commit | b00269aa5887b88d2e037d6bfa374779902f8743 | [log] [tgz] |
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author | Michel Dänzer <michel.daenzer@amd.com> | Wed Aug 07 18:14:16 2013 +0200 |
committer | Michel Dänzer <michel@daenzer.net> | Thu Aug 15 17:42:26 2013 +0200 |
tree | e5f3a59d7563f4fba6deb86774523ec6e4d3e1e6 | |
parent | abdd32dcd5569c7caa393acd21753e03de24047f [diff] |
radeonsi: Don't leave gaps between position exports from vertex shader If the vertex shader exports clip distances but not point size, use position exports 1/2 instead of 2/3 for the clip distances. Fixes geometry corruption in that case. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66974 Cc: mesa-stable@lists.freedesktop.org Reviewed-by: Tom Stellard <thomas.stellard@amd.com>