vertex_program_evaluators, glewIsSupported("GL_APPLE_vertex_program_evaluators"), glewGetExtension("GL_APPLE_vertex_program_evaluators"));
+
+  glewInfoFunc("glDisableVertexAttribAPPLE", glDisableVertexAttribAPPLE == NULL);
+  glewInfoFunc("glEnableVertexAttribAPPLE", glEnableVertexAttribAPPLE == NULL);
+  glewInfoFunc("glIsVertexAttribEnabledAPPLE", glIsVertexAttribEnabledAPPLE == NULL);
+  glewInfoFunc("glMapVertexAttrib1dAPPLE", glMapVertexAttrib1dAPPLE == NULL);
+  glewInfoFunc("glMapVertexAttrib1fAPPLE", glMapVertexAttrib1fAPPLE == NULL);
+  glewInfoFunc("glMapVertexAttrib2dAPPLE", glMapVertexAttrib2dAPPLE == NULL);
+  glewInfoFunc("glMapVertexAttrib2fAPPLE", glMapVertexAttrib2fAPPLE == NULL);
+}
+
+#endif /* GL_APPLE_vertex_program_evaluators */
+
 #ifdef GL_APPLE_ycbcr_422
 
 static void _glewInfo_GL_APPLE_ycbcr_422 (void)
@@ -627,6 +764,26 @@
 
 #endif /* GL_ARB_color_buffer_float */
 
+#ifdef GL_ARB_compatibility
+
+static void _glewInfo_GL_ARB_compatibility (void)
+{
+  glewPrintExt("GL_ARB_compatibility", GLEW_ARB_compatibility, glewIsSupported("GL_ARB_compatibility"), glewGetExtension("GL_ARB_compatibility"));
+}
+
+#endif /* GL_ARB_compatibility */
+
+#ifdef GL_ARB_copy_buffer
+
+static void _glewInfo_GL_ARB_copy_buffer (void)
+{
+  glewPrintExt("GL_ARB_copy_buffer", GLEW_ARB_copy_buffer, glewIsSupported("GL_ARB_copy_buffer"), glewGetExtension("GL_ARB_copy_buffer"));
+
+  glewInfoFunc("glCopyBufferSubData", glCopyBufferSubData == NULL);
+}
+
+#endif /* GL_ARB_copy_buffer */
+
 #ifdef GL_ARB_depth_buffer_float
 
 static void _glewInfo_GL_ARB_depth_buffer_float (void)
@@ -636,6 +793,15 @@
 
 #endif /* GL_ARB_depth_buffer_float */
 
+#ifdef GL_ARB_depth_clamp
+
+static void _glewInfo_GL_ARB_depth_clamp (void)
+{
+  glewPrintExt("GL_ARB_depth_clamp", GLEW_ARB_depth_clamp, glewIsSupported("GL_ARB_depth_clamp"), glewGetExtension("GL_ARB_depth_clamp"));
+}
+
+#endif /* GL_ARB_depth_clamp */
+
 #ifdef GL_ARB_depth_texture
 
 static void _glewInfo_GL_ARB_depth_texture (void)
@@ -656,6 +822,34 @@
 
 #endif /* GL_ARB_draw_buffers */
 
+#ifdef GL_ARB_draw_buffers_blend
+
+static void _glewInfo_GL_ARB_draw_buffers_blend (void)
+{
+  glewPrintExt("GL_ARB_draw_buffers_blend", GLEW_ARB_draw_buffers_blend, glewIsSupported("GL_ARB_draw_buffers_blend"), glewGetExtension("GL_ARB_draw_buffers_blend"));
+
+  glewInfoFunc("glBlendEquationSeparateiARB", glBlendEquationSeparateiARB == NULL);
+  glewInfoFunc("glBlendEquationiARB", glBlendEquationiARB == NULL);
+  glewInfoFunc("glBlendFuncSeparateiARB", glBlendFuncSeparateiARB == NULL);
+  glewInfoFunc("glBlendFunciARB", glBlendFunciARB == NULL);
+}
+
+#endif /* GL_ARB_draw_buffers_blend */
+
+#ifdef GL_ARB_draw_elements_base_vertex
+
+static void _glewInfo_GL_ARB_draw_elements_base_vertex (void)
+{
+  glewPrintExt("GL_ARB_draw_elements_base_vertex", GLEW_ARB_draw_elements_base_vertex, glewIsSupported("GL_ARB_draw_elements_base_vertex"), glewGetExtension("GL_ARB_draw_elements_base_vertex"));
+
+  glewInfoFunc("glDrawElementsBaseVertex", glDrawElementsBaseVertex == NULL);
+  glewInfoFunc("glDrawElementsInstancedBaseVertex", glDrawElementsInstancedBaseVertex == NULL);
+  glewInfoFunc("glDrawRangeElementsBaseVertex", glDrawRangeElementsBaseVertex == NULL);
+  glewInfoFunc("glMultiDrawElementsBaseVertex", glMultiDrawElementsBaseVertex == NULL);
+}
+
+#endif /* GL_ARB_draw_elements_base_vertex */
+
 #ifdef GL_ARB_draw_instanced
 
 static void _glewInfo_GL_ARB_draw_instanced (void)
@@ -668,6 +862,15 @@
 
 #endif /* GL_ARB_draw_instanced */
 
+#ifdef GL_ARB_fragment_coord_conventions
+
+static void _glewInfo_GL_ARB_fragment_coord_conventions (void)
+{
+  glewPrintExt("GL_ARB_fragment_coord_conventions", GLEW_ARB_fragment_coord_conventions, glewIsSupported("GL_ARB_fragment_coord_conventions"), glewGetExtension("GL_ARB_fragment_coord_conventions"));
+}
+
+#endif /* GL_ARB_fragment_coord_conventions */
+
 #ifdef GL_ARB_fragment_program
 
 static void _glewInfo_GL_ARB_fragment_program (void)
@@ -708,10 +911,10 @@
   glewInfoFunc("glDeleteFramebuffers", glDeleteFramebuffers == NULL);
   glewInfoFunc("glDeleteRenderbuffers", glDeleteRenderbuffers == NULL);
   glewInfoFunc("glFramebufferRenderbuffer", glFramebufferRenderbuffer == NULL);
-  glewInfoFunc("glFramebufferTextureLayer", glFramebufferTextureLayer == NULL);
   glewInfoFunc("glFramebufferTexture1D", glFramebufferTexture1D == NULL);
   glewInfoFunc("glFramebufferTexture2D", glFramebufferTexture2D == NULL);
   glewInfoFunc("glFramebufferTexture3D", glFramebufferTexture3D == NULL);
+  glewInfoFunc("glFramebufferTextureLayer", glFramebufferTextureLayer == NULL);
   glewInfoFunc("glGenFramebuffers", glGenFramebuffers == NULL);
   glewInfoFunc("glGenRenderbuffers", glGenRenderbuffers == NULL);
   glewInfoFunc("glGenerateMipmap", glGenerateMipmap == NULL);
@@ -950,6 +1153,37 @@
 
 #endif /* GL_ARB_point_sprite */
 
+#ifdef GL_ARB_provoking_vertex
+
+static void _glewInfo_GL_ARB_provoking_vertex (void)
+{
+  glewPrintExt("GL_ARB_provoking_vertex", GLEW_ARB_provoking_vertex, glewIsSupported("GL_ARB_provoking_vertex"), glewGetExtension("GL_ARB_provoking_vertex"));
+
+  glewInfoFunc("glProvokingVertex", glProvokingVertex == NULL);
+}
+
+#endif /* GL_ARB_provoking_vertex */
+
+#ifdef GL_ARB_sample_shading
+
+static void _glewInfo_GL_ARB_sample_shading (void)
+{
+  glewPrintExt("GL_ARB_sample_shading", GLEW_ARB_sample_shading, glewIsSupported("GL_ARB_sample_shading"), glewGetExtension("GL_ARB_sample_shading"));
+
+  glewInfoFunc("glMinSampleShadingARB", glMinSampleShadingARB == NULL);
+}
+
+#endif /* GL_ARB_sample_shading */
+
+#ifdef GL_ARB_seamless_cube_map
+
+static void _glewInfo_GL_ARB_seamless_cube_map (void)
+{
+  glewPrintExt("GL_ARB_seamless_cube_map", GLEW_ARB_seamless_cube_map, glewIsSupported("GL_ARB_seamless_cube_map"), glewGetExtension("GL_ARB_seamless_cube_map"));
+}
+
+#endif /* GL_ARB_seamless_cube_map */
+
 #ifdef GL_ARB_shader_objects
 
 static void _glewInfo_GL_ARB_shader_objects (void)
@@ -999,6 +1233,15 @@
 
 #endif /* GL_ARB_shader_objects */
 
+#ifdef GL_ARB_shader_texture_lod
+
+static void _glewInfo_GL_ARB_shader_texture_lod (void)
+{
+  glewPrintExt("GL_ARB_shader_texture_lod", GLEW_ARB_shader_texture_lod, glewIsSupported("GL_ARB_shader_texture_lod"), glewGetExtension("GL_ARB_shader_texture_lod"));
+}
+
+#endif /* GL_ARB_shader_texture_lod */
+
 #ifdef GL_ARB_shading_language_100
 
 static void _glewInfo_GL_ARB_shading_language_100 (void)
@@ -1026,6 +1269,23 @@
 
 #endif /* GL_ARB_shadow_ambient */
 
+#ifdef GL_ARB_sync
+
+static void _glewInfo_GL_ARB_sync (void)
+{
+  glewPrintExt("GL_ARB_sync", GLEW_ARB_sync, glewIsSupported("GL_ARB_sync"), glewGetExtension("GL_ARB_sync"));
+
+  glewInfoFunc("glClientWaitSync", glClientWaitSync == NULL);
+  glewInfoFunc("glDeleteSync", glDeleteSync == NULL);
+  glewInfoFunc("glFenceSync", glFenceSync == NULL);
+  glewInfoFunc("glGetInteger64v", glGetInteger64v == NULL);
+  glewInfoFunc("glGetSynciv", glGetSynciv == NULL);
+  glewInfoFunc("glIsSync", glIsSync == NULL);
+  glewInfoFunc("glWaitSync", glWaitSync == NULL);
+}
+
+#endif /* GL_ARB_sync */
+
 #ifdef GL_ARB_texture_border_clamp
 
 static void _glewInfo_GL_ARB_texture_border_clamp (void)
@@ -1081,6 +1341,15 @@
 
 #endif /* GL_ARB_texture_cube_map */
 
+#ifdef GL_ARB_texture_cube_map_array
+
+static void _glewInfo_GL_ARB_texture_cube_map_array (void)
+{
+  glewPrintExt("GL_ARB_texture_cube_map_array", GLEW_ARB_texture_cube_map_array, glewIsSupported("GL_ARB_texture_cube_map_array"), glewGetExtension("GL_ARB_texture_cube_map_array"));
+}
+
+#endif /* GL_ARB_texture_cube_map_array */
+
 #ifdef GL_ARB_texture_env_add
 
 static void _glewInfo_GL_ARB_texture_env_add (void)
@@ -1126,6 +1395,15 @@
 
 #endif /* GL_ARB_texture_float */
 
+#ifdef GL_ARB_texture_gather
+
+static void _glewInfo_GL_ARB_texture_gather (void)
+{
+  glewPrintExt("GL_ARB_texture_gather", GLEW_ARB_texture_gather, glewIsSupported("GL_ARB_texture_gather"), glewGetExtension("GL_ARB_texture_gather"));
+}
+
+#endif /* GL_ARB_texture_gather */
+
 #ifdef GL_ARB_texture_mirrored_repeat
 
 static void _glewInfo_GL_ARB_texture_mirrored_repeat (void)
@@ -1135,6 +1413,20 @@
 
 #endif /* GL_ARB_texture_mirrored_repeat */
 
+#ifdef GL_ARB_texture_multisample
+
+static void _glewInfo_GL_ARB_texture_multisample (void)
+{
+  glewPrintExt("GL_ARB_texture_multisample", GLEW_ARB_texture_multisample, glewIsSupported("GL_ARB_texture_multisample"), glewGetExtension("GL_ARB_texture_multisample"));
+
+  glewInfoFunc("glGetMultisamplefv", glGetMultisamplefv == NULL);
+  glewInfoFunc("glSampleMaski", glSampleMaski == NULL);
+  glewInfoFunc("glTexImage2DMultisample", glTexImage2DMultisample == NULL);
+  glewInfoFunc("glTexImage3DMultisample", glTexImage3DMultisample == NULL);
+}
+
+#endif /* GL_ARB_texture_multisample */
+
 #ifdef GL_ARB_texture_non_power_of_two
 
 static void _glewInfo_GL_ARB_texture_non_power_of_two (void)
@@ -1144,6 +1436,15 @@
 
 #endif /* GL_ARB_texture_non_power_of_two */
 
+#ifdef GL_ARB_texture_query_lod
+
+static void _glewInfo_GL_ARB_texture_query_lod (void)
+{
+  glewPrintExt("GL_ARB_texture_query_lod", GLEW_ARB_texture_query_lod, glewIsSupported("GL_ARB_texture_query_lod"), glewGetExtension("GL_ARB_texture_query_lod"));
+}
+
+#endif /* GL_ARB_texture_query_lod */
+
 #ifdef GL_ARB_texture_rectangle
 
 static void _glewInfo_GL_ARB_texture_rectangle (void)
@@ -1176,6 +1477,35 @@
 
 #endif /* GL_ARB_transpose_matrix */
 
+#ifdef GL_ARB_uniform_buffer_object
+
+static void _glewInfo_GL_ARB_uniform_buffer_object (void)
+{
+  glewPrintExt("GL_ARB_uniform_buffer_object", GLEW_ARB_uniform_buffer_object, glewIsSupported("GL_ARB_uniform_buffer_object"), glewGetExtension("GL_ARB_uniform_buffer_object"));
+
+  glewInfoFunc("glBindBufferBase", glBindBufferBase == NULL);
+  glewInfoFunc("glBindBufferRange", glBindBufferRange == NULL);
+  glewInfoFunc("glGetActiveUniformBlockName", glGetActiveUniformBlockName == NULL);
+  glewInfoFunc("glGetActiveUniformBlockiv", glGetActiveUniformBlockiv == NULL);
+  glewInfoFunc("glGetActiveUniformName", glGetActiveUniformName == NULL);
+  glewInfoFunc("glGetActiveUniformsiv", glGetActiveUniformsiv == NULL);
+  glewInfoFunc("glGetIntegeri_v", glGetIntegeri_v == NULL);
+  glewInfoFunc("glGetUniformBlockIndex", glGetUniformBlockIndex == NULL);
+  glewInfoFunc("glGetUniformIndices", glGetUniformIndices == NULL);
+  glewInfoFunc("glUniformBlockBinding", glUniformBlockBinding == NULL);
+}
+
+#endif /* GL_ARB_uniform_buffer_object */
+
+#ifdef GL_ARB_vertex_array_bgra
+
+static void _glewInfo_GL_ARB_vertex_array_bgra (void)
+{
+  glewPrintExt("GL_ARB_vertex_array_bgra", GLEW_ARB_vertex_array_bgra, glewIsSupported("GL_ARB_vertex_array_bgra"), glewGetExtension("GL_ARB_vertex_array_bgra"));
+}
+
+#endif /* GL_ARB_vertex_array_bgra */
+
 #ifdef GL_ARB_vertex_array_object
 
 static void _glewInfo_GL_ARB_vertex_array_object (void)
@@ -1452,6 +1782,15 @@
 
 #endif /* GL_ATI_map_object_buffer */
 
+#ifdef GL_ATI_meminfo
+
+static void _glewInfo_GL_ATI_meminfo (void)
+{
+  glewPrintExt("GL_ATI_meminfo", GLEW_ATI_meminfo, glewIsSupported("GL_ATI_meminfo"), glewGetExtension("GL_ATI_meminfo"));
+}
+
+#endif /* GL_ATI_meminfo */
+
 #ifdef GL_ATI_pn_triangles
 
 static void _glewInfo_GL_ATI_pn_triangles (void)
@@ -1870,7 +2209,14 @@
   glewInfoFunc("glCopyTextureSubImage2DEXT", glCopyTextureSubImage2DEXT == NULL);
   glewInfoFunc("glCopyTextureSubImage3DEXT", glCopyTextureSubImage3DEXT == NULL);
   glewInfoFunc("glDisableClientStateIndexedEXT", glDisableClientStateIndexedEXT == NULL);
+  glewInfoFunc("glDisableClientStateiEXT", glDisableClientStateiEXT == NULL);
+  glewInfoFunc("glDisableVertexArrayAttribEXT", glDisableVertexArrayAttribEXT == NULL);
+  glewInfoFunc("glDisableVertexArrayEXT", glDisableVertexArrayEXT == NULL);
   glewInfoFunc("glEnableClientStateIndexedEXT", glEnableClientStateIndexedEXT == NULL);
+  glewInfoFunc("glEnableClientStateiEXT", glEnableClientStateiEXT == NULL);
+  glewInfoFunc("glEnableVertexArrayAttribEXT", glEnableVertexArrayAttribEXT == NULL);
+  glewInfoFunc("glEnableVertexArrayEXT", glEnableVertexArrayEXT == NULL);
+  glewInfoFunc("glFlushMappedNamedBufferRangeEXT", glFlushMappedNamedBufferRangeEXT == NULL);
   glewInfoFunc("glFramebufferDrawBufferEXT", glFramebufferDrawBufferEXT == NULL);
   glewInfoFunc("glFramebufferDrawBuffersEXT", glFramebufferDrawBuffersEXT == NULL);
   glewInfoFunc("glFramebufferReadBufferEXT", glFramebufferReadBufferEXT == NULL);
@@ -1879,7 +2225,9 @@
   glewInfoFunc("glGetCompressedMultiTexImageEXT", glGetCompressedMultiTexImageEXT == NULL);
   glewInfoFunc("glGetCompressedTextureImageEXT", glGetCompressedTextureImageEXT == NULL);
   glewInfoFunc("glGetDoubleIndexedvEXT", glGetDoubleIndexedvEXT == NULL);
+  glewInfoFunc("glGetDoublei_vEXT", glGetDoublei_vEXT == NULL);
   glewInfoFunc("glGetFloatIndexedvEXT", glGetFloatIndexedvEXT == NULL);
+  glewInfoFunc("glGetFloati_vEXT", glGetFloati_vEXT == NULL);
   glewInfoFunc("glGetFramebufferParameterivEXT", glGetFramebufferParameterivEXT == NULL);
   glewInfoFunc("glGetMultiTexEnvfvEXT", glGetMultiTexEnvfvEXT == NULL);
   glewInfoFunc("glGetMultiTexEnvivEXT", glGetMultiTexEnvivEXT == NULL);
@@ -1905,6 +2253,7 @@
   glewInfoFunc("glGetNamedProgramivEXT", glGetNamedProgramivEXT == NULL);
   glewInfoFunc("glGetNamedRenderbufferParameterivEXT", glGetNamedRenderbufferParameterivEXT == NULL);
   glewInfoFunc("glGetPointerIndexedvEXT", glGetPointerIndexedvEXT == NULL);
+  glewInfoFunc("glGetPointeri_vEXT", glGetPointeri_vEXT == NULL);
   glewInfoFunc("glGetTextureImageEXT", glGetTextureImageEXT == NULL);
   glewInfoFunc("glGetTextureLevelParameterfvEXT", glGetTextureLevelParameterfvEXT == NULL);
   glewInfoFunc("glGetTextureLevelParameterivEXT", glGetTextureLevelParameterivEXT == NULL);
@@ -1912,7 +2261,12 @@
   glewInfoFunc("glGetTextureParameterIuivEXT", glGetTextureParameterIuivEXT == NULL);
   glewInfoFunc("glGetTextureParameterfvEXT", glGetTextureParameterfvEXT == NULL);
   glewInfoFunc("glGetTextureParameterivEXT", glGetTextureParameterivEXT == NULL);
+  glewInfoFunc("glGetVertexArrayIntegeri_vEXT", glGetVertexArrayIntegeri_vEXT == NULL);
+  glewInfoFunc("glGetVertexArrayIntegervEXT", glGetVertexArrayIntegervEXT == NULL);
+  glewInfoFunc("glGetVertexArrayPointeri_vEXT", glGetVertexArrayPointeri_vEXT == NULL);
+  glewInfoFunc("glGetVertexArrayPointervEXT", glGetVertexArrayPointervEXT == NULL);
   glewInfoFunc("glMapNamedBufferEXT", glMapNamedBufferEXT == NULL);
+  glewInfoFunc("glMapNamedBufferRangeEXT", glMapNamedBufferRangeEXT == NULL);
   glewInfoFunc("glMatrixFrustumEXT", glMatrixFrustumEXT == NULL);
   glewInfoFunc("glMatrixLoadIdentityEXT", glMatrixLoadIdentityEXT == NULL);
   glewInfoFunc("glMatrixLoadTransposedEXT", glMatrixLoadTransposedEXT == NULL);
@@ -1959,6 +2313,7 @@
   glewInfoFunc("glMultiTexSubImage3DEXT", glMultiTexSubImage3DEXT == NULL);
   glewInfoFunc("glNamedBufferDataEXT", glNamedBufferDataEXT == NULL);
   glewInfoFunc("glNamedBufferSubDataEXT", glNamedBufferSubDataEXT == NULL);
+  glewInfoFunc("glNamedCopyBufferSubDataEXT", glNamedCopyBufferSubDataEXT == NULL);
   glewInfoFunc("glNamedFramebufferRenderbufferEXT", glNamedFramebufferRenderbufferEXT == NULL);
   glewInfoFunc("glNamedFramebufferTexture1DEXT", glNamedFramebufferTexture1DEXT == NULL);
   glewInfoFunc("glNamedFramebufferTexture2DEXT", glNamedFramebufferTexture2DEXT == NULL);
@@ -2030,6 +2385,17 @@
   glewInfoFunc("glTextureSubImage2DEXT", glTextureSubImage2DEXT == NULL);
   glewInfoFunc("glTextureSubImage3DEXT", glTextureSubImage3DEXT == NULL);
   glewInfoFunc("glUnmapNamedBufferEXT", glUnmapNamedBufferEXT == NULL);
+  glewInfoFunc("glVertexArrayColorOffsetEXT", glVertexArrayColorOffsetEXT == NULL);
+  glewInfoFunc("glVertexArrayEdgeFlagOffsetEXT", glVertexArrayEdgeFlagOffsetEXT == NULL);
+  glewInfoFunc("glVertexArrayFogCoordOffsetEXT", glVertexArrayFogCoordOffsetEXT == NULL);
+  glewInfoFunc("glVertexArrayIndexOffsetEXT", glVertexArrayIndexOffsetEXT == NULL);
+  glewInfoFunc("glVertexArrayMultiTexCoordOffsetEXT", glVertexArrayMultiTexCoordOffsetEXT == NULL);
+  glewInfoFunc("glVertexArrayNormalOffsetEXT", glVertexArrayNormalOffsetEXT == NULL);
+  glewInfoFunc("glVertexArraySecondaryColorOffsetEXT", glVertexArraySecondaryColorOffsetEXT == NULL);
+  glewInfoFunc("glVertexArrayTexCoordOffsetEXT", glVertexArrayTexCoordOffsetEXT == NULL);
+  glewInfoFunc("glVertexArrayVertexAttribIOffsetEXT", glVertexArrayVertexAttribIOffsetEXT == NULL);
+  glewInfoFunc("glVertexArrayVertexAttribOffsetEXT", glVertexArrayVertexAttribOffsetEXT == NULL);
+  glewInfoFunc("glVertexArrayVertexOffsetEXT", glVertexArrayVertexOffsetEXT == NULL);
 }
 
 #endif /* GL_EXT_direct_state_access */
@@ -2448,6 +2814,17 @@
 
 #endif /* GL_EXT_polygon_offset */
 
+#ifdef GL_EXT_provoking_vertex
+
+static void _glewInfo_GL_EXT_provoking_vertex (void)
+{
+  glewPrintExt("GL_EXT_provoking_vertex", GLEW_EXT_provoking_vertex, glewIsSupported("GL_EXT_provoking_vertex"), glewGetExtension("GL_EXT_provoking_vertex"));
+
+  glewInfoFunc("glProvokingVertexEXT", glProvokingVertexEXT == NULL);
+}
+
+#endif /* GL_EXT_provoking_vertex */
+
 #ifdef GL_EXT_rescale_normal
 
 static void _glewInfo_GL_EXT_rescale_normal (void)
@@ -2496,6 +2873,19 @@
 
 #endif /* GL_EXT_secondary_color */
 
+#ifdef GL_EXT_separate_shader_objects
+
+static void _glewInfo_GL_EXT_separate_shader_objects (void)
+{
+  glewPrintExt("GL_EXT_separate_shader_objects", GLEW_EXT_separate_shader_objects, glewIsSupported("GL_EXT_separate_shader_objects"), glewGetExtension("GL_EXT_separate_shader_objects"));
+
+  glewInfoFunc("glActiveProgramEXT", glActiveProgramEXT == NULL);
+  glewInfoFunc("glCreateShaderProgramEXT", glCreateShaderProgramEXT == NULL);
+  glewInfoFunc("glUseShaderProgramEXT", glUseShaderProgramEXT == NULL);
+}
+
+#endif /* GL_EXT_separate_shader_objects */
+
 #ifdef GL_EXT_separate_specular_color
 
 static void _glewInfo_GL_EXT_separate_specular_color (void)
@@ -2792,6 +3182,15 @@
 
 #endif /* GL_EXT_texture_shared_exponent */
 
+#ifdef GL_EXT_texture_snorm
+
+static void _glewInfo_GL_EXT_texture_snorm (void)
+{
+  glewPrintExt("GL_EXT_texture_snorm", GLEW_EXT_texture_snorm, glewIsSupported("GL_EXT_texture_snorm"), glewGetExtension("GL_EXT_texture_snorm"));
+}
+
+#endif /* GL_EXT_texture_snorm */
+
 #ifdef GL_EXT_texture_swizzle
 
 static void _glewInfo_GL_EXT_texture_swizzle (void)
@@ -3215,6 +3614,17 @@
 
 #endif /* GL_NV_copy_depth_to_color */
 
+#ifdef GL_NV_copy_image
+
+static void _glewInfo_GL_NV_copy_image (void)
+{
+  glewPrintExt("GL_NV_copy_image", GLEW_NV_copy_image, glewIsSupported("GL_NV_copy_image"), glewGetExtension("GL_NV_copy_image"));
+
+  glewInfoFunc("glCopyImageSubDataNV", glCopyImageSubDataNV == NULL);
+}
+
+#endif /* GL_NV_copy_image */
+
 #ifdef GL_NV_depth_buffer_float
 
 static void _glewInfo_GL_NV_depth_buffer_float (void)
@@ -3522,6 +3932,15 @@
 
 #endif /* GL_NV_parameter_buffer_object */
 
+#ifdef GL_NV_parameter_buffer_object2
+
+static void _glewInfo_GL_NV_parameter_buffer_object2 (void)
+{
+  glewPrintExt("GL_NV_parameter_buffer_object2", GLEW_NV_parameter_buffer_object2, glewIsSupported("GL_NV_parameter_buffer_object2"), glewGetExtension("GL_NV_parameter_buffer_object2"));
+}
+
+#endif /* GL_NV_parameter_buffer_object2 */
+
 #ifdef GL_NV_pixel_data_range
 
 static void _glewInfo_GL_NV_pixel_data_range (void)
@@ -3558,7 +3977,6 @@
   glewInfoFunc("glGetVideouivNV", glGetVideouivNV == NULL);
   glewInfoFunc("glPresentFrameDualFillNV", glPresentFrameDualFillNV == NULL);
   glewInfoFunc("glPresentFrameKeyedNV", glPresentFrameKeyedNV == NULL);
-  glewInfoFunc("glVideoParameterivNV", glVideoParameterivNV == NULL);
 }
 
 #endif /* GL_NV_present_video */
@@ -3610,6 +4028,30 @@
 
 #endif /* GL_NV_register_combiners2 */
 
+#ifdef GL_NV_shader_buffer_load
+
+static void _glewInfo_GL_NV_shader_buffer_load (void)
+{
+  glewPrintExt("GL_NV_shader_buffer_load", GLEW_NV_shader_buffer_load, glewIsSupported("GL_NV_shader_buffer_load"), glewGetExtension("GL_NV_shader_buffer_load"));
+
+  glewInfoFunc("glGetBufferParameterui64vNV", glGetBufferParameterui64vNV == NULL);
+  glewInfoFunc("glGetIntegerui64vNV", glGetIntegerui64vNV == NULL);
+  glewInfoFunc("glGetNamedBufferParameterui64vNV", glGetNamedBufferParameterui64vNV == NULL);
+  glewInfoFunc("glGetUniformui64vNV", glGetUniformui64vNV == NULL);
+  glewInfoFunc("glIsBufferResidentNV", glIsBufferResidentNV == NULL);
+  glewInfoFunc("glIsNamedBufferResidentNV", glIsNamedBufferResidentNV == NULL);
+  glewInfoFunc("glMakeBufferNonResidentNV", glMakeBufferNonResidentNV == NULL);
+  glewInfoFunc("glMakeBufferResidentNV", glMakeBufferResidentNV == NULL);
+  glewInfoFunc("glMakeNamedBufferNonResidentNV", glMakeNamedBufferNonResidentNV == NULL);
+  glewInfoFunc("glMakeNamedBufferResidentNV", glMakeNamedBufferResidentNV == NULL);
+  glewInfoFunc("glProgramUniformui64NV", glProgramUniformui64NV == NULL);
+  glewInfoFunc("glProgramUniformui64vNV", glProgramUniformui64vNV == NULL);
+  glewInfoFunc("glUniformui64NV", glUniformui64NV == NULL);
+  glewInfoFunc("glUniformui64vNV", glUniformui64vNV == NULL);
+}
+
+#endif /* GL_NV_shader_buffer_load */
+
 #ifdef GL_NV_texgen_emboss
 
 static void _glewInfo_GL_NV_texgen_emboss (void)
@@ -3628,6 +4070,17 @@
 
 #endif /* GL_NV_texgen_reflection */
 
+#ifdef GL_NV_texture_barrier
+
+static void _glewInfo_GL_NV_texture_barrier (void)
+{
+  glewPrintExt("GL_NV_texture_barrier", GLEW_NV_texture_barrier, glewIsSupported("GL_NV_texture_barrier"), glewGetExtension("GL_NV_texture_barrier"));
+
+  glewInfoFunc("glTextureBarrierNV", glTextureBarrierNV == NULL);
+}
+
+#endif /* GL_NV_texture_barrier */
+
 #ifdef GL_NV_texture_compression_vtc
 
 static void _glewInfo_GL_NV_texture_compression_vtc (void)
@@ -3712,6 +4165,23 @@
 
 #endif /* GL_NV_transform_feedback */
 
+#ifdef GL_NV_transform_feedback2
+
+static void _glewInfo_GL_NV_transform_feedback2 (void)
+{
+  glewPrintExt("GL_NV_transform_feedback2", GLEW_NV_transform_feedback2, glewIsSupported("GL_NV_transform_feedback2"), glewGetExtension("GL_NV_transform_feedback2"));
+
+  glewInfoFunc("glBindTransformFeedbackNV", glBindTransformFeedbackNV == NULL);
+  glewInfoFunc("glDeleteTransformFeedbacksNV", glDeleteTransformFeedbacksNV == NULL);
+  glewInfoFunc("glDrawTransformFeedbackNV", glDrawTransformFeedbackNV == NULL);
+  glewInfoFunc("glGenTransformFeedbacksNV", glGenTransformFeedbacksNV == NULL);
+  glewInfoFunc("glIsTransformFeedbackNV", glIsTransformFeedbackNV == NULL);
+  glewInfoFunc("glPauseTransformFeedbackNV", glPauseTransformFeedbackNV == NULL);
+  glewInfoFunc("glResumeTransformFeedbackNV", glResumeTransformFeedbackNV == NULL);
+}
+
+#endif /* GL_NV_transform_feedback2 */
+
 #ifdef GL_NV_vertex_array_range
 
 static void _glewInfo_GL_NV_vertex_array_range (void)
@@ -3733,6 +4203,28 @@
 
 #endif /* GL_NV_vertex_array_range2 */
 
+#ifdef GL_NV_vertex_buffer_unified_memory
+
+static void _glewInfo_GL_NV_vertex_buffer_unified_memory (void)
+{
+  glewPrintExt("GL_NV_vertex_buffer_unified_memory", GLEW_NV_vertex_buffer_unified_memory, glewIsSupported("GL_NV_vertex_buffer_unified_memory"), glewGetExtension("GL_NV_vertex_buffer_unified_memory"));
+
+  glewInfoFunc("glBufferAddressRangeNV", glBufferAddressRangeNV == NULL);
+  glewInfoFunc("glColorFormatNV", glColorFormatNV == NULL);
+  glewInfoFunc("glEdgeFlagFormatNV", glEdgeFlagFormatNV == NULL);
+  glewInfoFunc("glFogCoordFormatNV", glFogCoordFormatNV == NULL);
+  glewInfoFunc("glGetIntegerui64i_vNV", glGetIntegerui64i_vNV == NULL);
+  glewInfoFunc("glIndexFormatNV", glIndexFormatNV == NULL);
+  glewInfoFunc("glNormalFormatNV", glNormalFormatNV == NULL);
+  glewInfoFunc("glSecondaryColorFormatNV", glSecondaryColorFormatNV == NULL);
+  glewInfoFunc("glTexCoordFormatNV", glTexCoordFormatNV == NULL);
+  glewInfoFunc("glVertexAttribFormatNV", glVertexAttribFormatNV == NULL);
+  glewInfoFunc("glVertexAttribIFormatNV", glVertexAttribIFormatNV == NULL);
+  glewInfoFunc("glVertexFormatNV", glVertexFormatNV == NULL);
+}
+
+#endif /* GL_NV_vertex_buffer_unified_memory */
+
 #ifdef GL_NV_vertex_program
 
 static void _glewInfo_GL_NV_vertex_program (void)
@@ -4652,6 +5144,25 @@
 
 #endif /* WGL_3DL_stereo_control */
 
+#ifdef WGL_AMD_gpu_association
+
+static void _glewInfo_WGL_AMD_gpu_association (void)
+{
+  glewPrintExt("WGL_AMD_gpu_association", WGLEW_AMD_gpu_association, wglewIsSupported("WGL_AMD_gpu_association"), wglewGetExtension("WGL_AMD_gpu_association"));
+
+  glewInfoFunc("wglBlitContextFramebufferAMD", wglBlitContextFramebufferAMD == NULL);
+  glewInfoFunc("wglCreateAssociatedContextAMD", wglCreateAssociatedContextAMD == NULL);
+  glewInfoFunc("wglCreateAssociatedContextAttribsAMD", wglCreateAssociatedContextAttribsAMD == NULL);
+  glewInfoFunc("wglDeleteAssociatedContextAMD", wglDeleteAssociatedContextAMD == NULL);
+  glewInfoFunc("wglGetContextGPUIDAMD", wglGetContextGPUIDAMD == NULL);
+  glewInfoFunc("wglGetCurrentAssociatedContextAMD", wglGetCurrentAssociatedContextAMD == NULL);
+  glewInfoFunc("wglGetGPUIDsAMD", wglGetGPUIDsAMD == NULL);
+  glewInfoFunc("wglGetGPUInfoAMD", wglGetGPUInfoAMD == NULL);
+  glewInfoFunc("wglMakeAssociatedContextCurrentAMD", wglMakeAssociatedContextCurrentAMD == NULL);
+}
+
+#endif /* WGL_AMD_gpu_association */
+
 #ifdef WGL_ARB_buffer_region
 
 static void _glewInfo_WGL_ARB_buffer_region (void)
@@ -4677,6 +5188,15 @@
 
 #endif /* WGL_ARB_create_context */
 
+#ifdef WGL_ARB_create_context_profile
+
+static void _glewInfo_WGL_ARB_create_context_profile (void)
+{
+  glewPrintExt("WGL_ARB_create_context_profile", WGLEW_ARB_create_context_profile, wglewIsSupported("WGL_ARB_create_context_profile"), wglewGetExtension("WGL_ARB_create_context_profile"));
+}
+
+#endif /* WGL_ARB_create_context_profile */
+
 #ifdef WGL_ARB_extensions_string
 
 static void _glewInfo_WGL_ARB_extensions_string (void)
@@ -4989,6 +5509,17 @@
 
 #endif /* WGL_I3D_swap_frame_usage */
 
+#ifdef WGL_NV_copy_image
+
+static void _glewInfo_WGL_NV_copy_image (void)
+{
+  glewPrintExt("WGL_NV_copy_image", WGLEW_NV_copy_image, wglewIsSupported("WGL_NV_copy_image"), wglewGetExtension("WGL_NV_copy_image"));
+
+  glewInfoFunc("wglCopyImageSubDataNV", wglCopyImageSubDataNV == NULL);
+}
+
+#endif /* WGL_NV_copy_image */
+
 #ifdef WGL_NV_float_buffer
 
 static void _glewInfo_WGL_NV_float_buffer (void)
@@ -5173,6 +5704,15 @@
 
 #endif /* GLX_ARB_create_context */
 
+#ifdef GLX_ARB_create_context_profile
+
+static void _glewInfo_GLX_ARB_create_context_profile (void)
+{
+  glewPrintExt("GLX_ARB_create_context_profile", GLXEW_ARB_create_context_profile, glxewIsSupported("GLX_ARB_create_context_profile"), glxewGetExtension("GLX_ARB_create_context_profile"));
+}
+
+#endif /* GLX_ARB_create_context_profile */
+
 #ifdef GLX_ARB_fbconfig_float
 
 static void _glewInfo_GLX_ARB_fbconfig_float (void)
@@ -5272,6 +5812,17 @@
 
 #endif /* GLX_EXT_scene_marker */
 
+#ifdef GLX_EXT_swap_control
+
+static void _glewInfo_GLX_EXT_swap_control (void)
+{
+  glewPrintExt("GLX_EXT_swap_control", GLXEW_EXT_swap_control, glxewIsSupported("GLX_EXT_swap_control"), glxewGetExtension("GLX_EXT_swap_control"));
+
+  glewInfoFunc("glXSwapIntervalEXT", glXSwapIntervalEXT == NULL);
+}
+
+#endif /* GLX_EXT_swap_control */
+
 #ifdef GLX_EXT_texture_from_pixmap
 
 static void _glewInfo_GLX_EXT_texture_from_pixmap (void)
@@ -5357,6 +5908,17 @@
 
 #endif /* GLX_MESA_set_3dfx_mode */
 
+#ifdef GLX_NV_copy_image
+
+static void _glewInfo_GLX_NV_copy_image (void)
+{
+  glewPrintExt("GLX_NV_copy_image", GLXEW_NV_copy_image, glxewIsSupported("GLX_NV_copy_image"), glxewGetExtension("GLX_NV_copy_image"));
+
+  glewInfoFunc("glXCopyImageSubDataNV", glXCopyImageSubDataNV == NULL);
+}
+
+#endif /* GLX_NV_copy_image */
+
 #ifdef GLX_NV_float_buffer
 
 static void _glewInfo_GLX_NV_float_buffer (void)
@@ -5678,6 +6240,12 @@
 #ifdef GL_VERSION_3_0
   _glewInfo_GL_VERSION_3_0();
 #endif /* GL_VERSION_3_0 */
+#ifdef GL_VERSION_3_1
+  _glewInfo_GL_VERSION_3_1();
+#endif /* GL_VERSION_3_1 */
+#ifdef GL_VERSION_3_2
+  _glewInfo_GL_VERSION_3_2();
+#endif /* GL_VERSION_3_2 */
 #ifdef GL_3DFX_multisample
   _glewInfo_GL_3DFX_multisample();
 #endif /* GL_3DFX_multisample */
@@ -5687,6 +6255,21 @@
 #ifdef GL_3DFX_texture_compression_FXT1
   _glewInfo_GL_3DFX_texture_compression_FXT1();
 #endif /* GL_3DFX_texture_compression_FXT1 */
+#ifdef GL_AMD_draw_buffers_blend
+  _glewInfo_GL_AMD_draw_buffers_blend();
+#endif /* GL_AMD_draw_buffers_blend */
+#ifdef GL_AMD_performance_monitor
+  _glewInfo_GL_AMD_performance_monitor();
+#endif /* GL_AMD_performance_monitor */
+#ifdef GL_AMD_texture_texture4
+  _glewInfo_GL_AMD_texture_texture4();
+#endif /* GL_AMD_texture_texture4 */
+#ifdef GL_AMD_vertex_shader_tessellator
+  _glewInfo_GL_AMD_vertex_shader_tessellator();
+#endif /* GL_AMD_vertex_shader_tessellator */
+#ifdef GL_APPLE_aux_depth_stencil
+  _glewInfo_GL_APPLE_aux_depth_stencil();
+#endif /* GL_APPLE_aux_depth_stencil */
 #ifdef GL_APPLE_client_storage
   _glewInfo_GL_APPLE_client_storage();
 #endif /* GL_APPLE_client_storage */
@@ -5702,9 +6285,18 @@
 #ifdef GL_APPLE_flush_buffer_range
   _glewInfo_GL_APPLE_flush_buffer_range();
 #endif /* GL_APPLE_flush_buffer_range */
+#ifdef GL_APPLE_object_purgeable
+  _glewInfo_GL_APPLE_object_purgeable();
+#endif /* GL_APPLE_object_purgeable */
 #ifdef GL_APPLE_pixel_buffer
   _glewInfo_GL_APPLE_pixel_buffer();
 #endif /* GL_APPLE_pixel_buffer */
+#ifdef GL_APPLE_rgb_422
+  _glewInfo_GL_APPLE_rgb_422();
+#endif /* GL_APPLE_rgb_422 */
+#ifdef GL_APPLE_row_bytes
+  _glewInfo_GL_APPLE_row_bytes();
+#endif /* GL_APPLE_row_bytes */
 #ifdef GL_APPLE_specular_vector
   _glewInfo_GL_APPLE_specular_vector();
 #endif /* GL_APPLE_specular_vector */
@@ -5720,24 +6312,45 @@
 #ifdef GL_APPLE_vertex_array_range
   _glewInfo_GL_APPLE_vertex_array_range();
 #endif /* GL_APPLE_vertex_array_range */
+#ifdef GL_APPLE_vertex_program_evaluators
+  _glewInfo_GL_APPLE_vertex_program_evaluators();
+#endif /* GL_APPLE_vertex_program_evaluators */
 #ifdef GL_APPLE_ycbcr_422
   _glewInfo_GL_APPLE_ycbcr_422();
 #endif /* GL_APPLE_ycbcr_422 */
 #ifdef GL_ARB_color_buffer_float
   _glewInfo_GL_ARB_color_buffer_float();
 #endif /* GL_ARB_color_buffer_float */
+#ifdef GL_ARB_compatibility
+  _glewInfo_GL_ARB_compatibility();
+#endif /* GL_ARB_compatibility */
+#ifdef GL_ARB_copy_buffer
+  _glewInfo_GL_ARB_copy_buffer();
+#endif /* GL_ARB_copy_buffer */
 #ifdef GL_ARB_depth_buffer_float
   _glewInfo_GL_ARB_depth_buffer_float();
 #endif /* GL_ARB_depth_buffer_float */
+#ifdef GL_ARB_depth_clamp
+  _glewInfo_GL_ARB_depth_clamp();
+#endif /* GL_ARB_depth_clamp */
 #ifdef GL_ARB_depth_texture
   _glewInfo_GL_ARB_depth_texture();
 #endif /* GL_ARB_depth_texture */
 #ifdef GL_ARB_draw_buffers
   _glewInfo_GL_ARB_draw_buffers();
 #endif /* GL_ARB_draw_buffers */
+#ifdef GL_ARB_draw_buffers_blend
+  _glewInfo_GL_ARB_draw_buffers_blend();
+#endif /* GL_ARB_draw_buffers_blend */
+#ifdef GL_ARB_draw_elements_base_vertex
+  _glewInfo_GL_ARB_draw_elements_base_vertex();
+#endif /* GL_ARB_draw_elements_base_vertex */
 #ifdef GL_ARB_draw_instanced
   _glewInfo_GL_ARB_draw_instanced();
 #endif /* GL_ARB_draw_instanced */
+#ifdef GL_ARB_fragment_coord_conventions
+  _glewInfo_GL_ARB_fragment_coord_conventions();
+#endif /* GL_ARB_fragment_coord_conventions */
 #ifdef GL_ARB_fragment_program
   _glewInfo_GL_ARB_fragment_program();
 #endif /* GL_ARB_fragment_program */
@@ -5792,9 +6405,21 @@
 #ifdef GL_ARB_point_sprite
   _glewInfo_GL_ARB_point_sprite();
 #endif /* GL_ARB_point_sprite */
+#ifdef GL_ARB_provoking_vertex
+  _glewInfo_GL_ARB_provoking_vertex();
+#endif /* GL_ARB_provoking_vertex */
+#ifdef GL_ARB_sample_shading
+  _glewInfo_GL_ARB_sample_shading();
+#endif /* GL_ARB_sample_shading */
+#ifdef GL_ARB_seamless_cube_map
+  _glewInfo_GL_ARB_seamless_cube_map();
+#endif /* GL_ARB_seamless_cube_map */
 #ifdef GL_ARB_shader_objects
   _glewInfo_GL_ARB_shader_objects();
 #endif /* GL_ARB_shader_objects */
+#ifdef GL_ARB_shader_texture_lod
+  _glewInfo_GL_ARB_shader_texture_lod();
+#endif /* GL_ARB_shader_texture_lod */
 #ifdef GL_ARB_shading_language_100
   _glewInfo_GL_ARB_shading_language_100();
 #endif /* GL_ARB_shading_language_100 */
@@ -5804,6 +6429,9 @@
 #ifdef GL_ARB_shadow_ambient
   _glewInfo_GL_ARB_shadow_ambient();
 #endif /* GL_ARB_shadow_ambient */
+#ifdef GL_ARB_sync
+  _glewInfo_GL_ARB_sync();
+#endif /* GL_ARB_sync */
 #ifdef GL_ARB_texture_border_clamp
   _glewInfo_GL_ARB_texture_border_clamp();
 #endif /* GL_ARB_texture_border_clamp */
@@ -5819,6 +6447,9 @@
 #ifdef GL_ARB_texture_cube_map
   _glewInfo_GL_ARB_texture_cube_map();
 #endif /* GL_ARB_texture_cube_map */
+#ifdef GL_ARB_texture_cube_map_array
+  _glewInfo_GL_ARB_texture_cube_map_array();
+#endif /* GL_ARB_texture_cube_map_array */
 #ifdef GL_ARB_texture_env_add
   _glewInfo_GL_ARB_texture_env_add();
 #endif /* GL_ARB_texture_env_add */
@@ -5834,12 +6465,21 @@
 #ifdef GL_ARB_texture_float
   _glewInfo_GL_ARB_texture_float();
 #endif /* GL_ARB_texture_float */
+#ifdef GL_ARB_texture_gather
+  _glewInfo_GL_ARB_texture_gather();
+#endif /* GL_ARB_texture_gather */
 #ifdef GL_ARB_texture_mirrored_repeat
   _glewInfo_GL_ARB_texture_mirrored_repeat();
 #endif /* GL_ARB_texture_mirrored_repeat */
+#ifdef GL_ARB_texture_multisample
+  _glewInfo_GL_ARB_texture_multisample();
+#endif /* GL_ARB_texture_multisample */
 #ifdef GL_ARB_texture_non_power_of_two
   _glewInfo_GL_ARB_texture_non_power_of_two();
 #endif /* GL_ARB_texture_non_power_of_two */
+#ifdef GL_ARB_texture_query_lod
+  _glewInfo_GL_ARB_texture_query_lod();
+#endif /* GL_ARB_texture_query_lod */
 #ifdef GL_ARB_texture_rectangle
   _glewInfo_GL_ARB_texture_rectangle();
 #endif /* GL_ARB_texture_rectangle */
@@ -5849,6 +6489,12 @@
 #ifdef GL_ARB_transpose_matrix
   _glewInfo_GL_ARB_transpose_matrix();
 #endif /* GL_ARB_transpose_matrix */
+#ifdef GL_ARB_uniform_buffer_object
+  _glewInfo_GL_ARB_uniform_buffer_object();
+#endif /* GL_ARB_uniform_buffer_object */
+#ifdef GL_ARB_vertex_array_bgra
+  _glewInfo_GL_ARB_vertex_array_bgra();
+#endif /* GL_ARB_vertex_array_bgra */
 #ifdef GL_ARB_vertex_array_object
   _glewInfo_GL_ARB_vertex_array_object();
 #endif /* GL_ARB_vertex_array_object */
@@ -5894,6 +6540,9 @@
 #ifdef GL_ATI_map_object_buffer
   _glewInfo_GL_ATI_map_object_buffer();
 #endif /* GL_ATI_map_object_buffer */
+#ifdef GL_ATI_meminfo
+  _glewInfo_GL_ATI_meminfo();
+#endif /* GL_ATI_meminfo */
 #ifdef GL_ATI_pn_triangles
   _glewInfo_GL_ATI_pn_triangles();
 #endif /* GL_ATI_pn_triangles */
@@ -6080,6 +6729,9 @@
 #ifdef GL_EXT_polygon_offset
   _glewInfo_GL_EXT_polygon_offset();
 #endif /* GL_EXT_polygon_offset */
+#ifdef GL_EXT_provoking_vertex
+  _glewInfo_GL_EXT_provoking_vertex();
+#endif /* GL_EXT_provoking_vertex */
 #ifdef GL_EXT_rescale_normal
   _glewInfo_GL_EXT_rescale_normal();
 #endif /* GL_EXT_rescale_normal */
@@ -6089,6 +6741,9 @@
 #ifdef GL_EXT_secondary_color
   _glewInfo_GL_EXT_secondary_color();
 #endif /* GL_EXT_secondary_color */
+#ifdef GL_EXT_separate_shader_objects
+  _glewInfo_GL_EXT_separate_shader_objects();
+#endif /* GL_EXT_separate_shader_objects */
 #ifdef GL_EXT_separate_specular_color
   _glewInfo_GL_EXT_separate_specular_color();
 #endif /* GL_EXT_separate_specular_color */
@@ -6179,6 +6834,9 @@
 #ifdef GL_EXT_texture_shared_exponent
   _glewInfo_GL_EXT_texture_shared_exponent();
 #endif /* GL_EXT_texture_shared_exponent */
+#ifdef GL_EXT_texture_snorm
+  _glewInfo_GL_EXT_texture_snorm();
+#endif /* GL_EXT_texture_snorm */
 #ifdef GL_EXT_texture_swizzle
   _glewInfo_GL_EXT_texture_swizzle();
 #endif /* GL_EXT_texture_swizzle */
@@ -6275,6 +6933,9 @@
 #ifdef GL_NV_copy_depth_to_color
   _glewInfo_GL_NV_copy_depth_to_color();
 #endif /* GL_NV_copy_depth_to_color */
+#ifdef GL_NV_copy_image
+  _glewInfo_GL_NV_copy_image();
+#endif /* GL_NV_copy_image */
 #ifdef GL_NV_depth_buffer_float
   _glewInfo_GL_NV_depth_buffer_float();
 #endif /* GL_NV_depth_buffer_float */
@@ -6341,6 +7002,9 @@
 #ifdef GL_NV_parameter_buffer_object
   _glewInfo_GL_NV_parameter_buffer_object();
 #endif /* GL_NV_parameter_buffer_object */
+#ifdef GL_NV_parameter_buffer_object2
+  _glewInfo_GL_NV_parameter_buffer_object2();
+#endif /* GL_NV_parameter_buffer_object2 */
 #ifdef GL_NV_pixel_data_range
   _glewInfo_GL_NV_pixel_data_range();
 #endif /* GL_NV_pixel_data_range */
@@ -6359,12 +7023,18 @@
 #ifdef GL_NV_register_combiners2
   _glewInfo_GL_NV_register_combiners2();
 #endif /* GL_NV_register_combiners2 */
+#ifdef GL_NV_shader_buffer_load
+  _glewInfo_GL_NV_shader_buffer_load();
+#endif /* GL_NV_shader_buffer_load */
 #ifdef GL_NV_texgen_emboss
   _glewInfo_GL_NV_texgen_emboss();
 #endif /* GL_NV_texgen_emboss */
 #ifdef GL_NV_texgen_reflection
   _glewInfo_GL_NV_texgen_reflection();
 #endif /* GL_NV_texgen_reflection */
+#ifdef GL_NV_texture_barrier
+  _glewInfo_GL_NV_texture_barrier();
+#endif /* GL_NV_texture_barrier */
 #ifdef GL_NV_texture_compression_vtc
   _glewInfo_GL_NV_texture_compression_vtc();
 #endif /* GL_NV_texture_compression_vtc */
@@ -6389,12 +7059,18 @@
 #ifdef GL_NV_transform_feedback
   _glewInfo_GL_NV_transform_feedback();
 #endif /* GL_NV_transform_feedback */
+#ifdef GL_NV_transform_feedback2
+  _glewInfo_GL_NV_transform_feedback2();
+#endif /* GL_NV_transform_feedback2 */
 #ifdef GL_NV_vertex_array_range
   _glewInfo_GL_NV_vertex_array_range();
 #endif /* GL_NV_vertex_array_range */
 #ifdef GL_NV_vertex_array_range2
   _glewInfo_GL_NV_vertex_array_range2();
 #endif /* GL_NV_vertex_array_range2 */
+#ifdef GL_NV_vertex_buffer_unified_memory
+  _glewInfo_GL_NV_vertex_buffer_unified_memory();
+#endif /* GL_NV_vertex_buffer_unified_memory */
 #ifdef GL_NV_vertex_program
   _glewInfo_GL_NV_vertex_program();
 #endif /* GL_NV_vertex_program */
@@ -6640,12 +7316,18 @@
 #ifdef WGL_3DL_stereo_control
   _glewInfo_WGL_3DL_stereo_control();
 #endif /* WGL_3DL_stereo_control */
+#ifdef WGL_AMD_gpu_association
+  _glewInfo_WGL_AMD_gpu_association();
+#endif /* WGL_AMD_gpu_association */
 #ifdef WGL_ARB_buffer_region
   _glewInfo_WGL_ARB_buffer_region();
 #endif /* WGL_ARB_buffer_region */
 #ifdef WGL_ARB_create_context
   _glewInfo_WGL_ARB_create_context();
 #endif /* WGL_ARB_create_context */
+#ifdef WGL_ARB_create_context_profile
+  _glewInfo_WGL_ARB_create_context_profile();
+#endif /* WGL_ARB_create_context_profile */
 #ifdef WGL_ARB_extensions_string
   _glewInfo_WGL_ARB_extensions_string();
 #endif /* WGL_ARB_extensions_string */
@@ -6724,6 +7406,9 @@
 #ifdef WGL_I3D_swap_frame_usage
   _glewInfo_WGL_I3D_swap_frame_usage();
 #endif /* WGL_I3D_swap_frame_usage */
+#ifdef WGL_NV_copy_image
+  _glewInfo_WGL_NV_copy_image();
+#endif /* WGL_NV_copy_image */
 #ifdef WGL_NV_float_buffer
   _glewInfo_WGL_NV_float_buffer();
 #endif /* WGL_NV_float_buffer */
@@ -6772,6 +7457,9 @@
 #ifdef GLX_ARB_create_context
   _glewInfo_GLX_ARB_create_context();
 #endif /* GLX_ARB_create_context */
+#ifdef GLX_ARB_create_context_profile
+  _glewInfo_GLX_ARB_create_context_profile();
+#endif /* GLX_ARB_create_context_profile */
 #ifdef GLX_ARB_fbconfig_float
   _glewInfo_GLX_ARB_fbconfig_float();
 #endif /* GLX_ARB_fbconfig_float */
@@ -6802,6 +7490,9 @@
 #ifdef GLX_EXT_scene_marker
   _glewInfo_GLX_EXT_scene_marker();
 #endif /* GLX_EXT_scene_marker */
+#ifdef GLX_EXT_swap_control
+  _glewInfo_GLX_EXT_swap_control();
+#endif /* GLX_EXT_swap_control */
 #ifdef GLX_EXT_texture_from_pixmap
   _glewInfo_GLX_EXT_texture_from_pixmap();
 #endif /* GLX_EXT_texture_from_pixmap */
@@ -6826,6 +7517,9 @@
 #ifdef GLX_MESA_set_3dfx_mode
   _glewInfo_GLX_MESA_set_3dfx_mode();
 #endif /* GLX_MESA_set_3dfx_mode */
+#ifdef GLX_NV_copy_image
+  _glewInfo_GLX_NV_copy_image();
+#endif /* GLX_NV_copy_image */
 #ifdef GLX_NV_float_buffer
   _glewInfo_GLX_NV_float_buffer();
 #endif /* GLX_NV_float_buffer */
@@ -7071,7 +7765,7 @@
 void glewDestroyContext ()
 {
   if (NULL != rc) wglMakeCurrent(NULL, NULL);
-  if (NULL != rc) wglDeleteContext(wglGetCurrentContext());
+  if (NULL != rc) wglDeleteContext(rc);
   if (NULL != wnd && NULL != dc) ReleaseDC(wnd, dc);
   if (NULL != wnd) DestroyWindow(wnd);
   UnregisterClass("GLEW", GetModuleHandle(NULL));
@@ -7100,7 +7794,7 @@
   aglDestroyPixelFormat(pf);
   /*aglSetDrawable(ctx, GetWindowPort(wnd));*/
   octx = aglGetCurrentContext();
-  if (NULL == aglSetCurrentContext(ctx)) return GL_TRUE;
+  if (GL_FALSE == aglSetCurrentContext(ctx)) return GL_TRUE;
   return GL_FALSE;
 }
 
diff --git a/src/glew/visualinfo.c b/src/glew/visualinfo.c
index 384313d..f3ae91f 100644
--- a/src/glew/visualinfo.c
+++ b/src/glew/visualinfo.c
@@ -1056,7 +1056,7 @@
   aglDestroyPixelFormat(pf);
   /*aglSetDrawable(ctx, GetWindowPort(wnd));*/
   ctx->octx = aglGetCurrentContext();
-  if (NULL == aglSetCurrentContext(ctx->ctx)) return GL_TRUE;
+  if (GL_FALSE == aglSetCurrentContext(ctx->ctx)) return GL_TRUE;
   return GL_FALSE;
 }