blob: 044ec1bbaf72509410c45d6f6cb7fb76f6d109e5 [file] [log] [blame]
/*
* Mesa 3-D graphics library
* Version: 4.1
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Gareth Hughes
*/
#ifndef PRE_LOOPBACK
#define PRE_LOOPBACK( FUNC )
#endif
static void GLAPIENTRY TAG(ArrayElement)( GLint i )
{
PRE_LOOPBACK( ArrayElement );
_glapi_Dispatch->ArrayElement( i );
}
static void GLAPIENTRY TAG(Color3f)( GLfloat r, GLfloat g, GLfloat b )
{
PRE_LOOPBACK( Color3f );
_glapi_Dispatch->Color3f( r, g, b );
}
static void GLAPIENTRY TAG(Color3fv)( const GLfloat *v )
{
PRE_LOOPBACK( Color3fv );
_glapi_Dispatch->Color3fv( v );
}
static void GLAPIENTRY TAG(Color4f)( GLfloat r, GLfloat g, GLfloat b, GLfloat a )
{
PRE_LOOPBACK( Color4f );
_glapi_Dispatch->Color4f( r, g, b, a );
}
static void GLAPIENTRY TAG(Color4fv)( const GLfloat *v )
{
PRE_LOOPBACK( Color4fv );
_glapi_Dispatch->Color4fv( v );
}
static void GLAPIENTRY TAG(EdgeFlag)( GLboolean e )
{
PRE_LOOPBACK( EdgeFlag );
_glapi_Dispatch->EdgeFlag( e );
}
static void GLAPIENTRY TAG(EdgeFlagv)( const GLboolean *v )
{
PRE_LOOPBACK( EdgeFlagv );
_glapi_Dispatch->EdgeFlagv( v );
}
static void GLAPIENTRY TAG(EvalCoord1f)( GLfloat s )
{
PRE_LOOPBACK( EvalCoord1f );
_glapi_Dispatch->EvalCoord1f( s );
}
static void GLAPIENTRY TAG(EvalCoord1fv)( const GLfloat *v )
{
PRE_LOOPBACK( EvalCoord1fv );
_glapi_Dispatch->EvalCoord1fv( v );
}
static void GLAPIENTRY TAG(EvalCoord2f)( GLfloat s, GLfloat t )
{
PRE_LOOPBACK( EvalCoord2f );
_glapi_Dispatch->EvalCoord2f( s, t );
}
static void GLAPIENTRY TAG(EvalCoord2fv)( const GLfloat *v )
{
PRE_LOOPBACK( EvalCoord2fv );
_glapi_Dispatch->EvalCoord2fv( v );
}
static void GLAPIENTRY TAG(EvalPoint1)( GLint i )
{
PRE_LOOPBACK( EvalPoint1 );
_glapi_Dispatch->EvalPoint1( i );
}
static void GLAPIENTRY TAG(EvalPoint2)( GLint i, GLint j )
{
PRE_LOOPBACK( EvalPoint2 );
_glapi_Dispatch->EvalPoint2( i, j );
}
static void GLAPIENTRY TAG(FogCoordfEXT)( GLfloat f )
{
PRE_LOOPBACK( FogCoordfEXT );
_glapi_Dispatch->FogCoordfEXT( f );
}
static void GLAPIENTRY TAG(FogCoordfvEXT)( const GLfloat *v )
{
PRE_LOOPBACK( FogCoordfvEXT );
_glapi_Dispatch->FogCoordfvEXT( v );
}
static void GLAPIENTRY TAG(Indexf)( GLfloat f )
{
PRE_LOOPBACK( Indexf );
_glapi_Dispatch->Indexf( f );
}
static void GLAPIENTRY TAG(Indexfv)( const GLfloat *v )
{
PRE_LOOPBACK( Indexfv );
_glapi_Dispatch->Indexfv( v );
}
static void GLAPIENTRY TAG(Materialfv)( GLenum face, GLenum pname, const GLfloat *v )
{
PRE_LOOPBACK( Materialfv );
_glapi_Dispatch->Materialfv( face, pname, v );
}
static void GLAPIENTRY TAG(MultiTexCoord1fARB)( GLenum target, GLfloat a )
{
PRE_LOOPBACK( MultiTexCoord1fARB );
_glapi_Dispatch->MultiTexCoord1fARB( target, a );
}
static void GLAPIENTRY TAG(MultiTexCoord1fvARB)( GLenum target, const GLfloat *tc )
{
PRE_LOOPBACK( MultiTexCoord1fvARB );
_glapi_Dispatch->MultiTexCoord1fvARB( target, tc );
}
static void GLAPIENTRY TAG(MultiTexCoord2fARB)( GLenum target, GLfloat s, GLfloat t )
{
PRE_LOOPBACK( MultiTexCoord2fARB );
_glapi_Dispatch->MultiTexCoord2fARB( target, s, t );
}
static void GLAPIENTRY TAG(MultiTexCoord2fvARB)( GLenum target, const GLfloat *tc )
{
PRE_LOOPBACK( MultiTexCoord2fvARB );
_glapi_Dispatch->MultiTexCoord2fvARB( target, tc );
}
static void GLAPIENTRY TAG(MultiTexCoord3fARB)( GLenum target, GLfloat s,
GLfloat t, GLfloat r )
{
PRE_LOOPBACK( MultiTexCoord3fARB );
_glapi_Dispatch->MultiTexCoord3fARB( target, s, t, r );
}
static void GLAPIENTRY TAG(MultiTexCoord3fvARB)( GLenum target, const GLfloat *tc )
{
PRE_LOOPBACK( MultiTexCoord3fvARB );
_glapi_Dispatch->MultiTexCoord3fvARB( target, tc );
}
static void GLAPIENTRY TAG(MultiTexCoord4fARB)( GLenum target, GLfloat s,
GLfloat t, GLfloat r, GLfloat q )
{
PRE_LOOPBACK( MultiTexCoord4fARB );
_glapi_Dispatch->MultiTexCoord4fARB( target, s, t, r, q );
}
static void GLAPIENTRY TAG(MultiTexCoord4fvARB)( GLenum target, const GLfloat *tc )
{
PRE_LOOPBACK( MultiTexCoord4fvARB );
_glapi_Dispatch->MultiTexCoord4fvARB( target, tc );
}
static void GLAPIENTRY TAG(Normal3f)( GLfloat x, GLfloat y, GLfloat z )
{
PRE_LOOPBACK( Normal3f );
_glapi_Dispatch->Normal3f( x, y, z );
}
static void GLAPIENTRY TAG(Normal3fv)( const GLfloat *v )
{
PRE_LOOPBACK( Normal3fv );
_glapi_Dispatch->Normal3fv( v );
}
static void GLAPIENTRY TAG(SecondaryColor3fEXT)( GLfloat r, GLfloat g, GLfloat b )
{
PRE_LOOPBACK( SecondaryColor3fEXT );
_glapi_Dispatch->SecondaryColor3fEXT( r, g, b );
}
static void GLAPIENTRY TAG(SecondaryColor3fvEXT)( const GLfloat *v )
{
PRE_LOOPBACK( SecondaryColor3fvEXT );
_glapi_Dispatch->SecondaryColor3fvEXT( v );
}
static void GLAPIENTRY TAG(TexCoord1f)( GLfloat s )
{
PRE_LOOPBACK( TexCoord1f );
_glapi_Dispatch->TexCoord1f( s );
}
static void GLAPIENTRY TAG(TexCoord1fv)( const GLfloat *tc )
{
PRE_LOOPBACK( TexCoord1fv );
_glapi_Dispatch->TexCoord1fv( tc );
}
static void GLAPIENTRY TAG(TexCoord2f)( GLfloat s, GLfloat t )
{
PRE_LOOPBACK( TexCoord2f );
_glapi_Dispatch->TexCoord2f( s, t );
}
static void GLAPIENTRY TAG(TexCoord2fv)( const GLfloat *tc )
{
PRE_LOOPBACK( TexCoord2fv );
_glapi_Dispatch->TexCoord2fv( tc );
}
static void GLAPIENTRY TAG(TexCoord3f)( GLfloat s, GLfloat t, GLfloat r )
{
PRE_LOOPBACK( TexCoord3f );
_glapi_Dispatch->TexCoord3f( s, t, r );
}
static void GLAPIENTRY TAG(TexCoord3fv)( const GLfloat *tc )
{
PRE_LOOPBACK( TexCoord3fv );
_glapi_Dispatch->TexCoord3fv( tc );
}
static void GLAPIENTRY TAG(TexCoord4f)( GLfloat s, GLfloat t, GLfloat r, GLfloat q )
{
PRE_LOOPBACK( TexCoord4f );
_glapi_Dispatch->TexCoord4f( s, t, r, q );
}
static void GLAPIENTRY TAG(TexCoord4fv)( const GLfloat *tc )
{
PRE_LOOPBACK( TexCoord4fv );
_glapi_Dispatch->TexCoord4fv( tc );
}
static void GLAPIENTRY TAG(Vertex2f)( GLfloat x, GLfloat y )
{
PRE_LOOPBACK( Vertex2f );
_glapi_Dispatch->Vertex2f( x, y );
}
static void GLAPIENTRY TAG(Vertex2fv)( const GLfloat *v )
{
PRE_LOOPBACK( Vertex2fv );
_glapi_Dispatch->Vertex2fv( v );
}
static void GLAPIENTRY TAG(Vertex3f)( GLfloat x, GLfloat y, GLfloat z )
{
PRE_LOOPBACK( Vertex3f );
_glapi_Dispatch->Vertex3f( x, y, z );
}
static void GLAPIENTRY TAG(Vertex3fv)( const GLfloat *v )
{
PRE_LOOPBACK( Vertex3fv );
_glapi_Dispatch->Vertex3fv( v );
}
static void GLAPIENTRY TAG(Vertex4f)( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
{
PRE_LOOPBACK( Vertex4f );
_glapi_Dispatch->Vertex4f( x, y, z, w );
}
static void GLAPIENTRY TAG(Vertex4fv)( const GLfloat *v )
{
PRE_LOOPBACK( Vertex4fv );
_glapi_Dispatch->Vertex4fv( v );
}
static void GLAPIENTRY TAG(CallList)( GLuint i )
{
PRE_LOOPBACK( CallList );
_glapi_Dispatch->CallList( i );
}
static void GLAPIENTRY TAG(CallLists)( GLsizei sz, GLenum type, const GLvoid *v )
{
PRE_LOOPBACK( CallLists );
_glapi_Dispatch->CallLists( sz, type, v );
}
static void GLAPIENTRY TAG(Begin)( GLenum mode )
{
PRE_LOOPBACK( Begin );
_glapi_Dispatch->Begin( mode );
}
static void GLAPIENTRY TAG(End)( void )
{
PRE_LOOPBACK( End );
_glapi_Dispatch->End();
}
static void GLAPIENTRY TAG(Rectf)( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
{
PRE_LOOPBACK( Rectf );
_glapi_Dispatch->Rectf( x1, y1, x2, y2 );
}
static void GLAPIENTRY TAG(DrawArrays)( GLenum mode, GLint start, GLsizei count )
{
PRE_LOOPBACK( DrawArrays );
_glapi_Dispatch->DrawArrays( mode, start, count );
}
static void GLAPIENTRY TAG(DrawElements)( GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices )
{
PRE_LOOPBACK( DrawElements );
_glapi_Dispatch->DrawElements( mode, count, type, indices );
}
static void GLAPIENTRY TAG(DrawRangeElements)( GLenum mode, GLuint start,
GLuint end, GLsizei count,
GLenum type, const GLvoid *indices )
{
PRE_LOOPBACK( DrawRangeElements );
_glapi_Dispatch->DrawRangeElements( mode, start, end, count, type, indices );
}
static void GLAPIENTRY TAG(EvalMesh1)( GLenum mode, GLint i1, GLint i2 )
{
PRE_LOOPBACK( EvalMesh1 );
_glapi_Dispatch->EvalMesh1( mode, i1, i2 );
}
static void GLAPIENTRY TAG(EvalMesh2)( GLenum mode, GLint i1, GLint i2,
GLint j1, GLint j2 )
{
PRE_LOOPBACK( EvalMesh2 );
_glapi_Dispatch->EvalMesh2( mode, i1, i2, j1, j2 );
}
static void GLAPIENTRY TAG(VertexAttrib1fNV)( GLuint index, GLfloat x )
{
PRE_LOOPBACK( VertexAttrib1fNV );
_glapi_Dispatch->VertexAttrib1fNV( index, x );
}
static void GLAPIENTRY TAG(VertexAttrib1fvNV)( GLuint index, const GLfloat *v )
{
PRE_LOOPBACK( VertexAttrib1fvNV );
_glapi_Dispatch->VertexAttrib1fvNV( index, v );
}
static void GLAPIENTRY TAG(VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y )
{
PRE_LOOPBACK( VertexAttrib2fNV );
_glapi_Dispatch->VertexAttrib2fNV( index, x, y );
}
static void GLAPIENTRY TAG(VertexAttrib2fvNV)( GLuint index, const GLfloat *v )
{
PRE_LOOPBACK( VertexAttrib2fvNV );
_glapi_Dispatch->VertexAttrib2fvNV( index, v );
}
static void GLAPIENTRY TAG(VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z )
{
PRE_LOOPBACK( VertexAttrib3fNV );
_glapi_Dispatch->VertexAttrib3fNV( index, x, y, z );
}
static void GLAPIENTRY TAG(VertexAttrib3fvNV)( GLuint index, const GLfloat *v )
{
PRE_LOOPBACK( VertexAttrib3fvNV );
_glapi_Dispatch->VertexAttrib3fvNV( index, v );
}
static void GLAPIENTRY TAG(VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
{
PRE_LOOPBACK( VertexAttrib4fNV );
_glapi_Dispatch->VertexAttrib4fNV( index, x, y, z, w );
}
static void GLAPIENTRY TAG(VertexAttrib4fvNV)( GLuint index, const GLfloat *v )
{
PRE_LOOPBACK( VertexAttrib4fvNV );
_glapi_Dispatch->VertexAttrib4fvNV( index, v );
}
static GLvertexformat TAG(vtxfmt) = {
TAG(ArrayElement),
TAG(Color3f),
TAG(Color3fv),
TAG(Color4f),
TAG(Color4fv),
TAG(EdgeFlag),
TAG(EdgeFlagv),
TAG(EvalCoord1f),
TAG(EvalCoord1fv),
TAG(EvalCoord2f),
TAG(EvalCoord2fv),
TAG(EvalPoint1),
TAG(EvalPoint2),
TAG(FogCoordfEXT),
TAG(FogCoordfvEXT),
TAG(Indexf),
TAG(Indexfv),
TAG(Materialfv),
TAG(MultiTexCoord1fARB),
TAG(MultiTexCoord1fvARB),
TAG(MultiTexCoord2fARB),
TAG(MultiTexCoord2fvARB),
TAG(MultiTexCoord3fARB),
TAG(MultiTexCoord3fvARB),
TAG(MultiTexCoord4fARB),
TAG(MultiTexCoord4fvARB),
TAG(Normal3f),
TAG(Normal3fv),
TAG(SecondaryColor3fEXT),
TAG(SecondaryColor3fvEXT),
TAG(TexCoord1f),
TAG(TexCoord1fv),
TAG(TexCoord2f),
TAG(TexCoord2fv),
TAG(TexCoord3f),
TAG(TexCoord3fv),
TAG(TexCoord4f),
TAG(TexCoord4fv),
TAG(Vertex2f),
TAG(Vertex2fv),
TAG(Vertex3f),
TAG(Vertex3fv),
TAG(Vertex4f),
TAG(Vertex4fv),
TAG(CallList),
TAG(CallLists),
TAG(Begin),
TAG(End),
TAG(VertexAttrib1fNV),
TAG(VertexAttrib1fvNV),
TAG(VertexAttrib2fNV),
TAG(VertexAttrib2fvNV),
TAG(VertexAttrib3fNV),
TAG(VertexAttrib3fvNV),
TAG(VertexAttrib4fNV),
TAG(VertexAttrib4fvNV),
TAG(Rectf),
TAG(DrawArrays),
TAG(DrawElements),
TAG(DrawRangeElements),
TAG(EvalMesh1),
TAG(EvalMesh2)
};
#undef TAG
#undef PRE_LOOPBACK