mesa: do object-space lighting in ffvertex_prog.c

Start pulling over some of the optimizations from the fixed function
paths.
diff --git a/src/mesa/shader/prog_statevars.h b/src/mesa/shader/prog_statevars.h
index d121420..a515fda 100644
--- a/src/mesa/shader/prog_statevars.h
+++ b/src/mesa/shader/prog_statevars.h
@@ -106,9 +106,11 @@
    STATE_INTERNAL,		/* Mesa additions */
    STATE_NORMAL_SCALE,
    STATE_TEXRECT_SCALE,
-   STATE_POSITION_NORMALIZED,   /* normalized light position */
    STATE_FOG_PARAMS_OPTIMIZED,  /* for faster fog calc */
-   STATE_SPOT_DIR_NORMALIZED,   /* pre-normalized spot dir */
+   STATE_LIGHT_SPOT_DIR_NORMALIZED,   /* pre-normalized spot dir */
+   STATE_LIGHT_POSITION,              /* object vs eye space */
+   STATE_LIGHT_POSITION_NORMALIZED,   /* object vs eye space */
+   STATE_LIGHT_HALF_VECTOR,           /* object vs eye space */
    STATE_PT_SCALE,              /**< Pixel transfer RGBA scale */
    STATE_PT_BIAS,               /**< Pixel transfer RGBA bias */
    STATE_PCM_SCALE,             /**< Post color matrix RGBA scale */