commit | acc1cca7ae35e9e7fb55b4c05fd80564253e1634 | [log] [tgz] |
---|---|---|
author | Eric Anholt <eric@anholt.net> | Fri Nov 07 14:26:32 2014 -0800 |
committer | Eric Anholt <eric@anholt.net> | Wed Nov 12 18:23:40 2014 -0800 |
tree | 5dbd79cf9d5c3c254c8f6fb780299225e462d3af | |
parent | 22543dd8a1b8aa9b963c0f355a628159fe83a5bf [diff] |
vc4: Fix assumption of TGSI OUT[0] being POSITION in the VS. All the shaders we've received so far had this be the case, but with nir-to-tgsi that changed. I might decide to make nir-to-tgsi keep the outputs in the same order, for debugging sanity, but I'm not sure.