commit | b299ded02eccfa94aede65086bd1ad254aaa5180 | [log] [tgz] |
---|---|---|
author | Jason Ekstrand <jason.ekstrand@intel.com> | Mon Aug 21 18:42:41 2017 -0700 |
committer | Jason Ekstrand <jason.ekstrand@intel.com> | Tue Nov 07 10:37:52 2017 -0800 |
tree | dac5963f2b20449b08cbca5d0c521fd938bac9f4 | |
parent | 103081c9a9912a11b47077b8e25efdbbb3d65e10 [diff] |
intel/fs: use pull constant locations to check for first compile of a shader Before, we bailing in assign_constant_locations based on the minimum dispatch size. The more direct thing to do is simply to check for whether or not we have constant locations and bail if we do. For nir_setup_uniforms, it's completely safe to do it multiple times because we just copy a value from the NIR shader. Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>