commit | eefeff09a784eb139cbf682b98926c0eaa00eb21 | [log] [tgz] |
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author | Ilia Mirkin <imirkin@alum.mit.edu> | Sun Aug 27 00:09:31 2017 -0400 |
committer | Ilia Mirkin <imirkin@alum.mit.edu> | Mon Aug 28 09:07:40 2017 -0400 |
tree | 931456cd117ce6d4fecd0b06646ae11f1e64d112 | |
parent | 5dd072380ad9fc20e93248ac8a268fe826339791 [diff] |
glsl: fix counting of vertex shader output slots used by explicit vars The argument to count_attribute_slots should only be set to true for vertex inputs, not for all vertex shader varyings. Fixes KHR-GL45.enhanced_layouts.varying_locations Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> Cc: mesa-stable@lists.freedesktop.org