mesa: added texture array targets in sizeof_glsl_type()
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index d0d0575..940fe2d 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -769,6 +769,8 @@
    case GL_SAMPLER_2D_SHADOW:
    case GL_SAMPLER_2D_RECT_ARB:
    case GL_SAMPLER_2D_RECT_SHADOW_ARB:
+   case GL_SAMPLER_1D_ARRAY_EXT:
+   case GL_SAMPLER_2D_ARRAY_EXT:
    case GL_SAMPLER_1D_ARRAY_SHADOW_EXT:
    case GL_SAMPLER_2D_ARRAY_SHADOW_EXT:
    case GL_SAMPLER_CUBE_SHADOW_EXT:
@@ -848,6 +850,8 @@
    case GL_SAMPLER_2D_RECT_SHADOW_ARB:
    case GL_SAMPLER_1D_ARRAY_EXT:
    case GL_SAMPLER_2D_ARRAY_EXT:
+   case GL_SAMPLER_1D_ARRAY_SHADOW_EXT:
+   case GL_SAMPLER_2D_ARRAY_SHADOW_EXT:
       return GL_TRUE;
    default:
       return GL_FALSE;