mesa: fix instruction indexing bugs
We were looping over instructions but only looking at the 0th instruction's
opcode.
Fixes fd.o bug 27566.
diff --git a/src/mesa/shader/program.c b/src/mesa/shader/program.c
index f4f701b..f77a773 100644
--- a/src/mesa/shader/program.c
+++ b/src/mesa/shader/program.c
@@ -625,7 +625,7 @@
GLuint i, j;
for (i = 0; i < numInst; i++) {
/* src regs */
- for (j = 0; j < _mesa_num_inst_src_regs(inst->Opcode); j++) {
+ for (j = 0; j < _mesa_num_inst_src_regs(inst[i].Opcode); j++) {
if (inst[i].SrcReg[j].File == oldFile &&
inst[i].SrcReg[j].Index == oldIndex) {
inst[i].SrcReg[j].File = newFile;
@@ -652,7 +652,7 @@
{
GLuint i, j;
for (i = 0; i < numInst; i++) {
- for (j = 0; j < _mesa_num_inst_src_regs(inst->Opcode); j++) {
+ for (j = 0; j < _mesa_num_inst_src_regs(inst[i].Opcode); j++) {
GLuint f = inst[i].SrcReg[j].File;
if (f == PROGRAM_CONSTANT ||
f == PROGRAM_UNIFORM ||