commit | ae4b1fc095abb086a50c10ec7849645f571e5b81 | [log] [tgz] |
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author | Samuel Pitoiset <samuel.pitoiset@gmail.com> | Tue Jul 16 16:39:15 2019 +0200 |
committer | Samuel Pitoiset <samuel.pitoiset@gmail.com> | Wed Jul 17 08:32:30 2019 +0200 |
tree | 0487487b6895d86692df8314cb4673c6c8c67f37 | |
parent | 9c611fb38119d308c73dc777a1d7d1336b22fab5 [diff] |
radv/gfx10: always build the GS copy shader but uses it on-demand It should be possible to build it on-demand too but it requires more work. On GFX10, the GS copy shader is required when tess is enabled with extreme geometry. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>