commit | b1a9cdede4b500560ba6b44761296f09b4a7558f | [log] [tgz] |
---|---|---|
author | Jason Ekstrand <jason.ekstrand@intel.com> | Mon Aug 21 19:30:24 2017 -0700 |
committer | Jason Ekstrand <jason.ekstrand@intel.com> | Tue Nov 07 10:37:52 2017 -0800 |
tree | 6da76b6d01dfdffeb6cb269d0d5fa7e9d5ae1b59 | |
parent | 1077981eb56f63b595c3bd74ab8af2e11af2a8eb [diff] |
intel/cs: Drop max_dispatch_width checks from compile_cs The only things that adjust fs_visitor::max_dispatch_width are render target writes which don't happen in compute shaders so they're pointless. Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>