| # Note: skips lists for CI are just a list of lines that, when |
| # non-zero-length and not starting with '#', will regex match to |
| # delete lines from the test list. Be careful. |
| |
| # Skip the perf/stress tests to keep runtime manageable |
| dEQP-GLES[0-9]*.performance |
| dEQP-GLES[0-9]*.stress |
| |
| # These are really slow on tiling architectures (including llvmpipe). |
| dEQP-GLES[0-9]*.functional.flush_finish |
| |
| # Flaky |
| dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z |
| dEQP-GLES2.functional.default_vertex_attrib.* |
| dEQP-GLES2.functional.fbo.completeness.size.distinct |
| dEQP-GLES2.functional.negative_api.shader.uniform_matrixfv_invalid_transpose |
| dEQP-GLES2.functional.negative_api.texture.generatemipmap_zero_level_array_compressed |
| dEQP-GLES2.functional.shaders.builtin_variable.frontfacing |
| dEQP-GLES2.functional.shaders.random.exponential.fragment.94 |
| dEQP-GLES2.functional.shaders.random.all_features.fragment.55 |
| dEQP-GLES2.functional.shaders.random.trigonometric.fragment.1 |
| dEQP-GLES2.functional.shaders.random.trigonometric.fragment.69 |
| |
| # Hangs / OOM |
| dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_static_read |
| dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_dynamic_read |
| dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_static_loop_read |
| dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_dynamic_loop_read |
| |
| dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_static_read_vertex |
| dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_dynamic_read_vertex |
| dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_static_loop_read_vertex |
| dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_dynamic_loop_read_vertex |
| |
| dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_static_read_vertex |
| dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_dynamic_read_vertex |
| dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_static_loop_read_vertex |
| dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_dynamic_loop_read_vertex |