Remove ctx->Point._Size and ctx->Line._Width.

The clamping for these values depends on whether we're drawing AA or non-AA
points, lines.  Defer clamping until drawing time.  Drivers could compute and
keep clamped AA and clamped non-AA values if desired.
diff --git a/src/mesa/swrast/s_aalinetemp.h b/src/mesa/swrast/s_aalinetemp.h
index 69a1f0c..e7911fe 100644
--- a/src/mesa/swrast/s_aalinetemp.h
+++ b/src/mesa/swrast/s_aalinetemp.h
@@ -132,7 +132,9 @@
    line.dx = line.x1 - line.x0;
    line.dy = line.y1 - line.y0;
    line.len = SQRTF(line.dx * line.dx + line.dy * line.dy);
-   line.halfWidth = 0.5F * ctx->Line._Width;
+   line.halfWidth = 0.5F * CLAMP(ctx->Line.Width,
+                                 ctx->Const.MinLineWidthAA,
+                                 ctx->Const.MaxLineWidthAA);
 
    if (line.len == 0.0 || IS_INF_OR_NAN(line.len))
       return;
diff --git a/src/mesa/swrast/s_lines.c b/src/mesa/swrast/s_lines.c
index 781146e..15ef623 100644
--- a/src/mesa/swrast/s_lines.c
+++ b/src/mesa/swrast/s_lines.c
@@ -63,12 +63,13 @@
 static void
 draw_wide_line( GLcontext *ctx, SWspan *span, GLboolean xMajor )
 {
-   GLint width, start;
+   const GLint width = (GLint) CLAMP(ctx->Line.Width,
+                                     ctx->Const.MinLineWidth,
+                                     ctx->Const.MaxLineWidth);
+   GLint start;
 
    ASSERT(span->end < MAX_WIDTH);
 
-   width = (GLint) CLAMP( ctx->Line._Width, MIN_LINE_WIDTH, MAX_LINE_WIDTH );
-
    if (width & 1)
       start = width / 2;
    else
@@ -143,7 +144,7 @@
       span.arrayMask |= SPAN_MASK;				\
       compute_stipple_mask(ctx, span.end, span.array->mask);    \
    }								\
-   if (ctx->Line._Width > 1.0) {				\
+   if (ctx->Line.Width > 1.0) {					\
       draw_wide_line(ctx, &span, (GLboolean)(dx > dy));		\
    }								\
    else {							\
@@ -161,7 +162,7 @@
       span.arrayMask |= SPAN_MASK;				\
       compute_stipple_mask(ctx, span.end, span.array->mask);	\
    }								\
-   if (ctx->Line._Width > 1.0) {				\
+   if (ctx->Line.Width > 1.0) {					\
       draw_wide_line(ctx, &span, (GLboolean)(dx > dy));		\
    }								\
    else {							\
@@ -180,7 +181,7 @@
       span.arrayMask |= SPAN_MASK;				\
       compute_stipple_mask(ctx, span.end, span.array->mask);	\
    }								\
-   if (ctx->Line._Width > 1.0) {				\
+   if (ctx->Line.Width > 1.0) {					\
       draw_wide_line(ctx, &span, (GLboolean)(dx > dy));		\
    }								\
    else {							\
@@ -274,7 +275,7 @@
          USE(general_line);
       }
       else if (ctx->Depth.Test
-               || ctx->Line._Width != 1.0
+               || ctx->Line.Width != 1.0
                || ctx->Line.StippleFlag) {
          /* no texture, but Z, fog, width>1, stipple, etc. */
          if (rgbmode)
@@ -284,6 +285,7 @@
       }
       else {
          ASSERT(!ctx->Depth.Test);
+         ASSERT(ctx->Line.Width == 1.0);
          /* simple lines */
          if (rgbmode)
             USE(simple_no_z_rgba_line);
diff --git a/src/mesa/swrast/s_points.c b/src/mesa/swrast/s_points.c
index 8eba53c..4768fbe 100644
--- a/src/mesa/swrast/s_points.c
+++ b/src/mesa/swrast/s_points.c
@@ -76,7 +76,7 @@
    }
    else {
       /* use constant point size */
-      size = ctx->Point._Size; /* already clamped to user range */
+      size = ctx->Point.Size;
    }
    /* clamp to non-AA implementation limits */
    size = CLAMP(size, ctx->Const.MinPointSize, ctx->Const.MaxPointSize);
@@ -227,7 +227,7 @@
    }
    else {
       /* use constant point size */
-      size = ctx->Point._Size; /* this is already clamped */
+      size = ctx->Point.Size;
    }
    /* clamp to AA implementation limits */
    size = CLAMP(size, ctx->Const.MinPointSizeAA, ctx->Const.MaxPointSizeAA);
@@ -361,7 +361,7 @@
    }
    else {
       /* use constant point size */
-      size = ctx->Point._Size; /* already clamped to user range */
+      size = ctx->Point.Size;
    }
    /* clamp to non-AA implementation limits */
    size = CLAMP(size, ctx->Const.MinPointSize, ctx->Const.MaxPointSize);
@@ -550,7 +550,7 @@
       else if (ctx->Point.SmoothFlag) {
          swrast->Point = smooth_point;
       }
-      else if (ctx->Point._Size > 1.0 ||
+      else if (ctx->Point.Size > 1.0 ||
                ctx->Point._Attenuated ||
                ctx->VertexProgram.PointSizeEnabled) {
          swrast->Point = large_point;