| // dear imgui, v1.68 WIP |
| // (drawing and font code) |
| |
| /* |
| |
| Index of this file: |
| |
| // [SECTION] STB libraries implementation |
| // [SECTION] Style functions |
| // [SECTION] ImDrawList |
| // [SECTION] ImDrawData |
| // [SECTION] Helpers ShadeVertsXXX functions |
| // [SECTION] ImFontConfig |
| // [SECTION] ImFontAtlas |
| // [SECTION] ImFontAtlas glyph ranges helpers |
| // [SECTION] ImFontGlyphRangesBuilder |
| // [SECTION] ImFont |
| // [SECTION] Internal Render Helpers |
| // [SECTION] Decompression code |
| // [SECTION] Default font data (ProggyClean.ttf) |
| |
| */ |
| |
| #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) |
| #define _CRT_SECURE_NO_WARNINGS |
| #endif |
| |
| #include "imgui.h" |
| #ifndef IMGUI_DEFINE_MATH_OPERATORS |
| #define IMGUI_DEFINE_MATH_OPERATORS |
| #endif |
| #include "imgui_internal.h" |
| |
| #include <stdio.h> // vsnprintf, sscanf, printf |
| #if !defined(alloca) |
| #if defined(__GLIBC__) || defined(__sun) || defined(__CYGWIN__) || defined(__APPLE__) |
| #include <alloca.h> // alloca (glibc uses <alloca.h>. Note that Cygwin may have _WIN32 defined, so the order matters here) |
| #elif defined(_WIN32) |
| #include <malloc.h> // alloca |
| #if !defined(alloca) |
| #define alloca _alloca // for clang with MS Codegen |
| #endif |
| #else |
| #include <stdlib.h> // alloca |
| #endif |
| #endif |
| |
| // Visual Studio warnings |
| #ifdef _MSC_VER |
| #pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff) |
| #pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen |
| #endif |
| |
| // Clang/GCC warnings with -Weverything |
| #ifdef __clang__ |
| #pragma clang diagnostic ignored "-Wold-style-cast" // warning : use of old-style cast // yes, they are more terse. |
| #pragma clang diagnostic ignored "-Wfloat-equal" // warning : comparing floating point with == or != is unsafe // storing and comparing against same constants ok. |
| #pragma clang diagnostic ignored "-Wglobal-constructors" // warning : declaration requires a global destructor // similar to above, not sure what the exact difference it. |
| #pragma clang diagnostic ignored "-Wsign-conversion" // warning : implicit conversion changes signedness // |
| #if __has_warning("-Wzero-as-null-pointer-constant") |
| #pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning : zero as null pointer constant // some standard header variations use #define NULL 0 |
| #endif |
| #if __has_warning("-Wcomma") |
| #pragma clang diagnostic ignored "-Wcomma" // warning : possible misuse of comma operator here // |
| #endif |
| #if __has_warning("-Wreserved-id-macro") |
| #pragma clang diagnostic ignored "-Wreserved-id-macro" // warning : macro name is a reserved identifier // |
| #endif |
| #if __has_warning("-Wdouble-promotion") |
| #pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double. |
| #endif |
| #elif defined(__GNUC__) |
| #pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used |
| #pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function |
| #pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value |
| #if __GNUC__ >= 8 |
| #pragma GCC diagnostic ignored "-Wclass-memaccess" // warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead |
| #endif |
| #endif |
| |
| //------------------------------------------------------------------------- |
| // [SECTION] STB libraries implementation |
| //------------------------------------------------------------------------- |
| |
| // Compile time options: |
| //#define IMGUI_STB_NAMESPACE ImGuiStb |
| //#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h" |
| //#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h" |
| //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION |
| //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION |
| |
| #ifdef IMGUI_STB_NAMESPACE |
| namespace IMGUI_STB_NAMESPACE |
| { |
| #endif |
| |
| #ifdef _MSC_VER |
| #pragma warning (push) |
| #pragma warning (disable: 4456) // declaration of 'xx' hides previous local declaration |
| #endif |
| |
| #ifdef __clang__ |
| #pragma clang diagnostic push |
| #pragma clang diagnostic ignored "-Wunused-function" |
| #pragma clang diagnostic ignored "-Wmissing-prototypes" |
| #pragma clang diagnostic ignored "-Wimplicit-fallthrough" |
| #pragma clang diagnostic ignored "-Wcast-qual" // warning : cast from 'const xxxx *' to 'xxx *' drops const qualifier // |
| #endif |
| |
| #ifdef __GNUC__ |
| #pragma GCC diagnostic push |
| #pragma GCC diagnostic ignored "-Wtype-limits" // warning: comparison is always true due to limited range of data type [-Wtype-limits] |
| #pragma GCC diagnostic ignored "-Wcast-qual" // warning: cast from type 'const xxxx *' to type 'xxxx *' casts away qualifiers |
| #endif |
| |
| #ifndef STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds) |
| #ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION |
| #define STBRP_STATIC |
| #define STBRP_ASSERT(x) IM_ASSERT(x) |
| #define STBRP_SORT ImQsort |
| #define STB_RECT_PACK_IMPLEMENTATION |
| #endif |
| #ifdef IMGUI_STB_RECT_PACK_FILENAME |
| #include IMGUI_STB_RECT_PACK_FILENAME |
| #else |
| #include "imstb_rectpack.h" |
| #endif |
| #endif |
| |
| #ifndef STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds) |
| #ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION |
| #define STBTT_malloc(x,u) ((void)(u), ImGui::MemAlloc(x)) |
| #define STBTT_free(x,u) ((void)(u), ImGui::MemFree(x)) |
| #define STBTT_assert(x) IM_ASSERT(x) |
| #define STBTT_fmod(x,y) ImFmod(x,y) |
| #define STBTT_sqrt(x) ImSqrt(x) |
| #define STBTT_pow(x,y) ImPow(x,y) |
| #define STBTT_fabs(x) ImFabs(x) |
| #define STBTT_ifloor(x) ((int)ImFloorStd(x)) |
| #define STBTT_iceil(x) ((int)ImCeil(x)) |
| #define STBTT_STATIC |
| #define STB_TRUETYPE_IMPLEMENTATION |
| #else |
| #define STBTT_DEF extern |
| #endif |
| #ifdef IMGUI_STB_TRUETYPE_FILENAME |
| #include IMGUI_STB_TRUETYPE_FILENAME |
| #else |
| #include "imstb_truetype.h" |
| #endif |
| #endif |
| |
| #ifdef __GNUC__ |
| #pragma GCC diagnostic pop |
| #endif |
| |
| #ifdef __clang__ |
| #pragma clang diagnostic pop |
| #endif |
| |
| #ifdef _MSC_VER |
| #pragma warning (pop) |
| #endif |
| |
| #ifdef IMGUI_STB_NAMESPACE |
| } // namespace ImGuiStb |
| using namespace IMGUI_STB_NAMESPACE; |
| #endif |
| |
| //----------------------------------------------------------------------------- |
| // [SECTION] Style functions |
| //----------------------------------------------------------------------------- |
| |
| void ImGui::StyleColorsDark(ImGuiStyle* dst) |
| { |
| ImGuiStyle* style = dst ? dst : &ImGui::GetStyle(); |
| ImVec4* colors = style->Colors; |
| |
| colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); |
| colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f); |
| colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 0.94f); |
| colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); |
| colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f); |
| colors[ImGuiCol_Border] = ImVec4(0.43f, 0.43f, 0.50f, 0.50f); |
| colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); |
| colors[ImGuiCol_FrameBg] = ImVec4(0.16f, 0.29f, 0.48f, 0.54f); |
| colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); |
| colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); |
| colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f); |
| colors[ImGuiCol_TitleBgActive] = ImVec4(0.16f, 0.29f, 0.48f, 1.00f); |
| colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f); |
| colors[ImGuiCol_MenuBarBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f); |
| colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.53f); |
| colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f); |
| colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f); |
| colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f); |
| colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); |
| colors[ImGuiCol_SliderGrab] = ImVec4(0.24f, 0.52f, 0.88f, 1.00f); |
| colors[ImGuiCol_SliderGrabActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); |
| colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); |
| colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); |
| colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f); |
| colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f); |
| colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f); |
| colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); |
| colors[ImGuiCol_Separator] = colors[ImGuiCol_Border]; |
| colors[ImGuiCol_SeparatorHovered] = ImVec4(0.10f, 0.40f, 0.75f, 0.78f); |
| colors[ImGuiCol_SeparatorActive] = ImVec4(0.10f, 0.40f, 0.75f, 1.00f); |
| colors[ImGuiCol_ResizeGrip] = ImVec4(0.26f, 0.59f, 0.98f, 0.25f); |
| colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); |
| colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f); |
| colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f); |
| colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered]; |
| colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f); |
| colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f); |
| colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f); |
| colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f); |
| colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f); |
| colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); |
| colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f); |
| colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f); |
| colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f); |
| colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); |
| colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f); |
| colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f); |
| colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f); |
| } |
| |
| void ImGui::StyleColorsClassic(ImGuiStyle* dst) |
| { |
| ImGuiStyle* style = dst ? dst : &ImGui::GetStyle(); |
| ImVec4* colors = style->Colors; |
| |
| colors[ImGuiCol_Text] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f); |
| colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f); |
| colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.70f); |
| colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); |
| colors[ImGuiCol_PopupBg] = ImVec4(0.11f, 0.11f, 0.14f, 0.92f); |
| colors[ImGuiCol_Border] = ImVec4(0.50f, 0.50f, 0.50f, 0.50f); |
| colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); |
| colors[ImGuiCol_FrameBg] = ImVec4(0.43f, 0.43f, 0.43f, 0.39f); |
| colors[ImGuiCol_FrameBgHovered] = ImVec4(0.47f, 0.47f, 0.69f, 0.40f); |
| colors[ImGuiCol_FrameBgActive] = ImVec4(0.42f, 0.41f, 0.64f, 0.69f); |
| colors[ImGuiCol_TitleBg] = ImVec4(0.27f, 0.27f, 0.54f, 0.83f); |
| colors[ImGuiCol_TitleBgActive] = ImVec4(0.32f, 0.32f, 0.63f, 0.87f); |
| colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.40f, 0.40f, 0.80f, 0.20f); |
| colors[ImGuiCol_MenuBarBg] = ImVec4(0.40f, 0.40f, 0.55f, 0.80f); |
| colors[ImGuiCol_ScrollbarBg] = ImVec4(0.20f, 0.25f, 0.30f, 0.60f); |
| colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.40f, 0.40f, 0.80f, 0.30f); |
| colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.40f, 0.40f, 0.80f, 0.40f); |
| colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f); |
| colors[ImGuiCol_CheckMark] = ImVec4(0.90f, 0.90f, 0.90f, 0.50f); |
| colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f); |
| colors[ImGuiCol_SliderGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f); |
| colors[ImGuiCol_Button] = ImVec4(0.35f, 0.40f, 0.61f, 0.62f); |
| colors[ImGuiCol_ButtonHovered] = ImVec4(0.40f, 0.48f, 0.71f, 0.79f); |
| colors[ImGuiCol_ButtonActive] = ImVec4(0.46f, 0.54f, 0.80f, 1.00f); |
| colors[ImGuiCol_Header] = ImVec4(0.40f, 0.40f, 0.90f, 0.45f); |
| colors[ImGuiCol_HeaderHovered] = ImVec4(0.45f, 0.45f, 0.90f, 0.80f); |
| colors[ImGuiCol_HeaderActive] = ImVec4(0.53f, 0.53f, 0.87f, 0.80f); |
| colors[ImGuiCol_Separator] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f); |
| colors[ImGuiCol_SeparatorHovered] = ImVec4(0.60f, 0.60f, 0.70f, 1.00f); |
| colors[ImGuiCol_SeparatorActive] = ImVec4(0.70f, 0.70f, 0.90f, 1.00f); |
| colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.16f); |
| colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.78f, 0.82f, 1.00f, 0.60f); |
| colors[ImGuiCol_ResizeGripActive] = ImVec4(0.78f, 0.82f, 1.00f, 0.90f); |
| colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f); |
| colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered]; |
| colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f); |
| colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f); |
| colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f); |
| colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); |
| colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); |
| colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); |
| colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f); |
| colors[ImGuiCol_TextSelectedBg] = ImVec4(0.00f, 0.00f, 1.00f, 0.35f); |
| colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f); |
| colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered]; |
| colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f); |
| colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f); |
| colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f); |
| } |
| |
| // Those light colors are better suited with a thicker font than the default one + FrameBorder |
| void ImGui::StyleColorsLight(ImGuiStyle* dst) |
| { |
| ImGuiStyle* style = dst ? dst : &ImGui::GetStyle(); |
| ImVec4* colors = style->Colors; |
| |
| colors[ImGuiCol_Text] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); |
| colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f); |
| colors[ImGuiCol_WindowBg] = ImVec4(0.94f, 0.94f, 0.94f, 1.00f); |
| colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); |
| colors[ImGuiCol_PopupBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.98f); |
| colors[ImGuiCol_Border] = ImVec4(0.00f, 0.00f, 0.00f, 0.30f); |
| colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); |
| colors[ImGuiCol_FrameBg] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); |
| colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); |
| colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); |
| colors[ImGuiCol_TitleBg] = ImVec4(0.96f, 0.96f, 0.96f, 1.00f); |
| colors[ImGuiCol_TitleBgActive] = ImVec4(0.82f, 0.82f, 0.82f, 1.00f); |
| colors[ImGuiCol_TitleBgCollapsed] = ImVec4(1.00f, 1.00f, 1.00f, 0.51f); |
| colors[ImGuiCol_MenuBarBg] = ImVec4(0.86f, 0.86f, 0.86f, 1.00f); |
| colors[ImGuiCol_ScrollbarBg] = ImVec4(0.98f, 0.98f, 0.98f, 0.53f); |
| colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.69f, 0.69f, 0.69f, 0.80f); |
| colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.49f, 0.49f, 0.49f, 0.80f); |
| colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.49f, 0.49f, 0.49f, 1.00f); |
| colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); |
| colors[ImGuiCol_SliderGrab] = ImVec4(0.26f, 0.59f, 0.98f, 0.78f); |
| colors[ImGuiCol_SliderGrabActive] = ImVec4(0.46f, 0.54f, 0.80f, 0.60f); |
| colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); |
| colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); |
| colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f); |
| colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f); |
| colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f); |
| colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); |
| colors[ImGuiCol_Separator] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f); |
| colors[ImGuiCol_SeparatorHovered] = ImVec4(0.14f, 0.44f, 0.80f, 0.78f); |
| colors[ImGuiCol_SeparatorActive] = ImVec4(0.14f, 0.44f, 0.80f, 1.00f); |
| colors[ImGuiCol_ResizeGrip] = ImVec4(0.80f, 0.80f, 0.80f, 0.56f); |
| colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); |
| colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f); |
| colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.90f); |
| colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered]; |
| colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f); |
| colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f); |
| colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f); |
| colors[ImGuiCol_PlotLines] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f); |
| colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f); |
| colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); |
| colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.45f, 0.00f, 1.00f); |
| colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f); |
| colors[ImGuiCol_DragDropTarget] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f); |
| colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered]; |
| colors[ImGuiCol_NavWindowingHighlight] = ImVec4(0.70f, 0.70f, 0.70f, 0.70f); |
| colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.20f); |
| colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f); |
| } |
| |
| //----------------------------------------------------------------------------- |
| // ImDrawList |
| //----------------------------------------------------------------------------- |
| |
| ImDrawListSharedData::ImDrawListSharedData() |
| { |
| Font = NULL; |
| FontSize = 0.0f; |
| CurveTessellationTol = 0.0f; |
| ClipRectFullscreen = ImVec4(-8192.0f, -8192.0f, +8192.0f, +8192.0f); |
| |
| // Const data |
| for (int i = 0; i < IM_ARRAYSIZE(CircleVtx12); i++) |
| { |
| const float a = ((float)i * 2 * IM_PI) / (float)IM_ARRAYSIZE(CircleVtx12); |
| CircleVtx12[i] = ImVec2(ImCos(a), ImSin(a)); |
| } |
| } |
| |
| void ImDrawList::Clear() |
| { |
| CmdBuffer.resize(0); |
| IdxBuffer.resize(0); |
| VtxBuffer.resize(0); |
| Flags = ImDrawListFlags_AntiAliasedLines | ImDrawListFlags_AntiAliasedFill; |
| _VtxCurrentIdx = 0; |
| _VtxWritePtr = NULL; |
| _IdxWritePtr = NULL; |
| _ClipRectStack.resize(0); |
| _TextureIdStack.resize(0); |
| _Path.resize(0); |
| _ChannelsCurrent = 0; |
| _ChannelsCount = 1; |
| // NB: Do not clear channels so our allocations are re-used after the first frame. |
| } |
| |
| void ImDrawList::ClearFreeMemory() |
| { |
| CmdBuffer.clear(); |
| IdxBuffer.clear(); |
| VtxBuffer.clear(); |
| _VtxCurrentIdx = 0; |
| _VtxWritePtr = NULL; |
| _IdxWritePtr = NULL; |
| _ClipRectStack.clear(); |
| _TextureIdStack.clear(); |
| _Path.clear(); |
| _ChannelsCurrent = 0; |
| _ChannelsCount = 1; |
| for (int i = 0; i < _Channels.Size; i++) |
| { |
| if (i == 0) memset(&_Channels[0], 0, sizeof(_Channels[0])); // channel 0 is a copy of CmdBuffer/IdxBuffer, don't destruct again |
| _Channels[i].CmdBuffer.clear(); |
| _Channels[i].IdxBuffer.clear(); |
| } |
| _Channels.clear(); |
| } |
| |
| ImDrawList* ImDrawList::CloneOutput() const |
| { |
| ImDrawList* dst = IM_NEW(ImDrawList(NULL)); |
| dst->CmdBuffer = CmdBuffer; |
| dst->IdxBuffer = IdxBuffer; |
| dst->VtxBuffer = VtxBuffer; |
| dst->Flags = Flags; |
| return dst; |
| } |
| |
| // Using macros because C++ is a terrible language, we want guaranteed inline, no code in header, and no overhead in Debug builds |
| #define GetCurrentClipRect() (_ClipRectStack.Size ? _ClipRectStack.Data[_ClipRectStack.Size-1] : _Data->ClipRectFullscreen) |
| #define GetCurrentTextureId() (_TextureIdStack.Size ? _TextureIdStack.Data[_TextureIdStack.Size-1] : NULL) |
| |
| void ImDrawList::AddDrawCmd() |
| { |
| ImDrawCmd draw_cmd; |
| draw_cmd.ClipRect = GetCurrentClipRect(); |
| draw_cmd.TextureId = GetCurrentTextureId(); |
| |
| IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w); |
| CmdBuffer.push_back(draw_cmd); |
| } |
| |
| void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data) |
| { |
| ImDrawCmd* current_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL; |
| if (!current_cmd || current_cmd->ElemCount != 0 || current_cmd->UserCallback != NULL) |
| { |
| AddDrawCmd(); |
| current_cmd = &CmdBuffer.back(); |
| } |
| current_cmd->UserCallback = callback; |
| current_cmd->UserCallbackData = callback_data; |
| |
| AddDrawCmd(); // Force a new command after us (see comment below) |
| } |
| |
| // Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack. |
| // The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only. |
| void ImDrawList::UpdateClipRect() |
| { |
| // If current command is used with different settings we need to add a new command |
| const ImVec4 curr_clip_rect = GetCurrentClipRect(); |
| ImDrawCmd* curr_cmd = CmdBuffer.Size > 0 ? &CmdBuffer.Data[CmdBuffer.Size-1] : NULL; |
| if (!curr_cmd || (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) != 0) || curr_cmd->UserCallback != NULL) |
| { |
| AddDrawCmd(); |
| return; |
| } |
| |
| // Try to merge with previous command if it matches, else use current command |
| ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL; |
| if (curr_cmd->ElemCount == 0 && prev_cmd && memcmp(&prev_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) == 0 && prev_cmd->TextureId == GetCurrentTextureId() && prev_cmd->UserCallback == NULL) |
| CmdBuffer.pop_back(); |
| else |
| curr_cmd->ClipRect = curr_clip_rect; |
| } |
| |
| void ImDrawList::UpdateTextureID() |
| { |
| // If current command is used with different settings we need to add a new command |
| const ImTextureID curr_texture_id = GetCurrentTextureId(); |
| ImDrawCmd* curr_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL; |
| if (!curr_cmd || (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != curr_texture_id) || curr_cmd->UserCallback != NULL) |
| { |
| AddDrawCmd(); |
| return; |
| } |
| |
| // Try to merge with previous command if it matches, else use current command |
| ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL; |
| if (curr_cmd->ElemCount == 0 && prev_cmd && prev_cmd->TextureId == curr_texture_id && memcmp(&prev_cmd->ClipRect, &GetCurrentClipRect(), sizeof(ImVec4)) == 0 && prev_cmd->UserCallback == NULL) |
| CmdBuffer.pop_back(); |
| else |
| curr_cmd->TextureId = curr_texture_id; |
| } |
| |
| #undef GetCurrentClipRect |
| #undef GetCurrentTextureId |
| |
| // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling) |
| void ImDrawList::PushClipRect(ImVec2 cr_min, ImVec2 cr_max, bool intersect_with_current_clip_rect) |
| { |
| ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y); |
| if (intersect_with_current_clip_rect && _ClipRectStack.Size) |
| { |
| ImVec4 current = _ClipRectStack.Data[_ClipRectStack.Size-1]; |
| if (cr.x < current.x) cr.x = current.x; |
| if (cr.y < current.y) cr.y = current.y; |
| if (cr.z > current.z) cr.z = current.z; |
| if (cr.w > current.w) cr.w = current.w; |
| } |
| cr.z = ImMax(cr.x, cr.z); |
| cr.w = ImMax(cr.y, cr.w); |
| |
| _ClipRectStack.push_back(cr); |
| UpdateClipRect(); |
| } |
| |
| void ImDrawList::PushClipRectFullScreen() |
| { |
| PushClipRect(ImVec2(_Data->ClipRectFullscreen.x, _Data->ClipRectFullscreen.y), ImVec2(_Data->ClipRectFullscreen.z, _Data->ClipRectFullscreen.w)); |
| } |
| |
| void ImDrawList::PopClipRect() |
| { |
| IM_ASSERT(_ClipRectStack.Size > 0); |
| _ClipRectStack.pop_back(); |
| UpdateClipRect(); |
| } |
| |
| void ImDrawList::PushTextureID(ImTextureID texture_id) |
| { |
| _TextureIdStack.push_back(texture_id); |
| UpdateTextureID(); |
| } |
| |
| void ImDrawList::PopTextureID() |
| { |
| IM_ASSERT(_TextureIdStack.Size > 0); |
| _TextureIdStack.pop_back(); |
| UpdateTextureID(); |
| } |
| |
| void ImDrawList::ChannelsSplit(int channels_count) |
| { |
| IM_ASSERT(_ChannelsCurrent == 0 && _ChannelsCount == 1); |
| int old_channels_count = _Channels.Size; |
| if (old_channels_count < channels_count) |
| _Channels.resize(channels_count); |
| _ChannelsCount = channels_count; |
| |
| // _Channels[] (24/32 bytes each) hold storage that we'll swap with this->_CmdBuffer/_IdxBuffer |
| // The content of _Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to. |
| // When we switch to the next channel, we'll copy _CmdBuffer/_IdxBuffer into _Channels[0] and then _Channels[1] into _CmdBuffer/_IdxBuffer |
| memset(&_Channels[0], 0, sizeof(ImDrawChannel)); |
| for (int i = 1; i < channels_count; i++) |
| { |
| if (i >= old_channels_count) |
| { |
| IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel(); |
| } |
| else |
| { |
| _Channels[i].CmdBuffer.resize(0); |
| _Channels[i].IdxBuffer.resize(0); |
| } |
| if (_Channels[i].CmdBuffer.Size == 0) |
| { |
| ImDrawCmd draw_cmd; |
| draw_cmd.ClipRect = _ClipRectStack.back(); |
| draw_cmd.TextureId = _TextureIdStack.back(); |
| _Channels[i].CmdBuffer.push_back(draw_cmd); |
| } |
| } |
| } |
| |
| void ImDrawList::ChannelsMerge() |
| { |
| // Note that we never use or rely on channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use. |
| if (_ChannelsCount <= 1) |
| return; |
| |
| ChannelsSetCurrent(0); |
| if (CmdBuffer.Size && CmdBuffer.back().ElemCount == 0) |
| CmdBuffer.pop_back(); |
| |
| int new_cmd_buffer_count = 0, new_idx_buffer_count = 0; |
| for (int i = 1; i < _ChannelsCount; i++) |
| { |
| ImDrawChannel& ch = _Channels[i]; |
| if (ch.CmdBuffer.Size && ch.CmdBuffer.back().ElemCount == 0) |
| ch.CmdBuffer.pop_back(); |
| new_cmd_buffer_count += ch.CmdBuffer.Size; |
| new_idx_buffer_count += ch.IdxBuffer.Size; |
| } |
| CmdBuffer.resize(CmdBuffer.Size + new_cmd_buffer_count); |
| IdxBuffer.resize(IdxBuffer.Size + new_idx_buffer_count); |
| |
| ImDrawCmd* cmd_write = CmdBuffer.Data + CmdBuffer.Size - new_cmd_buffer_count; |
| _IdxWritePtr = IdxBuffer.Data + IdxBuffer.Size - new_idx_buffer_count; |
| for (int i = 1; i < _ChannelsCount; i++) |
| { |
| ImDrawChannel& ch = _Channels[i]; |
| if (int sz = ch.CmdBuffer.Size) { memcpy(cmd_write, ch.CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; } |
| if (int sz = ch.IdxBuffer.Size) { memcpy(_IdxWritePtr, ch.IdxBuffer.Data, sz * sizeof(ImDrawIdx)); _IdxWritePtr += sz; } |
| } |
| UpdateClipRect(); // We call this instead of AddDrawCmd(), so that empty channels won't produce an extra draw call. |
| _ChannelsCount = 1; |
| } |
| |
| void ImDrawList::ChannelsSetCurrent(int idx) |
| { |
| IM_ASSERT(idx < _ChannelsCount); |
| if (_ChannelsCurrent == idx) return; |
| memcpy(&_Channels.Data[_ChannelsCurrent].CmdBuffer, &CmdBuffer, sizeof(CmdBuffer)); // copy 12 bytes, four times |
| memcpy(&_Channels.Data[_ChannelsCurrent].IdxBuffer, &IdxBuffer, sizeof(IdxBuffer)); |
| _ChannelsCurrent = idx; |
| memcpy(&CmdBuffer, &_Channels.Data[_ChannelsCurrent].CmdBuffer, sizeof(CmdBuffer)); |
| memcpy(&IdxBuffer, &_Channels.Data[_ChannelsCurrent].IdxBuffer, sizeof(IdxBuffer)); |
| _IdxWritePtr = IdxBuffer.Data + IdxBuffer.Size; |
| } |
| |
| // NB: this can be called with negative count for removing primitives (as long as the result does not underflow) |
| void ImDrawList::PrimReserve(int idx_count, int vtx_count) |
| { |
| ImDrawCmd& draw_cmd = CmdBuffer.Data[CmdBuffer.Size-1]; |
| draw_cmd.ElemCount += idx_count; |
| |
| int vtx_buffer_old_size = VtxBuffer.Size; |
| VtxBuffer.resize(vtx_buffer_old_size + vtx_count); |
| _VtxWritePtr = VtxBuffer.Data + vtx_buffer_old_size; |
| |
| int idx_buffer_old_size = IdxBuffer.Size; |
| IdxBuffer.resize(idx_buffer_old_size + idx_count); |
| _IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size; |
| } |
| |
| // Fully unrolled with inline call to keep our debug builds decently fast. |
| void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col) |
| { |
| ImVec2 b(c.x, a.y), d(a.x, c.y), uv(_Data->TexUvWhitePixel); |
| ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx; |
| _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2); |
| _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3); |
| _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; |
| _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col; |
| _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col; |
| _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col; |
| _VtxWritePtr += 4; |
| _VtxCurrentIdx += 4; |
| _IdxWritePtr += 6; |
| } |
| |
| void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col) |
| { |
| ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); |
| ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx; |
| _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2); |
| _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3); |
| _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; |
| _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col; |
| _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col; |
| _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col; |
| _VtxWritePtr += 4; |
| _VtxCurrentIdx += 4; |
| _IdxWritePtr += 6; |
| } |
| |
| void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col) |
| { |
| ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx; |
| _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2); |
| _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3); |
| _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; |
| _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col; |
| _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col; |
| _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col; |
| _VtxWritePtr += 4; |
| _VtxCurrentIdx += 4; |
| _IdxWritePtr += 6; |
| } |
| |
| // On AddPolyline() and AddConvexPolyFilled() we intentionally avoid using ImVec2 and superflous function calls to optimize debug/non-inlined builds. |
| // Those macros expects l-values. |
| #define IM_NORMALIZE2F_OVER_ZERO(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = 1.0f / ImSqrt(d2); VX *= inv_len; VY *= inv_len; } } |
| #define IM_NORMALIZE2F_OVER_EPSILON_CLAMP(VX,VY,EPS,INVLENMAX) { float d2 = VX*VX + VY*VY; if (d2 > EPS) { float inv_len = 1.0f / ImSqrt(d2); if (inv_len > INVLENMAX) inv_len = INVLENMAX; VX *= inv_len; VY *= inv_len; } } |
| |
| // TODO: Thickness anti-aliased lines cap are missing their AA fringe. |
| // We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds. |
| void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, bool closed, float thickness) |
| { |
| if (points_count < 2) |
| return; |
| |
| const ImVec2 uv = _Data->TexUvWhitePixel; |
| |
| int count = points_count; |
| if (!closed) |
| count = points_count-1; |
| |
| const bool thick_line = thickness > 1.0f; |
| if (Flags & ImDrawListFlags_AntiAliasedLines) |
| { |
| // Anti-aliased stroke |
| const float AA_SIZE = 1.0f; |
| const ImU32 col_trans = col & ~IM_COL32_A_MASK; |
| |
| const int idx_count = thick_line ? count*18 : count*12; |
| const int vtx_count = thick_line ? points_count*4 : points_count*3; |
| PrimReserve(idx_count, vtx_count); |
| |
| // Temporary buffer |
| ImVec2* temp_normals = (ImVec2*)alloca(points_count * (thick_line ? 5 : 3) * sizeof(ImVec2)); //-V630 |
| ImVec2* temp_points = temp_normals + points_count; |
| |
| for (int i1 = 0; i1 < count; i1++) |
| { |
| const int i2 = (i1+1) == points_count ? 0 : i1+1; |
| float dx = points[i2].x - points[i1].x; |
| float dy = points[i2].y - points[i1].y; |
| IM_NORMALIZE2F_OVER_ZERO(dx, dy); |
| temp_normals[i1].x = dy; |
| temp_normals[i1].y = -dx; |
| } |
| if (!closed) |
| temp_normals[points_count-1] = temp_normals[points_count-2]; |
| |
| if (!thick_line) |
| { |
| if (!closed) |
| { |
| temp_points[0] = points[0] + temp_normals[0] * AA_SIZE; |
| temp_points[1] = points[0] - temp_normals[0] * AA_SIZE; |
| temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * AA_SIZE; |
| temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * AA_SIZE; |
| } |
| |
| // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer. |
| unsigned int idx1 = _VtxCurrentIdx; |
| for (int i1 = 0; i1 < count; i1++) |
| { |
| const int i2 = (i1+1) == points_count ? 0 : i1+1; |
| unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+3; |
| |
| // Average normals |
| float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f; |
| float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f; |
| IM_NORMALIZE2F_OVER_EPSILON_CLAMP(dm_x, dm_y, 0.000001f, 100.0f) |
| dm_x *= AA_SIZE; |
| dm_y *= AA_SIZE; |
| |
| // Add temporary vertexes |
| ImVec2* out_vtx = &temp_points[i2*2]; |
| out_vtx[0].x = points[i2].x + dm_x; |
| out_vtx[0].y = points[i2].y + dm_y; |
| out_vtx[1].x = points[i2].x - dm_x; |
| out_vtx[1].y = points[i2].y - dm_y; |
| |
| // Add indexes |
| _IdxWritePtr[0] = (ImDrawIdx)(idx2+0); _IdxWritePtr[1] = (ImDrawIdx)(idx1+0); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2); |
| _IdxWritePtr[3] = (ImDrawIdx)(idx1+2); _IdxWritePtr[4] = (ImDrawIdx)(idx2+2); _IdxWritePtr[5] = (ImDrawIdx)(idx2+0); |
| _IdxWritePtr[6] = (ImDrawIdx)(idx2+1); _IdxWritePtr[7] = (ImDrawIdx)(idx1+1); _IdxWritePtr[8] = (ImDrawIdx)(idx1+0); |
| _IdxWritePtr[9] = (ImDrawIdx)(idx1+0); _IdxWritePtr[10]= (ImDrawIdx)(idx2+0); _IdxWritePtr[11]= (ImDrawIdx)(idx2+1); |
| _IdxWritePtr += 12; |
| |
| idx1 = idx2; |
| } |
| |
| // Add vertexes |
| for (int i = 0; i < points_count; i++) |
| { |
| _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; |
| _VtxWritePtr[1].pos = temp_points[i*2+0]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; |
| _VtxWritePtr[2].pos = temp_points[i*2+1]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col_trans; |
| _VtxWritePtr += 3; |
| } |
| } |
| else |
| { |
| const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f; |
| if (!closed) |
| { |
| temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE); |
| temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness); |
| temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness); |
| temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE); |
| temp_points[(points_count-1)*4+0] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE); |
| temp_points[(points_count-1)*4+1] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness); |
| temp_points[(points_count-1)*4+2] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness); |
| temp_points[(points_count-1)*4+3] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE); |
| } |
| |
| // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer. |
| unsigned int idx1 = _VtxCurrentIdx; |
| for (int i1 = 0; i1 < count; i1++) |
| { |
| const int i2 = (i1+1) == points_count ? 0 : i1+1; |
| unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+4; |
| |
| // Average normals |
| float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f; |
| float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f; |
| IM_NORMALIZE2F_OVER_EPSILON_CLAMP(dm_x, dm_y, 0.000001f, 100.0f); |
| float dm_out_x = dm_x * (half_inner_thickness + AA_SIZE); |
| float dm_out_y = dm_y * (half_inner_thickness + AA_SIZE); |
| float dm_in_x = dm_x * half_inner_thickness; |
| float dm_in_y = dm_y * half_inner_thickness; |
| |
| // Add temporary vertexes |
| ImVec2* out_vtx = &temp_points[i2*4]; |
| out_vtx[0].x = points[i2].x + dm_out_x; |
| out_vtx[0].y = points[i2].y + dm_out_y; |
| out_vtx[1].x = points[i2].x + dm_in_x; |
| out_vtx[1].y = points[i2].y + dm_in_y; |
| out_vtx[2].x = points[i2].x - dm_in_x; |
| out_vtx[2].y = points[i2].y - dm_in_y; |
| out_vtx[3].x = points[i2].x - dm_out_x; |
| out_vtx[3].y = points[i2].y - dm_out_y; |
| |
| // Add indexes |
| _IdxWritePtr[0] = (ImDrawIdx)(idx2+1); _IdxWritePtr[1] = (ImDrawIdx)(idx1+1); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2); |
| _IdxWritePtr[3] = (ImDrawIdx)(idx1+2); _IdxWritePtr[4] = (ImDrawIdx)(idx2+2); _IdxWritePtr[5] = (ImDrawIdx)(idx2+1); |
| _IdxWritePtr[6] = (ImDrawIdx)(idx2+1); _IdxWritePtr[7] = (ImDrawIdx)(idx1+1); _IdxWritePtr[8] = (ImDrawIdx)(idx1+0); |
| _IdxWritePtr[9] = (ImDrawIdx)(idx1+0); _IdxWritePtr[10] = (ImDrawIdx)(idx2+0); _IdxWritePtr[11] = (ImDrawIdx)(idx2+1); |
| _IdxWritePtr[12] = (ImDrawIdx)(idx2+2); _IdxWritePtr[13] = (ImDrawIdx)(idx1+2); _IdxWritePtr[14] = (ImDrawIdx)(idx1+3); |
| _IdxWritePtr[15] = (ImDrawIdx)(idx1+3); _IdxWritePtr[16] = (ImDrawIdx)(idx2+3); _IdxWritePtr[17] = (ImDrawIdx)(idx2+2); |
| _IdxWritePtr += 18; |
| |
| idx1 = idx2; |
| } |
| |
| // Add vertexes |
| for (int i = 0; i < points_count; i++) |
| { |
| _VtxWritePtr[0].pos = temp_points[i*4+0]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col_trans; |
| _VtxWritePtr[1].pos = temp_points[i*4+1]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col; |
| _VtxWritePtr[2].pos = temp_points[i*4+2]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col; |
| _VtxWritePtr[3].pos = temp_points[i*4+3]; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col_trans; |
| _VtxWritePtr += 4; |
| } |
| } |
| _VtxCurrentIdx += (ImDrawIdx)vtx_count; |
| } |
| else |
| { |
| // Non Anti-aliased Stroke |
| const int idx_count = count*6; |
| const int vtx_count = count*4; // FIXME-OPT: Not sharing edges |
| PrimReserve(idx_count, vtx_count); |
| |
| for (int i1 = 0; i1 < count; i1++) |
| { |
| const int i2 = (i1+1) == points_count ? 0 : i1+1; |
| const ImVec2& p1 = points[i1]; |
| const ImVec2& p2 = points[i2]; |
| |
| float dx = p2.x - p1.x; |
| float dy = p2.y - p1.y; |
| IM_NORMALIZE2F_OVER_ZERO(dx, dy); |
| dx *= (thickness * 0.5f); |
| dy *= (thickness * 0.5f); |
| |
| _VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; |
| _VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col; |
| _VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col; |
| _VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col; |
| _VtxWritePtr += 4; |
| |
| _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+2); |
| _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx+2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx+3); |
| _IdxWritePtr += 6; |
| _VtxCurrentIdx += 4; |
| } |
| } |
| } |
| |
| // We intentionally avoid using ImVec2 and its math operators here to reduce cost to a minimum for debug/non-inlined builds. |
| void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col) |
| { |
| if (points_count < 3) |
| return; |
| |
| const ImVec2 uv = _Data->TexUvWhitePixel; |
| |
| if (Flags & ImDrawListFlags_AntiAliasedFill) |
| { |
| // Anti-aliased Fill |
| const float AA_SIZE = 1.0f; |
| const ImU32 col_trans = col & ~IM_COL32_A_MASK; |
| const int idx_count = (points_count-2)*3 + points_count*6; |
| const int vtx_count = (points_count*2); |
| PrimReserve(idx_count, vtx_count); |
| |
| // Add indexes for fill |
| unsigned int vtx_inner_idx = _VtxCurrentIdx; |
| unsigned int vtx_outer_idx = _VtxCurrentIdx+1; |
| for (int i = 2; i < points_count; i++) |
| { |
| _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx+((i-1)<<1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx+(i<<1)); |
| _IdxWritePtr += 3; |
| } |
| |
| // Compute normals |
| ImVec2* temp_normals = (ImVec2*)alloca(points_count * sizeof(ImVec2)); //-V630 |
| for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++) |
| { |
| const ImVec2& p0 = points[i0]; |
| const ImVec2& p1 = points[i1]; |
| float dx = p1.x - p0.x; |
| float dy = p1.y - p0.y; |
| IM_NORMALIZE2F_OVER_ZERO(dx, dy); |
| temp_normals[i0].x = dy; |
| temp_normals[i0].y = -dx; |
| } |
| |
| for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++) |
| { |
| // Average normals |
| const ImVec2& n0 = temp_normals[i0]; |
| const ImVec2& n1 = temp_normals[i1]; |
| float dm_x = (n0.x + n1.x) * 0.5f; |
| float dm_y = (n0.y + n1.y) * 0.5f; |
| IM_NORMALIZE2F_OVER_EPSILON_CLAMP(dm_x, dm_y, 0.000001f, 100.0f); |
| dm_x *= AA_SIZE * 0.5f; |
| dm_y *= AA_SIZE * 0.5f; |
| |
| // Add vertices |
| _VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; // Inner |
| _VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; // Outer |
| _VtxWritePtr += 2; |
| |
| // Add indexes for fringes |
| _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx+(i1<<1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx+(i0<<1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx+(i0<<1)); |
| _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx+(i0<<1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx+(i1<<1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx+(i1<<1)); |
| _IdxWritePtr += 6; |
| } |
| _VtxCurrentIdx += (ImDrawIdx)vtx_count; |
| } |
| else |
| { |
| // Non Anti-aliased Fill |
| const int idx_count = (points_count-2)*3; |
| const int vtx_count = points_count; |
| PrimReserve(idx_count, vtx_count); |
| for (int i = 0; i < vtx_count; i++) |
| { |
| _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; |
| _VtxWritePtr++; |
| } |
| for (int i = 2; i < points_count; i++) |
| { |
| _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+i-1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+i); |
| _IdxWritePtr += 3; |
| } |
| _VtxCurrentIdx += (ImDrawIdx)vtx_count; |
| } |
| } |
| |
| void ImDrawList::PathArcToFast(const ImVec2& centre, float radius, int a_min_of_12, int a_max_of_12) |
| { |
| if (radius == 0.0f || a_min_of_12 > a_max_of_12) |
| { |
| _Path.push_back(centre); |
| return; |
| } |
| _Path.reserve(_Path.Size + (a_max_of_12 - a_min_of_12 + 1)); |
| for (int a = a_min_of_12; a <= a_max_of_12; a++) |
| { |
| const ImVec2& c = _Data->CircleVtx12[a % IM_ARRAYSIZE(_Data->CircleVtx12)]; |
| _Path.push_back(ImVec2(centre.x + c.x * radius, centre.y + c.y * radius)); |
| } |
| } |
| |
| void ImDrawList::PathArcTo(const ImVec2& centre, float radius, float a_min, float a_max, int num_segments) |
| { |
| if (radius == 0.0f) |
| { |
| _Path.push_back(centre); |
| return; |
| } |
| |
| // Note that we are adding a point at both a_min and a_max. |
| // If you are trying to draw a full closed circle you don't want the overlapping points! |
| _Path.reserve(_Path.Size + (num_segments + 1)); |
| for (int i = 0; i <= num_segments; i++) |
| { |
| const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min); |
| _Path.push_back(ImVec2(centre.x + ImCos(a) * radius, centre.y + ImSin(a) * radius)); |
| } |
| } |
| |
| static void PathBezierToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level) |
| { |
| float dx = x4 - x1; |
| float dy = y4 - y1; |
| float d2 = ((x2 - x4) * dy - (y2 - y4) * dx); |
| float d3 = ((x3 - x4) * dy - (y3 - y4) * dx); |
| d2 = (d2 >= 0) ? d2 : -d2; |
| d3 = (d3 >= 0) ? d3 : -d3; |
| if ((d2+d3) * (d2+d3) < tess_tol * (dx*dx + dy*dy)) |
| { |
| path->push_back(ImVec2(x4, y4)); |
| } |
| else if (level < 10) |
| { |
| float x12 = (x1+x2)*0.5f, y12 = (y1+y2)*0.5f; |
| float x23 = (x2+x3)*0.5f, y23 = (y2+y3)*0.5f; |
| float x34 = (x3+x4)*0.5f, y34 = (y3+y4)*0.5f; |
| float x123 = (x12+x23)*0.5f, y123 = (y12+y23)*0.5f; |
| float x234 = (x23+x34)*0.5f, y234 = (y23+y34)*0.5f; |
| float x1234 = (x123+x234)*0.5f, y1234 = (y123+y234)*0.5f; |
| |
| PathBezierToCasteljau(path, x1,y1, x12,y12, x123,y123, x1234,y1234, tess_tol, level+1); |
| PathBezierToCasteljau(path, x1234,y1234, x234,y234, x34,y34, x4,y4, tess_tol, level+1); |
| } |
| } |
| |
| void ImDrawList::PathBezierCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments) |
| { |
| ImVec2 p1 = _Path.back(); |
| if (num_segments == 0) |
| { |
| // Auto-tessellated |
| PathBezierToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, _Data->CurveTessellationTol, 0); |
| } |
| else |
| { |
| float t_step = 1.0f / (float)num_segments; |
| for (int i_step = 1; i_step <= num_segments; i_step++) |
| { |
| float t = t_step * i_step; |
| float u = 1.0f - t; |
| float w1 = u*u*u; |
| float w2 = 3*u*u*t; |
| float w3 = 3*u*t*t; |
| float w4 = t*t*t; |
| _Path.push_back(ImVec2(w1*p1.x + w2*p2.x + w3*p3.x + w4*p4.x, w1*p1.y + w2*p2.y + w3*p3.y + w4*p4.y)); |
| } |
| } |
| } |
| |
| void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, int rounding_corners) |
| { |
| rounding = ImMin(rounding, ImFabs(b.x - a.x) * ( ((rounding_corners & ImDrawCornerFlags_Top) == ImDrawCornerFlags_Top) || ((rounding_corners & ImDrawCornerFlags_Bot) == ImDrawCornerFlags_Bot) ? 0.5f : 1.0f ) - 1.0f); |
| rounding = ImMin(rounding, ImFabs(b.y - a.y) * ( ((rounding_corners & ImDrawCornerFlags_Left) == ImDrawCornerFlags_Left) || ((rounding_corners & ImDrawCornerFlags_Right) == ImDrawCornerFlags_Right) ? 0.5f : 1.0f ) - 1.0f); |
| |
| if (rounding <= 0.0f || rounding_corners == 0) |
| { |
| PathLineTo(a); |
| PathLineTo(ImVec2(b.x, a.y)); |
| PathLineTo(b); |
| PathLineTo(ImVec2(a.x, b.y)); |
| } |
| else |
| { |
| const float rounding_tl = (rounding_corners & ImDrawCornerFlags_TopLeft) ? rounding : 0.0f; |
| const float rounding_tr = (rounding_corners & ImDrawCornerFlags_TopRight) ? rounding : 0.0f; |
| const float rounding_br = (rounding_corners & ImDrawCornerFlags_BotRight) ? rounding : 0.0f; |
| const float rounding_bl = (rounding_corners & ImDrawCornerFlags_BotLeft) ? rounding : 0.0f; |
| PathArcToFast(ImVec2(a.x + rounding_tl, a.y + rounding_tl), rounding_tl, 6, 9); |
| PathArcToFast(ImVec2(b.x - rounding_tr, a.y + rounding_tr), rounding_tr, 9, 12); |
| PathArcToFast(ImVec2(b.x - rounding_br, b.y - rounding_br), rounding_br, 0, 3); |
| PathArcToFast(ImVec2(a.x + rounding_bl, b.y - rounding_bl), rounding_bl, 3, 6); |
| } |
| } |
| |
| void ImDrawList::AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness) |
| { |
| if ((col & IM_COL32_A_MASK) == 0) |
| return; |
| PathLineTo(a + ImVec2(0.5f,0.5f)); |
| PathLineTo(b + ImVec2(0.5f,0.5f)); |
| PathStroke(col, false, thickness); |
| } |
| |
| // a: upper-left, b: lower-right. we don't render 1 px sized rectangles properly. |
| void ImDrawList::AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners_flags, float thickness) |
| { |
| if ((col & IM_COL32_A_MASK) == 0) |
| return; |
| if (Flags & ImDrawListFlags_AntiAliasedLines) |
| PathRect(a + ImVec2(0.5f,0.5f), b - ImVec2(0.50f,0.50f), rounding, rounding_corners_flags); |
| else |
| PathRect(a + ImVec2(0.5f,0.5f), b - ImVec2(0.49f,0.49f), rounding, rounding_corners_flags); // Better looking lower-right corner and rounded non-AA shapes. |
| PathStroke(col, true, thickness); |
| } |
| |
| void ImDrawList::AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners_flags) |
| { |
| if ((col & IM_COL32_A_MASK) == 0) |
| return; |
| if (rounding > 0.0f) |
| { |
| PathRect(a, b, rounding, rounding_corners_flags); |
| PathFillConvex(col); |
| } |
| else |
| { |
| PrimReserve(6, 4); |
| PrimRect(a, b, col); |
| } |
| } |
| |
| void ImDrawList::AddRectFilledMultiColor(const ImVec2& a, const ImVec2& c, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left) |
| { |
| if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0) |
| return; |
| |
| const ImVec2 uv = _Data->TexUvWhitePixel; |
| PrimReserve(6, 4); |
| PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+2)); |
| PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+3)); |
| PrimWriteVtx(a, uv, col_upr_left); |
| PrimWriteVtx(ImVec2(c.x, a.y), uv, col_upr_right); |
| PrimWriteVtx(c, uv, col_bot_right); |
| PrimWriteVtx(ImVec2(a.x, c.y), uv, col_bot_left); |
| } |
| |
| void ImDrawList::AddQuad(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col, float thickness) |
| { |
| if ((col & IM_COL32_A_MASK) == 0) |
| return; |
| |
| PathLineTo(a); |
| PathLineTo(b); |
| PathLineTo(c); |
| PathLineTo(d); |
| PathStroke(col, true, thickness); |
| } |
| |
| void ImDrawList::AddQuadFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col) |
| { |
| if ((col & IM_COL32_A_MASK) == 0) |
| return; |
| |
| PathLineTo(a); |
| PathLineTo(b); |
| PathLineTo(c); |
| PathLineTo(d); |
| PathFillConvex(col); |
| } |
| |
| void ImDrawList::AddTriangle(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col, float thickness) |
| { |
| if ((col & IM_COL32_A_MASK) == 0) |
| return; |
| |
| PathLineTo(a); |
| PathLineTo(b); |
| PathLineTo(c); |
| PathStroke(col, true, thickness); |
| } |
| |
| void ImDrawList::AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col) |
| { |
| if ((col & IM_COL32_A_MASK) == 0) |
| return; |
| |
| PathLineTo(a); |
| PathLineTo(b); |
| PathLineTo(c); |
| PathFillConvex(col); |
| } |
| |
| void ImDrawList::AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments, float thickness) |
| { |
| if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2) |
| return; |
| |
| // Because we are filling a closed shape we remove 1 from the count of segments/points |
| const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments; |
| PathArcTo(centre, radius-0.5f, 0.0f, a_max, num_segments - 1); |
| PathStroke(col, true, thickness); |
| } |
| |
| void ImDrawList::AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments) |
| { |
| if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2) |
| return; |
| |
| // Because we are filling a closed shape we remove 1 from the count of segments/points |
| const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments; |
| PathArcTo(centre, radius, 0.0f, a_max, num_segments - 1); |
| PathFillConvex(col); |
| } |
| |
| void ImDrawList::AddBezierCurve(const ImVec2& pos0, const ImVec2& cp0, const ImVec2& cp1, const ImVec2& pos1, ImU32 col, float thickness, int num_segments) |
| { |
| if ((col & IM_COL32_A_MASK) == 0) |
| return; |
| |
| PathLineTo(pos0); |
| PathBezierCurveTo(cp0, cp1, pos1, num_segments); |
| PathStroke(col, false, thickness); |
| } |
| |
| void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect) |
| { |
| if ((col & IM_COL32_A_MASK) == 0) |
| return; |
| |
| if (text_end == NULL) |
| text_end = text_begin + strlen(text_begin); |
| if (text_begin == text_end) |
| return; |
| |
| // Pull default font/size from the shared ImDrawListSharedData instance |
| if (font == NULL) |
| font = _Data->Font; |
| if (font_size == 0.0f) |
| font_size = _Data->FontSize; |
| |
| IM_ASSERT(font->ContainerAtlas->TexID == _TextureIdStack.back()); // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font. |
| |
| ImVec4 clip_rect = _ClipRectStack.back(); |
| if (cpu_fine_clip_rect) |
| { |
| clip_rect.x = ImMax(clip_rect.x, cpu_fine_clip_rect->x); |
| clip_rect.y = ImMax(clip_rect.y, cpu_fine_clip_rect->y); |
| clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z); |
| clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w); |
| } |
| font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL); |
| } |
| |
| void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end) |
| { |
| AddText(NULL, 0.0f, pos, col, text_begin, text_end); |
| } |
| |
| void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col) |
| { |
| if ((col & IM_COL32_A_MASK) == 0) |
| return; |
| |
| const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back(); |
| if (push_texture_id) |
| PushTextureID(user_texture_id); |
| |
| PrimReserve(6, 4); |
| PrimRectUV(a, b, uv_a, uv_b, col); |
| |
| if (push_texture_id) |
| PopTextureID(); |
| } |
| |
| void ImDrawList::AddImageQuad(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col) |
| { |
| if ((col & IM_COL32_A_MASK) == 0) |
| return; |
| |
| const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back(); |
| if (push_texture_id) |
| PushTextureID(user_texture_id); |
| |
| PrimReserve(6, 4); |
| PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col); |
| |
| if (push_texture_id) |
| PopTextureID(); |
| } |
| |
| void ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col, float rounding, int rounding_corners) |
| { |
| if ((col & IM_COL32_A_MASK) == 0) |
| return; |
| |
| if (rounding <= 0.0f || (rounding_corners & ImDrawCornerFlags_All) == 0) |
| { |
| AddImage(user_texture_id, a, b, uv_a, uv_b, col); |
| return; |
| } |
| |
| const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back(); |
| if (push_texture_id) |
| PushTextureID(user_texture_id); |
| |
| int vert_start_idx = VtxBuffer.Size; |
| PathRect(a, b, rounding, rounding_corners); |
| PathFillConvex(col); |
| int vert_end_idx = VtxBuffer.Size; |
| ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, a, b, uv_a, uv_b, true); |
| |
| if (push_texture_id) |
| PopTextureID(); |
| } |
| |
| //----------------------------------------------------------------------------- |
| // [SECTION] ImDrawData |
| //----------------------------------------------------------------------------- |
| |
| // For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering! |
| void ImDrawData::DeIndexAllBuffers() |
| { |
| ImVector<ImDrawVert> new_vtx_buffer; |
| TotalVtxCount = TotalIdxCount = 0; |
| for (int i = 0; i < CmdListsCount; i++) |
| { |
| ImDrawList* cmd_list = CmdLists[i]; |
| if (cmd_list->IdxBuffer.empty()) |
| continue; |
| new_vtx_buffer.resize(cmd_list->IdxBuffer.Size); |
| for (int j = 0; j < cmd_list->IdxBuffer.Size; j++) |
| new_vtx_buffer[j] = cmd_list->VtxBuffer[cmd_list->IdxBuffer[j]]; |
| cmd_list->VtxBuffer.swap(new_vtx_buffer); |
| cmd_list->IdxBuffer.resize(0); |
| TotalVtxCount += cmd_list->VtxBuffer.Size; |
| } |
| } |
| |
| // Helper to scale the ClipRect field of each ImDrawCmd. |
| // Use if your final output buffer is at a different scale than draw_data->DisplaySize, |
| // or if there is a difference between your window resolution and framebuffer resolution. |
| void ImDrawData::ScaleClipRects(const ImVec2& fb_scale) |
| { |
| for (int i = 0; i < CmdListsCount; i++) |
| { |
| ImDrawList* cmd_list = CmdLists[i]; |
| for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) |
| { |
| ImDrawCmd* cmd = &cmd_list->CmdBuffer[cmd_i]; |
| cmd->ClipRect = ImVec4(cmd->ClipRect.x * fb_scale.x, cmd->ClipRect.y * fb_scale.y, cmd->ClipRect.z * fb_scale.x, cmd->ClipRect.w * fb_scale.y); |
| } |
| } |
| } |
| |
| //----------------------------------------------------------------------------- |
| // [SECTION] Helpers ShadeVertsXXX functions |
| //----------------------------------------------------------------------------- |
| |
| // Generic linear color gradient, write to RGB fields, leave A untouched. |
| void ImGui::ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1) |
| { |
| ImVec2 gradient_extent = gradient_p1 - gradient_p0; |
| float gradient_inv_length2 = 1.0f / ImLengthSqr(gradient_extent); |
| ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx; |
| ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx; |
| for (ImDrawVert* vert = vert_start; vert < vert_end; vert++) |
| { |
| float d = ImDot(vert->pos - gradient_p0, gradient_extent); |
| float t = ImClamp(d * gradient_inv_length2, 0.0f, 1.0f); |
| int r = ImLerp((int)(col0 >> IM_COL32_R_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_R_SHIFT) & 0xFF, t); |
| int g = ImLerp((int)(col0 >> IM_COL32_G_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_G_SHIFT) & 0xFF, t); |
| int b = ImLerp((int)(col0 >> IM_COL32_B_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_B_SHIFT) & 0xFF, t); |
| vert->col = (r << IM_COL32_R_SHIFT) | (g << IM_COL32_G_SHIFT) | (b << IM_COL32_B_SHIFT) | (vert->col & IM_COL32_A_MASK); |
| } |
| } |
| |
| // Distribute UV over (a, b) rectangle |
| void ImGui::ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp) |
| { |
| const ImVec2 size = b - a; |
| const ImVec2 uv_size = uv_b - uv_a; |
| const ImVec2 scale = ImVec2( |
| size.x != 0.0f ? (uv_size.x / size.x) : 0.0f, |
| size.y != 0.0f ? (uv_size.y / size.y) : 0.0f); |
| |
| ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx; |
| ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx; |
| if (clamp) |
| { |
| const ImVec2 min = ImMin(uv_a, uv_b); |
| const ImVec2 max = ImMax(uv_a, uv_b); |
| for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex) |
| vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max); |
| } |
| else |
| { |
| for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex) |
| vertex->uv = uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale); |
| } |
| } |
| |
| //----------------------------------------------------------------------------- |
| // [SECTION] ImFontConfig |
| //----------------------------------------------------------------------------- |
| |
| ImFontConfig::ImFontConfig() |
| { |
| FontData = NULL; |
| FontDataSize = 0; |
| FontDataOwnedByAtlas = true; |
| FontNo = 0; |
| SizePixels = 0.0f; |
| OversampleH = 3; // FIXME: 2 may be a better default? |
| OversampleV = 1; |
| PixelSnapH = false; |
| GlyphExtraSpacing = ImVec2(0.0f, 0.0f); |
| GlyphOffset = ImVec2(0.0f, 0.0f); |
| GlyphRanges = NULL; |
| GlyphMinAdvanceX = 0.0f; |
| GlyphMaxAdvanceX = FLT_MAX; |
| MergeMode = false; |
| RasterizerFlags = 0x00; |
| RasterizerMultiply = 1.0f; |
| memset(Name, 0, sizeof(Name)); |
| DstFont = NULL; |
| } |
| |
| //----------------------------------------------------------------------------- |
| // [SECTION] ImFontAtlas |
| //----------------------------------------------------------------------------- |
| |
| // A work of art lies ahead! (. = white layer, X = black layer, others are blank) |
| // The white texels on the top left are the ones we'll use everywhere in ImGui to render filled shapes. |
| const int FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF = 108; |
| const int FONT_ATLAS_DEFAULT_TEX_DATA_H = 27; |
| const unsigned int FONT_ATLAS_DEFAULT_TEX_DATA_ID = 0x80000000; |
| static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] = |
| { |
| "..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX- XX " |
| "..- -X.....X- X.X - X.X -X.....X - X.....X- X..X " |
| "--- -XXX.XXX- X...X - X...X -X....X - X....X- X..X " |
| "X - X.X - X.....X - X.....X -X...X - X...X- X..X " |
| "XX - X.X -X.......X- X.......X -X..X.X - X.X..X- X..X " |
| "X.X - X.X -XXXX.XXXX- XXXX.XXXX -X.X X.X - X.X X.X- X..XXX " |
| "X..X - X.X - X.X - X.X -XX X.X - X.X XX- X..X..XXX " |
| "X...X - X.X - X.X - XX X.X XX - X.X - X.X - X..X..X..XX " |
| "X....X - X.X - X.X - X.X X.X X.X - X.X - X.X - X..X..X..X.X " |
| "X.....X - X.X - X.X - X..X X.X X..X - X.X - X.X -XXX X..X..X..X..X" |
| "X......X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X XX-XX X.X -X..XX........X..X" |
| "X.......X - X.X - X.X -X.....................X- X.X X.X-X.X X.X -X...X...........X" |
| "X........X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X..X-X..X.X - X..............X" |
| "X.........X -XXX.XXX- X.X - X..X X.X X..X - X...X-X...X - X.............X" |
| "X..........X-X.....X- X.X - X.X X.X X.X - X....X-X....X - X.............X" |
| "X......XXXXX-XXXXXXX- X.X - XX X.X XX - X.....X-X.....X - X............X" |
| "X...X..X --------- X.X - X.X - XXXXXXX-XXXXXXX - X...........X " |
| "X..X X..X - -XXXX.XXXX- XXXX.XXXX ------------------------------------- X..........X " |
| "X.X X..X - -X.......X- X.......X - XX XX - - X..........X " |
| "XX X..X - - X.....X - X.....X - X.X X.X - - X........X " |
| " X..X - X...X - X...X - X..X X..X - - X........X " |
| " XX - X.X - X.X - X...XXXXXXXXXXXXX...X - - XXXXXXXXXX " |
| "------------ - X - X -X.....................X- ------------------" |
| " ----------------------------------- X...XXXXXXXXXXXXX...X - " |
| " - X..X X..X - " |
| " - X.X X.X - " |
| " - XX XX - " |
| }; |
| |
| static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3] = |
| { |
| // Pos ........ Size ......... Offset ...... |
| { ImVec2( 0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow |
| { ImVec2(13,0), ImVec2( 7,16), ImVec2( 1, 8) }, // ImGuiMouseCursor_TextInput |
| { ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_ResizeAll |
| { ImVec2(21,0), ImVec2( 9,23), ImVec2( 4,11) }, // ImGuiMouseCursor_ResizeNS |
| { ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 4) }, // ImGuiMouseCursor_ResizeEW |
| { ImVec2(73,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNESW |
| { ImVec2(55,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNWSE |
| { ImVec2(91,0), ImVec2(17,22), ImVec2( 5, 0) }, // ImGuiMouseCursor_Hand |
| }; |
| |
| ImFontAtlas::ImFontAtlas() |
| { |
| Locked = false; |
| Flags = ImFontAtlasFlags_None; |
| TexID = (ImTextureID)NULL; |
| TexDesiredWidth = 0; |
| TexGlyphPadding = 1; |
| |
| TexPixelsAlpha8 = NULL; |
| TexPixelsRGBA32 = NULL; |
| TexWidth = TexHeight = 0; |
| TexUvScale = ImVec2(0.0f, 0.0f); |
| TexUvWhitePixel = ImVec2(0.0f, 0.0f); |
| for (int n = 0; n < IM_ARRAYSIZE(CustomRectIds); n++) |
| CustomRectIds[n] = -1; |
| } |
| |
| ImFontAtlas::~ImFontAtlas() |
| { |
| IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); |
| Clear(); |
| } |
| |
| void ImFontAtlas::ClearInputData() |
| { |
| IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); |
| for (int i = 0; i < ConfigData.Size; i++) |
| if (ConfigData[i].FontData && ConfigData[i].FontDataOwnedByAtlas) |
| { |
| ImGui::MemFree(ConfigData[i].FontData); |
| ConfigData[i].FontData = NULL; |
| } |
| |
| // When clearing this we lose access to the font name and other information used to build the font. |
| for (int i = 0; i < Fonts.Size; i++) |
| if (Fonts[i]->ConfigData >= ConfigData.Data && Fonts[i]->ConfigData < ConfigData.Data + ConfigData.Size) |
| { |
| Fonts[i]->ConfigData = NULL; |
| Fonts[i]->ConfigDataCount = 0; |
| } |
| ConfigData.clear(); |
| CustomRects.clear(); |
| for (int n = 0; n < IM_ARRAYSIZE(CustomRectIds); n++) |
| CustomRectIds[n] = -1; |
| } |
| |
| void ImFontAtlas::ClearTexData() |
| { |
| IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); |
| if (TexPixelsAlpha8) |
| ImGui::MemFree(TexPixelsAlpha8); |
| if (TexPixelsRGBA32) |
| ImGui::MemFree(TexPixelsRGBA32); |
| TexPixelsAlpha8 = NULL; |
| TexPixelsRGBA32 = NULL; |
| } |
| |
| void ImFontAtlas::ClearFonts() |
| { |
| IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); |
| for (int i = 0; i < Fonts.Size; i++) |
| IM_DELETE(Fonts[i]); |
| Fonts.clear(); |
| } |
| |
| void ImFontAtlas::Clear() |
| { |
| ClearInputData(); |
| ClearTexData(); |
| ClearFonts(); |
| } |
| |
| void ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel) |
| { |
| // Build atlas on demand |
| if (TexPixelsAlpha8 == NULL) |
| { |
| if (ConfigData.empty()) |
| AddFontDefault(); |
| Build(); |
| } |
| |
| *out_pixels = TexPixelsAlpha8; |
| if (out_width) *out_width = TexWidth; |
| if (out_height) *out_height = TexHeight; |
| if (out_bytes_per_pixel) *out_bytes_per_pixel = 1; |
| } |
| |
| void ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel) |
| { |
| // Convert to RGBA32 format on demand |
| // Although it is likely to be the most commonly used format, our font rendering is 1 channel / 8 bpp |
| if (!TexPixelsRGBA32) |
| { |
| unsigned char* pixels = NULL; |
| GetTexDataAsAlpha8(&pixels, NULL, NULL); |
| if (pixels) |
| { |
| TexPixelsRGBA32 = (unsigned int*)ImGui::MemAlloc((size_t)TexWidth * (size_t)TexHeight * 4); |
| const unsigned char* src = pixels; |
| unsigned int* dst = TexPixelsRGBA32; |
| for (int n = TexWidth * TexHeight; n > 0; n--) |
| *dst++ = IM_COL32(255, 255, 255, (unsigned int)(*src++)); |
| } |
| } |
| |
| *out_pixels = (unsigned char*)TexPixelsRGBA32; |
| if (out_width) *out_width = TexWidth; |
| if (out_height) *out_height = TexHeight; |
| if (out_bytes_per_pixel) *out_bytes_per_pixel = 4; |
| } |
| |
| ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg) |
| { |
| IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); |
| IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0); |
| IM_ASSERT(font_cfg->SizePixels > 0.0f); |
| |
| // Create new font |
| if (!font_cfg->MergeMode) |
| Fonts.push_back(IM_NEW(ImFont)); |
| else |
| IM_ASSERT(!Fonts.empty() && "Cannot use MergeMode for the first font"); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font. |
| |
| ConfigData.push_back(*font_cfg); |
| ImFontConfig& new_font_cfg = ConfigData.back(); |
| if (new_font_cfg.DstFont == NULL) |
| new_font_cfg.DstFont = Fonts.back(); |
| if (!new_font_cfg.FontDataOwnedByAtlas) |
| { |
| new_font_cfg.FontData = ImGui::MemAlloc(new_font_cfg.FontDataSize); |
| new_font_cfg.FontDataOwnedByAtlas = true; |
| memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize); |
| } |
| |
| // Invalidate texture |
| ClearTexData(); |
| return new_font_cfg.DstFont; |
| } |
| |
| // Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder) |
| static unsigned int stb_decompress_length(const unsigned char *input); |
| static unsigned int stb_decompress(unsigned char *output, const unsigned char *input, unsigned int length); |
| static const char* GetDefaultCompressedFontDataTTFBase85(); |
| static unsigned int Decode85Byte(char c) { return c >= '\\' ? c-36 : c-35; } |
| static void Decode85(const unsigned char* src, unsigned char* dst) |
| { |
| while (*src) |
| { |
| unsigned int tmp = Decode85Byte(src[0]) + 85*(Decode85Byte(src[1]) + 85*(Decode85Byte(src[2]) + 85*(Decode85Byte(src[3]) + 85*Decode85Byte(src[4])))); |
| dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF); // We can't assume little-endianness. |
| src += 5; |
| dst += 4; |
| } |
| } |
| |
| // Load embedded ProggyClean.ttf at size 13, disable oversampling |
| ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template) |
| { |
| ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); |
| if (!font_cfg_template) |
| { |
| font_cfg.OversampleH = font_cfg.OversampleV = 1; |
| font_cfg.PixelSnapH = true; |
| } |
| if (font_cfg.SizePixels <= 0.0f) |
| font_cfg.SizePixels = 13.0f * 1.0f; |
| if (font_cfg.Name[0] == '\0') |
| ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "ProggyClean.ttf, %dpx", (int)font_cfg.SizePixels); |
| |
| const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85(); |
| const ImWchar* glyph_ranges = font_cfg.GlyphRanges != NULL ? font_cfg.GlyphRanges : GetGlyphRangesDefault(); |
| ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_cfg.SizePixels, &font_cfg, glyph_ranges); |
| font->DisplayOffset.y = 1.0f; |
| return font; |
| } |
| |
| ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges) |
| { |
| IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); |
| size_t data_size = 0; |
| void* data = ImFileLoadToMemory(filename, "rb", &data_size, 0); |
| if (!data) |
| { |
| IM_ASSERT(0); // Could not load file. |
| return NULL; |
| } |
| ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); |
| if (font_cfg.Name[0] == '\0') |
| { |
| // Store a short copy of filename into into the font name for convenience |
| const char* p; |
| for (p = filename + strlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {} |
| ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "%s, %.0fpx", p, size_pixels); |
| } |
| return AddFontFromMemoryTTF(data, (int)data_size, size_pixels, &font_cfg, glyph_ranges); |
| } |
| |
| // NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build(). |
| ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges) |
| { |
| IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); |
| ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); |
| IM_ASSERT(font_cfg.FontData == NULL); |
| font_cfg.FontData = ttf_data; |
| font_cfg.FontDataSize = ttf_size; |
| font_cfg.SizePixels = size_pixels; |
| if (glyph_ranges) |
| font_cfg.GlyphRanges = glyph_ranges; |
| return AddFont(&font_cfg); |
| } |
| |
| ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges) |
| { |
| const unsigned int buf_decompressed_size = stb_decompress_length((const unsigned char*)compressed_ttf_data); |
| unsigned char* buf_decompressed_data = (unsigned char *)ImGui::MemAlloc(buf_decompressed_size); |
| stb_decompress(buf_decompressed_data, (const unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size); |
| |
| ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); |
| IM_ASSERT(font_cfg.FontData == NULL); |
| font_cfg.FontDataOwnedByAtlas = true; |
| return AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, &font_cfg, glyph_ranges); |
| } |
| |
| ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges) |
| { |
| int compressed_ttf_size = (((int)strlen(compressed_ttf_data_base85) + 4) / 5) * 4; |
| void* compressed_ttf = ImGui::MemAlloc((size_t)compressed_ttf_size); |
| Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf); |
| ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges); |
| ImGui::MemFree(compressed_ttf); |
| return font; |
| } |
| |
| int ImFontAtlas::AddCustomRectRegular(unsigned int id, int width, int height) |
| { |
| IM_ASSERT(id >= 0x10000); |
| IM_ASSERT(width > 0 && width <= 0xFFFF); |
| IM_ASSERT(height > 0 && height <= 0xFFFF); |
| CustomRect r; |
| r.ID = id; |
| r.Width = (unsigned short)width; |
| r.Height = (unsigned short)height; |
| CustomRects.push_back(r); |
| return CustomRects.Size - 1; // Return index |
| } |
| |
| int ImFontAtlas::AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset) |
| { |
| IM_ASSERT(font != NULL); |
| IM_ASSERT(width > 0 && width <= 0xFFFF); |
| IM_ASSERT(height > 0 && height <= 0xFFFF); |
| CustomRect r; |
| r.ID = id; |
| r.Width = (unsigned short)width; |
| r.Height = (unsigned short)height; |
| r.GlyphAdvanceX = advance_x; |
| r.GlyphOffset = offset; |
| r.Font = font; |
| CustomRects.push_back(r); |
| return CustomRects.Size - 1; // Return index |
| } |
| |
| void ImFontAtlas::CalcCustomRectUV(const CustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max) |
| { |
| IM_ASSERT(TexWidth > 0 && TexHeight > 0); // Font atlas needs to be built before we can calculate UV coordinates |
| IM_ASSERT(rect->IsPacked()); // Make sure the rectangle has been packed |
| *out_uv_min = ImVec2((float)rect->X * TexUvScale.x, (float)rect->Y * TexUvScale.y); |
| *out_uv_max = ImVec2((float)(rect->X + rect->Width) * TexUvScale.x, (float)(rect->Y + rect->Height) * TexUvScale.y); |
| } |
| |
| bool ImFontAtlas::GetMouseCursorTexData(ImGuiMouseCursor cursor_type, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2]) |
| { |
| if (cursor_type <= ImGuiMouseCursor_None || cursor_type >= ImGuiMouseCursor_COUNT) |
| return false; |
| if (Flags & ImFontAtlasFlags_NoMouseCursors) |
| return false; |
| |
| IM_ASSERT(CustomRectIds[0] != -1); |
| ImFontAtlas::CustomRect& r = CustomRects[CustomRectIds[0]]; |
| IM_ASSERT(r.ID == FONT_ATLAS_DEFAULT_TEX_DATA_ID); |
| ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][0] + ImVec2((float)r.X, (float)r.Y); |
| ImVec2 size = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][1]; |
| *out_size = size; |
| *out_offset = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][2]; |
| out_uv_border[0] = (pos) * TexUvScale; |
| out_uv_border[1] = (pos + size) * TexUvScale; |
| pos.x += FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF + 1; |
| out_uv_fill[0] = (pos) * TexUvScale; |
| out_uv_fill[1] = (pos + size) * TexUvScale; |
| return true; |
| } |
| |
| bool ImFontAtlas::Build() |
| { |
| IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); |
| return ImFontAtlasBuildWithStbTruetype(this); |
| } |
| |
| void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_brighten_factor) |
| { |
| for (unsigned int i = 0; i < 256; i++) |
| { |
| unsigned int value = (unsigned int)(i * in_brighten_factor); |
| out_table[i] = value > 255 ? 255 : (value & 0xFF); |
| } |
| } |
| |
| void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride) |
| { |
| unsigned char* data = pixels + x + y * stride; |
| for (int j = h; j > 0; j--, data += stride) |
| for (int i = 0; i < w; i++) |
| data[i] = table[data[i]]; |
| } |
| |
| // Temporary data for one source font (multiple source fonts can be merged into one destination ImFont) |
| // (C++03 doesn't allow instancing ImVector<> with function-local types so we declare the type here.) |
| struct ImFontBuildSrcData |
| { |
| stbtt_fontinfo FontInfo; |
| stbtt_pack_range PackRange; // Hold the list of codepoints to pack (essentially points to Codepoints.Data) |
| stbrp_rect* Rects; // Rectangle to pack. We first fill in their size and the packer will give us their position. |
| stbtt_packedchar* PackedChars; // Output glyphs |
| const ImWchar* SrcRanges; // Ranges as requested by user (user is allowed to request too much, e.g. 0x0020..0xFFFF) |
| int DstIndex; // Index into atlas->Fonts[] and dst_tmp_array[] |
| int GlyphsHighest; // Highest requested codepoint |
| int GlyphsCount; // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font) |
| ImBoolVector GlyphsSet; // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB) |
| ImVector<int> GlyphsList; // Glyph codepoints list (flattened version of GlyphsMap) |
| }; |
| |
| // Temporary data for one destination ImFont* (multiple source fonts can be merged into one destination ImFont) |
| struct ImFontBuildDstData |
| { |
| int SrcCount; // Number of source fonts targeting this destination font. |
| int GlyphsHighest; |
| int GlyphsCount; |
| ImBoolVector GlyphsSet; // This is used to resolve collision when multiple sources are merged into a same destination font. |
| }; |
| |
| static void UnpackBoolVectorToFlatIndexList(const ImBoolVector* in, ImVector<int>* out) |
| { |
| IM_ASSERT(sizeof(in->Storage.Data[0]) == sizeof(int)); |
| const int* it_begin = in->Storage.begin(); |
| const int* it_end = in->Storage.end(); |
| for (const int* it = it_begin; it < it_end; it++) |
| if (int entries_32 = *it) |
| for (int bit_n = 0; bit_n < 32; bit_n++) |
| if (entries_32 & (1u << bit_n)) |
| out->push_back((int)((it - it_begin) << 5) + bit_n); |
| } |
| |
| bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas) |
| { |
| IM_ASSERT(atlas->ConfigData.Size > 0); |
| |
| ImFontAtlasBuildRegisterDefaultCustomRects(atlas); |
| |
| // Clear atlas |
| atlas->TexID = (ImTextureID)NULL; |
| atlas->TexWidth = atlas->TexHeight = 0; |
| atlas->TexUvScale = ImVec2(0.0f, 0.0f); |
| atlas->TexUvWhitePixel = ImVec2(0.0f, 0.0f); |
| atlas->ClearTexData(); |
| |
| // Temporary storage for building |
| ImVector<ImFontBuildSrcData> src_tmp_array; |
| ImVector<ImFontBuildDstData> dst_tmp_array; |
| src_tmp_array.resize(atlas->ConfigData.Size); |
| dst_tmp_array.resize(atlas->Fonts.Size); |
| memset(src_tmp_array.Data, 0, (size_t)src_tmp_array.size_in_bytes()); |
| memset(dst_tmp_array.Data, 0, (size_t)dst_tmp_array.size_in_bytes()); |
| |
| // 1. Initialize font loading structure, check font data validity |
| for (int src_i = 0; src_i < atlas->ConfigData.Size; src_i++) |
| { |
| ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; |
| ImFontConfig& cfg = atlas->ConfigData[src_i]; |
| IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == atlas)); |
| |
| // Find index from cfg.DstFont (we allow the user to set cfg.DstFont. Also it makes casual debugging nicer than when storing indices) |
| src_tmp.DstIndex = -1; |
| for (int output_i = 0; output_i < atlas->Fonts.Size && src_tmp.DstIndex == -1; output_i++) |
| if (cfg.DstFont == atlas->Fonts[output_i]) |
| src_tmp.DstIndex = output_i; |
| IM_ASSERT(src_tmp.DstIndex != -1); // cfg.DstFont not pointing within atlas->Fonts[] array? |
| if (src_tmp.DstIndex == -1) |
| return false; |
| |
| // Initialize helper structure for font loading and verify that the TTF/OTF data is correct |
| const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo); |
| IM_ASSERT(font_offset >= 0 && "FontData is incorrect, or FontNo cannot be found."); |
| if (!stbtt_InitFont(&src_tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset)) |
| return false; |
| |
| // Measure highest codepoints |
| ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex]; |
| src_tmp.SrcRanges = cfg.GlyphRanges ? cfg.GlyphRanges : atlas->GetGlyphRangesDefault(); |
| for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2) |
| src_tmp.GlyphsHighest = ImMax(src_tmp.GlyphsHighest, (int)src_range[1]); |
| dst_tmp.SrcCount++; |
| dst_tmp.GlyphsHighest = ImMax(dst_tmp.GlyphsHighest, src_tmp.GlyphsHighest); |
| } |
| |
| // 2. For every requested codepoint, check for their presence in the font data, and handle redundancy or overlaps between source fonts to avoid unused glyphs. |
| int total_glyphs_count = 0; |
| for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) |
| { |
| ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; |
| ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex]; |
| ImFontConfig& cfg = atlas->ConfigData[src_i]; |
| src_tmp.GlyphsSet.Resize(src_tmp.GlyphsHighest + 1); |
| if (dst_tmp.SrcCount > 1 && dst_tmp.GlyphsSet.Storage.empty()) |
| dst_tmp.GlyphsSet.Resize(dst_tmp.GlyphsHighest + 1); |
| |
| for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2) |
| for (int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++) |
| { |
| if (cfg.MergeMode && dst_tmp.GlyphsSet.GetBit(codepoint)) // Don't overwrite existing glyphs. We could make this an option (e.g. MergeOverwrite) |
| continue; |
| if (!stbtt_FindGlyphIndex(&src_tmp.FontInfo, codepoint)) // It is actually in the font? |
| continue; |
| |
| // Add to avail set/counters |
| src_tmp.GlyphsCount++; |
| dst_tmp.GlyphsCount++; |
| src_tmp.GlyphsSet.SetBit(codepoint, true); |
| if (dst_tmp.SrcCount > 1) |
| dst_tmp.GlyphsSet.SetBit(codepoint, true); |
| total_glyphs_count++; |
| } |
| } |
| |
| // 3. Unpack our bit map into a flat list (we now have all the Unicode points that we know are requested _and_ available _and_ not overlapping another) |
| for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) |
| { |
| ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; |
| src_tmp.GlyphsList.reserve(src_tmp.GlyphsCount); |
| UnpackBoolVectorToFlatIndexList(&src_tmp.GlyphsSet, &src_tmp.GlyphsList); |
| src_tmp.GlyphsSet.Clear(); |
| IM_ASSERT(src_tmp.GlyphsList.Size == src_tmp.GlyphsCount); |
| } |
| for (int dst_i = 0; dst_i < dst_tmp_array.Size; dst_i++) |
| dst_tmp_array[dst_i].GlyphsSet.Clear(); |
| dst_tmp_array.clear(); |
| |
| // Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0) |
| // (We technically don't need to zero-clear buf_rects, but let's do it for the sake of sanity) |
| ImVector<stbrp_rect> buf_rects; |
| ImVector<stbtt_packedchar> buf_packedchars; |
| buf_rects.resize(total_glyphs_count); |
| buf_packedchars.resize(total_glyphs_count); |
| memset(buf_rects.Data, 0, (size_t)buf_rects.size_in_bytes()); |
| memset(buf_packedchars.Data, 0, (size_t)buf_packedchars.size_in_bytes()); |
| |
| // 4. Gather glyphs sizes so we can pack them in our virtual canvas. |
| int total_surface = 0; |
| int buf_rects_out_n = 0; |
| int buf_packedchars_out_n = 0; |
| for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) |
| { |
| ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; |
| if (src_tmp.GlyphsCount == 0) |
| continue; |
| |
| src_tmp.Rects = &buf_rects[buf_rects_out_n]; |
| src_tmp.PackedChars = &buf_packedchars[buf_packedchars_out_n]; |
| buf_rects_out_n += src_tmp.GlyphsCount; |
| buf_packedchars_out_n += src_tmp.GlyphsCount; |
| |
| // Convert our ranges in the format stb_truetype wants |
| ImFontConfig& cfg = atlas->ConfigData[src_i]; |
| src_tmp.PackRange.font_size = cfg.SizePixels; |
| src_tmp.PackRange.first_unicode_codepoint_in_range = 0; |
| src_tmp.PackRange.array_of_unicode_codepoints = src_tmp.GlyphsList.Data; |
| src_tmp.PackRange.num_chars = src_tmp.GlyphsList.Size; |
| src_tmp.PackRange.chardata_for_range = src_tmp.PackedChars; |
| src_tmp.PackRange.h_oversample = (unsigned char)cfg.OversampleH; |
| src_tmp.PackRange.v_oversample = (unsigned char)cfg.OversampleV; |
| |
| // Gather the sizes of all rectangles we will need to pack (this loop is based on stbtt_PackFontRangesGatherRects) |
| const float scale = (cfg.SizePixels > 0) ? stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels) : stbtt_ScaleForMappingEmToPixels(&src_tmp.FontInfo, -cfg.SizePixels); |
| const int padding = atlas->TexGlyphPadding; |
| for (int glyph_i = 0; glyph_i < src_tmp.GlyphsList.Size; glyph_i++) |
| { |
| int x0, y0, x1, y1; |
| const int glyph_index_in_font = stbtt_FindGlyphIndex(&src_tmp.FontInfo, src_tmp.GlyphsList[glyph_i]); |
| IM_ASSERT(glyph_index_in_font != 0); |
| stbtt_GetGlyphBitmapBoxSubpixel(&src_tmp.FontInfo, glyph_index_in_font, scale * cfg.OversampleH, scale * cfg.OversampleV, 0, 0, &x0, &y0, &x1, &y1); |
| src_tmp.Rects[glyph_i].w = (stbrp_coord)(x1 - x0 + padding + cfg.OversampleH - 1); |
| src_tmp.Rects[glyph_i].h = (stbrp_coord)(y1 - y0 + padding + cfg.OversampleV - 1); |
| total_surface += src_tmp.Rects[glyph_i].w * src_tmp.Rects[glyph_i].h; |
| } |
| } |
| |
| // We need a width for the skyline algorithm, any width! |
| // The exact width doesn't really matter much, but some API/GPU have texture size limitations and increasing width can decrease height. |
| // User can override TexDesiredWidth and TexGlyphPadding if they wish, otherwise we use a simple heuristic to select the width based on expected surface. |
| const int surface_sqrt = (int)ImSqrt((float)total_surface) + 1; |
| atlas->TexHeight = 0; |
| if (atlas->TexDesiredWidth > 0) |
| atlas->TexWidth = atlas->TexDesiredWidth; |
| else |
| atlas->TexWidth = (surface_sqrt >= 4096*0.7f) ? 4096 : (surface_sqrt >= 2048*0.7f) ? 2048 : (surface_sqrt >= 1024*0.7f) ? 1024 : 512; |
| |
| // 5. Start packing |
| // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values). |
| const int TEX_HEIGHT_MAX = 1024 * 32; |
| stbtt_pack_context spc = {}; |
| stbtt_PackBegin(&spc, NULL, atlas->TexWidth, TEX_HEIGHT_MAX, 0, atlas->TexGlyphPadding, NULL); |
| ImFontAtlasBuildPackCustomRects(atlas, spc.pack_info); |
| |
| // 6. Pack each source font. No rendering yet, we are working with rectangles in an infinitely tall texture at this point. |
| for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) |
| { |
| ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; |
| if (src_tmp.GlyphsCount == 0) |
| continue; |
| |
| stbrp_pack_rects((stbrp_context*)spc.pack_info, src_tmp.Rects, src_tmp.GlyphsCount); |
| |
| // Extend texture height and mark missing glyphs as non-packed so we won't render them. |
| // FIXME: We are not handling packing failure here (would happen if we got off TEX_HEIGHT_MAX or if a single if larger than TexWidth?) |
| for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++) |
| if (src_tmp.Rects[glyph_i].was_packed) |
| atlas->TexHeight = ImMax(atlas->TexHeight, src_tmp.Rects[glyph_i].y + src_tmp.Rects[glyph_i].h); |
| } |
| |
| // 7. Allocate texture |
| atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight); |
| atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight); |
| atlas->TexPixelsAlpha8 = (unsigned char*)ImGui::MemAlloc(atlas->TexWidth * atlas->TexHeight); |
| memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight); |
| spc.pixels = atlas->TexPixelsAlpha8; |
| spc.height = atlas->TexHeight; |
| |
| // 8. Render/rasterize font characters into the texture |
| for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) |
| { |
| ImFontConfig& cfg = atlas->ConfigData[src_i]; |
| ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; |
| if (src_tmp.GlyphsCount == 0) |
| continue; |
| |
| stbtt_PackFontRangesRenderIntoRects(&spc, &src_tmp.FontInfo, &src_tmp.PackRange, 1, src_tmp.Rects); |
| |
| // Apply multiply operator |
| if (cfg.RasterizerMultiply != 1.0f) |
| { |
| unsigned char multiply_table[256]; |
| ImFontAtlasBuildMultiplyCalcLookupTable(multiply_table, cfg.RasterizerMultiply); |
| stbrp_rect* r = &src_tmp.Rects[0]; |
| for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++, r++) |
| if (r->was_packed) |
| ImFontAtlasBuildMultiplyRectAlpha8(multiply_table, atlas->TexPixelsAlpha8, r->x, r->y, r->w, r->h, atlas->TexWidth * 1); |
| } |
| src_tmp.Rects = NULL; |
| } |
| |
| // End packing |
| stbtt_PackEnd(&spc); |
| buf_rects.clear(); |
| |
| // 9. Setup ImFont and glyphs for runtime |
| for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) |
| { |
| ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; |
| if (src_tmp.GlyphsCount == 0) |
| continue; |
| |
| ImFontConfig& cfg = atlas->ConfigData[src_i]; |
| ImFont* dst_font = cfg.DstFont; // We can have multiple input fonts writing into a same destination font (when using MergeMode=true) |
| |
| const float font_scale = stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels); |
| int unscaled_ascent, unscaled_descent, unscaled_line_gap; |
| stbtt_GetFontVMetrics(&src_tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap); |
| |
| const float ascent = ImFloor(unscaled_ascent * font_scale + ((unscaled_ascent > 0.0f) ? +1 : -1)); |
| const float descent = ImFloor(unscaled_descent * font_scale + ((unscaled_descent > 0.0f) ? +1 : -1)); |
| ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent); |
| const float font_off_x = cfg.GlyphOffset.x; |
| const float font_off_y = cfg.GlyphOffset.y + (float)(int)(dst_font->Ascent + 0.5f); |
| |
| for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++) |
| { |
| const int codepoint = src_tmp.GlyphsList[glyph_i]; |
| const stbtt_packedchar& pc = src_tmp.PackedChars[glyph_i]; |
| |
| const float char_advance_x_org = pc.xadvance; |
| const float char_advance_x_mod = ImClamp(char_advance_x_org, cfg.GlyphMinAdvanceX, cfg.GlyphMaxAdvanceX); |
| float char_off_x = font_off_x; |
| if (char_advance_x_org != char_advance_x_mod) |
| char_off_x += cfg.PixelSnapH ? (float)(int)((char_advance_x_mod - char_advance_x_org) * 0.5f) : (char_advance_x_mod - char_advance_x_org) * 0.5f; |
| |
| // Register glyph |
| stbtt_aligned_quad q; |
| float dummy_x = 0.0f, dummy_y = 0.0f; |
| stbtt_GetPackedQuad(src_tmp.PackedChars, atlas->TexWidth, atlas->TexHeight, glyph_i, &dummy_x, &dummy_y, &q, 0); |
| dst_font->AddGlyph((ImWchar)codepoint, q.x0 + char_off_x, q.y0 + font_off_y, q.x1 + char_off_x, q.y1 + font_off_y, q.s0, q.t0, q.s1, q.t1, char_advance_x_mod); |
| } |
| } |
| |
| // Cleanup temporary (ImVector doesn't honor destructor) |
| for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) |
| src_tmp_array[src_i].~ImFontBuildSrcData(); |
| |
| ImFontAtlasBuildFinish(atlas); |
| return true; |
| } |
| |
| void ImFontAtlasBuildRegisterDefaultCustomRects(ImFontAtlas* atlas) |
| { |
| if (atlas->CustomRectIds[0] >= 0) |
| return; |
| if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors)) |
| atlas->CustomRectIds[0] = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_ID, FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF*2+1, FONT_ATLAS_DEFAULT_TEX_DATA_H); |
| else |
| atlas->CustomRectIds[0] = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_ID, 2, 2); |
| } |
| |
| void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent) |
| { |
| if (!font_config->MergeMode) |
| { |
| font->ClearOutputData(); |
| font->FontSize = font_config->SizePixels; |
| font->ConfigData = font_config; |
| font->ContainerAtlas = atlas; |
| font->Ascent = ascent; |
| font->Descent = descent; |
| } |
| font->ConfigDataCount++; |
| } |
| |
| void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opaque) |
| { |
| stbrp_context* pack_context = (stbrp_context*)stbrp_context_opaque; |
| IM_ASSERT(pack_context != NULL); |
| |
| ImVector<ImFontAtlas::CustomRect>& user_rects = atlas->CustomRects; |
| IM_ASSERT(user_rects.Size >= 1); // We expect at least the default custom rects to be registered, else something went wrong. |
| |
| ImVector<stbrp_rect> pack_rects; |
| pack_rects.resize(user_rects.Size); |
| memset(pack_rects.Data, 0, (size_t)pack_rects.size_in_bytes()); |
| for (int i = 0; i < user_rects.Size; i++) |
| { |
| pack_rects[i].w = user_rects[i].Width; |
| pack_rects[i].h = user_rects[i].Height; |
| } |
| stbrp_pack_rects(pack_context, &pack_rects[0], pack_rects.Size); |
| for (int i = 0; i < pack_rects.Size; i++) |
| if (pack_rects[i].was_packed) |
| { |
| user_rects[i].X = pack_rects[i].x; |
| user_rects[i].Y = pack_rects[i].y; |
| IM_ASSERT(pack_rects[i].w == user_rects[i].Width && pack_rects[i].h == user_rects[i].Height); |
| atlas->TexHeight = ImMax(atlas->TexHeight, pack_rects[i].y + pack_rects[i].h); |
| } |
| } |
| |
| static void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas) |
| { |
| IM_ASSERT(atlas->CustomRectIds[0] >= 0); |
| IM_ASSERT(atlas->TexPixelsAlpha8 != NULL); |
| ImFontAtlas::CustomRect& r = atlas->CustomRects[atlas->CustomRectIds[0]]; |
| IM_ASSERT(r.ID == FONT_ATLAS_DEFAULT_TEX_DATA_ID); |
| IM_ASSERT(r.IsPacked()); |
| |
| const int w = atlas->TexWidth; |
| if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors)) |
| { |
| // Render/copy pixels |
| IM_ASSERT(r.Width == FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF * 2 + 1 && r.Height == FONT_ATLAS_DEFAULT_TEX_DATA_H); |
| for (int y = 0, n = 0; y < FONT_ATLAS_DEFAULT_TEX_DATA_H; y++) |
| for (int x = 0; x < FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF; x++, n++) |
| { |
| const int offset0 = (int)(r.X + x) + (int)(r.Y + y) * w; |
| const int offset1 = offset0 + FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF + 1; |
| atlas->TexPixelsAlpha8[offset0] = FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[n] == '.' ? 0xFF : 0x00; |
| atlas->TexPixelsAlpha8[offset1] = FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[n] == 'X' ? 0xFF : 0x00; |
| } |
| } |
| else |
| { |
| IM_ASSERT(r.Width == 2 && r.Height == 2); |
| const int offset = (int)(r.X) + (int)(r.Y) * w; |
| atlas->TexPixelsAlpha8[offset] = atlas->TexPixelsAlpha8[offset + 1] = atlas->TexPixelsAlpha8[offset + w] = atlas->TexPixelsAlpha8[offset + w + 1] = 0xFF; |
| } |
| atlas->TexUvWhitePixel = ImVec2((r.X + 0.5f) * atlas->TexUvScale.x, (r.Y + 0.5f) * atlas->TexUvScale.y); |
| } |
| |
| void ImFontAtlasBuildFinish(ImFontAtlas* atlas) |
| { |
| // Render into our custom data block |
| ImFontAtlasBuildRenderDefaultTexData(atlas); |
| |
| // Register custom rectangle glyphs |
| for (int i = 0; i < atlas->CustomRects.Size; i++) |
| { |
| const ImFontAtlas::CustomRect& r = atlas->CustomRects[i]; |
| if (r.Font == NULL || r.ID > 0x10000) |
| continue; |
| |
| IM_ASSERT(r.Font->ContainerAtlas == atlas); |
| ImVec2 uv0, uv1; |
| atlas->CalcCustomRectUV(&r, &uv0, &uv1); |
| r.Font->AddGlyph((ImWchar)r.ID, r.GlyphOffset.x, r.GlyphOffset.y, r.GlyphOffset.x + r.Width, r.GlyphOffset.y + r.Height, uv0.x, uv0.y, uv1.x, uv1.y, r.GlyphAdvanceX); |
| } |
| |
| // Build all fonts lookup tables |
| for (int i = 0; i < atlas->Fonts.Size; i++) |
| if (atlas->Fonts[i]->DirtyLookupTables) |
| atlas->Fonts[i]->BuildLookupTable(); |
| } |
| |
| // Retrieve list of range (2 int per range, values are inclusive) |
| const ImWchar* ImFontAtlas::GetGlyphRangesDefault() |
| { |
| static const ImWchar ranges[] = |
| { |
| 0x0020, 0x00FF, // Basic Latin + Latin Supplement |
| 0, |
| }; |
| return &ranges[0]; |
| } |
| |
| const ImWchar* ImFontAtlas::GetGlyphRangesKorean() |
| { |
| static const ImWchar ranges[] = |
| { |
| 0x0020, 0x00FF, // Basic Latin + Latin Supplement |
| 0x3131, 0x3163, // Korean alphabets |
| 0xAC00, 0xD79D, // Korean characters |
| 0, |
| }; |
| return &ranges[0]; |
| } |
| |
| const ImWchar* ImFontAtlas::GetGlyphRangesChineseFull() |
| { |
| static const ImWchar ranges[] = |
| { |
| 0x0020, 0x00FF, // Basic Latin + Latin Supplement |
| 0x2000, 0x206F, // General Punctuation |
| 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana |
| 0x31F0, 0x31FF, // Katakana Phonetic Extensions |
| 0xFF00, 0xFFEF, // Half-width characters |
| 0x4e00, 0x9FAF, // CJK Ideograms |
| 0, |
| }; |
| return &ranges[0]; |
| } |
| |
| static void UnpackAccumulativeOffsetsIntoRanges(int base_codepoint, const short* accumulative_offsets, int accumulative_offsets_count, ImWchar* out_ranges) |
| { |
| for (int n = 0; n < accumulative_offsets_count; n++, out_ranges += 2) |
| { |
| out_ranges[0] = out_ranges[1] = (ImWchar)(base_codepoint + accumulative_offsets[n]); |
| base_codepoint += accumulative_offsets[n]; |
| } |
| out_ranges[0] = 0; |
| } |
| |
| //------------------------------------------------------------------------- |
| // [SECTION] ImFontAtlas glyph ranges helpers |
| //------------------------------------------------------------------------- |
| |
| const ImWchar* ImFontAtlas::GetGlyphRangesChineseSimplifiedCommon() |
| { |
| // Store 2500 regularly used characters for Simplified Chinese. |
| // Sourced from https://zh.wiktionary.org/wiki/%E9%99%84%E5%BD%95:%E7%8E%B0%E4%BB%A3%E6%B1%89%E8%AF%AD%E5%B8%B8%E7%94%A8%E5%AD%97%E8%A1%A8 |
| // This table covers 97.97% of all characters used during the month in July, 1987. |
| // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters. |
| // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.) |
| static const short accumulative_offsets_from_0x4E00[] = |
| { |
| 0,1,2,4,1,1,1,1,2,1,3,2,1,2,2,1,1,1,1,1,5,2,1,2,3,3,3,2,2,4,1,1,1,2,1,5,2,3,1,2,1,2,1,1,2,1,1,2,2,1,4,1,1,1,1,5,10,1,2,19,2,1,2,1,2,1,2,1,2, |
| 1,5,1,6,3,2,1,2,2,1,1,1,4,8,5,1,1,4,1,1,3,1,2,1,5,1,2,1,1,1,10,1,1,5,2,4,6,1,4,2,2,2,12,2,1,1,6,1,1,1,4,1,1,4,6,5,1,4,2,2,4,10,7,1,1,4,2,4, |
| 2,1,4,3,6,10,12,5,7,2,14,2,9,1,1,6,7,10,4,7,13,1,5,4,8,4,1,1,2,28,5,6,1,1,5,2,5,20,2,2,9,8,11,2,9,17,1,8,6,8,27,4,6,9,20,11,27,6,68,2,2,1,1, |
| 1,2,1,2,2,7,6,11,3,3,1,1,3,1,2,1,1,1,1,1,3,1,1,8,3,4,1,5,7,2,1,4,4,8,4,2,1,2,1,1,4,5,6,3,6,2,12,3,1,3,9,2,4,3,4,1,5,3,3,1,3,7,1,5,1,1,1,1,2, |
| 3,4,5,2,3,2,6,1,1,2,1,7,1,7,3,4,5,15,2,2,1,5,3,22,19,2,1,1,1,1,2,5,1,1,1,6,1,1,12,8,2,9,18,22,4,1,1,5,1,16,1,2,7,10,15,1,1,6,2,4,1,2,4,1,6, |
| 1,1,3,2,4,1,6,4,5,1,2,1,1,2,1,10,3,1,3,2,1,9,3,2,5,7,2,19,4,3,6,1,1,1,1,1,4,3,2,1,1,1,2,5,3,1,1,1,2,2,1,1,2,1,1,2,1,3,1,1,1,3,7,1,4,1,1,2,1, |
| 1,2,1,2,4,4,3,8,1,1,1,2,1,3,5,1,3,1,3,4,6,2,2,14,4,6,6,11,9,1,15,3,1,28,5,2,5,5,3,1,3,4,5,4,6,14,3,2,3,5,21,2,7,20,10,1,2,19,2,4,28,28,2,3, |
| 2,1,14,4,1,26,28,42,12,40,3,52,79,5,14,17,3,2,2,11,3,4,6,3,1,8,2,23,4,5,8,10,4,2,7,3,5,1,1,6,3,1,2,2,2,5,28,1,1,7,7,20,5,3,29,3,17,26,1,8,4, |
| 27,3,6,11,23,5,3,4,6,13,24,16,6,5,10,25,35,7,3,2,3,3,14,3,6,2,6,1,4,2,3,8,2,1,1,3,3,3,4,1,1,13,2,2,4,5,2,1,14,14,1,2,2,1,4,5,2,3,1,14,3,12, |
| 3,17,2,16,5,1,2,1,8,9,3,19,4,2,2,4,17,25,21,20,28,75,1,10,29,103,4,1,2,1,1,4,2,4,1,2,3,24,2,2,2,1,1,2,1,3,8,1,1,1,2,1,1,3,1,1,1,6,1,5,3,1,1, |
| 1,3,4,1,1,5,2,1,5,6,13,9,16,1,1,1,1,3,2,3,2,4,5,2,5,2,2,3,7,13,7,2,2,1,1,1,1,2,3,3,2,1,6,4,9,2,1,14,2,14,2,1,18,3,4,14,4,11,41,15,23,15,23, |
| 176,1,3,4,1,1,1,1,5,3,1,2,3,7,3,1,1,2,1,2,4,4,6,2,4,1,9,7,1,10,5,8,16,29,1,1,2,2,3,1,3,5,2,4,5,4,1,1,2,2,3,3,7,1,6,10,1,17,1,44,4,6,2,1,1,6, |
| 5,4,2,10,1,6,9,2,8,1,24,1,2,13,7,8,8,2,1,4,1,3,1,3,3,5,2,5,10,9,4,9,12,2,1,6,1,10,1,1,7,7,4,10,8,3,1,13,4,3,1,6,1,3,5,2,1,2,17,16,5,2,16,6, |
| 1,4,2,1,3,3,6,8,5,11,11,1,3,3,2,4,6,10,9,5,7,4,7,4,7,1,1,4,2,1,3,6,8,7,1,6,11,5,5,3,24,9,4,2,7,13,5,1,8,82,16,61,1,1,1,4,2,2,16,10,3,8,1,1, |
| 6,4,2,1,3,1,1,1,4,3,8,4,2,2,1,1,1,1,1,6,3,5,1,1,4,6,9,2,1,1,1,2,1,7,2,1,6,1,5,4,4,3,1,8,1,3,3,1,3,2,2,2,2,3,1,6,1,2,1,2,1,3,7,1,8,2,1,2,1,5, |
| 2,5,3,5,10,1,2,1,1,3,2,5,11,3,9,3,5,1,1,5,9,1,2,1,5,7,9,9,8,1,3,3,3,6,8,2,3,2,1,1,32,6,1,2,15,9,3,7,13,1,3,10,13,2,14,1,13,10,2,1,3,10,4,15, |
| 2,15,15,10,1,3,9,6,9,32,25,26,47,7,3,2,3,1,6,3,4,3,2,8,5,4,1,9,4,2,2,19,10,6,2,3,8,1,2,2,4,2,1,9,4,4,4,6,4,8,9,2,3,1,1,1,1,3,5,5,1,3,8,4,6, |
| 2,1,4,12,1,5,3,7,13,2,5,8,1,6,1,2,5,14,6,1,5,2,4,8,15,5,1,23,6,62,2,10,1,1,8,1,2,2,10,4,2,2,9,2,1,1,3,2,3,1,5,3,3,2,1,3,8,1,1,1,11,3,1,1,4, |
| 3,7,1,14,1,2,3,12,5,2,5,1,6,7,5,7,14,11,1,3,1,8,9,12,2,1,11,8,4,4,2,6,10,9,13,1,1,3,1,5,1,3,2,4,4,1,18,2,3,14,11,4,29,4,2,7,1,3,13,9,2,2,5, |
| 3,5,20,7,16,8,5,72,34,6,4,22,12,12,28,45,36,9,7,39,9,191,1,1,1,4,11,8,4,9,2,3,22,1,1,1,1,4,17,1,7,7,1,11,31,10,2,4,8,2,3,2,1,4,2,16,4,32,2, |
| 3,19,13,4,9,1,5,2,14,8,1,1,3,6,19,6,5,1,16,6,2,10,8,5,1,2,3,1,5,5,1,11,6,6,1,3,3,2,6,3,8,1,1,4,10,7,5,7,7,5,8,9,2,1,3,4,1,1,3,1,3,3,2,6,16, |
| 1,4,6,3,1,10,6,1,3,15,2,9,2,10,25,13,9,16,6,2,2,10,11,4,3,9,1,2,6,6,5,4,30,40,1,10,7,12,14,33,6,3,6,7,3,1,3,1,11,14,4,9,5,12,11,49,18,51,31, |
| 140,31,2,2,1,5,1,8,1,10,1,4,4,3,24,1,10,1,3,6,6,16,3,4,5,2,1,4,2,57,10,6,22,2,22,3,7,22,6,10,11,36,18,16,33,36,2,5,5,1,1,1,4,10,1,4,13,2,7, |
| 5,2,9,3,4,1,7,43,3,7,3,9,14,7,9,1,11,1,1,3,7,4,18,13,1,14,1,3,6,10,73,2,2,30,6,1,11,18,19,13,22,3,46,42,37,89,7,3,16,34,2,2,3,9,1,7,1,1,1,2, |
| 2,4,10,7,3,10,3,9,5,28,9,2,6,13,7,3,1,3,10,2,7,2,11,3,6,21,54,85,2,1,4,2,2,1,39,3,21,2,2,5,1,1,1,4,1,1,3,4,15,1,3,2,4,4,2,3,8,2,20,1,8,7,13, |
| 4,1,26,6,2,9,34,4,21,52,10,4,4,1,5,12,2,11,1,7,2,30,12,44,2,30,1,1,3,6,16,9,17,39,82,2,2,24,7,1,7,3,16,9,14,44,2,1,2,1,2,3,5,2,4,1,6,7,5,3, |
| 2,6,1,11,5,11,2,1,18,19,8,1,3,24,29,2,1,3,5,2,2,1,13,6,5,1,46,11,3,5,1,1,5,8,2,10,6,12,6,3,7,11,2,4,16,13,2,5,1,1,2,2,5,2,28,5,2,23,10,8,4, |
| 4,22,39,95,38,8,14,9,5,1,13,5,4,3,13,12,11,1,9,1,27,37,2,5,4,4,63,211,95,2,2,2,1,3,5,2,1,1,2,2,1,1,1,3,2,4,1,2,1,1,5,2,2,1,1,2,3,1,3,1,1,1, |
| 3,1,4,2,1,3,6,1,1,3,7,15,5,3,2,5,3,9,11,4,2,22,1,6,3,8,7,1,4,28,4,16,3,3,25,4,4,27,27,1,4,1,2,2,7,1,3,5,2,28,8,2,14,1,8,6,16,25,3,3,3,14,3, |
| 3,1,1,2,1,4,6,3,8,4,1,1,1,2,3,6,10,6,2,3,18,3,2,5,5,4,3,1,5,2,5,4,23,7,6,12,6,4,17,11,9,5,1,1,10,5,12,1,1,11,26,33,7,3,6,1,17,7,1,5,12,1,11, |
| 2,4,1,8,14,17,23,1,2,1,7,8,16,11,9,6,5,2,6,4,16,2,8,14,1,11,8,9,1,1,1,9,25,4,11,19,7,2,15,2,12,8,52,7,5,19,2,16,4,36,8,1,16,8,24,26,4,6,2,9, |
| 5,4,36,3,28,12,25,15,37,27,17,12,59,38,5,32,127,1,2,9,17,14,4,1,2,1,1,8,11,50,4,14,2,19,16,4,17,5,4,5,26,12,45,2,23,45,104,30,12,8,3,10,2,2, |
| 3,3,1,4,20,7,2,9,6,15,2,20,1,3,16,4,11,15,6,134,2,5,59,1,2,2,2,1,9,17,3,26,137,10,211,59,1,2,4,1,4,1,1,1,2,6,2,3,1,1,2,3,2,3,1,3,4,4,2,3,3, |
| 1,4,3,1,7,2,2,3,1,2,1,3,3,3,2,2,3,2,1,3,14,6,1,3,2,9,6,15,27,9,34,145,1,1,2,1,1,1,1,2,1,1,1,1,2,2,2,3,1,2,1,1,1,2,3,5,8,3,5,2,4,1,3,2,2,2,12, |
| 4,1,1,1,10,4,5,1,20,4,16,1,15,9,5,12,2,9,2,5,4,2,26,19,7,1,26,4,30,12,15,42,1,6,8,172,1,1,4,2,1,1,11,2,2,4,2,1,2,1,10,8,1,2,1,4,5,1,2,5,1,8, |
| 4,1,3,4,2,1,6,2,1,3,4,1,2,1,1,1,1,12,5,7,2,4,3,1,1,1,3,3,6,1,2,2,3,3,3,2,1,2,12,14,11,6,6,4,12,2,8,1,7,10,1,35,7,4,13,15,4,3,23,21,28,52,5, |
| 26,5,6,1,7,10,2,7,53,3,2,1,1,1,2,163,532,1,10,11,1,3,3,4,8,2,8,6,2,2,23,22,4,2,2,4,2,1,3,1,3,3,5,9,8,2,1,2,8,1,10,2,12,21,20,15,105,2,3,1,1, |
| 3,2,3,1,1,2,5,1,4,15,11,19,1,1,1,1,5,4,5,1,1,2,5,3,5,12,1,2,5,1,11,1,1,15,9,1,4,5,3,26,8,2,1,3,1,1,15,19,2,12,1,2,5,2,7,2,19,2,20,6,26,7,5, |
| 2,2,7,34,21,13,70,2,128,1,1,2,1,1,2,1,1,3,2,2,2,15,1,4,1,3,4,42,10,6,1,49,85,8,1,2,1,1,4,4,2,3,6,1,5,7,4,3,211,4,1,2,1,2,5,1,2,4,2,2,6,5,6, |
| 10,3,4,48,100,6,2,16,296,5,27,387,2,2,3,7,16,8,5,38,15,39,21,9,10,3,7,59,13,27,21,47,5,21,6 |
| }; |
| static ImWchar base_ranges[] = // not zero-terminated |
| { |
| 0x0020, 0x00FF, // Basic Latin + Latin Supplement |
| 0x2000, 0x206F, // General Punctuation |
| 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana |
| 0x31F0, 0x31FF, // Katakana Phonetic Extensions |
| 0xFF00, 0xFFEF // Half-width characters |
| }; |
| static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00) * 2 + 1] = { 0 }; |
| if (!full_ranges[0]) |
| { |
| memcpy(full_ranges, base_ranges, sizeof(base_ranges)); |
| UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges)); |
| } |
| return &full_ranges[0]; |
| } |
| |
| const ImWchar* ImFontAtlas::GetGlyphRangesJapanese() |
| { |
| // 1946 common ideograms code points for Japanese |
| // Sourced from http://theinstructionlimit.com/common-kanji-character-ranges-for-xna-spritefont-rendering |
| // FIXME: Source a list of the revised 2136 Joyo Kanji list from 2010 and rebuild this. |
| // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters. |
| // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.) |
| static const short accumulative_offsets_from_0x4E00[] = |
| { |
| 0,1,2,4,1,1,1,1,2,1,6,2,2,1,8,5,7,11,1,2,10,10,8,2,4,20,2,11,8,2,1,2,1,6,2,1,7,5,3,7,1,1,13,7,9,1,4,6,1,2,1,10,1,1,9,2,2,4,5,6,14,1,1,9,3,18, |
| 5,4,2,2,10,7,1,1,1,3,2,4,3,23,2,10,12,2,14,2,4,13,1,6,10,3,1,7,13,6,4,13,5,2,3,17,2,2,5,7,6,4,1,7,14,16,6,13,9,15,1,1,7,16,4,7,1,19,9,2,7,15, |
| 2,6,5,13,25,4,14,13,11,25,1,1,1,2,1,2,2,3,10,11,3,3,1,1,4,4,2,1,4,9,1,4,3,5,5,2,7,12,11,15,7,16,4,5,16,2,1,1,6,3,3,1,1,2,7,6,6,7,1,4,7,6,1,1, |
| 2,1,12,3,3,9,5,8,1,11,1,2,3,18,20,4,1,3,6,1,7,3,5,5,7,2,2,12,3,1,4,2,3,2,3,11,8,7,4,17,1,9,25,1,1,4,2,2,4,1,2,7,1,1,1,3,1,2,6,16,1,2,1,1,3,12, |
| 20,2,5,20,8,7,6,2,1,1,1,1,6,2,1,2,10,1,1,6,1,3,1,2,1,4,1,12,4,1,3,1,1,1,1,1,10,4,7,5,13,1,15,1,1,30,11,9,1,15,38,14,1,32,17,20,1,9,31,2,21,9, |
| 4,49,22,2,1,13,1,11,45,35,43,55,12,19,83,1,3,2,3,13,2,1,7,3,18,3,13,8,1,8,18,5,3,7,25,24,9,24,40,3,17,24,2,1,6,2,3,16,15,6,7,3,12,1,9,7,3,3, |
| 3,15,21,5,16,4,5,12,11,11,3,6,3,2,31,3,2,1,1,23,6,6,1,4,2,6,5,2,1,1,3,3,22,2,6,2,3,17,3,2,4,5,1,9,5,1,1,6,15,12,3,17,2,14,2,8,1,23,16,4,2,23, |
| 8,15,23,20,12,25,19,47,11,21,65,46,4,3,1,5,6,1,2,5,26,2,1,1,3,11,1,1,1,2,1,2,3,1,1,10,2,3,1,1,1,3,6,3,2,2,6,6,9,2,2,2,6,2,5,10,2,4,1,2,1,2,2, |
| 3,1,1,3,1,2,9,23,9,2,1,1,1,1,5,3,2,1,10,9,6,1,10,2,31,25,3,7,5,40,1,15,6,17,7,27,180,1,3,2,2,1,1,1,6,3,10,7,1,3,6,17,8,6,2,2,1,3,5,5,8,16,14, |
| 15,1,1,4,1,2,1,1,1,3,2,7,5,6,2,5,10,1,4,2,9,1,1,11,6,1,44,1,3,7,9,5,1,3,1,1,10,7,1,10,4,2,7,21,15,7,2,5,1,8,3,4,1,3,1,6,1,4,2,1,4,10,8,1,4,5, |
| 1,5,10,2,7,1,10,1,1,3,4,11,10,29,4,7,3,5,2,3,33,5,2,19,3,1,4,2,6,31,11,1,3,3,3,1,8,10,9,12,11,12,8,3,14,8,6,11,1,4,41,3,1,2,7,13,1,5,6,2,6,12, |
| 12,22,5,9,4,8,9,9,34,6,24,1,1,20,9,9,3,4,1,7,2,2,2,6,2,28,5,3,6,1,4,6,7,4,2,1,4,2,13,6,4,4,3,1,8,8,3,2,1,5,1,2,2,3,1,11,11,7,3,6,10,8,6,16,16, |
| 22,7,12,6,21,5,4,6,6,3,6,1,3,2,1,2,8,29,1,10,1,6,13,6,6,19,31,1,13,4,4,22,17,26,33,10,4,15,12,25,6,67,10,2,3,1,6,10,2,6,2,9,1,9,4,4,1,2,16,2, |
| 5,9,2,3,8,1,8,3,9,4,8,6,4,8,11,3,2,1,1,3,26,1,7,5,1,11,1,5,3,5,2,13,6,39,5,1,5,2,11,6,10,5,1,15,5,3,6,19,21,22,2,4,1,6,1,8,1,4,8,2,4,2,2,9,2, |
| 1,1,1,4,3,6,3,12,7,1,14,2,4,10,2,13,1,17,7,3,2,1,3,2,13,7,14,12,3,1,29,2,8,9,15,14,9,14,1,3,1,6,5,9,11,3,38,43,20,7,7,8,5,15,12,19,15,81,8,7, |
| 1,5,73,13,37,28,8,8,1,15,18,20,165,28,1,6,11,8,4,14,7,15,1,3,3,6,4,1,7,14,1,1,11,30,1,5,1,4,14,1,4,2,7,52,2,6,29,3,1,9,1,21,3,5,1,26,3,11,14, |
| 11,1,17,5,1,2,1,3,2,8,1,2,9,12,1,1,2,3,8,3,24,12,7,7,5,17,3,3,3,1,23,10,4,4,6,3,1,16,17,22,3,10,21,16,16,6,4,10,2,1,1,2,8,8,6,5,3,3,3,39,25, |
| 15,1,1,16,6,7,25,15,6,6,12,1,22,13,1,4,9,5,12,2,9,1,12,28,8,3,5,10,22,60,1,2,40,4,61,63,4,1,13,12,1,4,31,12,1,14,89,5,16,6,29,14,2,5,49,18,18, |
| 5,29,33,47,1,17,1,19,12,2,9,7,39,12,3,7,12,39,3,1,46,4,12,3,8,9,5,31,15,18,3,2,2,66,19,13,17,5,3,46,124,13,57,34,2,5,4,5,8,1,1,1,4,3,1,17,5, |
| 3,5,3,1,8,5,6,3,27,3,26,7,12,7,2,17,3,7,18,78,16,4,36,1,2,1,6,2,1,39,17,7,4,13,4,4,4,1,10,4,2,4,6,3,10,1,19,1,26,2,4,33,2,73,47,7,3,8,2,4,15, |
| 18,1,29,2,41,14,1,21,16,41,7,39,25,13,44,2,2,10,1,13,7,1,7,3,5,20,4,8,2,49,1,10,6,1,6,7,10,7,11,16,3,12,20,4,10,3,1,2,11,2,28,9,2,4,7,2,15,1, |
| 27,1,28,17,4,5,10,7,3,24,10,11,6,26,3,2,7,2,2,49,16,10,16,15,4,5,27,61,30,14,38,22,2,7,5,1,3,12,23,24,17,17,3,3,2,4,1,6,2,7,5,1,1,5,1,1,9,4, |
| 1,3,6,1,8,2,8,4,14,3,5,11,4,1,3,32,1,19,4,1,13,11,5,2,1,8,6,8,1,6,5,13,3,23,11,5,3,16,3,9,10,1,24,3,198,52,4,2,2,5,14,5,4,22,5,20,4,11,6,41, |
| 1,5,2,2,11,5,2,28,35,8,22,3,18,3,10,7,5,3,4,1,5,3,8,9,3,6,2,16,22,4,5,5,3,3,18,23,2,6,23,5,27,8,1,33,2,12,43,16,5,2,3,6,1,20,4,2,9,7,1,11,2, |
| 10,3,14,31,9,3,25,18,20,2,5,5,26,14,1,11,17,12,40,19,9,6,31,83,2,7,9,19,78,12,14,21,76,12,113,79,34,4,1,1,61,18,85,10,2,2,13,31,11,50,6,33,159, |
| 179,6,6,7,4,4,2,4,2,5,8,7,20,32,22,1,3,10,6,7,28,5,10,9,2,77,19,13,2,5,1,4,4,7,4,13,3,9,31,17,3,26,2,6,6,5,4,1,7,11,3,4,2,1,6,2,20,4,1,9,2,6, |
| 3,7,1,1,1,20,2,3,1,6,2,3,6,2,4,8,1,5,13,8,4,11,23,1,10,6,2,1,3,21,2,2,4,24,31,4,10,10,2,5,192,15,4,16,7,9,51,1,2,1,1,5,1,1,2,1,3,5,3,1,3,4,1, |
| 3,1,3,3,9,8,1,2,2,2,4,4,18,12,92,2,10,4,3,14,5,25,16,42,4,14,4,2,21,5,126,30,31,2,1,5,13,3,22,5,6,6,20,12,1,14,12,87,3,19,1,8,2,9,9,3,3,23,2, |
| 3,7,6,3,1,2,3,9,1,3,1,6,3,2,1,3,11,3,1,6,10,3,2,3,1,2,1,5,1,1,11,3,6,4,1,7,2,1,2,5,5,34,4,14,18,4,19,7,5,8,2,6,79,1,5,2,14,8,2,9,2,1,36,28,16, |
| 4,1,1,1,2,12,6,42,39,16,23,7,15,15,3,2,12,7,21,64,6,9,28,8,12,3,3,41,59,24,51,55,57,294,9,9,2,6,2,15,1,2,13,38,90,9,9,9,3,11,7,1,1,1,5,6,3,2, |
| 1,2,2,3,8,1,4,4,1,5,7,1,4,3,20,4,9,1,1,1,5,5,17,1,5,2,6,2,4,1,4,5,7,3,18,11,11,32,7,5,4,7,11,127,8,4,3,3,1,10,1,1,6,21,14,1,16,1,7,1,3,6,9,65, |
| 51,4,3,13,3,10,1,1,12,9,21,110,3,19,24,1,1,10,62,4,1,29,42,78,28,20,18,82,6,3,15,6,84,58,253,15,155,264,15,21,9,14,7,58,40,39, |
| }; |
| static ImWchar base_ranges[] = // not zero-terminated |
| { |
| 0x0020, 0x00FF, // Basic Latin + Latin Supplement |
| 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana |
| 0x31F0, 0x31FF, // Katakana Phonetic Extensions |
| 0xFF00, 0xFFEF // Half-width characters |
| }; |
| static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00)*2 + 1] = { 0 }; |
| if (!full_ranges[0]) |
| { |
| memcpy(full_ranges, base_ranges, sizeof(base_ranges)); |
| UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges)); |
| } |
| return &full_ranges[0]; |
| } |
| |
| const ImWchar* ImFontAtlas::GetGlyphRangesCyrillic() |
| { |
| static const ImWchar ranges[] = |
| { |
| 0x0020, 0x00FF, // Basic Latin + Latin Supplement |
| 0x0400, 0x052F, // Cyrillic + Cyrillic Supplement |
| 0x2DE0, 0x2DFF, // Cyrillic Extended-A |
| 0xA640, 0xA69F, // Cyrillic Extended-B |
| 0, |
| }; |
| return &ranges[0]; |
| } |
| |
| const ImWchar* ImFontAtlas::GetGlyphRangesThai() |
| { |
| static const ImWchar ranges[] = |
| { |
| 0x0020, 0x00FF, // Basic Latin |
| 0x2010, 0x205E, // Punctuations |
| 0x0E00, 0x0E7F, // Thai |
| 0, |
| }; |
| return &ranges[0]; |
| } |
| |
| //----------------------------------------------------------------------------- |
| // [SECTION] ImFontGlyphRangesBuilder |
| //----------------------------------------------------------------------------- |
| |
| void ImFontGlyphRangesBuilder::AddText(const char* text, const char* text_end) |
| { |
| while (text_end ? (text < text_end) : *text) |
| { |
| unsigned int c = 0; |
| int c_len = ImTextCharFromUtf8(&c, text, text_end); |
| text += c_len; |
| if (c_len == 0) |
| break; |
| if (c < 0x10000) |
| AddChar((ImWchar)c); |
| } |
| } |
| |
| void ImFontGlyphRangesBuilder::AddRanges(const ImWchar* ranges) |
| { |
| for (; ranges[0]; ranges += 2) |
| for (ImWchar c = ranges[0]; c <= ranges[1]; c++) |
| AddChar(c); |
| } |
| |
| void ImFontGlyphRangesBuilder::BuildRanges(ImVector<ImWchar>* out_ranges) |
| { |
| for (int n = 0; n < 0x10000; n++) |
| if (GetBit(n)) |
| { |
| out_ranges->push_back((ImWchar)n); |
| while (n < 0x10000 && GetBit(n + 1)) |
| n++; |
| out_ranges->push_back((ImWchar)n); |
| } |
| out_ranges->push_back(0); |
| } |
| |
| //----------------------------------------------------------------------------- |
| // [SECTION] ImFont |
| //----------------------------------------------------------------------------- |
| |
| ImFont::ImFont() |
| { |
| FontSize = 0.0f; |
| FallbackAdvanceX = 0.0f; |
| FallbackChar = (ImWchar)'?'; |
| DisplayOffset = ImVec2(0.0f, 0.0f); |
| FallbackGlyph = NULL; |
| ContainerAtlas = NULL; |
| ConfigData = NULL; |
| ConfigDataCount = 0; |
| DirtyLookupTables = false; |
| Scale = 1.0f; |
| Ascent = Descent = 0.0f; |
| MetricsTotalSurface = 0; |
| } |
| |
| ImFont::~ImFont() |
| { |
| ClearOutputData(); |
| } |
| |
| void ImFont::ClearOutputData() |
| { |
| FontSize = 0.0f; |
| FallbackAdvanceX = 0.0f; |
| Glyphs.clear(); |
| IndexAdvanceX.clear(); |
| IndexLookup.clear(); |
| FallbackGlyph = NULL; |
| ContainerAtlas = NULL; |
| DirtyLookupTables = true; |
| Ascent = Descent = 0.0f; |
| MetricsTotalSurface = 0; |
| } |
| |
| void ImFont::BuildLookupTable() |
| { |
| int max_codepoint = 0; |
| for (int i = 0; i != Glyphs.Size; i++) |
| max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint); |
| |
| IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved |
| IndexAdvanceX.clear(); |
| IndexLookup.clear(); |
| DirtyLookupTables = false; |
| GrowIndex(max_codepoint + 1); |
| for (int i = 0; i < Glyphs.Size; i++) |
| { |
| int codepoint = (int)Glyphs[i].Codepoint; |
| IndexAdvanceX[codepoint] = Glyphs[i].AdvanceX; |
| IndexLookup[codepoint] = (ImWchar)i; |
| } |
| |
| // Create a glyph to handle TAB |
| // FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?) |
| if (FindGlyph((ImWchar)' ')) |
| { |
| if (Glyphs.back().Codepoint != '\t') // So we can call this function multiple times |
| Glyphs.resize(Glyphs.Size + 1); |
| ImFontGlyph& tab_glyph = Glyphs.back(); |
| tab_glyph = *FindGlyph((ImWchar)' '); |
| tab_glyph.Codepoint = '\t'; |
| tab_glyph.AdvanceX *= 4; |
| IndexAdvanceX[(int)tab_glyph.Codepoint] = (float)tab_glyph.AdvanceX; |
| IndexLookup[(int)tab_glyph.Codepoint] = (ImWchar)(Glyphs.Size-1); |
| } |
| |
| FallbackGlyph = FindGlyphNoFallback(FallbackChar); |
| FallbackAdvanceX = FallbackGlyph ? FallbackGlyph->AdvanceX : 0.0f; |
| for (int i = 0; i < max_codepoint + 1; i++) |
| if (IndexAdvanceX[i] < 0.0f) |
| IndexAdvanceX[i] = FallbackAdvanceX; |
| } |
| |
| void ImFont::SetFallbackChar(ImWchar c) |
| { |
| FallbackChar = c; |
| BuildLookupTable(); |
| } |
| |
| void ImFont::GrowIndex(int new_size) |
| { |
| IM_ASSERT(IndexAdvanceX.Size == IndexLookup.Size); |
| if (new_size <= IndexLookup.Size) |
| return; |
| IndexAdvanceX.resize(new_size, -1.0f); |
| IndexLookup.resize(new_size, (ImWchar)-1); |
| } |
| |
| // x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero. |
| // Not to be mistaken with texture coordinates, which are held by u0/v0/u1/v1 in normalized format (0.0..1.0 on each texture axis). |
| void ImFont::AddGlyph(ImWchar codepoint, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x) |
| { |
| Glyphs.resize(Glyphs.Size + 1); |
| ImFontGlyph& glyph = Glyphs.back(); |
| glyph.Codepoint = (ImWchar)codepoint; |
| glyph.X0 = x0; |
| glyph.Y0 = y0; |
| glyph.X1 = x1; |
| glyph.Y1 = y1; |
| glyph.U0 = u0; |
| glyph.V0 = v0; |
| glyph.U1 = u1; |
| glyph.V1 = v1; |
| glyph.AdvanceX = advance_x + ConfigData->GlyphExtraSpacing.x; // Bake spacing into AdvanceX |
| |
| if (ConfigData->PixelSnapH) |
| glyph.AdvanceX = (float)(int)(glyph.AdvanceX + 0.5f); |
| |
| // Compute rough surface usage metrics (+1 to account for average padding, +0.99 to round) |
| DirtyLookupTables = true; |
| MetricsTotalSurface += (int)((glyph.U1 - glyph.U0) * ContainerAtlas->TexWidth + 1.99f) * (int)((glyph.V1 - glyph.V0) * ContainerAtlas->TexHeight + 1.99f); |
| } |
| |
| void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst) |
| { |
| IM_ASSERT(IndexLookup.Size > 0); // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function. |
| int index_size = IndexLookup.Size; |
| |
| if (dst < index_size && IndexLookup.Data[dst] == (ImWchar)-1 && !overwrite_dst) // 'dst' already exists |
| return; |
| if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op |
| return; |
| |
| GrowIndex(dst + 1); |
| IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (ImWchar)-1; |
| IndexAdvanceX[dst] = (src < index_size) ? IndexAdvanceX.Data[src] : 1.0f; |
| } |
| |
| const ImFontGlyph* ImFont::FindGlyph(ImWchar c) const |
| { |
| if (c >= IndexLookup.Size) |
| return FallbackGlyph; |
| const ImWchar i = IndexLookup.Data[c]; |
| if (i == (ImWchar)-1) |
| return FallbackGlyph; |
| return &Glyphs.Data[i]; |
| } |
| |
| const ImFontGlyph* ImFont::FindGlyphNoFallback(ImWchar c) const |
| { |
| if (c >= IndexLookup.Size) |
| return NULL; |
| const ImWchar i = IndexLookup.Data[c]; |
| if (i == (ImWchar)-1) |
| return NULL; |
| return &Glyphs.Data[i]; |
| } |
| |
| const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const |
| { |
| // Simple word-wrapping for English, not full-featured. Please submit failing cases! |
| // FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.) |
| |
| // For references, possible wrap point marked with ^ |
| // "aaa bbb, ccc,ddd. eee fff. ggg!" |
| // ^ ^ ^ ^ ^__ ^ ^ |
| |
| // List of hardcoded separators: .,;!?'" |
| |
| // Skip extra blanks after a line returns (that includes not counting them in width computation) |
| // e.g. "Hello world" --> "Hello" "World" |
| |
| // Cut words that cannot possibly fit within one line. |
| // e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish" |
| |
| float line_width = 0.0f; |
| float word_width = 0.0f; |
| float blank_width = 0.0f; |
| wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters |
| |
| const char* word_end = text; |
| const char* prev_word_end = NULL; |
| bool inside_word = true; |
| |
| const char* s = text; |
| while (s < text_end) |
| { |
| unsigned int c = (unsigned int)*s; |
| const char* next_s; |
| if (c < 0x80) |
| next_s = s + 1; |
| else |
| next_s = s + ImTextCharFromUtf8(&c, s, text_end); |
| if (c == 0) |
| break; |
| |
| if (c < 32) |
| { |
| if (c == '\n') |
| { |
| line_width = word_width = blank_width = 0.0f; |
| inside_word = true; |
| s = next_s; |
| continue; |
| } |
| if (c == '\r') |
| { |
| s = next_s; |
| continue; |
| } |
| } |
| |
| const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX); |
| if (ImCharIsBlankW(c)) |
| { |
| if (inside_word) |
| { |
| line_width += blank_width; |
| blank_width = 0.0f; |
| word_end = s; |
| } |
| blank_width += char_width; |
| inside_word = false; |
| } |
| else |
| { |
| word_width += char_width; |
| if (inside_word) |
| { |
| word_end = next_s; |
| } |
| else |
| { |
| prev_word_end = word_end; |
| line_width += word_width + blank_width; |
| word_width = blank_width = 0.0f; |
| } |
| |
| // Allow wrapping after punctuation. |
| inside_word = !(c == '.' || c == ',' || c == ';' || c == '!' || c == '?' || c == '\"'); |
| } |
| |
| // We ignore blank width at the end of the line (they can be skipped) |
| if (line_width + word_width >= wrap_width) |
| { |
| // Words that cannot possibly fit within an entire line will be cut anywhere. |
| if (word_width < wrap_width) |
| s = prev_word_end ? prev_word_end : word_end; |
| break; |
| } |
| |
| s = next_s; |
| } |
| |
| return s; |
| } |
| |
| ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining) const |
| { |
| if (!text_end) |
| text_end = text_begin + strlen(text_begin); // FIXME-OPT: Need to avoid this. |
| |
| const float line_height = size; |
| const float scale = size / FontSize; |
| |
| ImVec2 text_size = ImVec2(0,0); |
| float line_width = 0.0f; |
| |
| const bool word_wrap_enabled = (wrap_width > 0.0f); |
| const char* word_wrap_eol = NULL; |
| |
| const char* s = text_begin; |
| while (s < text_end) |
| { |
| if (word_wrap_enabled) |
| { |
| // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature. |
| if (!word_wrap_eol) |
| { |
| word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width); |
| if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity. |
| word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below |
| } |
| |
| if (s >= word_wrap_eol) |
| { |
| if (text_size.x < line_width) |
| text_size.x = line_width; |
| text_size.y += line_height; |
| line_width = 0.0f; |
| word_wrap_eol = NULL; |
| |
| // Wrapping skips upcoming blanks |
| while (s < text_end) |
| { |
| const char c = *s; |
| if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; } |
| } |
| continue; |
| } |
| } |
| |
| // Decode and advance source |
| const char* prev_s = s; |
| unsigned int c = (unsigned int)*s; |
| if (c < 0x80) |
| { |
| s += 1; |
| } |
| else |
| { |
| s += ImTextCharFromUtf8(&c, s, text_end); |
| if (c == 0) // Malformed UTF-8? |
| break; |
| } |
| |
| if (c < 32) |
| { |
| if (c == '\n') |
| { |
| text_size.x = ImMax(text_size.x, line_width); |
| text_size.y += line_height; |
| line_width = 0.0f; |
| continue; |
| } |
| if (c == '\r') |
| continue; |
| } |
| |
| const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX) * scale; |
| if (line_width + char_width >= max_width) |
| { |
| s = prev_s; |
| break; |
| } |
| |
| line_width += char_width; |
| } |
| |
| if (text_size.x < line_width) |
| text_size.x = line_width; |
| |
| if (line_width > 0 || text_size.y == 0.0f) |
| text_size.y += line_height; |
| |
| if (remaining) |
| *remaining = s; |
| |
| return text_size; |
| } |
| |
| void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, ImWchar c) const |
| { |
| if (c == ' ' || c == '\t' || c == '\n' || c == '\r') // Match behavior of RenderText(), those 4 codepoints are hard-coded. |
| return; |
| if (const ImFontGlyph* glyph = FindGlyph(c)) |
| { |
| float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f; |
| pos.x = (float)(int)pos.x + DisplayOffset.x; |
| pos.y = (float)(int)pos.y + DisplayOffset.y; |
| draw_list->PrimReserve(6, 4); |
| draw_list->PrimRectUV(ImVec2(pos.x + glyph->X0 * scale, pos.y + glyph->Y0 * scale), ImVec2(pos.x + glyph->X1 * scale, pos.y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col); |
| } |
| } |
| |
| void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const |
| { |
| if (!text_end) |
| text_end = text_begin + strlen(text_begin); // ImGui functions generally already provides a valid text_end, so this is merely to handle direct calls. |
| |
| // Align to be pixel perfect |
| pos.x = (float)(int)pos.x + DisplayOffset.x; |
| pos.y = (float)(int)pos.y + DisplayOffset.y; |
| float x = pos.x; |
| float y = pos.y; |
| if (y > clip_rect.w) |
| return; |
| |
| const float scale = size / FontSize; |
| const float line_height = FontSize * scale; |
| const bool word_wrap_enabled = (wrap_width > 0.0f); |
| const char* word_wrap_eol = NULL; |
| |
| // Fast-forward to first visible line |
| const char* s = text_begin; |
| if (y + line_height < clip_rect.y && !word_wrap_enabled) |
| while (y + line_height < clip_rect.y && s < text_end) |
| { |
| s = (const char*)memchr(s, '\n', text_end - s); |
| s = s ? s + 1 : text_end; |
| y += line_height; |
| } |
| |
| // For large text, scan for the last visible line in order to avoid over-reserving in the call to PrimReserve() |
| // Note that very large horizontal line will still be affected by the issue (e.g. a one megabyte string buffer without a newline will likely crash atm) |
| if (text_end - s > 10000 && !word_wrap_enabled) |
| { |
| const char* s_end = s; |
| float y_end = y; |
| while (y_end < clip_rect.w && s_end < text_end) |
| { |
| s_end = (const char*)memchr(s_end, '\n', text_end - s_end); |
| s_end = s_end ? s_end + 1 : text_end; |
| y_end += line_height; |
| } |
| text_end = s_end; |
| } |
| if (s == text_end) |
| return; |
| |
| // Reserve vertices for remaining worse case (over-reserving is useful and easily amortized) |
| const int vtx_count_max = (int)(text_end - s) * 4; |
| const int idx_count_max = (int)(text_end - s) * 6; |
| const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max; |
| draw_list->PrimReserve(idx_count_max, vtx_count_max); |
| |
| ImDrawVert* vtx_write = draw_list->_VtxWritePtr; |
| ImDrawIdx* idx_write = draw_list->_IdxWritePtr; |
| unsigned int vtx_current_idx = draw_list->_VtxCurrentIdx; |
| |
| while (s < text_end) |
| { |
| if (word_wrap_enabled) |
| { |
| // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature. |
| if (!word_wrap_eol) |
| { |
| word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - pos.x)); |
| if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity. |
| word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below |
| } |
| |
| if (s >= word_wrap_eol) |
| { |
| x = pos.x; |
| y += line_height; |
| word_wrap_eol = NULL; |
| |
| // Wrapping skips upcoming blanks |
| while (s < text_end) |
| { |
| const char c = *s; |
| if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; } |
| } |
| continue; |
| } |
| } |
| |
| // Decode and advance source |
| unsigned int c = (unsigned int)*s; |
| if (c < 0x80) |
| { |
| s += 1; |
| } |
| else |
| { |
| s += ImTextCharFromUtf8(&c, s, text_end); |
| if (c == 0) // Malformed UTF-8? |
| break; |
| } |
| |
| if (c < 32) |
| { |
| if (c == '\n') |
| { |
| x = pos.x; |
| y += line_height; |
| if (y > clip_rect.w) |
| break; // break out of main loop |
| continue; |
| } |
| if (c == '\r') |
| continue; |
| } |
| |
| float char_width = 0.0f; |
| if (const ImFontGlyph* glyph = FindGlyph((ImWchar)c)) |
| { |
| char_width = glyph->AdvanceX * scale; |
| |
| // Arbitrarily assume that both space and tabs are empty glyphs as an optimization |
| if (c != ' ' && c != '\t') |
| { |
| // We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w |
| float x1 = x + glyph->X0 * scale; |
| float x2 = x + glyph->X1 * scale; |
| float y1 = y + glyph->Y0 * scale; |
| float y2 = y + glyph->Y1 * scale; |
| if (x1 <= clip_rect.z && x2 >= clip_rect.x) |
| { |
| // Render a character |
| float u1 = glyph->U0; |
| float v1 = glyph->V0; |
| float u2 = glyph->U1; |
| float v2 = glyph->V1; |
| |
| // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads. |
| if (cpu_fine_clip) |
| { |
| if (x1 < clip_rect.x) |
| { |
| u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1); |
| x1 = clip_rect.x; |
| } |
| if (y1 < clip_rect.y) |
| { |
| v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1); |
| y1 = clip_rect.y; |
| } |
| if (x2 > clip_rect.z) |
| { |
| u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1); |
| x2 = clip_rect.z; |
| } |
| if (y2 > clip_rect.w) |
| { |
| v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1); |
| y2 = clip_rect.w; |
| } |
| if (y1 >= y2) |
| { |
| x += char_width; |
| continue; |
| } |
| } |
| |
| // We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here: |
| { |
| idx_write[0] = (ImDrawIdx)(vtx_current_idx); idx_write[1] = (ImDrawIdx)(vtx_current_idx+1); idx_write[2] = (ImDrawIdx)(vtx_current_idx+2); |
| idx_write[3] = (ImDrawIdx)(vtx_current_idx); idx_write[4] = (ImDrawIdx)(vtx_current_idx+2); idx_write[5] = (ImDrawIdx)(vtx_current_idx+3); |
| vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1; |
| vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1; |
| vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2; |
| vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2; |
| vtx_write += 4; |
| vtx_current_idx += 4; |
| idx_write += 6; |
| } |
| } |
| } |
| } |
| |
| x += char_width; |
| } |
| |
| // Give back unused vertices |
| draw_list->VtxBuffer.resize((int)(vtx_write - draw_list->VtxBuffer.Data)); |
| draw_list->IdxBuffer.resize((int)(idx_write - draw_list->IdxBuffer.Data)); |
| draw_list->CmdBuffer[draw_list->CmdBuffer.Size-1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size); |
| draw_list->_VtxWritePtr = vtx_write; |
| draw_list->_IdxWritePtr = idx_write; |
| draw_list->_VtxCurrentIdx = (unsigned int)draw_list->VtxBuffer.Size; |
| } |
| |
| //----------------------------------------------------------------------------- |
| // [SECTION] Internal Render Helpers |
| // (progressively moved from imgui.cpp to here when they are redesigned to stop accessing ImGui global state) |
| //----------------------------------------------------------------------------- |
| // - RenderMouseCursor() |
| // - RenderArrowPointingAt() |
| // - RenderRectFilledRangeH() |
| // - RenderPixelEllipsis() |
| //----------------------------------------------------------------------------- |
| |
| void ImGui::RenderMouseCursor(ImDrawList* draw_list, ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor) |
| { |
| if (mouse_cursor == ImGuiMouseCursor_None) |
| return; |
| IM_ASSERT(mouse_cursor > ImGuiMouseCursor_None && mouse_cursor < ImGuiMouseCursor_COUNT); |
| |
| const ImU32 col_shadow = IM_COL32(0, 0, 0, 48); |
| const ImU32 col_border = IM_COL32(0, 0, 0, 255); // Black |
| const ImU32 col_fill = IM_COL32(255, 255, 255, 255); // White |
| |
| ImFontAtlas* font_atlas = draw_list->_Data->Font->ContainerAtlas; |
| ImVec2 offset, size, uv[4]; |
| if (font_atlas->GetMouseCursorTexData(mouse_cursor, &offset, &size, &uv[0], &uv[2])) |
| { |
| pos -= offset; |
| const ImTextureID tex_id = font_atlas->TexID; |
| draw_list->PushTextureID(tex_id); |
| draw_list->AddImage(tex_id, pos + ImVec2(1,0)*scale, pos + ImVec2(1,0)*scale + size*scale, uv[2], uv[3], col_shadow); |
| draw_list->AddImage(tex_id, pos + ImVec2(2,0)*scale, pos + ImVec2(2,0)*scale + size*scale, uv[2], uv[3], col_shadow); |
| draw_list->AddImage(tex_id, pos, pos + size*scale, uv[2], uv[3], col_border); |
| draw_list->AddImage(tex_id, pos, pos + size*scale, uv[0], uv[1], col_fill); |
| draw_list->PopTextureID(); |
| } |
| } |
| |
| // Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side. |
| void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col) |
| { |
| switch (direction) |
| { |
| case ImGuiDir_Left: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), pos, col); return; |
| case ImGuiDir_Right: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), pos, col); return; |
| case ImGuiDir_Up: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), pos, col); return; |
| case ImGuiDir_Down: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), pos, col); return; |
| case ImGuiDir_None: case ImGuiDir_COUNT: break; // Fix warnings |
| } |
| } |
| |
| static inline float ImAcos01(float x) |
| { |
| if (x <= 0.0f) return IM_PI * 0.5f; |
| if (x >= 1.0f) return 0.0f; |
| return ImAcos(x); |
| //return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, may be enough for what we do. |
| } |
| |
| // FIXME: Cleanup and move code to ImDrawList. |
| void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding) |
| { |
| if (x_end_norm == x_start_norm) |
| return; |
| if (x_start_norm > x_end_norm) |
| ImSwap(x_start_norm, x_end_norm); |
| |
| ImVec2 p0 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_start_norm), rect.Min.y); |
| ImVec2 p1 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_end_norm), rect.Max.y); |
| if (rounding == 0.0f) |
| { |
| draw_list->AddRectFilled(p0, p1, col, 0.0f); |
| return; |
| } |
| |
| rounding = ImClamp(ImMin((rect.Max.x - rect.Min.x) * 0.5f, (rect.Max.y - rect.Min.y) * 0.5f) - 1.0f, 0.0f, rounding); |
| const float inv_rounding = 1.0f / rounding; |
| const float arc0_b = ImAcos01(1.0f - (p0.x - rect.Min.x) * inv_rounding); |
| const float arc0_e = ImAcos01(1.0f - (p1.x - rect.Min.x) * inv_rounding); |
| const float half_pi = IM_PI * 0.5f; // We will == compare to this because we know this is the exact value ImAcos01 can return. |
| const float x0 = ImMax(p0.x, rect.Min.x + rounding); |
| if (arc0_b == arc0_e) |
| { |
| draw_list->PathLineTo(ImVec2(x0, p1.y)); |
| draw_list->PathLineTo(ImVec2(x0, p0.y)); |
| } |
| else if (arc0_b == 0.0f && arc0_e == half_pi) |
| { |
| draw_list->PathArcToFast(ImVec2(x0, p1.y - rounding), rounding, 3, 6); // BL |
| draw_list->PathArcToFast(ImVec2(x0, p0.y + rounding), rounding, 6, 9); // TR |
| } |
| else |
| { |
| draw_list->PathArcTo(ImVec2(x0, p1.y - rounding), rounding, IM_PI - arc0_e, IM_PI - arc0_b, 3); // BL |
| draw_list->PathArcTo(ImVec2(x0, p0.y + rounding), rounding, IM_PI + arc0_b, IM_PI + arc0_e, 3); // TR |
| } |
| if (p1.x > rect.Min.x + rounding) |
| { |
| const float arc1_b = ImAcos01(1.0f - (rect.Max.x - p1.x) * inv_rounding); |
| const float arc1_e = ImAcos01(1.0f - (rect.Max.x - p0.x) * inv_rounding); |
| const float x1 = ImMin(p1.x, rect.Max.x - rounding); |
| if (arc1_b == arc1_e) |
| { |
| draw_list->PathLineTo(ImVec2(x1, p0.y)); |
| draw_list->PathLineTo(ImVec2(x1, p1.y)); |
| } |
| else if (arc1_b == 0.0f && arc1_e == half_pi) |
| { |
| draw_list->PathArcToFast(ImVec2(x1, p0.y + rounding), rounding, 9, 12); // TR |
| draw_list->PathArcToFast(ImVec2(x1, p1.y - rounding), rounding, 0, 3); // BR |
| } |
| else |
| { |
| draw_list->PathArcTo(ImVec2(x1, p0.y + rounding), rounding, -arc1_e, -arc1_b, 3); // TR |
| draw_list->PathArcTo(ImVec2(x1, p1.y - rounding), rounding, +arc1_b, +arc1_e, 3); // BR |
| } |
| } |
| draw_list->PathFillConvex(col); |
| } |
| |
| // FIXME: Rendering an ellipsis "..." is a surprisingly tricky problem for us... we cannot rely on font glyph having it, |
| // and regular dot are typically too wide. If we render a dot/shape ourselves it comes with the risk that it wouldn't match |
| // the boldness or positioning of what the font uses... |
| void ImGui::RenderPixelEllipsis(ImDrawList* draw_list, ImVec2 pos, int count, ImU32 col) |
| { |
| ImFont* font = draw_list->_Data->Font; |
| const float font_scale = draw_list->_Data->FontSize / font->FontSize; |
| pos.y += (float)(int)(font->DisplayOffset.y + font->Ascent * font_scale + 0.5f - 1.0f); |
| for (int dot_n = 0; dot_n < count; dot_n++) |
| draw_list->AddRectFilled(ImVec2(pos.x + dot_n * 2.0f, pos.y), ImVec2(pos.x + dot_n * 2.0f + 1.0f, pos.y + 1.0f), col); |
| } |
| |
| //----------------------------------------------------------------------------- |
| // [SECTION] Decompression code |
| //----------------------------------------------------------------------------- |
| // Compressed with stb_compress() then converted to a C array and encoded as base85. |
| // Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file. |
| // The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size. |
| // Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h |
| //----------------------------------------------------------------------------- |
| |
| static unsigned int stb_decompress_length(const unsigned char *input) |
| { |
| return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11]; |
| } |
| |
| static unsigned char *stb__barrier_out_e, *stb__barrier_out_b; |
| static const unsigned char *stb__barrier_in_b; |
| static unsigned char *stb__dout; |
| static void stb__match(const unsigned char *data, unsigned int length) |
| { |
| // INVERSE of memmove... write each byte before copying the next... |
| IM_ASSERT(stb__dout + length <= stb__barrier_out_e); |
| if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; } |
| if (data < stb__barrier_out_b) { stb__dout = stb__barrier_out_e+1; return; } |
| while (length--) *stb__dout++ = *data++; |
| } |
| |
| static void stb__lit(const unsigned char *data, unsigned int length) |
| { |
| IM_ASSERT(stb__dout + length <= stb__barrier_out_e); |
| if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; } |
| if (data < stb__barrier_in_b) { stb__dout = stb__barrier_out_e+1; return; } |
| memcpy(stb__dout, data, length); |
| stb__dout += length; |
| } |
| |
| #define stb__in2(x) ((i[x] << 8) + i[(x)+1]) |
| #define stb__in3(x) ((i[x] << 16) + stb__in2((x)+1)) |
| #define stb__in4(x) ((i[x] << 24) + stb__in3((x)+1)) |
| |
| static const unsigned char *stb_decompress_token(const unsigned char *i) |
| { |
| if (*i >= 0x20) { // use fewer if's for cases that expand small |
| if (*i >= 0x80) stb__match(stb__dout-i[1]-1, i[0] - 0x80 + 1), i += 2; |
| else if (*i >= 0x40) stb__match(stb__dout-(stb__in2(0) - 0x4000 + 1), i[2]+1), i += 3; |
| else /* *i >= 0x20 */ stb__lit(i+1, i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1); |
| } else { // more ifs for cases that expand large, since overhead is amortized |
| if (*i >= 0x18) stb__match(stb__dout-(stb__in3(0) - 0x180000 + 1), i[3]+1), i += 4; |
| else if (*i >= 0x10) stb__match(stb__dout-(stb__in3(0) - 0x100000 + 1), stb__in2(3)+1), i += 5; |
| else if (*i >= 0x08) stb__lit(i+2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1); |
| else if (*i == 0x07) stb__lit(i+3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1); |
| else if (*i == 0x06) stb__match(stb__dout-(stb__in3(1)+1), i[4]+1), i += 5; |
| else if (*i == 0x04) stb__match(stb__dout-(stb__in3(1)+1), stb__in2(4)+1), i += 6; |
| } |
| return i; |
| } |
| |
| static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen) |
| { |
| const unsigned long ADLER_MOD = 65521; |
| unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16; |
| unsigned long blocklen, i; |
| |
| blocklen = buflen % 5552; |
| while (buflen) { |
| for (i=0; i + 7 < blocklen; i += 8) { |
| s1 += buffer[0], s2 += s1; |
| s1 += buffer[1], s2 += s1; |
| s1 += buffer[2], s2 += s1; |
| s1 += buffer[3], s2 += s1; |
| s1 += buffer[4], s2 += s1; |
| s1 += buffer[5], s2 += s1; |
| s1 += buffer[6], s2 += s1; |
| s1 += buffer[7], s2 += s1; |
| |
| buffer += 8; |
| } |
| |
| for (; i < blocklen; ++i) |
| s1 += *buffer++, s2 += s1; |
| |
| s1 %= ADLER_MOD, s2 %= ADLER_MOD; |
| buflen -= blocklen; |
| blocklen = 5552; |
| } |
| return (unsigned int)(s2 << 16) + (unsigned int)s1; |
| } |
| |
| static unsigned int stb_decompress(unsigned char *output, const unsigned char *i, unsigned int /*length*/) |
| { |
| unsigned int olen; |
| if (stb__in4(0) != 0x57bC0000) return 0; |
| if (stb__in4(4) != 0) return 0; // error! stream is > 4GB |
| olen = stb_decompress_length(i); |
| stb__barrier_in_b = i; |
| stb__barrier_out_e = output + olen; |
| stb__barrier_out_b = output; |
| i += 16; |
| |
| stb__dout = output; |
| for (;;) { |
| const unsigned char *old_i = i; |
| i = stb_decompress_token(i); |
| if (i == old_i) { |
| if (*i == 0x05 && i[1] == 0xfa) { |
| IM_ASSERT(stb__dout == output + olen); |
| if (stb__dout != output + olen) return 0; |
| if (stb_adler32(1, output, olen) != (unsigned int) stb__in4(2)) |
| return 0; |
| return olen; |
| } else { |
| IM_ASSERT(0); /* NOTREACHED */ |
| return 0; |
| } |
| } |
| IM_ASSERT(stb__dout <= output + olen); |
| if (stb__dout > output + olen) |
| return 0; |
| } |
| } |
| |
| //----------------------------------------------------------------------------- |
| // [SECTION] Default font data (ProggyClean.ttf) |
| //----------------------------------------------------------------------------- |
| // ProggyClean.ttf |
| // Copyright (c) 2004, 2005 Tristan Grimmer |
| // MIT license (see License.txt in http://www.upperbounds.net/download/ProggyClean.ttf.zip) |
| // Download and more information at http://upperbounds.net |
| //----------------------------------------------------------------------------- |
| // File: 'ProggyClean.ttf' (41208 bytes) |
| // Exported using misc/fonts/binary_to_compressed_c.cpp (with compression + base85 string encoding). |
| // The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size. |
| //----------------------------------------------------------------------------- |
| static const char proggy_clean_ttf_compressed_data_base85[11980+1] = |
| "7])#######hV0qs'/###[),##/l:$#Q6>##5[n42>c-TH`->>#/e>11NNV=Bv(*:.F?uu#(gRU.o0XGH`$vhLG1hxt9?W`#,5LsCp#-i>.r$<$6pD>Lb';9Crc6tgXmKVeU2cD4Eo3R/" |
| "2*>]b(MC;$jPfY.;h^`IWM9<Lh2TlS+f-s$o6Q<BWH`YiU.xfLq$N;$0iR/GX:U(jcW2p/W*q?-qmnUCI;jHSAiFWM.R*kU@C=GH?a9wp8f$e.-4^Qg1)Q-GL(lf(r/7GrRgwV%MS=C#" |
| "`8ND>Qo#t'X#(v#Y9w0#1D$CIf;W'#pWUPXOuxXuU(H9M(1<q-UE31#^-V'8IRUo7Qf./L>=Ke$$'5F%)]0^#0X@U.a<r:QLtFsLcL6##lOj)#.Y5<-R&KgLwqJfLgN&;Q?gI^#DY2uL" |
| "i@^rMl9t=cWq6##weg>$FBjVQTSDgEKnIS7EM9>ZY9w0#L;>>#Mx&4Mvt//L[MkA#W@lK.N'[0#7RL_&#w+F%HtG9M#XL`N&.,GM4Pg;-<nLENhvx>-VsM.M0rJfLH2eTM`*oJMHRC`N" |
| "kfimM2J,W-jXS:)r0wK#@Fge$U>`w'N7G#$#fB#$E^$#:9:hk+eOe--6x)F7*E%?76%^GMHePW-Z5l'&GiF#$956:rS?dA#fiK:)Yr+`�j@'DbG&#^$PG.Ll+DNa<XCMKEV*N)LN/N" |
| "*b=%Q6pia-Xg8I$<MR&,VdJe$<(7G;Ckl'&hF;;$<_=X(b.RS%%)###MPBuuE1V:v&cXm#(&cV]`k9OhLMbn%s$G2,B$BfD3X*sp5#l,$R#]x_X1xKX%b5U*[r5iMfUo9U`N99hG)" |
| "tm+/Us9pG)XPu`<0s-)WTt(gCRxIg(%6sfh=ktMKn3j)<6<b5Sk_/0(^]AaN#(p/L>&VZ>1i%h1S9u5o@YaaW$e+b<TWFn/Z:Oh(Cx2$lNEoN^e)#CFY@@I;BOQ*sRwZtZxRcU7uW6CX" |
| "ow0i(?$Q[cjOd[P4d)]>ROPOpxTO7Stwi1::iB1q)C_=dV26J;2,]7op$]uQr@_V7$q^%lQwtuHY]=DX,n3L#0PHDO4f9>dC@O>HBuKPpP*E,N+b3L#lpR/MrTEH.IAQk.a>D[.e;mc." |
| "x]Ip.PH^'/aqUO/$1WxLoW0[iLA<QT;5HKD+@qQ'NQ(3_PLhE48R.qAPSwQ0/WK?Z,[x?-J;jQTWA0X@KJ(_Y8N-:/M74:/-ZpKrUss?d#dZq]DAbkU*JqkL+nwX@@47`5>w=4h(9.`G" |
| "CRUxHPeR`5Mjol(dUWxZa(>STrPkrJiWx`5U7F#.g*jrohGg`cg:lSTvEY/EV_7H4Q9[Z%cnv;JQYZ5q.l7Zeas:HOIZOB?G<Nald$qs]@]L<J7bR*>gv:[7MI2k).'2($5FNP&EQ(,)" |
| "U]W]+fh18.vsai00);D3@4ku5P?DP8aJt+;qUM]=+b'8@;mViBKx0DE[-auGl8:PJ&Dj+M6OC]O^((##]`0i)drT;-7X`=-H3[igUnPG-NZlo.#k@h#=Ork$m>a>$-?Tm$UV(?#P6YY#" |
| "'/###xe7q.73rI3*pP/$1>s9)W,JrM7SN]'/4C#v$U`0#V.[0>xQsH$fEmPMgY2u7Kh(G%siIfLSoS+MK2eTM$=5,M8p`A.;_R%#u[K#$x4AG8.kK/HSB==-'Ie/QTtG?-.*^N-4B/ZM" |
| "_3YlQC7(p7q)&](`6_c)$/*JL(L-^(]$wIM`dPtOdGA,U3:w2M-0<q-]L_?^)1vw'.,MRsqVr.L;aN&#/EgJ)PBc[-f>+WomX2u7lqM2iEumMTcsF?-aT=Z-97UEnXglEn1K-bnEO`gu" |
| "Ft(c%=;Am_Qs@jLooI&NX;]0#j4#F14;gl8-GQpgwhrq8'=l_f-b49'UOqkLu7-##oDY2L(te+Mch&gLYtJ,MEtJfLh'x'M=$CS-ZZ%P]8bZ>#S?YY#%Q&q'3^Fw&?D)UDNrocM3A76/" |
| "/oL?#h7gl85[qW/NDOk%16ij;+:1a'iNIdb-ou8.P*w,v5#EI$TWS>Pot-R*H'-SEpA:g)f+O$%%`kA#G=8RMmG1&O`>to8bC]T&$,n.LoO>29sp3dt-52U%VM#q7'DHpg+#Z9%H[K<L" |
| "%a2E-grWVM3@2=-k22tL]4$##6We'8UJCKE[d_=%wI;'6X-GsLX4j^SgJ$##R*w,vP3wK#iiW&#*h^D&R?jp7+/u&#(AP##XU8c$fSYW-J95_-Dp[g9wcO&#M-h1OcJlc-*vpw0xUX&#" |
| "OQFKNX@QI'IoPp7nb,QU//MQ&ZDkKP)X<WSVL(68uVl&#c'[0#(s1X&xm$Y%B7*K:eDA323j998GXbA#pwMs-jgD$9QISB-A_(aN4xoFM^@C58D0+Q+q3n0#3U1InDjF682-SjMXJK)(" |
| "h$hxua_K]ul92%'BOU&#BRRh-slg8KDlr:%L71Ka:.A;%YULjDPmL<LYs8i#XwJOYaKPKc1h:'9Ke,g)b),78=I39B;xiY$bgGw-&.Zi9InXDuYa%G*f2Bq7mn9^#p1vv%#(Wi-;/Z5h" |
| "o;#2:;%d	v68C5g?ntX0X)pT`;%pB3q7mgGN)3%(P8nTd5L7GeA-GL@+%J3u2:(Yf>et`e;)f#Km8&+DC$I46>#Kr]]u-[=99tts1.qb#q72g1WJO81q+eN'03'eM>&1XxY-caEnO" |
| "j%2n8)),?ILR5^.Ibn<-X-Mq7[a82Lq:F&#ce+S9wsCK*x`569E8ew'He]h:sI[2LM$[guka3ZRd6:t%IG:;$%YiJ:Nq=?eAw;/:nnDq0(CYcMpG)qLN4$##&J<j$UpK<Q4a1]MupW^-" |
| "sj_$%[HK%'F####QRZJ::Y3EGl4'@%FkiAOg#p[##O`gukTfBHagL<LHw%q&OV0##F=6/:chIm0@eCP8X]:kFI%hl8hgO@RcBhS-@Qb$%+m=hPDLg*%K8ln(wcf3/'DW-$.lR?n[nCH-" |
| "eXOONTJlh:.RYF%3'p6sq:UIMA945&^HFS87@$EP2iG<-lCO$%c`uKGD3rC$x0BL8aFn--`ke%#HMP'vh1/R&O_J9'um,.<tx[@%wsJk&bUT2`0uMv7gg#qp/ij.L56'hl;.s5CUrxjO" |
| "M7-##.l+Au'A&O:-T72L]P`&=;ctp'XScX*rU.>-XTt,%OVU4)S1+R-#dg0/Nn?Ku1^0f$B*P:Rowwm-`0PKjYDDM'3]d39VZHEl4,.j']Pk-M.h^&:0FACm$maq-&sgw0t7/6(^xtk%" |
| "LuH88Fj-ekm>GA#_>568x6(OFRl-IZp`&b,_P'$M<Jnq79VsJW/mWS*PUiq76;]/NM_>hLbxfc$mj`,O;&%W2m`Zh:/)Uetw:aJ%]K9h:TcF]u_-Sj9,VK3M.*'&0D[Ca]J9gp8,kAW]" |
| "%(?A%R$f<->Zts'^kn=-^@c4%-pY6qI%J%1IGxfLU9CP8cbPlXv);C=b),<2mOvP8up,UVf3839acAWAW-W?#ao/^#%KYo8fRULNd2.>%m]UK:n%r$'sw]J;5pAoO_#2mO3n,'=H5(et" |
| "Hg*`+RLgv>=4U8guD$I%D:W>-r5V*%j*W:Kvej.Lp$<M-SGZ':+Q_k+uvOSLiEo(<aD/K<CCc`'Lx>'?;++O'>()jLR-^u68PHm8ZFWe+ej8h:9r6L*0//c&iH&R8pRbA#Kjm%upV1g:" |
| "a_#Ur7FuA#(tRh#.Y5K+@?3<-8m0$PEn;J:rh6?I6uG<-`wMU'ircp0LaE_OtlMb&1#6T.#FDKu#1Lw%u%+GM+X'e?YLfjM[VO0MbuFp7;>Q&#WIo)0@F%q7c#4XAXN-U&VB<HFF*qL(" |
| "$/V,;(kXZejWO`<[5?\?ewY(*9=%wDc;,u<'9t3W-(H1th3+G]ucQ]kLs7df($/*JL]@*t7Bu_G3_7mp7<iaQjO@.kLg;x3B0lqp7Hf,^Ze7-##@/c58Mo(3;knp0%)A7?-W+eI'o8)b<" |
| "nKnw'Ho8C=Y>pqB>0ie&jhZ[?iLR@@_AvA-iQC(=ksRZRVp7`.=+NpBC%rh&3]R:8XDmE5^V8O(x<<aG/1N$#FX$0V5Y6x'aErI3I$7x%E`v<-BY,)%-?Psf*l?%C3.mM(=/M0:JxG'?" |
| "7WhH%o'a<-80g0NBxoO(GH<dM]n.+%q@jH?f.UsJ2Ggs&4<-e47&Kl+f//9@`b+?.TeN_&B8Ss?v;^Trk;f#YvJkl&w$]>-+k?'(<S:68tq*WoDfZu';mM?8X[ma8W%*`-=;D.(nc7/;" |
| ")g:T1=^J$&BRV(-lTmNB6xqB[@0*o.erM*<SWF]u2=st-*(6v>^](H.aREZSi,#1:[IXaZFOm<-ui#qUq2$##Ri;u75OK#(RtaW-K-F`S+cF]uN`-KMQ%rP/Xri.LRcB##=YL3BgM/3M" |
| "D?@f&1'BW-)Ju<L25gl8uhVm1hL$##*8###'A3/LkKW+(^rWX?5W_8g)a(m&K8P>#bmmWCMkk&#TR`C,5d>g)F;t,4:@_l8G/5h4vUd%&%950:VXD'QdWoY-F$BtUwmfe$YqL'8(PWX(" |
| "P?^@Po3$##`MSs?DWBZ/S>+4%>fX,VWv/w'KD`LP5IbH;rTV>n3cEK8U#bX]l-/V+^lj3;vlMb&[5YQ8#pekX9JP3XUC72L,,?+Ni&co7ApnO*5NK,((W-i:$,kp'UDAO(G0Sq7MVjJs" |
| "bIu)'Z,*[>br5fX^:FPAWr-m2KgL<LUN098kTF&#lvo58=/vjDo;.;)Ka*hLR#/k=rKbxuV`>Q_nN6'8uTGT5g)uLv:873UpTLgH+#FgpH'_o1780Ph8KmxQJ8#H72L4@768@Tm&Q" |
| "h4CB/5OvmA&,Q&QbUoi$a_%3M01H)4x7I^&KQVgtFnV+;[Pc>[m4k//,]1?#`VY[Jr*3&&slRfLiVZJ:]?=K3Sw=[$=uRB?3xk48@aeg<Z'<$#4H)6,>e0jT6'N#(q%.O=?2S]u*(m<-" |
| "V8J'(1)G][68hW$5'q[GC&5j`TE?m'esFGNRM)j,ffZ?-qx8;->g4t*:CIP/[Qap7/9'#(1sao7w-.qNUdkJ)tCF&#B^;xGvn2r9FEPFFFcL@.iFNkTve$m%#QvQS8U@)2Z+3K:AKM5i" |
| "sZ88+dKQ)W6>J%CL<KE>`.d*(B`-n8D9oK<Up]c$X$(,)M8Zt7/[rdkqTgl-0cuGMv'?>-XV1q['-5k'cAZ69e;D_?$ZPP&s^+7])$*$#@QYi9,5P	r+$%CE=68>K8r0=dSC%%(@p7" |
| ".m7jilQ02'0-VWAg<a/''3u.=4L$Y)6k/K:_[3=&jvL<L0C/2'v:^;-DIBW,B4E68:kZ;%?8(Q8BH=kO65BW?xSG&#@uU,DS*,?.+(o(#1vCS8#CHF>TlGW'b)Tq7VT9q^*^$$.:&N@@" |
| "$&)WHtPm*5_rO0&e%K&#-30j(E4#'Zb.o/(Tpm$>K'f@[PvFl,hfINTNU6u'0pao7%XUp9]5.>%h`8_=VYbxuel.NTSsJfLacFu3B'lQSu/m6-Oqem8T+oE--$0a/k]uj9EwsG>%veR*" |
| "hv^BFpQj:K'#SJ,sB-'#](j.Lg92rTw-*n%@/;39rrJF,l#qV%OrtBeC6/,;qB3ebNW[?,Hqj2L.1NP&GjUR=1D8QaS3Up&@*9wP?+lo7b?@%'k4`p0Z$22%K3+iCZj?XJN4Nm&+YF]u" |
| "@-W$U%VEQ/,,>>#)D<h#`)h0:<Q6909ua+&VU%n2:cG3FJ-%@Bj-DgLr`Hw&HAKjKjseK</xKT*)B,N9X3]krc12t'pgTV(Lv-tL[xg_%=M_q7a^x?7Ubd>#%8cY#YZ?=,`Wdxu/ae&#" |
| "w6)R89tI#6@s'(6Bf7a&?S=^ZI_kS&ai`&=tE72L_D,;^R)7[$s<Eh#c&)q.MXI%#v9ROa5FZO%sF7q7Nwb&#ptUJ:aqJe$Sl68%.D###EC><?-aF&#RNQv>o8lKN%5/$(vdfq7+ebA#" |
| "u1p]ovUKW&Y%q]'>$1@-[xfn$7ZTp7mM,G,Ko7a&Gu%G[RMxJs[0MM%wci.LFDK)(<c`Q8N)jEIF*+?P2a8g%)$q]o2aH8C&<SibC/q,(e:v;-b#6[$NtDZ84Je2KNvB#$P5?tQ3nt(0" |
| "d=j.LQf./Ll33+(;q3L-w=8dX$#WF&uIJ@-bfI>%:_i2B5CsR8&9Z&#=mPEnm0f`<&c)QL5uJ#%u%lJj+D-r;BoFDoS97h5g)E#o:&S4weDF,9^Hoe`h*L+_a*NrLW-1pG_&2UdB8" |
| "6e%B/:=>)N4xeW.*wft-;$'58-ESqr<b?UI(_%@[P46>#U`'6AQ]m&6/`Z>#S?YY#Vc;r7U2&326d=w&H####?TZ`*4?&.MK?LP8Vxg>$[QXc%QJv92.(Db*B)gb*BM9dM*hJMAo*c&#" |
| "b0v=Pjer]$gG&JXDf->'StvU7505l9$AFvgYRI^&<^b68?j#q9QX4SM'RO#&sL1IM.rJfLUAj221]d##DW=m83u5;'bYx,*Sl0hL(W;;$doB&O/TQ:(Z^xBdLjL<Lni;''X.`$#8+1GD" |
| ":k$YUWsbn8ogh6rxZ2Z9]%nd+>V#*8U_72Lh+2Q8Cj0i:6hp&$C/:p(HK>T8Y[gHQ4`4)'$Ab(Nof%V'8hL&#<NEdtg(n'=S1A(Q1/I&4([%dM`,Iu'1:_hL>SfD07&6D<fp8dHM7/g+" |
| "tlPN9J*rKaPct&?'uBCem^jn%9_K)<,C5K3s=5g&GmJb*[SYq7K;TRLGCsM-$$;S%:Y@r7AK0pprpL<Lrh,q7e/%KWK:50I^+m'vi`3?%Zp+<-d+$L-Sv:@.o19n$s0&39;kn;S%BSq*" |
| "$3WoJSCLweV[aZ'MQIjO<7;X-X;&+dMLvu#^UsGEC9WEc[X(wI7#2.(F0jV*eZf<-Qv3J-c+J5AlrB#$p(H68LvEA'q3n0#m,[`*8Ft)FcYgEud]CWfm68,(aLA$@EFTgLXoBq/UPlp7" |
| ":d[/;r_ix=:TF`S5H-b<LI&HY(K=h#)]Lk$K14lVfm:x$H<3^Ql<M`$OhapBnkup'D#L$Pb_`N*g]2e;X/Dtg,bsj&K#2[-:iYr'_wgH)NUIR8a1n#S?Yej'h8^58UbZd+^FKD*T@;6A" |
| "7aQC[K8d-(v6GI$x:T<&'Gp5Uf>@M.*J:;$-rv29'M]8qMv-tLp,'886iaC=Hb*YJoKJ,(j%K=H`K.v9HggqBIiZu'QvBT.#=)0ukruV&.)3=(^1`o*Pj4<-<aN((^7('#Z0wK#5GX@7" |
| "u][`*S^43933A4rl][`*O4CgLEl]v$1Q3AeF37dbXk,.)vj#x'd`;qgbQR%FW,2(?LO=s%Sc68%NP'##Aotl8x=BE#j1UD([3$M(]UI2LX3RpKN@;/#f'f/&_mt&F)XdF<9t4)Qa.*kT" |
| "LwQ'(TTB9.xH'>#MJ+gLq9-##@HuZPN0]u:h7.T..G:;$/Usj(T7`Q8tT72LnYl<-qx8;-HV7Q-&Xdx%1a,hC=0u+HlsV>nuIQL-5<N?)NBS)QN*_I,?&)2'IM%L3I)X((e/dl2&8'<M" |
| ":^#M*Q+[T.Xri.LYS3v%fF`68h;b-X[/En'CR.q7E)p'/kle2HM,u;^%OKC-N+Ll%F9CF<Nf'^#t2L,;27W:0O@6##U6W7:$rJfLWHj$#)woqBefIZ.PK<b*t7ed;p*_m;4ExK#h@&]>" |
| "_>@kXQtMacfD.m-VAb8;IReM3$wf0''hra*so568'Ip&vRs849'MRYSp%:t:h5qSgwpEr$B>Q,;s(C#$)`svQuF$##-D,##,g68@2[T;.XSdN9Qe)rpt._K-#5wF)sP'##p#C0c%-Gb%" |
| "hd+<-j'Ai*x&&HMkT]C'OSl##5RG[JXaHN;d'uA#x._U;.`PU@(Z3dt4r152@:v,'R.Sj'w#0<-;kPI)FfJ&#AYJ&#//)>-k=m=*XnK$>=)72L]0I%>.G690a:$##<,);?;72#?x9+d;" |
| "^V'9;jY@;)br#q^YQpx:X#Te$Z^'=-=bGhLf:D6&bNwZ9-ZD#n^9HhLMr5G;']d&6'wYmTFmL<LD)F^%[tC'8;+9E#C$g%#5Y>q9wI>P(9mI[>kC-ekLC/R&CH+s'B;K-M6$EB%is00:" |
| "+A4[7xks.LrNk0&E)wILYF@2L'0Nb$+pv<(2.768/FrY&h$^3i&@+G%JT'<-,v`3;_)I9M^AE]CN?Cl2AZg+%4iTpT3<n-&%H%b<FDj2M<hH=&Eh<2Len$b*aTX=-8QxN)k11IM1c^j%" |
| "9s<L<NFSo)B?+<-(GxsF,^-Eh@$4dXhN$+#rxK8'je'D7k`e;)2pYwPA'_p9&@^18ml1^[@g4t*[JOa*[=Qp7(qJ_oOL^('7fB&Hq-:sf,sNj8xq^>$U4O]GKx'm9)b@p7YsvK3w^YR-" |
| "CdQ*:Ir<($u&)#(&?L9Rg3H)4fiEp^iI9O8KnTj,]H?D*r7'M;PwZ9K0E^k&-cpI;.p/6_vwoFMV<->#%Xi.LxVnrU(4&8/P+:hLSKj$#U%]49t'I:rgMi'FL@a:0Y-uA[39',(vbma*" |
| "hU%<-SRF`Tt:542R_VV$p@[p8DV[A,?1839FWdF<TddF<9Ah-6&9tWoDlh]&1SpGMq>Ti1O*H&#(AL8[_P%.M>v^-))qOT*F5Cq0`Ye%+$B6i:7@0IX<N+T+0MlMBPQ*Vj>SsD<U4JHY" |
| "8kD2)2fU/M#$e.)T4,_=8hLim[&);?UkK'-x?'(:siIfL<$pFM`i<?%W(mGDHM%>iWP,##P`%/L<eXi:@Z9C.7o=@(pXdAO/NLQ8lPl+HPOQa8wD8=^GlPa8TKI1CjhsCTSLJM'/Wl>-" |
| "S(qw%sf/@%#B6;/U7K]uZbi^Oc^2n<bhPmUkMw>%t<)'mEVE''n`WnJra$^TKvX5B>;_aSEK',(hwa0:i4G?.Bci.(X[?b*($,=-n<.Q%`(X=?+@Am*Js0&=3bh8K]mL<LoNs'6,'85`" |
| "0?t/'_U59@]ddF<#LdF<eWdF<OuN/45rY<-L@&#+fm>69=Lb,OcZV/);TTm8VI;?%OtJ<(b4mq7M6:u?KRdF<gR@2L=FNU-<b[(9c/ML3m;Z[$oF3g)GAWqpARc=<ROu7cL5l;-[A]%/" |
| "+fsd;l#SafT/f*W]0=O'$(Tb<[)*@e775R-:Yob%g*>l*:xP?Yb.5)%w_I?7uk5JC+FS(m#i'k.'a0i)9<7b'fs'59hq$*5Uhv##pi^8+hIEBF`nvo`;'l0.^S1<-wUK2/Coh58KKhLj" |
| "M=SO*rfO`+qC`W-On.=AJ56>>i2@2LH6A:&5q`?9I3@@'04&p2/LVa*T-4<-i3;M9UvZd+N7>b*eIwg:CC)c<>nO&#<IGe;__.thjZl<%w(Wk2xmp4Q@I#I9,DF]u7-P=.-_:YJ]aS@V" |
| "?6*C()dOp7:WL,b&3Rg/.cmM9&r^>$(>.Z-I&J(Q0Hd5Q%7Co-b`-c<N(6r@ip+AurK<m86QIth*#v;-OBqi+L7wDE-Ir8K['m+DDSLwK&/.?-V%U_%3:qKNu$_b*B-kp7NaD'QdWQPK" |
| "Yq[@>P)hI;*_F]u`Rb[.j8_Q/<&>uu+VsH$sM9TA%?)(vmJ80),P7E>)tjD%2L=-t#fK[%`v=Q8<FfNkgg^oIbah*#8/Qt$F&:K*-(N/'+1vMB,u()-a.VUU*#[e%gAAO(S>WlA2);Sa" |
| ">gXm8YB`1d@K#n]76-a$U,mF<fX]idqd)<3,]J7JmW4`6]uks=4-72L(jEk+:bJ0M^q-8Dm_Z?0olP1C9Sa&H[d&c$ooQUj]Exd*3ZM@-WGW2%s',B-_M%>%Ul:#/'xoFM9QX-$.QN'>" |
| "[%$Z$uF6pA6Ki2O5:8w*vP1<-1`[G,)-m#>0`P&#eb#.3i)rtB61(o'$?X3B</R90;eZ]%Ncq;-Tl]#F>2Qft^ae_5tKL9MUe9b*sLEQ95C&`=G?@Mj=wh*'3E>=-<)Gt*Iw)'QG:`@I" |
| "wOf7&]1i'S01B+Ev/Nac#9S;=;YQpg_6U`*kVY39xK,[/6Aj7:'1Bm-_1EYfa1+o&o4hp7KN_Q(OlIo@S%;jVdn0'1<Vc52=u`3^o-n1'g4v58Hj&6_t7$##?M)c<$bgQ_'SY((-xkA#" |
| "Y(,p'H9rIVY-b,'%bCPF7.J<Up^,(dU1VY*5#WkTU>h19w,WQhLI)3S#f$2(eb,jr*b;3Vw]*7NH%$c4Vs,eD9>XW8?N]o+(*pgC%/72LV-u<Hp,3@e^9UB1J+ak9-TN/mhKPg+AJYd$" |
| "MlvAF_jCK*.O-^(63adMT->W%iewS8W6m2rtCpo'RS1R84=@paTKt)>=%&1[)*vp'u+x,VrwN;&]kuO9JDbg=pO$J*.jVe;u'm0dr9l,<*wMK*Oe=g8lV_KEBFkO'oU]^=[-792#ok,)" |
| "i]lR8qQ2oA8wcRCZ^7w/Njh;?.stX?Q1>S1q4Bn$)K1<-rGdO'$Wr.Lc.CG)$/*JL4tNR/,SVO3,aUw'DJN:)Ss;wGn9A32ijw%FL+Z0Fn.U9;reSq)bmI32U==5ALuG&#Vf1398/pVo" |
| "1*c-(aY168o<`JsSbk-,1N;$>0:OUas(3:8Z972LSfF8eb=c-;>SPw7.6hn3m`9^Xkn(r.qS[0;T%&Qc=+STRxX'q1BNk3&*eu2;&8q$&x>Q#Q7^Tf+6<(d%ZVmj2bDi%.3L2n+4W'$P" |
| "iDDG)g,r%+?,$@?uou5tSe2aN_AQU*<h`e-GI7)?OK2A.d7_c)?wQ5AS@DL3r#7fSkgl6-++D:'A,uq7SvlB$pcpH'q3n0#_%dY#xCpr-l<F0NR@-##FEV6NTF6##$l84N1w?AO>'IAO" |
| "URQ##V^Fv-XFbGM7Fl(N<3DhLGF%q.1rC$#:T__&Pi68%0xi_&[qFJ(77j_&JWoF.V735&T,[R*:xFR*K5>>#`bW-?4Ne_&6Ne_&6Ne_&n`kr-#GJcM6X;uM6X;uM(.a..^2TkL%oR(#" |
| ";u.T%fAr%4tJ8&><1=GHZ_+m9/#H1F^R#SC#*N=BA9(D?v[UiFY>>^8p,KKF.W]L29uLkLlu/+4T<XoIB&hx=T1PcDaB&;HH+-AFr?(m9HZV)FKS8JCw;SD=6[^/DZUL`EUDf]GGlG&>" |
| "w$)F./^n3+rlo+DB;5sIYGNk+i1t-69Jg--0pao7Sm#K)pdHW&;LuDNH@H>#/X-TI(;P>#,Gc>#0Su>#4`1?#8lC?#<xU?#@.i?#D:%@#HF7@#LRI@#P_[@#Tkn@#Xw*A#]-=A#a9OA#" |
| "d<F&#*;G##.GY##2Sl##6`($#:l:$#>xL$#B.`$#F:r$#JF.%#NR@%#R_R%#Vke%#Zww%#_-4^Rh%Sflr-k'MS.o?.5/sWel/wpEM0%3'/1)K^f1-d>G21&v(35>V`39V7A4=onx4" |
| "A1OY5EI0;6Ibgr6M$HS7Q<)58C5w,;WoA*#[%T*#`1g*#d=#+#hI5+#lUG+#pbY+#tnl+#x$),#&1;,#*=M,#.I`,#2Ur,#6b.-#;w[H#iQtA#m^0B#qjBB#uvTB##-hB#'9$C#+E6C#" |
| "/QHC#3^ZC#7jmC#;v)D#?,<D#C8ND#GDaD#KPsD#O]/E#g1A5#KA*1#gC17#MGd;#8(02#L-d3#rWM4#Hga1#,<w0#T.j<#O#'2#CYN1#qa^:#_4m3#o@/=#eG8=#t8J5#`+78#4uI-#" |
| "m3B2#SB[8#Q0@8#i[*9#iOn8#1Nm;#^sN9#qh<9#:=x-#P;K2#$%X9#bC+.#Rg;<#mN=.#MTF.#RZO.#2?)4#Y#(/#[)1/#b;L/#dAU/#0Sv;#lY$0#n`-0#sf60#(F24#wrH0#%/e0#" |
| "TmD<#%JSMFove:CTBEXI:<eh2g)B,3h2^G3i;#d3jD>)4kMYD4lVu`4m`:&5niUA5@(A5BA1]PBB:xlBCC=2CDLXMCEUtiCf&0g2'tN?PGT4CPGT4CPGT4CPGT4CPGT4CPGT4CPGT4CP" |
| "GT4CPGT4CPGT4CPGT4CPGT4CPGT4CP-qekC`.9kEg^+F$kwViFJTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5o,^<-28ZI'O?;xp" |
| "O?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xp;7q-#lLYI:xvD=#"; |
| |
| static const char* GetDefaultCompressedFontDataTTFBase85() |
| { |
| return proggy_clean_ttf_compressed_data_base85; |
| } |