commit | ab99196b6bc5b0170db20db6cc3837ce7642d22a | [log] [tgz] |
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author | Timothy Arceri <timothy.arceri@collabora.com> | Wed Jun 22 12:41:28 2016 +1000 |
committer | Timothy Arceri <t_arceri@yahoo.com.au> | Thu Jun 23 11:01:46 2016 +1000 |
tree | 0e37f19fba45438d45cad609ab4b940b0ab6b997 | |
parent | 24b3be093870a9a77325ac33c8fce97fae143e8e [diff] |
glsl/mesa: stop duplicating geom and tcs layout values We already store these in gl_shader and gl_program here we remove it from gl_shader_program and just use the values from gl_shader. This will allow us to keep the shader cache restore code as simple as it can be while making it somewhat clearer where these values originate from. Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>