commit | ac98888afdc121e6eaafc9c5393647a2df4baef6 | [log] [tgz] |
---|---|---|
author | Kenneth Graunke <kenneth@whitecape.org> | Tue Sep 29 14:32:02 2015 -0700 |
committer | Kenneth Graunke <kenneth@whitecape.org> | Wed Oct 21 14:27:46 2015 -0700 |
tree | 180d105faf6ad922d5d41cac91266d7bd4360b43 | |
parent | bea75227829512ab0e4766e00ac1b509c7586667 [diff] |
i965: Introduce a new SHADER_OPCODE_URB_READ_SIMD8 opcode. In scalar mode, geometry shader inputs can easily take up hundreds of registers. This makes pushing VUE entries impractical; we'll need to resort to the pull model in some cases. To support this, we introduce a new opcode corresponding to the "URB Read SIMD8" message. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>