commit | add0b151f524aa800d574ebfeddfb77a06f4e937 | [log] [tgz] |
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author | Dave Airlie <airlied@redhat.com> | Tue Aug 27 13:19:00 2019 +1000 |
committer | Dave Airlie <airlied@redhat.com> | Wed Sep 04 15:22:20 2019 +1000 |
tree | ee99eaf1d7a48be32853cab69db9de3aa64fa555 | |
parent | 83597ad3f2c157733f9a1bc81242b7e2b7026c9b [diff] |
llvmpipe: introduce compute shader context The compute shader will need it's own context like the frag shader has, this just introduces the framework struct and allocates/frees for it in the right places. Reviewed-by: Roland Scheidegger <sroland@vmware.com>