Support for swappable t&l modules, including an example one in the FX
driver (enable with FX_ALLOW_VTXFMT=t).
diff --git a/src/mesa/math/m_matrix.c b/src/mesa/math/m_matrix.c
index 0a722fe..0e04e7c 100644
--- a/src/mesa/math/m_matrix.c
+++ b/src/mesa/math/m_matrix.c
@@ -1,4 +1,4 @@
-/* $Id: m_matrix.c,v 1.3 2000/11/20 15:16:33 brianp Exp $ */
+/* $Id: m_matrix.c,v 1.4 2000/11/24 10:25:11 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -739,7 +739,7 @@
/* Determine type and flags from scratch. This is expensive enough to
* only want to do it once.
*/
-static void analyze_from_scratch( GLmatrix *mat )
+static void analyse_from_scratch( GLmatrix *mat )
{
const GLfloat *m = mat->m;
GLuint mask = 0;
@@ -851,7 +851,7 @@
/* Analyse a matrix given that its flags are accurate - this is the
* more common operation, hopefully.
*/
-static void analyze_from_flags( GLmatrix *mat )
+static void analyse_from_flags( GLmatrix *mat )
{
const GLfloat *m = mat->m;
@@ -891,13 +891,13 @@
void
-_math_matrix_analyze( GLmatrix *mat )
+_math_matrix_analyse( GLmatrix *mat )
{
if (mat->flags & MAT_DIRTY_TYPE) {
if (mat->flags & MAT_DIRTY_FLAGS)
- analyze_from_scratch( mat );
+ analyse_from_scratch( mat );
else
- analyze_from_flags( mat );
+ analyse_from_flags( mat );
}
if (mat->inv && (mat->flags & MAT_DIRTY_INVERSE)) {